The Angband Ladder: TReg, High-Elf Mage by <craig231078@hotmail.com>
[Z+Angband 0.3.1 Character Dump] Name : TReg Age 107 STR: 23.8 Sex : Male Height 96 INT: 38.1 Race : High-Elf Weight 201 WIS: 33.0 Class : Mage Social Class 75 DEX: 36.1 Magic : Sorcery, Death CON: 28.8 Title : ***WINNER*** CHR: 30.7 + Skill 17 Level 41 Max Hit Points 424 % Deadliness 170 Experience 3340573 Cur Hit Points 424 + To AC 90 Max Exp 3340573 Max SP (Mana) 270 Base AC 39 Exp to Adv. 109427 Cur SP (Mana) 152 Gold 14200813 (Miscellaneous Abilities) Fighting : Fair Perception : Amber [2] Blows/Round : 5+1 Bows/Throw : Good Sensing : Chaos Rank Shots/Round : 1.0 Saving Throw: Amber [10] Disarming : Superb Avg.Dam./Rnd: 180 Stealth : Amber [2] Magic Device: Amber [10] Infra-Vision: 110' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 101 (5050') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 27.8 1 -5 0 23.8 ........1...1 Int: 27.1 3 3 5 38.1 .....3...2... Wis: 28.0 2 0 3 33.0 .....3...2..2 Dex: 27.1 3 1 5 36.1 .3..4.......1 Con: 27.8 1 -2 2 28.8 ......4.....2 Chr: 26.7 5 1 -2 30.7 ............2 Skill abcdefghijkl@ BonusSP: 2............ Stealth: .3..4..4..... Search : ....4.44....3 Infra : ....4.......3 Tunnel : ............. Speed : ..**43.....43 Blows : 2............ abcdefghijkl@ Acid : ............. Elec : ............. Fire : ............. Cold : ............. Poison: ....+........ Fear : ............+ Light : ............+ Dark : ......+...... Shard : ......+...... Blind : ......+..+... Conf : .....+....... Sound : ............. Nether: ............. Nexus : ....+....+... Chaos : .....+....... Disnch: +............ abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ......+.....+ Aura Elec: ............. Aura Cold: ............. No Magic : ............. Free Actn: .+....+...+.. SeeInvis.: +....+......+ Hold Life: .....+......+ Telepathy: .........+... SlwDigstn: +............ Regen. : +............ Levitate : ............. PermLite : .....+......+ Mutate : ......+...... Patron : ............. Good Luck: ............. WeirdLuck: ......+...... Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: +............ Pr Evil : ............. Pr Undead: ............. Pr Demon : ......+...... Pr Orc : ............. Pr Troll : ............. Pr Giant : ............. Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............+ EvilCurse: ............. You have defeated 2969 enemies. [Top 10 deepest kills] 1 The Serpent of Chaos Level 100 (5000') 1 Fenris Wolf Level 100 (5000') 1 Oberon, King of Amber Level 99 (4950') 6 Lourph Level 99 (4950') 1 Sauron, the Sorceror Level 97 (4850') 10 Aether hound Level 97 (4850') 1 Hela, Queen of the Dead Level 92 (4600') 13 Chaos hound Level 90 (4500') 1 Gerard, Strongman of Amber Level 89 (4450') 1 Null the Living Void Level 88 (4400') [Mutations] You can breathe fire. You can Mind Blast your enemies (-1 STR). You can smell nearby monsters. You can feel the danger of evil magic. You have a beak (dam. 2d4). You occasionally feel invincible (-2 WIS). Your flesh is rotting (-2 CON, -1 CHR). You have an extra pair of eyes (+3 sensing, -1 CHR). You are resistant to magic. You have remarkable infravision (+3). You have an extra pair of legs (+3 speed, -1 DEX). Your body is enveloped in flames (-1 DEX). You are completely fearless. [Character Equipment] a) The Short Sword of Merlin (1d10) (+3,+35%) (+2 attacks) You have full knowledge of this item. It increases your maximum sp by 2 per level. It provides 2 extra blows per turn. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It provides protection from natural creatures. It cannot be harmed by the elements. You found it on the floor on dungeon level 38. b) a Short Bow of Lothlorien (x3) (+14,+90%) (+3) It increases your dexterity and stealth by +3. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. It was dropped by Bleys, Master of Manipulation on dungeon level 96. c) a Morganite Ring of Speed (+13) It increases your speed by +13. You bought it in a Rare Jeweler in Cammor Town. d) a Morganite Ring of Speed (+13) It increases your speed by +13. You bought it in a Rare Jeweler in Cammor Town. e) an Iron Amulet of Trickery (+4) It increases your dexterity, speed, stealth and perception by +4. It increases your infravision by 40 feet. It sustains your dexterity. It provides resistance to poison and nexus. You bought it in a Hidden Temple in Kekkhaz. f) The Jewel of Judgment (+3 to speed) You have full knowledge of this item. It can be activated for dangerous clairvoyance and recall every 20-40 turns if it is being worn. It provides light (radius 3). It increases your intelligence, wisdom and speed by +3. It provides resistance to confusion, chaos and life draining. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by a Lesser Balrog on dungeon level 96. g) The Splint Mail 'Biznar' (-2) [19,+20] (+4) You have full knowledge of this item. It can be activated for dispel good (180) every 250-500 turns if it is being worn. It increases your constitution and perception by +4. It provides immunity to paralysis. It provides resistance to magical darkness, blindness and shards. It causes mutations and warps fate around you. It produces an aura of fear and a fiery sheath. It provides protection from demons. It cannot be harmed by the elements. You bought it in a Unique Armoury in Toldur Watch. h) an Elven Cloak [4,+8] (+4) It increases your stealth and perception by +4. It cannot be harmed by the elements. You bought it in a Expert Armoury in Badzhak View. i) a Shield of Force [6,+12] (+1) It can be activated for stone skin (dur 30-50) every 100-200 turns if it is being worn. It increases your strength by +1. It cannot be harmed by the elements. You bought it in a Expert Armoury in Badzhak View. j) The Hard Leather Cap of Thranduil [2,+10] (+2) You have full knowledge of this item. It increases your intelligence and wisdom by +2. It provides resistance to blindness and nexus. It gives telepathic powers. It cannot be harmed by the elements. It was dropped by a Great Bile Wyrm on dungeon level 95. k) a Set of Cesti of Free Action [5,+16] It provides immunity to paralysis. It was dropped by a Great hell wyrm on dungeon level 99. l) a Pair of Hard Leather Boots of Speed [3,+11] (+4) It increases your speed by +4. It was dropped by a Ancient red dragon on dungeon level 60. [Character Inventory] a) a Sorcery Spellbook [Beginner's Handbook] b) a Sorcery Spellbook [Master Sorcerer's Handbook] c) a Sorcery Spellbook [Pattern Sorcery] It cannot be harmed by the elements. It was dropped by a Great Swamp Wyrm in the wilderness. d) 3 Sorcery Spellbooks [Grimoire of Power] It cannot be harmed by the elements. You found them in a vault on dungeon level 90. e) 3 Death Spellbooks [Black Prayers] f) 2 Death Spellbooks [Black Mass] g) a Death Spellbook [Black Channels] It cannot be harmed by the elements. It was dropped by a Great Swamp Wyrm in the wilderness. h) a Death Spellbook [Necronomicon] It cannot be harmed by the elements. You found it in a vault on dungeon level 96. i) a Red Speckled Potion of New Life j) a White Potion of *Healing* k) 6 Scrolls titled "conso erner" of Satisfy Hunger {25% off} l) 7 Zinc Wands of Stone to Mud (26 charges) m) 3 Hollow Wands of Annihilation (9 charges) n) 4 Chromium Wands of Dragon's Breath (71 charges) o) 3 Bronze Wands of Mana Storms (37 charges) p) 2 Steel Wands of Whirlpools (23 charges) q) a Chromuim-Plated Wand of Nova Bursts (8 charges) r) a Cypress Staff of Healing (2 charges) s) a Maple Staff of Power (19 charges) t) a Spruce Staff of Holiness (2 charges) u) a Mulberry Staff of *Destruction* (29 charges) v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} You have full knowledge of this item. It increases your infravision by 1250 feet. It provides resistance to acid, electricity, fire, cold, poison, bright light, magical darkness, confusion and nexus. It provides permanent light, allows you to see invisible monsters, gives telepathic powers and prevents