The Angband Ladder: Alec6, BDC, Human Mage by Corellon
[Z+Angband 0.3.2 Character Dump] Name : Alec6, BDC Age 17 STR: 34.0 Sex : Male Height 67 INT: 40+ Race : Human Weight 164 WIS: 40+ Class : Mage Social Class 6 DEX: 40+ Magic : Sorcery, Nature CON: 40+ Patron : Narjhan CHR: 36.0 + Skill 46 Level 43 Max Hit Points 679 % Deadliness 255 Experience 2343649 Cur Hit Points 679 + To AC 143 Max Exp 2343649 Max SP (Mana) 379 Base AC 16 Exp to Adv. 386351 Cur SP (Mana) 367 Gold 2078925 (Miscellaneous Abilities) Fighting : Excellent Perception : Amber [10] Blows/Round : 3 Bows/Throw : Very Good Sensing : Amber [5] Shots/Round : 1.50 Saving Throw: Amber [5] Disarming : Superb Avg.Dam./Rnd: 84 Stealth : Superb Magic Device: Amber [2] Infra-Vision: 70' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 77 (3850') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 28.0 0 -5 11 34.0 4.....s..4.3. Int: 28.0 0 3 16 40+ ..s.9.s.34... Wis: 28.0 0 0 13 40+ ....9.s.s4... Dex: 28.0 0 1 13 40+ 4s....s3.42.. Con: 28.0 0 -2 14 40+ 4.....s.34.3. Chr: 28.0 0 1 7 36.0 ......s.34... Skill abcdefghijkl@ BonusSP: ...2......... Stealth: .3....4...... Search : ....95...42.. Infra : .3.......4... Tunnel : ............. Speed : ...........3. Blows : ............. abcdefghijkl@ Acid : ..+...+++.... Elec : ..+...+.+.... Fire : ......+++.... Cold : ++....+++.... Poison: .+.......+... Fear : +.......+.... Light : .........*... Dark : .++...+.++... Shard : ......+...... Blind : .....+.....+. Conf : ..+.......... Sound : ............. Nether: +........+... Nexus : ............. Chaos : +.+.......... Disnch: ............. abcdefghijkl@ Reflect : ........+.... Aura Acid: ..+.......... Aura Fire: ............. Aura Elec: ............. Aura Cold: ............. No Magic : ............. Free Actn: +.+.+..++.+.. SeeInvis.: +...++...+... Hold Life: +.+.......... Telepathy: ............. SlwDigstn: +++......+... Regen. : +......++.... Levitate : ......+...+.. PermLite : ..+..+....... Mutate : .+........... Patron : ..+.......... Good Luck: .......+..... WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ..+.......... Pr Evil : +............ Pr Undead: +............ Pr Demon : ++........... Pr Orc : ............. Pr Troll : ............. Pr Giant : ............. Pr Dragon: +............ Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 65588 enemies. [Top 10 deepest kills] 1 Skull druj Level 80 (4000') 1 Gelugon Level 79 (3950') 1 Nidhogg the Hel-Drake Level 77 (3850') 2 Great swamp wyrm Level 77 (3850') 2 Osyluth Level 75 (3750') 1 Great wyrm of thunder Level 75 (3750') 1 Goat of Mendes Level 75 (3750') 1 Eihort, the Thing in the Labyrinth Level 74 (3700') 1 Great bile wyrm Level 74 (3700') 1 Beholder hive-mother Level 73 (3650') [Mutations] You can switch locations with another being. You can run for your life after hitting something. [Character Equipment] a) The Sabre 'Grayswandir' (2d7) (+20,+60%) (+4) You have full knowledge of this item. It increases your strength, dexterity and constitution by +4. It does extra damage from frost. It is especially deadly against dragons, demons, the undead and evil monsters. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to cold, fear, nether, chaos and life draining. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It has been blessed by the gods. It provides protection from evil monsters, the undead, demons and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 35. b) The Long Bow 'Azaz' (x4) (+15,+90%) (+3) You have full knowledge of this item. It can be activated for water ball (70) every 25-50 turns if it is being worn. It increases your stealth by +3. It increases your infravision by 30 feet. It provides 1 extra shots per turn. It does extra damage from acid. It sustains your dexterity. It provides resistance to cold, poison and magical darkness. It slows your metabolism and causes mutations. It fires missiles with extra might. It provides protection from demons. It cannot be harmed by the elements. It was dropped by a Uruk on dungeon level 33. c) The Ring 'Daidub' You have full knowledge of this item. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, magical darkness, confusion, chaos and life draining. It provides permanent light, slows your metabolism and attracts the attention of chaos gods. It produces an acidic sheath. It provides protection from natural creatures. It cannot be harmed by the elements. It was dropped by a Young white dragon on dungeon level 31. d) a Rusty Ring of Wizardry (+2) It increases your maximum sp by 2 per level. You bought it in a Large Black Market in Ancacuru Watch. e) a Bone Amulet of the Magi [+5] (+9) You have full knowledge of this item. It increases your intelligence, wisdom and perception by +9. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by the elements. You bought it in a Hidden Black Market in Eithas City. f) a Brass Lantern of Vision (+5) It increases your perception by +5. It provides resistance to blindness. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by fire. You found it in a vault on dungeon level 22. g) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) You have full knowledge of this item. It can be activated for heavenly blessing and heal (500) every 1000 turns if it is being worn. It increases your stealth by +4. It sustains all your stats. It provides resistance to acid, electricity, fire, cold, magical darkness and shards. It allows you to levitate. It cannot be harmed by the elements. You found it in a vault on dungeon level 72. h) The Cloak of the Alchemist [1,+17] (+3) You have full knowledge of this item. It can be activated for recharge item every 70 turns if it is being worn. It increases your saving throws by +10. It increases your dexterity by +3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by the elements. It was in a chest (level 21). i) The Small Shield 'Girdel' [5,+33] (+3) You have full knowledge of this item. It increases your intelligence, constitution and charisma by +3. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, magical darkness and fear. It speeds your regenerative powers and reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Arcane Warrior Hall in Eithas City. j) The Iron Crown of the Ultimate Defense [0,+19] (+4) You have full knowledge of this item. It increases all your stats and perception by +4. It increases your infravision by 40 feet. It provides immunity to light. It provides resistance to poison, magical darkness and nether. It allows you to see invisible monsters and slows your metabolism. It cannot be harmed by the elements. It was dropped by a Mature black dragon on dungeon level 77. k) a Set of Gauntlets of Thieves (+6,+5%) [2,+13] (+2) It increases your dexterity and perception by +2. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. It was dropped by a Cave ogre on dungeon level 72. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) You have full knowledge of this item. It increases your strength, constitution and speed by +3. It provides resistance to blindness. It cannot be harmed by the elements. It was dropped by Estal, the Baby Green Dragon on dungeon level 46. [Character Inventory] a) 6 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v} b) 5 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v} c) 2 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v} It cannot be harmed by the elements. You bought them in a Large Black Market in Akrukh Town. d) 2 Sorcery Spellbooks [Grimoire of Power] {@m7!k!d!f!v} It cannot be harmed by the elements. You bought them in a Magic Wares in Akrukh Town. e) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v} f) 4 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v} g) 2 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 43. h) a Dried Mushroom of Restoring i) 5 Pink Potions of Healing j) an Umber Potion of Restore Mana k) 10 Mithril Rods of Disarming (1 charging) {!k!d!f!v} l) 9 Steel Rods of Lightning Balls {!k!d!f!v} m) 9 Tungsten-Plated Rods of Fire Balls {!k!d!f!v} n) 6 Bronze-Plated Rods of Cold Balls {!k!d!f!v} o) a Flameproof quiver It cannot be harmed by fire. You found it on the floor on dungeon level 28. Contents: 1) 12 Steel Bolts of Wounding (1d15) (+16,+90%) 2) 2 Sheaf Arrows of Slaying (1d25) (+17,+95%) (192/288) {=g@f2} 3) 11 Seeker Arrows of Wounding (1d18) (+19,+90%) (137/205) 4) 4 Seeker Arrows of Slaying (1d21) (+13,+85%) (157/236) {=g@f3} 5) 6 Seeker Arrows of Returning (1d18) (+12,+65%) (128/192) {=g@f1} It returns when thrown. You bought them in a Advanced Fletcher in Taurhaudh. 