[Angband 3.1.0 beta Character Dump] Sex Male Age 39 STR: 14 +2 +5 +8 18/110 Race Dwarf Height 49 INT: 9 -3 -2 +3 7 Class Warrior Weight 140 WIS: 16 +2 -2 +3 18/10 Title Commando Social Lordly DEX: 17 -2 +2 +0 17 HP -338/624 Maximize Y CON: 18/23 +2 +2 +6 18/123 SP 0/0 CHR: 12 -3 -1 +0 8 Level 35 Armor [37,+91] Saving Throw 65% Cur Exp 459761 Fight (+10,+31) Stealth Very Good Max Exp 459761 Melee (+18,+42) Fighting Legendary Adv Exp 540000 Shoot (+17,+10) Shooting Heroic MaxDepth 4550' (L91) Blows 2/turn Disarming 59% Turns 1787517 Shots 1/turn Magic Device Excellent Gold 43587 Infra 50 ft Perception 1 in 38 Burden 163.8 lbs Speed Normal Searching 21% You are one of two children of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Acid:+...+.+...... Confu:......+...... Elec:+............ Sound:............. Fire:+............ Shard:.......+..... Cold:+............ Nexus:...........+. Pois:......+...... Nethr:........+.... Fear:............+ Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:+...........+ Feath:+..........+. PLite:.....+....... Aggrv:............. Regen:+............ Stea.:+......+..... Telep:.........+... Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:........+.... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > You miss the Air hound. > You hit the Air hound. > The Air hound breathes gas. > The Air hound resists a lot. > The Air hound breathes gas. > The Air hound resists a lot. > The Air hound misses you. > You hit the Zombified human. > You have destroyed the Zombified human. > The Air hound breathes gas. > The Tarrasque breathes disenchantment. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Tarrasque breathes fire. > You die. Killed by The Tarrasque. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 82.5 against orcs, 82.5 against trolls, 82.5 against demons, and 55.5 against normal creatures. b) a Heavy Crossbow of Extra Might (x4) (+7,+10) (+1) +1 shooting power. c) a Pearl Ring of Damage (+0,+13) d) a Pearl Ring of Damage (+0,+10) e) a Ruby Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern of Brightness (4223 turns) Cannot be harmed by fire. Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. h) an Elven Cloak of Protection [6,+21] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Large Metal Shield of Preservation [8,+9] Provides resistance to nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. j) a Hard Leather Cap of Telepathy [2,+9] Grants telepathy. k) a Set of Gauntlets of Power (+4,+1) [3,+7] (+5) +5 strength. l) a Pair of Leather Boots of Stability [2,+19] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 6 Cloudy Potions of Cure Critical Wounds b) 2 Violet Speckled Potions of Healing c) 2 White Potions of Speed d) 17 Scrolls titled "tunnam ter" of Teleport Level e) 3 Scrolls titled "restias" of Word of Recall f) a Lead Rod of Treasure Location g) a Rusty Rod of Door/Stair Location (charging) h) a Mithril Rod of Trap Location i) a Magnesium Rod of Lightning Bolts j) a Silver Rod of Teleport Other k) a Lead-Plated Rod of Light l) a Zirconium Rod of Recall Cannot be harmed by electricity. m) 2 Silver Wands of Teleport Other (15 charges) n) a Pewter Wand of Trap/Door Destruction (14 charges) o) a Balsa Staff of Detect Evil (13 charges) p) 3 Locust Staffs of Teleportation (15 charges) q) a Mistletoe Staff of Speed (5 charges) r) an Ashen Staff of Identify (8 charges) s) 12 Bolts of Slay Dragon (1d5) (+10,+13) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 390 against dragons, and 130 against normal creatures. 25% chance of breaking upon contact. t) 21 Bolts of Slay Animal (1d5) (+7,+10) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 230 against animals, and 115 against normal creatures. 25% chance of breaking upon contact. u) 14 Seeker Bolts (4d5) (+5,+2) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 120 against normal creatures. 25% chance of breaking upon contact. v) 5 Mithril Bolts of Slay Animal (3d5) (+12,+9) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 280 against animals, and 140 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 6 Scrolls titled "ut se qui" of Teleportation When read, it teleports you randomly up to 100 squares away. b) a Scroll titled "pultum dita" of Treasure Detection When read, it detects all gold and objects on the level. c) 4 Scrolls titled "restias" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. d) 6 Scrolls titled "ter pro" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. e) a Titanium Wand of Stone to Mud (0 charges) When aimed, it turns rock into mud. f) a Silver Staff of Earthquakes (6 charges) When used, it causes an earthquake around you. g) a Balsa Staff of Detect Evil (4 charges) When used, it detects all evil creatures in the immediate area. h) an Elm Staff of Healing (0 charges) When used, it heals you a really large amount (35% of max HP, mini mum 300HP), heals cut damage, and cures stunning, poisoning, blind ness, and confusion. i) 2 Locust Staffs of Teleportation (12 charges) When used, it teleports you randomly up to 100 squares away. j) 3 Ashen Staffs of Identify (11 charges) When used, it reveals to you the extent of an item's magical power s. k) a Turquoise Ring of Strength (+3) +3 strength. Sustains strength. l) a Wicker Shield of Elvenkind [2,+20] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. m) a Golden Crown of Might [0,+11] (+1) +1 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. n) a Golden Crown of Serenity [0,+8] Provides resistance to fear, confusion, sound. Cannot be harmed by acid. o) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. q) a Set of Gauntlets of Slaying (+3,+5) [3,+14] r) a Dagger (1d4) (+3,+9) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 40.5 against normal creatures. s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) +2 attack speed. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 44 against animals, 48 against poison-vulnerable creatures, and 40 against normal creatures. t) a Trident of Gondolin (1d10) (+17,+10) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 55.5 against orcs, 55.5 against trolls, 55.5 against dragons, 55.5 against demons, and 44.5 against normal creatures. u) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 78 against evil creatures, 91.5 against orcs, 91.5 against trolls, and 64.5 against normal creatures. v) 5 Bolts of Slay Undead (1d5) (+2,+8) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 315 against undead, and 105 against normal creatures. 25% chance of breaking upon contact. w) 22 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 65 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)