teleportation. It produces an aura of fear. It is permanently cursed. It cannot be harmed by the elements. It was dropped by The Serpent of Chaos on dungeon level 100. w) a Mighty Hammer (9d9) This item may have hidden powers. It was dropped by The Serpent of Chaos on dungeon level 100. [Home Inventory - Dorlad City] a) a Brown Potion of Invulnerability b) a Red Speckled Potion of New Life c) a Violet Potion of Life d) a Clear White Potion of Enlightenment e) an Orange Potion of ESP f) a Scroll titled "temder man" of *Identify* g) a Scroll titled "sehag valtri" of *Remove Curse* h) a Scroll titled "manpo foosee" of Detection i) a Gold Ring of Invisibility (+2) j) a Hematite Ring of Fate {75% off} It warps fate around you. You bought it in a Silver Jeweler in Dorlad City. [Home Inventory - Duinmoth Town] a) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2) You have full knowledge of this item. It increases your strength and dexterity by +2. It provides resistance to acid, electricity, fire, cold, bright light, confusion and sound. It cannot be harmed by the elements. You found it in a vault on dungeon level 96. b) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) You have full knowledge of this item. It can be activated for heavenly blessing and heal (500) every 1000 turns if it is being worn. It increases your stealth by +4. It sustains all your stats. It provides resistance to acid, electricity, fire, cold, magical darkness and sound. It allows you to levitate. It cannot be harmed by the elements. It was dropped by Judge Fear on dungeon level 99. [Home Inventory - Kekkhaz] a) a Yellow Potion of Experience b) 2 Shimmering Potions of Preservation c) 3 Brass Wands of Fire Beams (37 charges) {25% off} d) an Ivory Wand of Cloudkill (12 charges) e) 2 Gem-Studded Wands of Lightning Bolts (16 charges) f) a Hawthorn Staff of Perception (4 charges) g) a Walnut Staff of Speed (8 charges) h) a Mulberry Staff of *Destruction* (5 charges) i) a Tanzanite Ring of Lordly Protection [+21] You have full knowledge of this item. It provides immunity to paralysis. It provides resistance to poison, bright light, disenchantment and life draining. You bought it in a Rare Jeweler in Cammor Town. j) a Star Amulet of Brilliance (+4) It increases your intelligence and wisdom by +4. You bought it in a Rare Jeweler in Cammor Town. [Home Inventory - Malgond] a) a Scroll titled "org ulksne" of Acquirement b) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. It was dropped by a Dracolich in a quest (level 76). c) The Star of Elendil (+1 to speed) You have full knowledge of this item. It can be activated for magic mapping and illumination every 50-100 turns if it is being worn. It provides light (radius 3). It increases your speed by +1. It provides resistance to life draining. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by Saruman of Many Colours in a quest (level 80). d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) You have full knowledge of this item. It can be activated for trap and door destruction every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by +3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by the elements. It was dropped by Saruman of Many Colours in a quest (level 80). e) The Metal Cap of Thengel [3,+12] (+3) You have full knowledge of this item. It increases your wisdom and charisma by +3. It cannot be harmed by the elements. It was dropped by Ulfast, Son of Ulfang on dungeon level 33. f) a Pair of Metal Shod Boots of Levitation [6,+14] It allows you to levitate. It was dropped by a Great Bile Wyrm on dungeon level 99. g) The Dagger 'Dethanc' (1d6) (+4,+30%) You have full knowledge of this item. It can be activated for lightning bolt (6d8) every 6-12 turns if it is being worn. It increases your dexterity by +4. It does extra damage from electricity. It returns when thrown. It provides resistance to electricity and nether. It is perfectly balanced for throwing. It cannot be harmed by the elements. You found it on