6) 23 Sheaf Arrows (1d14) (+0,+0%) (81/122) p) a Spruce Staff of Remove Curse (3 charges) q) a Cypress Staff of the Magi (4 charges) {!k!d!f!v} r) a Dogwood Staff of Restoration (3 charges) {!k!d!f!v} s) a Corundum Ring of Nexus Resistance It provides resistance to nexus. You found it on the floor on dungeon level 46. t) a Stone Amulet of Anti-Teleportation {!k!d!f!v} It prevents teleportation. It cannot be harmed by the elements. It was dropped by a Mature red dragon in the wilderness. u) a Bronze Amulet of Weaponmastery (+8,+30%) [+9] (+4) It increases your strength by +4. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to fear and disenchantment. You found it on the floor on dungeon level 72. v) The Ring Mail 'Dushori' (+0,+15%) [12,+18] (+1) You have full knowledge of this item. It increases your strength, intelligence, constitution, charisma and stealth by +1. It sustains your strength and dexterity. It provides resistance to acid, electricity, cold, bright light, sound and nether. It provides permanent light. It provides protection from evil monsters, demons and trolls. It cannot be harmed by the elements. You found it in a vault on dungeon level 36. w) The Heavy Crossbow 'Heruadan' (x5) (+27,+135%) [+3] (+1) You have full knowledge of this item. It increases your strength by +1. It provides 1 extra shots per turn. It does extra damage from electricity and frost. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to electricity, magical darkness, fear, sound and chaos. It speeds your regenerative powers. It provides protection from evil monsters and demons. It cannot be harmed by the elements. You bought it in a Unique Fletcher in Taureb. [Home Inventory - Eithas City] a) 50 Dark Red Mushrooms of Cure Critical Wounds b) 11 Scrolls titled "nejrok eng" of Acquirement c) a Willow Rod of Havoc {!k!d!f!v} d) 10 Titanium Rods of Lightning Bolts {!k!d!f!v} e) 10 Palladium Rods of Fire Bolts {!k!d!v!f} f) 4 Chromium-Plated Rods of Frost Bolts {!k!d!v!f} g) a Quartz Ring of Dexterity (+5) It increases your dexterity by +5. It sustains your dexterity. You found it on the floor on dungeon level 25. h) a Cat's-Eye Ring of Accuracy (+17) i) a Heliodor Ring of Speed (+6) It increases your speed by +6. You found it on the floor on dungeon level 11. j) a Brass Lantern of Vision (+5) It increases your perception by +5. It provides resistance to blindness. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by fire. You found it on the floor on dungeon level 28. k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) You have full knowledge of this item. It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by +4. It provides resistance to acid, electricity, fire, cold, magical darkness, nether and disenchantment. It cannot be harmed by the elements. It was in a chest (level 49). l) The Chain Mail of Command (-2) [14,+15] (+2) You have full knowledge of this item. It can be activated for mass charm every 600 turns if it is being worn. It increases your strength and charisma by +2. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by the elements. It was dropped by a Marilith on dungeon level 58. m) The Filthy Rag of Keri the Humble [1,+20] (+1) You have full knowledge of this item. It can be activated for create food every 100 turns if it is being worn. It increases your strength, constitution and charisma by +1. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. You found it in a vault in a quest (level 32). n) an Elven Cloak of Stealth [4,+12] (+4) It increases your stealth and perception by +4. It cannot be harmed by the elements. You bought it in a Deep Warrior Hall in Glishan. o) a Tower Shield of Force [8,+13] (+2) It can be activated for stone skin (dur 30-50) every 100-200 turns if it is being worn. It increases your strength by +2. It cannot be harmed by the elements. It was dropped by a Master lich on dungeon level 60. p) a Metal Cap of Seeing [3,+10] (+4) You have full knowledge of this item. It increases your perception by +4. It increases your infravision by 40 feet. It provides resistance to blindness. It allows you to see invisible monsters. You found it on the floor on dungeon level 30. q) a Set of Gauntlets of Agility [2,+12] (+5) It increases your dexterity by +5. It cannot be harmed by acid. You bought it in a Advanced Armoury in Rondcel. r) a Scimitar of Westernesse (2d5) (+12,+50%) (+2) You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against orcs, trolls and giants. It provides immunity to paralysis. It provides resistance to fear. It allows you to see invisible monsters. It provides protection from orcs, trolls and giants. You found it in some rubble. s) The Spear of Hagen (1d10) (+11,+65%) (+3) You have full knowledge of this item. It increases your speed by +9. It increases your stealth by +3. It increases your infravision by 30 feet. It does extra damage from frost. It is especially deadly against the undead. It provides resistance to cold and magical darkness. It is perfectly balanced for throwing. It allows you to see invisible monsters. It provides protection from the undead. It cannot be harmed by the elements. It was dropped by Hagen, son of Alberich on dungeon level 38. t) The Lucerne Hammer of Bathory (2d5) (+14,+75%) (+1) You have full knowledge of this item. It increases your dexterity, charisma and stealth by +1. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls and the undead. It provides resistance to fire, poison and blindness. It allows you to levitate, slows your metabolism and allows you to walk the wild unhindered. It provides protection from the undead and trolls. It cannot be harmed by the elements. It was dropped by a Half-orc on dungeon level 25. u) a Battle Axe (Defender) (2d8) (+14,+60%) [+8] (+4) You have full knowledge of this item. It increases your stealth by +4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was given to you as a reward for killing a local enemy in Ancacuru Watch. v) The War Hammer 'Falas' (3d3) (+15,+60%) [+3] (+1) You have full knowledge of this item. It can be activated for cold bolt (13d7) every 15-30 turns if it is being worn. It increases your strength, intelligence and wisdom by +1. It drains life from your foes. It is especially deadly against dragons, orcs, giants, the undead and evil monsters. It provides resistance to cold, fear, sound and life draining. It allows you to see invisible monsters. It produces a fiery sheath. It has been blessed by the gods. It provides protection from evil monsters, the undead, orcs, giants and dragons. It cannot be harmed by the elements. It was dropped by a Quasit on dungeon level 23. w) 26 Bolts of Explosion (1d10) (+13,+80%) It explodes when fired. They were dropped by a Stone troll in a quest (level 55). [Home Inventory - Mengaur Town] a) 3 Steel-Plated Rods of Acid Balls {!k!d!f!v} b) a Driftwood Staff of Power (4 charges) {!k!d!f!v} c) a Gold Ring of Damage (+60%) d) a Corundum Ring of Nexus Resistance It provides resistance to nexus. You found it in a vault on dungeon level 26. e) a Topaz Ring of Shard Resistance It provides resistance to shards. You found it on the floor on dungeon level 43. f) a Serpentine Ring of Augmentation (+2) It increases all your stats by +2. You found it in a vault on dungeon level 45. g) a Soapstone Ring of Knowledge [+6] (+6) It can be activated for restore intelligence every 100-200 turns if it is being worn. It increases your intelligence and perception by +6. It sustains your intelligence. It allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by Ren the Unclean in the wilderness. h) a Tanzanite Ring of Sound Resistance It provides resistance to sound. You found it on the floor on dungeon level 45. i) a Copper Amulet of Greater Warding [+12] It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought it in a Silver Jeweler in Mothiaur. