The Angband Ladder: Brennar II, High-Elf Warrior by <keith.hearn@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Brennar II                               Self  RB  CB  EB   Best
 Sex    Male              Age       125   STR:  18/98  +1  +5  +0 18/158
 Race   High-Elf          Height     90   INT:  18/99  +3  -2  +2 18/129
 Class  Warrior           Weight    186   WIS:  18/85  -1  -2  +5 18/105
 Title  Commando          Status     92   DEX:  18/95  +3  +2  +3 18/175
 HP     -7/604            Maximize    Y   CON:  18/99  +1  +2  +0 18/129
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +0 18/140

 Level           35       Armor     [25,+92]     Saving Throw     Superb
 Cur Exp     863000       Fight    (+21,+21)     Stealth            Good
 Max Exp     863000       Melee    (+30,+30)     Fighting      Legendary
 Adv Exp     900000       Shoot    (+33,+18)     Shooting      Legendary
 MaxDepth    Lev 34       Blows       8/turn     Disarming        Superb
 Gold        420375       Shots       1/turn     Magic Device     Superb
 Burden   125.7 lbs                              Perception         Poor
 Speed           +3       Infra        40 ft     Searching          Poor

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:.......+....+ Nethr:.............
 Lite:........+...+ Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:......+......
Invis:.......+....+ Blows:+............
FrAct:.......+..+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Law drake screams in pain.
> The Young multi-hued dragon resists a lot.
> The Ancient black dragon grunts with pain.
> The Mature black dragon grunts with pain.
> The Ancient multi-hued dragon resists a lot.
> The Ancient black dragon grunts with pain.
> *** LOW HITPOINT WARNING! ***
> One of your Scrolls of Identify {40% off} (c) was destroyed!
> The Ancient gold dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The Ancient gold dragon misses you.
> The Ancient gold dragon bites you.
> *** LOW HITPOINT WARNING! ***
> The Ancient red dragon claws you.
> You die.


  [Character Equipment]

a) The Short Sword 'Dagmor' (1d7) (+9,+9) (+2) {@w0@w1}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+12,+18)
c) a Ring of Resist Poison {40% off}
   It provides resistance to poison.  
d) a Ring of Damage (+10)
e) an Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Galadriel {!!}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+8]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots [6,+7]


  [Character Inventory]

a) 5 Potions of Heroism {10% off}
b) 3 Scrolls of Phase Door {75% off}
c) 7 Scrolls of Identify {40% off}
d) a Scroll of Satisfy Hunger {25% off}
e) a Scroll of Protection from Evil
f) 2 Rods of Trap Location {@z1 !!}
g) 6 Rods of Door/Stair Location {@z2 !!}
h) 2 Rods of Recall {@z0 !* !!}
   It cannot be harmed by electricity.  
i) a Rod of Detection {@z4 !!}
   It cannot be harmed by electricity.  
j) 3 Rods of Disarming {@z3 !!}
k) 6 Rods of Fire Bolts {@z6 !!, 10% off}
l) 4 Rods of Frost Bolts {@z5 !!}
m) a Rod of Fire Balls {@z7 !!}
n) 2 Wands of Teleport Other (15 charges)
o) a Dagger of Extra Attacks (1d4) (+5,+8) (+2)
   It increases your attack speed by 2.  
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
q) a Shovel of Earthquakes (1d2) (+5,+19) (+6) {@w0@w2^.}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   is branded with acid.  It creates earthquakes on impact.  
r) 11 Bolts (1d5) (+9,+9) {@f0}