the floor on dungeon level 21. h) a Lajatang (Pattern Weapon) (2d7) (+7,+30%) (+2) You have full knowledge of this item. It increases your strength and constitution by +2. It is especially deadly against demons, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to fear and life draining. It allows you to see invisible monsters. It provides protection from evil monsters, the undead and demons. You bought it in a Expert Warrior Hall in Tharnu Watch. i) a Small steel chest (Multiple Traps) [Home Inventory - Badzhak View] a) 3 Violet Potions of Life b) a Manly Potion of Self Knowledge c) The Full Plate Armor of Isildur [25,+25] (+1) You have full knowledge of this item. It increases your constitution by +1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by the elements. It was dropped by a Great Wyrm of Thunder on dungeon level 99. d) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4) You have full knowledge of this item. It can be activated for curing, heroism and heal (777) every 300 turns if it is being worn. It increases your saving throws by +10. It increases your intelligence and wisdom by +4. It provides resistance to acid, electricity, fire, cold, poison, magical darkness, fear, nether and life draining. It allows you to see invisible monsters. It provides protection from evil monsters. It cannot be harmed by the elements. It was dropped by a Great Wyrm of Thunder on dungeon level 99. e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) You have full knowledge of this item. It can be activated for heal (1000) every 888 turns if it is being worn. It increases your constitution by +2. It sustains your constitution. It provides resistance to acid, cold, magical darkness, nether, nexus, chaos and life draining. It cannot be harmed by the elements. It was dropped by a Great hell wyrm on dungeon level 99. [Home Inventory - Cammor Town] a) 2 Manly Potions of Self Knowledge b) a Dilithium Ring of Flames [+17] It can be activated for ball of fire (100) and resist fire (20+ turns) if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it in a Rare Jeweler in Cammor Town. c) a Tourmaline Ring of Intelligence (+6) It increases your intelligence by +6. It sustains your intelligence. You bought it in a Rare Jeweler in Cammor Town. d) a Corundum Ring of Electricity [+20] It can be activated for ball of lightning (100) and resist lightning (20+ turns) if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it in a Rare Jeweler in Cammor Town. e) a Corundum Ring of Electricity [+16] It can be activated for ball of lightning (100) and resist lightning (20+ turns) if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it in a Rare Jeweler in Cammor Town. f) a Tiger Eye Ring of Chaos Resistance It provides resistance to chaos. You bought it in a Rare Jeweler in Cammor Town. g) a Tanzanite Ring of Lordly Protection [+19] You have full knowledge of this item. It provides immunity to paralysis. It provides resistance to poison, magical darkness, disenchantment and life draining. You bought it in a Rare Jeweler in Cammor Town. h) a Fire Opal Ring of Knowledge [+6] (+7) It can be activated for restore intelligence every 100-200 turns if it is being worn. It increases your intelligence and perception by +7. It sustains your intelligence. It allows you to see invisible monsters. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Cammor Town. i) a Fire Opal Ring of Knowledge [+5] (+6) It can be activated for restore intelligence every 100-200 turns if it is being worn. It increases your intelligence and perception by +6. It sustains your intelligence. It allows you to see invisible monsters. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Cammor Town. j) an Olivine Ring of Toughness [+14] (+5) It can be activated for restore constitution every 100-200 turns if it is being worn. It increases your constitution by +5. It sustains your constitution. It speeds your regenerative powers. It cannot be harmed by the elements. You bought it in a High Temple in Badzhak View. k) a Star Amulet of Brilliance (+5) It increases your intelligence and wisdom by +5. You bought it in a Rare Jeweler in Cammor Town. l) a Bark Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Cammor Town. m) a Brass Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Cammor Town. n) a Copper Amulet of Luck You have full knowledge of this item. It increases your saving throws by +10. It provides resistance to sound. You bought it in a High Temple in Badzhak View. o) a Skull Amulet of Greater Warding [+14] It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Cammor Town. p) 2 Skull Amulets of Greater Warding [+12] It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought them in a Rare Jeweler in Cammor Town. q) a Skull Amulet of Greater Warding [+9] {90% off} It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought it in a Silver Jeweler in Dorlad City. r) a Polished Amulet of Hold Life It provides resistance to life draining. You bought it in a Rare Jeweler in Cammor Town. s) a Magical Figurine of an Ancient multi-hued dragon [Spells] You have learned 42 spells and/or improvements. You have 6 tier-1 slots (levels 1-10) remaining. You have 4 tier-2 slots (levels 1-20) remaining. You have 3 tier-3 slots (levels 1-30) remaining. You have 1 tier-4 slot (levels 1-40) remaining. You have 12 tier-5 slots (levels 1-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 1 0% 0% Phase Door 2 0% 0% Detect Doors and Traps 3 0% 0% Light Area 3 0% 0% Detect Objects and Treasure 3 0% 0% Teleport 4 0% +10% improved Magic Mapping 8 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Identify 9 0% +10% Teleport Away 12 0% 0% Haste Self 16 0% 0% Identify True 27 0% +10% Gather Mana 0 5% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Recharging 10 0% +40% specialized Resistance 21 0% 0% Word of Recall 25 0% 0% Greater Haste 36 14% 0% Book 4: Cost Fail% Power% -------------------------------------------------------- Stasis 6 0% +50% mastered Dimension Door 7 0% +50% mastered Telekinesis 5 0% 0% Clairvoyance 36 1% +10% Death Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Malediction 1 0% +50% mastered Nether Bolt 5 0% +50% mastered Orb of Entropy 10 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Identify 23 0% +10% Dispel Life 28 0% 0% Genocide 35 14% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Nether Ball 25 0% 0% Book 4: Cost Fail% Power% -------------------------------------------------------- Reveal Secrets 32 0% +10% Consume Life 35 0% 0% Esoteria 32 19% +10% [Quests] ====Active quests==== Defeat the troll camp south-east of Duinmoth Town. Defeat the dragon camp south of Tharkhel. Defeat the orc camp north-west of Khazbar. Defeat the undead camp south-east of Dumbad Watch. Defeat the dragon camp south-east of Tharkhel. Defeat the troll camp north-east of Zathzul. Defeat the troll camp north of Camon Keep. Defeat the orc camp east of Dubbahz-Hothduin. Defeat the undead camp north-east of Zathzul. Defeat the giant camp west of Tharkhel. Defeat the troll camp west of Khazbar. Defeat the undead camp north-west of Khazbar. Defeat the troll camp south of Kekkhaz. Defeat the giant camp east of Tharnu Watch. Defeat the troll camp north of Camon Keep. Defeat the troll camp east of Arthon. Defeat the troll camp north of Zathzul. ====Completed/failed quests==== From a Castle in Cammor Town (Danger level 25): Kill 5 Gazers. (Killed) From a Keep in Dorlad City (Danger level 35): Kill the 2 4-headed hydras that are guarding dungeon level 35. (Killed) Kill Oberon, King of Amber, who is guarding dungeon level 99. (Killed) Kill The Serpent of Chaos, who is guarding dungeon level 100. (Killed) ====Finished quests==== Defeat the undead camp north-east of Malgond. (Finished) Defeat the undead camp north-west of Khazbar. (Finished) (Danger level 1): Smeagol has been rampaging the area west of Cammor Town. Track him to his hideout and exterminate him. (Finished) (Danger level 10): A group of rogue druids