[Angband 3.1.1 dev (r1267) Character Dump] Name Paul Self RB CB EB Best Sex Male Age 122 STR: 18 +1 +3 +0 18/40 Race High-Elf Height 93 INT: 10 +3 -3 +0 10 Class Paladin Weight 166 WIS: 11 -1 +1 +0 11 Title Warder Social Unknown DEX: 16 +3 +0 +0 18/10 HP -9/210 Maximize Y Con: 15 +1 +2 +0 18 17 SP 17/17 CHR: 10 +5 +2 +0 17 Level 21 Armor [18,+17] Saving Throw 69% Cur Exp 15375 Fight (+4,+13) Stealth Good Max Exp 15375 Melee (+8,+21) Fighting Superb Adv Exp 15980 Shoot (+8,+8) Shooting Superb MaxDepth 1350' (L27) Blows 4/turn Disarming 38% Turns 332906 Shots 1/turn Magic Device Superb Gold 3440 Infra 40 ft Perception 1 in 34 Burden 132.7 lbs Speed Normal Searching 15% You are one of several children of a Noldorin Prince. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+...... Confu:............. Elec:....+........ Sound:............. Fire:+............ Shard:............. Cold:...+......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Carrion crawler misses you. > The Carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You are more paralysed! > The Carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Carrion crawler stings you. > You die. Killed by a Carrion crawler. [Character Equipment] a) The Dagger 'Narthanc' (2d4) (+4,+8) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 9 to 16 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 36.5 against fire-vulnerable creatures, and 26.3 against normal creatures. With this item, you can expect to clear rubble in 9.5 turns, magma veins in 36 turns, quartz veins in 800 turns, and not affect granite. b) a Long Bow (x3) (+4,+8) c) a Ring of Damage (+0,+10) d) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch (2331 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour of Resist Acid [4,+9] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+0] i) a Leather Shield [6,+6] j) a Metal Cap [3,+0] k) a Set of Gauntlets [3,+0] l) a Pair of Leather Sandals [1,+0] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@m1@b1@G1} b) 2 Holy Books of Prayers [Words of Wisdom] {@m2@b2@G2} c) 6 Potions of Cure Critical Wounds d) a Potion of Speed e) a Potion of Berserk Strength f) 20 Scrolls of Phase Door {@r5} g) 5 Scrolls of Teleport Level h) 20 Scrolls of Identify {@r1} i) 3 Scrolls of Word of Recall {!*!*} j) 2 Scrolls of Recharging k) a Scroll of Holy Prayer l) a Wand of Stinking Cloud (14 charges) m) a Wand of Stone to Mud (6 charges) n) a Staff of Mapping (5 charges) {@u3} o) 2 Staves of Teleportation (12 charges) {!*} p) a Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. q) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. r) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. s) a Morning Star (2d6) (+2,+1) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 21.5 against normal creatures. With this item, you can expect to clear rubble in 5.7 turns, magma veins in 16 turns, quartz veins in 53 turns, and not affect granite. t) a Light Crossbow of Power (x3) (+17,+15) u) 85 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 31.8 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Potions of Restore Mana When ingested, it restores your mana points to maximum. b) 3 Scrolls of Teleport Level When read, it teleports you one level up or down. c) 6 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. d) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)