  [Home Inventory]

a) 6 Mushrooms of Restoring {25% off}
b) 36 Potions of Speed {10% off}
c) 40 Potions of Heroism {10% off}
d) 65 Potions of Cure Critical Wounds {25% off}
e) 21 Potions of Healing
f) 2 Potions of *Healing*
g) 24 Potions of Restore Life Levels {25% off}
h) 7 Potions of Enlightenment
i) 89 Scrolls of Phase Door {75% off}
j) 88 Scrolls of Identify {40% off}
k) 9 Scrolls of *Identify*
l) 14 Scrolls of Recharging {10% off}
m) 60 Scrolls of Satisfy Hunger {25% off}
n) a Scroll of Rune of Protection
o) a Scroll of Banishment
p) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) The Dagger 'Dethanc' (2d4) (+9,+9) {@w0@w1 !!}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
s) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
t) 21 Bolts (1d5) (+9,+8)
u) 17 Bolts (1d5) (+8,+8)
v) 29 Bolts (1d5) (+5,+8)
w) 28 Bolts (1d5) (+6,+4)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.10.2005 00:10
Last updated on 21.10.2005 22:46

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9666. on the Ladder (of 19090)
4029. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 1.10.2005 03:02 keith.hearn@gmail.com wrote:
Time to head for stat gain!

On 3.10.2005 22:15 keith.hearn@gmail.com wrote:
Working in stat gain

On 14.10.2005 10:22 donalde@pp.inet.fi wrote:
Why not Dagmar? You should get at least 3+2 blows with it?

On 14.10.2005 19:10 keith.hearn@gmail.com wrote:
Good point.

Actually, I'd get 7 blows with Dagmar. I had forgotten that it has a poison brand, so I was thinking 5 blows with triple damage due to the lightning brand was better than 7 blows with no brand. Now there is just the consideration that more monsters resist poison than lightning. I could carry both and switch off depending on the monster, but I'm already running low on inventory slots as is. I'll have to think about it.

Any advice would be welcome.


On 15.10.2005 05:24 jmiddendorf@hmc.edu wrote:
Umm, swap out the ring of free action for one of damage, and you'll do *much* better with dagmar, esp. after you enchant it up.

When the electricity brand is functioning, you deal 6d4 + 15 damage per hit (avg. 30), for a total average of 150 damage (assuming all hit). With dagmar, you'd get 3d7 + 15 (if you enchant it +9) for 27 damage, total 189. Even if poision resist is more common, you'll do better with it, especially with more enchantment or rings of damage.

On 17.10.2005 20:18 keith.hearn@gmail.com wrote:
I agree. With a ring of damage , Dagmar will be a definite winner. Even without it's looking better than Dethanc. I've switched, and am keeping my eye out for a ring of damage. Thanks!

On 17.10.2005 21:38 keith.hearn@gmail.com wrote:
Found Thranduill's cap, a nice upgrade from my cap of Telepathy.

On 19.10.2005 02:49 keith.hearn@gmail.com wrote:
Found the Chainmail of Arvedui. Another nice upgrade, since it has all of the resists of my old armor, plus nice extras. I'm now up to 8 blows with Dagmar. I need to find replacements for my shield, cloak, and amulet, since they are all redundant.

On 19.10.2005 02:55 jmiddendorf@hmc.edu wrote:
You're not likely to find much better than protection; the only likely option is stealth as aman is quite rare. Thorongil is also completely duplicate, but 2 pts. ac better.

Amulet of Wis helps saving throw.

8 blows is most you will get with dagmor. 6 blows is top base # of blows.

On 21.10.2005 03:39 keith.hearn@gmail.com wrote:
I think I'm just about done with hanging about at statgain. Str, Dex & Con aren't quite maxed, but they're close enough that I can pick the rest up as I go. I've maxed out my blows/turn, and nearly maxed my HP bonus. I think it's time to head downward.

On 21.10.2005 22:46 keith.hearn@gmail.com wrote:
Found a monster pit on level 34 with a couple of Draconic Quylthulgs . Cleaned out everything else and was playing with the DQs. I should have recalled out after I used the last charge in my staff of teleport, but I didn't. Got caught in the open wteen a couple of ancient blacks and tried aphase door, which put me in the middle of a room with several ancient dragons, who immediately confused me. Phase doors kept putting me in the same room and I couldn't get away.

Moral: If you don't have a good way to escape,, get out. while you can.

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