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) You have full knowledge of this item. It can be activated for trap and door destruction every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by +3. It provides resistance to acid, poison, magical darkness and confusion. It cannot be harmed by the elements. It was dropped by a Nazgul on dungeon level 74. k) a Shadow Cloak of Ether [6,+12] It provides resistance to bright light and magical darkness. It allows you to pass through solid rock. It cannot be harmed by the elements. It was dropped by Mazori, the Nazgul on dungeon level 74. l) a Shield of Deflection of Force [14,+23] (+2) It can be activated for stone skin (dur 30-50) every 100-200 turns if it is being worn. It increases your strength by +2. It cannot be harmed by the elements. It was dropped by Mazori, the Nazgul on dungeon level 74. m) The Hard Leather Cap of Thranduil [2,+10] (+2) You have full knowledge of this item. It increases your intelligence and wisdom by +2. It provides resistance to magical darkness and blindness. It gives telepathic powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 37. n) The Steel Helm of Hammerhand [6,+20] (+3) You have full knowledge of this item. It increases your strength, dexterity and constitution by +3. It provides resistance to acid and nexus. It cannot be harmed by the elements. You found it in a vault on dungeon level 46. o) a Set of Gauntlets of Agility [2,+12] (+3) It increases your dexterity by +3. It cannot be harmed by acid. It was dropped by a Skaven on dungeon level 23. p) The Dagger 'Nimthanc' (1d6) (+10,+50%) {=g@v1!k!d!f} You have full knowledge of this item. It can be activated for frost bolt (8d8) every 7-14 turns if it is being worn. It increases your constitution by +4. It does extra damage from frost. It returns when thrown. It provides resistance to cold and shards. It is perfectly balanced for throwing. It cannot be harmed by the elements. You found it on the floor on dungeon level 5. q) The Scimitar 'Soulsword' (3d5) (+9,+55%) (+2) You have full knowledge of this item. It increases your intelligence and wisdom by +2. It is especially deadly against dragons, demons, the undead, evil monsters and natural creatures. It provides resistance to nether, nexus, chaos, disenchantment and life draining. It allows you to see invisible monsters and speeds your regenerative powers. It has been blessed by the gods. It provides protection from natural creatures, evil monsters, the undead, demons and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 48. r) The Trident of Wrath (1d24) (+16,+90%) (+2) You have full knowledge of this item. It increases your strength and dexterity by +2. It produces chaotic effects. It is especially deadly against the undead and evil monsters. It provides resistance to bright light and magical darkness. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters and the undead. It cannot be harmed by the elements. You found it in a vault on dungeon level 31. s) a Mace (Defender) (2d4) (+6,+25%) [+6] (+3) You have full knowledge of this item. It increases your stealth by +3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Novice paladin on dungeon level 23. t) a Long Bow of Buckland (x4) (+15,+95%) (+1) It increases your dexterity by +1. It provides 1 extra shots per turn. It fires missiles with extra might. It cannot be harmed by acid or fire. You bought it in a Unique Fletcher in Taureb. u) a Heavy Crossbow of Lothlorien (x6) (+12,+80%) (+2) It increases your dexterity and stealth by +2. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. You bought it in a High Temple in Glishan. v) 19 Steel Bolts of Explosion (1d15) (+9,+45%) It explodes when fired. You found them on the floor on dungeon level 48. [Home Inventory - Kuthar] a) 65 Dark Red Mushrooms of Cure Critical Wounds b) 37 Grey Spotted Mushrooms of Healing c) 2 Scrolls titled "eepsat fri" of Genocide d) a Zinc-Plated Wand of Fire Beams (13 charges) e) a Tin-Plated Wand of Wondrous Bolts (14 charges) f) a Diamond-studded Ring of Slaying (+12,+60%) g) a Topaz Ring of Shard Resistance It provides resistance to shards. You found it on the floor on dungeon level 43. h) a Wire Ring of Might [+6] (+6) It can be activated for restore strength every 100-200 turns if it is being worn. It increases your strength and ability to dig by +6. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. You bought it in a High Temple in Glishan. i) a Tanzanite Ring of Sound Resistance It provides resistance to sound. You found it on the floor on dungeon level 47. j) a Brass Lantern of Radiance (+3) It increases your charisma by +3. It provides resistance to magical darkness. It provides permanent light. It cannot be harmed by fire. You found it on the floor on dungeon level 31. k) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. You found it in a vault on dungeon level 39. l) The Phial of Galadriel (+1) You have full knowledge of this item. It can be activated for powerful illumination every 10-20 turns (dam 10d15) if it is being worn. It provides light (radius 3). It increases your perception by +1. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Kobold archer on dungeon level 23. m) a Pair of Hard Leather Boots of Speed [3,+12] (+4) It increases your speed by +4. It cannot be harmed by acid. You bought it in a Armoury in Zulzul Town. n) a Pair of Metal Shod Boots of Speed [6,+12] (+4) It increases your speed by +4. You found it in a vault on dungeon level 41. o) The Dagger of Fiona (2d4) (+10,+55%) (+2) You have full knowledge of this item. It can be activated for frost ball (100) every 5-10 turns if it is being worn. It increases your dexterity and speed by +2. It provides 2 extra blows per turn. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It is perfectly balanced for throwing. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 26. p) The Short Sword of Merlin (1d10) (+12,+75%) (+2 attacks) You have full knowledge of this item. It increases your maximum sp by 2 per level. It provides 2 extra blows per turn. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It provides protection from natural creatures. It cannot be harmed by the elements. It was dropped by a Paladin in a quest (level 37). q) a Spear (Defender) (1d10) (+4,+20%) [+5] (+4) You have full knowledge of this item. It increases your stealth by +4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It is perfectly balanced for throwing. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Snaga on dungeon level 25. r) The War Hammer 'Arunruth' (3d3) (+18,+85%) [+3] (+4) You have full knowledge of this item. It increases your dexterity and ability to dig by +4. It increases your infravision by 40 feet. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against orcs, demons, the undead and evil monsters. It sustains your charisma. It provides resistance to cold and bright light. It allows you to see invisible monsters. It provides protection from evil monsters, the undead, demons and orcs. It cannot be harmed by the elements. It was dropped by a Grave wight on dungeon level 46. s) The Flail 'Super Patriot' (2d6) (+24,+85%) [+3] (+3) You have full knowledge of this item. It can be activated for sound bolt (20d7) every 10-20 turns if it is being worn. It increases your constitution, charisma, stealth and perception by +3. It does extra damage from frost. It is especially deadly against the undead and evil monsters. It sustains your constitution. It provides resistance to fire, sound and life draining. It allows you to see invisible monsters and slows your metabolism. It provides protection from evil monsters and the undead. It cannot be harmed by the elements. You found it in a vault on dungeon level 42. t) a Hammer of Returning of Westernesse (3d4) (+11,+60%) (+2) {=g@v1} You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against orcs, trolls and giants. It returns when thrown. It provides immunity to paralysis. It provides resistance to fear. It is perfectly balanced for throwing. It allows you to see invisible monsters. It provides protection from orcs, trolls and giants. It was dropped by a Algroth on dungeon level 35. u) a Long Bow of Lothlorien (x4) (+15,+105%) (+3) It increases your dexterity and stealth by +3. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. You bought it in a Expert Weapon Smiths in Buzdai. [Home Inventory - Tilon] a) 40 Dark Red Mushrooms of Cure Critical Wounds b) a Tin Wand of Annihilation (5 charges) c) a Gold Wand of Dragon's Flame (8 charges) d) 2 Ivory Wands of Dragon's Breath (9 charges) e) a Palladium Wand of Cloudkill (11 charges) f) a Palladium-Plated Wand of Whirlpools (2 charges) {!k!d!f!v} g) 3 Rusty Wands of Nova Bursts (13 charges) h) 2 Lead Wands of Lightning Blasts (20 charges) i) 2 Carbon Steel Wands of Fire Blasts (13 charges) j) 3 Hexagonal Wands of Cold Blasts (31 charges) k) a Driftwood Staff of Power (5 charges) l) a Fluorite Ring of Protection [+16] m) a Star Sapphire Ring of Electricity [+12] It can be activated for ball of lightning (100) and resist lightning (20+ turns) if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. It was dropped by a Skaven on dungeon level 27. n) The Metal Scale Mail 'Nemovebla' [13,+10] (+4) You have full knowledge of this item. It increases your strength and constitution by +4. It provides resistance to nether and nexus. It slows your metabolism and prevents teleportation. It cannot be harmed by the elements. You found it in a vault on dungeon level 45. o) The Soft Leather Armor 'Iron Maiden' [4,+24] (+3) You have full knowledge of this item. It increases your dexterity and charisma by +3. It provides resistance to electricity and nether. It allows you to levitate. It provides protection from orcs. It cannot be harmed by the elements. It was dropped by a Sand-dweller in a quest (level 15). p) a Jewel Encrusted Crown of the Magi [0,+15] (+3) You have full knowledge of this item. It increases your intelligence and wisdom by +3. It increases your maximum sp by 3 per level. It sustains your intelligence and wisdom. It provides resistance to cold. It allows you to levitate. It cannot be harmed by acid. You bought it in a Arcane Milliner in Kukek Town. q) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3) You have full knowledge of this item. It increases your intelligence, dexterity and speed by +3. It is especially deadly against trolls and giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It provides protection from trolls and giants. It cannot be harmed by the elements. It was dropped by a Forest troll on dungeon level 31. r) a Mace (Holy Avenger) (2d4) (+9,+75%) [+2] (+4) You have full knowledge of this item. It increases your wisdom by +4. It is especially deadly against demons, the undead and evil monsters. It sustains your constitution. It provides resistance to fear. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. It was dropped by a Skaven on dungeon level 30. s) a Heavy Crossbow of Buckland (x6) (+19,+75%) (+2) It increases your dexterity by +2. It provides 1 extra shots per turn. It fires missiles with extra might. It cannot be harmed by acid or fire. You found it in a vault on dungeon level 74. t) 18 Steel Bolts of Slaying (1d30) (+14,+70%) {=g@f2} u) 13 Seeker Bolts of Returning (1d20) (+15,+90%) {=g@f1} It returns when thrown. You bought them in a Unique Fletcher in Taureb. [Home Inventory - Kukek Town] a) a Gold Ring of Damage (+85%) b) a Peridot Ring of Confusion Resistance It provides resistance to confusion. You found it in a vault in a quest (level 24). c) a Tanzanite Ring of Sound Resistance It provides resistance to sound. You found it on the floor on dungeon level 45. d) a Platinum Amulet of Sensing (+6) e) a Coral Amulet of Devotion (+2) It increases your wisdom and charisma by +2. It sustains your wisdom and charisma. It provides resistance to fire, bright light, magical darkness and life draining. It provides permanent light. It was dropped by a Skaven on dungeon level 23. f) a Multi-Hued Dragon Scale Mail (-2) [30,+10] {!k!d!f!v} It can be activated for breathe multi-hued (840) every 25-50 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by the elements. You found it on the floor on dungeon level 18. g) The Robe of the Thaumaturgist [2,+9] (+4) You have full knowledge of this item. It increases your intelligence and stealth by +4. It provides immunity to paralysis. It provides resistance to blindness, confusion and nexus. It cannot be harmed by the elements. You found it on the floor on dungeon level 24. h) The Small Shield of the Humpback [5,+14] You have full knowledge of this item. It sustains your dexterity and constitution. It provides resistance to sound and chaos. It provides protection from giants. It cannot be harmed by the elements. You found it in some rubble. i) The Iron Crown 'Jewel Symal' [0,+21] (+3) You have full knowledge of this item. It increases your strength, dexterity, stealth and perception by +3. It provides resistance to acid, electricity, fire, magical darkness, fear, blindness, sound and chaos. It provides permanent light, allows you to see invisible monsters, gives telepathic powers and reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Arcane Milliner in Kukek Town. j) an Iron Crown of the Magi [0,+12] (+3) You have full knowledge of this item. It increases your intelligence and wisdom by +3. It increases your maximum sp by 3 per level. It sustains your intelligence and wisdom. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid. You bought it in a Unique Milliner in Glishan. k) The Iron Helm 'Holhenneth' [5,+10] (+2) You have full knowledge of this item. It can be activated for detection every 55-110 turns if it is being worn. It increases your intelligence, wisdom and perception by +2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by Othval, the Vampire Sorceror in a quest (level 41). l) The Set of Leather Gloves 'Cammithrim' [1,+10] You have full knowledge of this item. It can be activated for magic missile (3d6) every 2 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to bright light. It provides permanent light. It cannot be harmed by the elements. It was in a chest (level 22). m) a Pair of Metal Shod Boots of Stealth [6,+14] (+4) It increases your stealth by +4. You found it in a vault in a quest (level 31). n) The Dagger 'Dethanc' (1d6) (+6,+30%) You have full knowledge of this item. It can be activated for lightning bolt (6d8) every 6-12 turns if it is being worn. It increases your dexterity by +4. It does extra damage from electricity. It returns when thrown. It provides resistance to electricity and blindness. It is perfectly balanced for throwing. It cannot be harmed by the elements. It was dropped by a Guardian naga on dungeon level 33. o) a Broad Sword (Holy Avenger) (2d5) (+7,+50%) [+4] (+3 attacks) This item may have hidden powers. It increases your wisdom by +3. It is especially deadly against demons, the undead and evil monsters. It provides resistance to fear. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. It was in a chest (level 34). p) The Broad Sword 'Orcrist' (2d5) (+10,+75%) (+3) You have full knowledge of this item. It increases your stealth by +3. It does extra damage from frost. It is especially deadly against orcs and evil monsters. It provides resistance to cold. It provides permanent light, gives telepathic powers and slows your metabolism. It provides protection from evil monsters and orcs. It cannot be harmed by the elements. It was dropped by a Gnome mage on dungeon level 45. q) a Spear (Holy Avenger) (1d10) (+14,+30%) [+1] (+3 attacks) You have full knowledge of this item. It increases your wisdom by +3. It provides 3 extra blows per turn. It is especially deadly against demons, the undead and evil monsters. It sustains your constitution. It provides resistance to fear. It is perfectly balanced for throwing. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. It was dropped by a Skaven on dungeon level 33. r) a Broad Spear of Westernesse (1d20) (+10,+50%) (+2) {!k!d!f!v} You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against orcs, trolls and giants. It provides immunity to paralysis. It allows you to see invisible monsters. It provides protection from orcs, trolls and giants. You bought it in a Deep Axeman in Aeltal. s) a Morning Star (Holy Avenger) (2d6) (+8,+60%) [+1] (+3 attacks) {!k!d!f!v} You have full knowledge of this item. It increases your wisdom by +3. It provides 3 extra blows per turn. It is especially deadly against demons, the undead and evil monsters. It sustains your dexterity. It provides resistance to fear. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. You found it on the floor on dungeon level 20. t) The Flail 'Totila' (3d6) (+6,+40%) (+2) You have full knowledge of this item. It can be activated for confuse monster every 15 turns if it is being worn. It increases your stealth by +2. It does extra damage from fire. It is especially deadly against evil monsters. It provides resistance to fire and confusion. It provides permanent light. It provides protection from evil monsters. It cannot be harmed by the elements. It was in a chest (level 33). u) a Short Bow of Hunting (x2) (+9,+50%) Its shots are not hindered by trees. It provides protection from natural creatures. You bought it in a Fletcher in Taureb. v) 22 Mithril Shots of Wounding (6d2) (+18,+105%) [Home Inventory - Taureb] a) 4 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 30. b) 2 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v} It cannot be harmed by the elements. You bought them in a Large Black Market in Akrukh Town. c) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v} d) 5 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v} e) 5 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v} f) 5 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v} g) 2 Volatile Potions of *Healing* h) 9 Scrolls titled "shufa rhovplu" of Remove Curse i) 4 Scrolls titled "shuder ninankh" of *Remove Curse* j) a Sycamore Staff of Curing (7 charges) k) a Dogwood Staff of Restoration (4 charges) {!k!d!f!v} l) a Fluorite Ring of Protection [+18] m) The Ring of Power (Narya) (+10,+50%) (+1) You have full knowledge of this item. It can be activated for fire ball (250, rad. 3) every 225-450 turns if it is being worn. It increases all your stats and speed by +1. It sustains your strength and dexterity. It provides immunity to fire and paralysis. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Young black dragon on dungeon level 41. n) a Bronze Ring of Resist Fire and Cold [+5] It provides resistance to fire and cold. It cannot be harmed by fire or cold. It was dropped by a Forest troll in the wilderness. o) a Turquoise Ring of Elemental Protection [+8] It can be activated for resist the elements (20+ turns) if it is being worn. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by the elements. You found it in a vault on dungeon level 43. p) a Platinum Amulet of Sensing (+8) q) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2) You have full knowledge of this item. It increases your strength and dexterity by +2. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by the elements. It was dropped by a Osyluth on dungeon level 77. r) The Full Plate Armor of Isildur [25,+25] (+1) You have full knowledge of this item. It increases your constitution by +1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by the elements. It was dropped by a Great swamp wyrm on dungeon level 77. s) The Elfblade 'Atarlome' (5d4) (+15,+85%) [+3] (+2) You have full knowledge of this item. It increases your intelligence, wisdom, charisma and perception by +2. It does extra damage from acid and electricity. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons, the undead, evil monsters and natural creatures. It sustains your strength and charisma. It provides resistance to electricity, cold, sound and life draining. It is perfectly balanced for throwing. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from natural creatures, evil monsters, the undead and dragons. It cannot be harmed by the elements. You bought it in a Arcane Weapon Smiths in Bobuz Watch. t) The Morning Star of Lyf (2d6) (+10,+70%) [+3] (+1) You have full knowledge of this item. It increases your intelligence, wisdom, charisma and stealth by +1. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs, giants, demons, the undead and evil monsters. It provides resistance to fire, poison, sound, nether and life draining. It is perfectly balanced for throwing. It provides protection from evil monsters, the undead, demons, orcs and giants. It cannot be harmed by the elements. You found it on the floor on dungeon level 19. u) 20 Sheaf Arrows of Wounding (1d14) (+22,+90%) (107/160) v) 23 Sheaf Arrows of Returning (1d14) (+11,+90%) (107/160) {=g@f3} It returns when thrown. They were dropped by a Ogre on dungeon level 59. [Home Inventory - Akrukh Town] a) a Green Spotted Mushroom of Cure Mutations b) a Cypress Staff of the Magi (3 charges) c) an Obsidian Ring of Permanence It sustains all your stats. It provides resistance to life draining. It was dropped by a Banshee on dungeon level 35. d) a Fluorite Ring of Protection [+20] e) an Emerald Ring of Flames [+14] It can be activated for ball of fire (100) and resist fire (20+ turns) if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You found it in a vault on dungeon level 45. f) a Lapis Lazuli Ring of Poison Immunity It provides immunity to poison. You found it on the floor on dungeon level 19. g) an Iron Ring of Constitution (+6) It increases your constitution by +6. It sustains your constitution. It was dropped by a Mummy on dungeon level 77. h) a Cat's-Eye Ring of Accuracy (+20) i) The Ring 'Diltaur' (+3) You have full knowledge of this item. It increases your intelligence, wisdom and dexterity by +3. It increases your infravision by 30 feet. It sustains all your stats. It provides resistance to acid, fire, cold and bright light. It provides permanent light and reflects bolts and arrows. It cannot be harmed by the elements. You found it in a vault on dungeon level 34. j) a Bronze Ring of Resist Fire and Cold [+5] It provides resistance to fire and cold. It cannot be harmed by fire or cold. You found it on the floor in a quest (level 24). k) a Golden Amulet of Brilliance (+5) It increases your intelligence and wisdom by +5. You bought it in a Silver Jeweler in Mothiaur. l) an