have been hiding in the area north of Malgond. Discover their hideout and destroy them all. (Finished) (Danger level 12): Find the relic 'Dethanc', which is hidden in a tower dungeon, south-west of Khazbar. (Finished) (Danger level 16): Recently, bats have been terrorizing the area south-west of Arthon. Discover their lair and exterminate them all. (Finished) (Danger level 20): Find the relic of Corwin, which is hidden in a mine, east of Kekkhaz. (Finished) (Danger level 23): A Gnome mage and his gang have been seen in the area near Cammor Town. Find their stronghold and slay them. (Finished) (Danger level 23): It seems that some nagas have been troubling the area near Dubbahz-Hothduin. Discover their hole and slay them all. (Finished) (Danger level 38): Find the relic of Merlin, which is hidden in an underground temple, west of Khazbar. (Finished) (Danger level 40): A number of women have been seen in the area near Dubbahz-Hothduin. Discover their home and terminate them all. (Finished) (Danger level 60): Kill the 5 Ancient red dragons that are guarding dungeon level 60. (Finished) (Danger level 61): A Lesser black reaver has been seen in the area north-east of Malgond. Track it to its abode and exterminate it. (Finished) (Danger level 76): A Hell knight and its followers have been seen in the area north-east of Khazbar. Find their lair and kill them. (Finished) (Danger level 80): Saruman of Many Colours and his followers have been spreading evil in the area north of Malgond. Find his hideout and destroy him. (Finished) (Danger level 87): Several fire-breathers have been hiding in the area north of Malgond. Discover their lair and kill them all. (Finished) [Message Log (last 50 messages)] In your pack: a Red Speckled Potion of New Life (i). In your pack: an Elven Cloak [4] (v). You have no room for a Chromium Wand of Dragon's Breath. In your pack: an Elven Cloak of Warding [4,+16] (+4) (v). In your pack: a Long Sword (2d5) (+7,+40%) (w). You drop a Long Sword (2d5) (+7,+40%) (w). There are no more Long Swords (2d5) (+7,+40%). You meditate... You failed to get the spell off! You meditate... The Spectral Wyrm claws you. The Spectral Wyrm is suddenly very hot! The Spectral Wyrm is suddenly afraid! The Spectral Wyrm flees in terror! The Spectral Wyrm resists! The Spectral Wyrm disappears! You meditate... <5x> You drop an Elven Cloak of Warding [4,+16] (+4) (v). There are no more Elven Cloaks of Warding [4,+16] (+4). You drop 2 Volatile Potions of Restore Life Levels (j). There are no more Volatile Potions of Restore Life Levels. In your pack: a Mighty Hammer (9d9) (u). In your pack: a Massive Iron Crown [0] (u). In your pack: a White Potion of *Healing* (j). You have no room for a Volatile Potion of Restore Life Levels. You have no room for a Scroll titled "temder man" of *Identify*. There is a wall blocking your way. You have no room for a Scroll titled "temder man" of *Identify*. You have no room for a Volatile Potion of Restore Life Levels. You have no room for a Walnut Staff of the Magi. You have no room for a Volatile Potion of Restore Life Levels. You have no room for a Scroll titled "temder man" of *Identify*. There is a wall blocking your way. In your pack: The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} (v). You have no room for a Scroll titled "temder man" of *Identify*. You have no room for a Volatile Potion of Restore Life Levels. You have no room for a Walnut Staff of the Magi. The Spectral Wyrm shudders. You feel much better. You have 5 charges remaining. The Spectral Wyrm shudders. You have 4 charges remaining. The Spectral Wyrm shudders. You have 3 charges remaining. The Spectral Wyrm blinks away. You have 2 charges remaining. You enter a maze of down staircases. Autosaving the game... The debug commands are for debugging and experimenting. The game will not be scored if you use debug commands. |
Posted on 18.1.2009 07:11
8016. on the Ladder (of 19090)
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