Ivory Amulet of Luck You have full knowledge of this item. It increases your saving throws by +10. It gives telepathic powers. You bought it in a Silver Jeweler in Mothiaur. m) a Leather Jacket (Dwarven) (-1) [12,+11] (+2) It increases your strength and constitution by +2. It increases your infravision by 20 feet. It provides immunity to paralysis. It cannot be harmed by acid or fire. You found it in a wilderness monster pit. n) The Metal Cap of Thengel [3,+12] (+3) You have full knowledge of this item. It increases your wisdom and charisma by +3. It cannot be harmed by the elements. It was dropped by a Skaven on dungeon level 28. o) The Dagger 'Narthanc' (1d6) (+11,+55%) {=g@v1!d!k!f} You have full knowledge of this item. It can be activated for fire bolt(11d8) every 8-16 turns if it is being worn. It increases your strength by +4. It does extra damage from fire. It returns when thrown. It provides resistance to fire and disenchantment. It is perfectly balanced for throwing. It provides permanent light. It cannot be harmed by the elements. It was in a chest (level 26). p) The Small Sword 'Sting' (2d6) (+11,+55%) (+2 attacks) You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It provides 2 extra blows per turn. It is especially deadly against orcs, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to bright light and chaos. It provides permanent light and allows you to see invisible monsters. It provides protection from evil monsters, the undead and orcs. It cannot be harmed by the elements. You found it in a vault on dungeon level 45. q) The Trident 'Skullbuster' (1d12) (+15,+110%) (+3) You have full knowledge of this item. It can be activated for cold bolt (8d6) every 9-18 turns if it is being worn. It increases your dexterity by +3. It does extra damage from acid and frost. It is especially deadly against orcs and trolls. It sustains your constitution and charisma. It provides resistance to magical darkness and confusion. It allows you to see invisible monsters. It provides protection from orcs and trolls. It cannot be harmed by the elements. You found it on the floor on dungeon level 26. r) The Pike 'Daibo' (2d8) (+15,+65%) (+1 to speed) You have full knowledge of this item. It increases your intelligence, dexterity, speed and ability to dig by +1. It provides 1 extra blows per turn. It does extra damage from acid and electricity. It is especially deadly against orcs and giants. It sustains your intelligence. It provides resistance to acid, electricity, fire, poison, fear, sound and nether. It is perfectly balanced for throwing. It attracts the attention of chaos gods. It provides protection from orcs and giants. It cannot be harmed by the elements. You found it in a vault on dungeon level 33. s) a Sling of Lothlorien (x3) (+15,+90%) (+2) It increases your dexterity and stealth by +2. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. You bought it in a Advanced Fletcher in Taurhaudh. t) 29 Iron Shots of Returning (4d2) (+5,+20%) {@f1=g} It returns when thrown. They were dropped by a Stone giant on dungeon level 30. u) 17 Diamond Shots of Wounding (8d2) (+18,+95%) [Spells] You have learned 47 spells and/or improvements. You have 0 tier-1 slots (levels 1-10) remaining. You have 0 tier-2 slots (levels 1-20) remaining. You have 3 tier-3 slots (levels 1-30) remaining. You have 7 tier-4 slots (levels 1-40) remaining. You have 11 tier-5 slots (levels 1-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 1 0% +10% Phase Door 2 0% 0% Detect Doors and Traps 3 0% +10% Light Area 3 0% +10% Teleport 5 0% 0% Slow Monster 7 0% 0% Magic Mapping 8 0% 0% Silence Monster 7 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Charm Monster 8 0% 0% Identify 10 0% 0% Teleport Away 12 0% 0% Haste Self 16 0% 0% Magic Shield 21 0% +10% Detection True 20 0% 0% Identify True 27 0% +10% Gather Mana 0 0% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Alchemy 12 0% 0% Recharging 15 0% 0% Enchant Weapon 35 0% 0% Enchant Armor 35 0% 0% Sense Minds 18 0% 0% Resistance 13 0% +54% specialized Word of Recall 25 0% 0% Greater Haste 36 0% 0% Book 4: Cost Fail% Power% -------------------------------------------------------- Stasis 10 0% 0% Dimension Door 12 0% 0% Clairvoyance 40 0% 0% Nature Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Creatures 1 0% +10% Detect Doors and Traps 3 0% +10% Foraging 4 0% 0% Daylight 4 0% +10% Animal Taming 5 0% 0% Resist Environment 5 0% 0% Cure Wounds and Poison 5 0% 0% Stone to Mud 5 0% 0% Lightning Bolt 4 0% 0% Frost Bolt 6 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Wall of Wood 7 0% 0% Ray of Sunlight 6 0% 0% Fire Bolt 10 0% 0% Stone Skin 11 0% +10% Entangle 12 0% 0% Wall of Stone 22 0% 0% Protect from Corrosion 60 0% 0% Herbal Healing 100 11% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Nature Awareness 10 0% 0% Resistance True 9 0% +54% specialized Jet of Water 15 0% 0% Stone Tell 22 0% 0% Greater Lore 32 0% +10% Earthstride 30 20% 0% [Quests] ====Active quests==== From a Keep in Tilon (Danger level 51): Clear 3 levels of a certain cavern north of Mengaur Town. From a Warriors' Guild in Aslonde Watch (Danger level 54): We have heard that a group of demons have been running amok in the area near Aslonde Watch. Discover their stronghold and slay them all. From a Warriors' Guild in Ancacuru Watch (Danger level 57): Kill 5 Ancient black dragons. You have killed 0. From a Castle in Mengaur Town (Danger level 59): Mandor, Master of the Logrus and his followers have been running amok in the area east of Mengaur Town. Find his den and slay him. From a Cathedral in Taurhaudh (Danger level 62): An Archpriest has been killing people in the area west of Taurhaudh. Track him to his home and exterminate him. From a Keep in Aslonde Watch (Danger level 64): Clear 4 levels of a certain ruin south of Aslonde Watch. From a Keep in Ancacuru Watch (Danger level 69): A Nightwing and its gang have been spreading evil in the area south-west of Ancacuru Watch. Find their den and destroy them. From a Rangers' Guild in Taurhaudh (Danger level 70): Kill Smaug the Golden. From a Keep in Zulzul Town (Danger level 75): Kill one Nightcrawler, who is guarding dungeon level 75. From a Keep in Taurhaudh (Danger level 85): Kill Artsi the Champion of Chaos, who is guarding dungeon level 85. Kill Oberon, King of Amber, who is guarding dungeon level 99. Kill The Serpent of Chaos, who is guarding dungeon level 100. ====Finished quests==== Defeat the troll camp south-east of Kuthar. (Finished) Defeat the troll camp north-west of Glishan. (Finished) Defeat the orc camp north of Tilon. (Finished) Defeat the troll camp east of Mengaur Town. (Finished) Defeat the troll camp north of Taureb. (Finished) Defeat the dragon camp south-east of Mengaur Town. (Finished) Defeat the troll camp north-west of Rondcel. (Finished) Defeat the undead camp south-east of Eithas City. (Finished) Defeat the orc camp north-east of Tilon. (Finished) Defeat the giant camp south-west of Ancacuru Watch. (Finished) Defeat the troll camp north-west of Tilon. (Finished) Defeat the orc camp north-east of Mengaur Town. (Finished) Defeat the undead camp east of Eithas City. (Finished) Defeat the troll camp south-east of Aslonde Watch. (Finished) Defeat the troll camp north-east of Buzdai. (Finished) Defeat the troll camp east of Ancacuru Watch. (Finished) Defeat the troll camp east of Zulzul Town. (Finished) Defeat the orc camp south of Thinmoth. (Finished) Defeat the troll camp south-west of Aeltal. (Finished) Defeat the orc camp south-west of Rondcel. (Finished) Kill 7 Metallic blue centipedes by Day 4, 4:09 PM. (Finished) Kill 8 Large grey snakes by Day 4, 3:35 AM. (Finished, Failed) Kill Wolf, Farmer Maggot's dog by Day 4, 4:39 AM. (Finished) Kill 3 Ravens by Day 4, 4:56 AM. (Finished) Carry a message to Kon-Dar the Youthfull in Glishan. (Finished) Kill Bloodfang the Wolf by Day 18, 2:15 PM. (Finished) Kill 5 Large yellow snakes by Day 18, 2:18 PM. (Finished) Kill 14 Insect swarms by Day 18, 3:02 PM. (Finished) Kill 13 Metallic red centipedes by Day 18, 4:02 PM. (Finished) Kill 10 Giant white centipedes by Day 18, 4:32 PM. (Finished) Kill 14 Giant black ants by Day 18, 5:00 PM. (Finished) Kill 11 Giant white ants by Day 36, 12:27 PM. (Finished) Kill 15 Rock lizards by Day 36, 12:42 PM. (Finished) Kill 12 Blue yeeks by Day 36, 1:02 PM. (Finished) Kill 8 Crows by Day 36, 6:15 PM. (Finished) Kill 16 Cave lizards by Day 36, 6:31 PM. (Finished) Kill 7 Eagles by Day 36, 6:56 PM. (Finished) Kill 6 Metallic green centipedes by Day 43, 2:16 PM. (Finished, Failed) Kill 15 Rat-things by Day 57, 9:41 PM. (Finished) Kill 10 Fruit bats by Day 57, 10:02 PM. (Finished) Kill 9 Hunting hawks of Julian by Day 57, 10:39 PM. (Finished) Kill 3 Wild cats by Day 57, 10:58 PM. (Finished) Kill 16 Copperhead snakes by Day 57, 11:07 PM. (Finished) Kill 14 White harpies by Day 58, 5:32 AM. (Finished) Kill 17 Salamanders by Day 58, 5:51 AM. (Finished) Kill 9 Brown yeeks by Day 59, 6:21 AM. (Finished) Kill 7 Giant slugs by Day 59, 6:37 AM. (Finished) Kill 14 Black harpies by Day 59, 6:45 AM. (Finished) Kill 6 Giant pink frogs by Day 59, 7:04 AM. (Finished) Kill 9 Nighthawks by Day 59, 7:32 AM. (Finished) Kill 2 piles of Creeping copper coins by Day 68, 12:32 PM. (Finished) Kill 9 Night lizards by Day 68, 12:38 PM. (Finished, Failed) Kill 13 Rattlesnakes by Day 68, 1:43 PM. (Finished) Kill 17 Giant brown bats by Day 68, 2:04 PM. (Finished) Kill 9 piles of Creeping silver coins by Day 68, 2:25 PM. (Finished, Failed) Kill 19 Moon beasts by Day 68, 3:28 PM. (Finished) Kill 9 Giant spiders by Day 68, 4:25 PM. (Finished) Kill 2 piles of Creeping mithril coins by Day 68, 4:52 PM. (Finished) Kill 17 Owlbears by Day 68, 5:09 PM. (Finished) Kill 8 Giant red ants by Day 75, 7:09 AM. (Finished) Kill 20 Giant salamanders by Day 75, 7:29 AM. (Finished) Kill 3 Panthers by Day 75, 7:44 AM. (Finished) Kill 19 Grizzly bears by Day 75, 7:58 AM. (Finished, Failed) Kill 7 King cobras by Day 75, 9:00 AM. (Finished) Kill 4 Yetis by Day 75, 9:17 AM. (Finished) Kill 9 Giant white ticks by Day 75, 9:22 AM. (Finished) Kill 8 Rock moles by Day 75, 9:38 AM. (Finished) Kill 10 Tigers by Day 78, 11:56 PM. (Finished, Failed) Kill 2 piles of Creeping gold coins by Day 78, 12:58 AM. (Finished) Kill 6 Hippogriffs by Day 78, 1:28 AM. (Finished) Kill 5 Culverins by Day 78, 1:52 AM. (Finished) Kill 6 Frumious bandersnatches by Day 78, 2:02 AM. (Finished) Kill 2 Black mambas by Day 78, 2:34 AM. (Finished) Kill 10 Master yeeks by Day 78, 2:44 AM. (Finished) Kill 4 Giant green dragon flies by Day 79, 8:19 AM. (Finished) Kill 8 Sphinxes by Day 79, 8:43 AM. (Finished) Kill 5 Sabre-tooth tigers by Day 79, 8:54 AM. (Finished) Kill 2 2-headed hydras by Day 79, 9:11 AM. (Finished) Kill 8 Giant clear centipedes by Day 79, 9:20 AM. (Finished) Kill 12 Giant bronze dragon flies by Day 79, 9:43 AM. (Finished) Kill 15 Griffons by Day 79, 10:04 AM. (Finished) Kill 20 Carrions by Day 88, 12:44 PM. (Finished) Kill 9 Mi-Gos by Day 90, 12:42 AM. (Finished) Kill 3 Giant white dragon flies by Day 90, 1:03 AM. (Finished) Kill 7 Wererats by Day 90, 1:11 AM. (Finished) Kill 13 Blue dragon bats by Day 90, 1:37 AM. (Finished) Kill 5 Giant gold dragon flies by Day 90, 1:58 AM. (Finished) Kill 12 Giant yellow scorpions by Day 90, 2:07 AM. (Finished) Kill 17 Killer white beetles by Day 97, 9:22 AM. (Finished) Kill 8 Killer brown beetles by Day 97, 9:35 AM. (Finished) Kill 3 Great eagles by Day 97, 9:53 AM. (Finished) Kill 6 Giant red scorpions by Day 97, 10:01 AM. (Finished) Kill 8 Giant black dragon flies by Day 97, 10:12 AM. (Finished) Kill 8 4-headed hydras by Day 97, 10:30 AM. (Finished) Kill 2 Giant time flies by Day 97, 10:50 AM. (Finished) Kill 9 Werewolves by Day 97, 10:51 AM. (Finished) Kill 10 Red dragon bats by Day 97, 12:32 PM. (Finished) Kill 6 Wyverns by Day 97, 12:52 PM. (Finished) Kill 3 Sasquatches by Day 97, 1:00 PM. (Finished) Kill 3 Tyrannosaurs by Day 97, 1:05 PM. (Finished) Kill 9 Umber hulks by Day 97, 1:24 PM. (Finished) Kill 6 Weretigers by Day 97, 1:41 PM. (Finished) Kill 10 Killer crimson beetles by Day 97, 1:46 PM. (Finished) Kill Giant tarantula by Day 103, 5:03 PM. (Finished) Kill 21 Giant grey ants by Day 103, 5:17 PM. (Finished) Kill 8 Werebears by Day 103, 5:34 PM. (Finished) Kill 9 Displacer beasts by Day 103, 5:43 PM. (Finished) Kill 4 Werewolf chieftains by Day 103, 5:52 PM. (Finished) Kill 8 Killer stag beetles by Day 103, 6:02 PM. (Finished) Kill 4 Carrion crawlers by Day 103, 6:14 PM. (Finished) Kill 2 Catoblepases by Day 103, 6:21 PM. (Finished) Kill 10 Gnoph-Kehs by Day 103, 6:28 PM. (Finished) Kill 7 Wereworms by Day 105, 11:54 PM. (Finished) Kill 8 5-headed hydras by Day 105, 12:02 AM. (Finished) Kill 23 Giant red ticks by Day 105, 12:17 AM. (Finished) Kill 6 Killer red beetles by Day 105, 12:31 AM. (Finished) Kill 7 Fleshhounds of Khorne by Day 105, 12:36 AM. (Finished) Kill 2 Vampire bats by Day 105, 12:45 AM. (Finished) Kill 4 Basilisks by Day 105, 12:59 AM. (Finished) Kill 10 Gorgons by Day 105, 1:11 AM. (Finished) Kill 11 Doombats by Day 105, 1:19 AM. (Finished) Kill 3 Giant purple worms by Day 107, 2:14 PM. (Finished) Kill 7 Skeletal tyrannosaurs by Day 107, 2:21 PM. (Finished) Kill 0 Boadiles by Day 107, 2:35 PM. (Finished, Failed) Kill 2 piles of Creeping adamantite coins by Day 107, 4:22 PM. (Finished) Kill 3 11-headed hydras by Day 107, 4:29 PM. (Finished) Kill 10 7-headed hydras by Day 107, 4:41 PM. (Finished) Kill 9 Shadow drakes by Day 107, 4:54 PM. (Finished) Kill 9 Killer slicer beetles by Day 107, 5:39 PM. (Finished) Kill 11 Killer iridescent beetles by Day 107, 5:53 PM. (Finished) Kill 7 Giant blue ants by Day 107, 6:18 PM. (Finished) Kill Scylla by Day 107, 6:30 PM. (Finished) Kill 5 Jubjub birds by Day 107, 6:42 PM. (Finished) Kill 4 Mumakil by Day 107, 7:05 PM. (Finished) Kill Morgenstern, Julian's steed by Day 107, 7:12 PM. (Finished) Kill 7 Spectral tyrannosaurs by Day 107, 7:18 PM. (Finished) Kill The Queen Ant by Day 107, 8:07 PM. (Finished) Kill 3 Giant grey scorpions by Day 107, 8:13 PM. (Finished) Kill 4 9-headed hydras by Day 107, 8:24 PM. (Finished) Kill 3 Death watch beetles by Day 107, 8:31 PM. (Finished) Kill 11 Greater basilisks by Day 107, 8:36 PM. (Finished, Failed) (Danger level 7): We have heard that a number of biting insects have been seen in the area south-east of Glishan. Discover their hideout and destroy them all. (Finished) (Danger level 7): Robin Hood, the Outlaw has been running amok in the area north-west of Akrukh Town. Track him to his hideout and destroy him. (Finished) (Danger level 8): A Snaga and his gang have been hiding in the area south of Glishan. Find their home and destroy them. (Finished) (Danger level 9): Recently, venomous insects have been killing people in the area east of Kuthar. Discover their den and destroy them all. (Finished) (Danger level 9): Orfax, Son of Boldor and his legion have been seen in the area north-west of Akrukh Town. Find his home and slay him. (Finished) (Danger level 10): A bunch of women have been lurking in the area north-east of Kuthar. Discover their hideout and kill them all. (Finished) (Danger level 10): Some demons have been terrorizing the area south-east of Kukek Town. Discover their hideout and kill them all. (2 levels) (Finished) (Danger level 10): Several demons have been terrorizing the area east of Glishan. Discover their hole and slay them all. (2 levels) (Finished) (Danger level 10): Kill Brodda, the Easterling, who is guarding dungeon level 10. (Finished) (Danger level 13): Kill the 5 Skeleton orcs that are guarding dungeon level 13. (Finished) (Danger level 13): Kill 2 Baby gold dragons. (Finished) (Danger level 14): We have heard that a number of wolves have been troubling the area north-west of Eithas City. Discover their hole and terminate them all. (Finished) (Danger level 14): A Dark elf and his legion have been troubling the area near Kukek Town. Find their hole and kill them. (Finished) (Danger level 14): A Culverin has been rampaging the area north-east of Taureb. Track it to its den and kill it. (Finished) (Danger level 15): Several terrors of the deep have been terrorizing the area north-east of Bandkal. Discover their den and kill them all. (Finished) (Danger level 16): Kill 5 Zombified orcs. (Finished) (Danger level 16): Clear 1 level of a certain lair north-east of Kukek Town. (Finished) (Danger level 16): A Dark elven warrior and his followers have been rampaging the area near Kuthar. Find their den and terminate them. (Finished) (Danger level 17): An Orc shaman and his gang have been lurking in the area south of Eithas City. Find their home and kill them. (Finished) (Danger level 18): Clear 1 level of a certain sewer south-east of Glishan. (Finished) (Danger level 18): Boldor, King of the Yeeks and his gang have been running amok in the area near Bandkal. Find his hideout and kill him. (Finished) (Danger level 18): A Pseudo dragon and its minions have been killing people in the area near Taureb. Find their home and terminate them. (Finished) (Danger level 19): A Hippogriff and its followers have been killing people in the area north-east of Bandkal. Find their home and destroy them. (Finished) (Danger level 19): A Tengu and its gang have been spotted in the area east of Kuthar. Find their den and slay them. (Finished) (Danger level 19): A Tengu and its followers have been terrorizing the area south-east of Kuthar. Find their lair and kill them. (Finished) (Danger level 19): A Knight archer and his minions have been troubling the area south-west of Zulzul Town. Find their home and slay them. (Finished) (Danger level 20): Clear 2 levels of a certain mine north-west of Bandkal. (Finished) (Danger level 21): We have heard that a number of living dead have been spreading evil in the area east of Aeltal. Discover their abode and kill them all. (Finished) (Danger level 21): A Zombie and its legion have been spotted in the area near Mothiaur. Find their stronghold and exterminate them. (Finished) (Danger level 22): A Zombie and its gang have been spotted in the area south of Zulzul Town. Find their hideout and exterminate them. (Finished) (Danger level 23): A Guardian naga and her followers have been troubling the area near Kuthar. Find their hideout and kill them. (Finished) (Danger level 24): Clear 2 levels of a certain ruin north-west of Kukek Town. (Finished) (Danger level 24): Several spiders have been rampaging the area near Mothiaur. Discover their lair and slay them all. (Finished) (Danger level 24): A Guardian naga and her minions have been troubling the area near Rondcel. Find their hideout and terminate them. (Finished) (Danger level 24): We have heard that a group of strange growths have been hiding in the area near Rondcel. Discover their lair and terminate them all. (Finished) (Danger level 25): Too many venomous insects have been hiding in the area south-east of Aeltal. Discover their hideout and kill them all. (Finished) (Danger level 25): A Hill giant has been lurking in the area near Akrukh Town. Track him to his stronghold and kill him. (Finished) (Danger level 26): Lots of wolves have been discovered in the area near Buzdai. Discover their den and terminate them all. (Finished) (Danger level 26): A Thief and his minions have been lurking in the area south of Taureb. Find their home and slay them. (Finished) (Danger level 26): Shagrat, the Orc Captain and his minions have been lurking in the area south-west of Akrukh Town. Find his home and terminate him. (Finished) (Danger level 27): A Killer white beetle has been killing people in the area south-east of Buzdai. Track it to its stronghold and destroy it. (Finished) (Danger level 27): A Swamp thing has been spreading evil in the area near Kuthar. Track it to its hideout and kill it. (Finished) (Danger level 27): A Killer white beetle has been spotted in the area north of Taureb. Track it to its lair and exterminate it. (Finished) (Danger level 27): Clear 2 levels of a certain ruin north of Taureb. (Finished) (Danger level 28): A Quasit and its minions have been troubling the area south-west of Bandkal. Find their stronghold and terminate them. (Finished) (Danger level 28): A Fire giant and his followers have been spreading evil in the area north-west of Thinmoth. Find their lair and destroy them. (Finished) (Danger level 29): A Quasit and its minions have been rampaging the area north-west of Taureb. Find their lair and slay them. (Finished) (Danger level 29): Too many outlaws have been discovered in the area near Taurhaudh. Discover their home and exterminate them all. (Finished) (Danger level 29): Lots of arctic monsters have been running amok in the area near Akrukh Town. Discover their abode and exterminate them all. (Finished) (Danger level 29): Clear 2 levels of a certain sewer north of Thinmoth. (Finished) (Danger level 31): A Plaguebearer of Nurgle and its minions have been killing people in the area south-west of Rondcel. Find their hole and exterminate them. (Finished) (Danger level 31): A Stone giant and his followers have been running amok in the area north-west of Mothiaur. Find their hideout and destroy them. (Finished) (Danger level 32): A Gnoph-Keh has been killing people in the area north-west of Buzdai. Track it to its abode and destroy it. (Finished) (Danger level 32): Lugdush, the Uruk and his minions have been spotted in the area north of Glishan. Find his hideout and destroy him. (Finished) (Danger level 33): A Mummified orc and its minions have been troubling the area south-east of Buzdai. Find their hideout and exterminate them. (Finished) (Danger level 33): Clear 2 levels of a certain underground temple near Rondcel. (Finished) (Danger level 34): A Green wraith has been terrorizing the area east of Bobuz Watch. Track it to its lair and kill it. (Finished) (Danger level 34): A bunch of ghosts have been rampaging the area south-east of Taurhaudh. Discover their abode and terminate them all. (2 levels) (Finished) (Danger level 35): Several religious fanatics have been running amok in the area near Thinmoth. Discover their lair and kill them all. (3 levels) (Finished) (Danger level 37): Several demons have been spotted in the area north-west of Glishan. Discover their den and terminate them all. (Finished) (Danger level 37): A Mummy and its followers have been troubling the area south-east of Zulzul Town. Find their stronghold and destroy them. (Finished) (Danger level 38): A Mummy and its legion have been rampaging the area west of Glishan. Find their hideout and destroy them. (Finished) (Danger level 38): Find the relic 'Thalkettoth', which is hidden in an underground temple, south-east of Kuthar. (Finished) (Danger level 39): A Mummy and its minions have been discovered in the area south-west of Aeltal. Find their hideout and exterminate them. (Finished) (Danger level 39): A Cave ogre and its minions have been troubling the area south-west of Buzdai. Find their abode and destroy them. (Finished) (Danger level 40): Kharis the Powerslave and his gang have been killing people in the area near Taurhaudh. Find his lair and slay him. (Finished) (Danger level 42): A number of fiery monsters have been lurking in the area west of Mengaur Town. Discover their hideout and destroy them all. (Finished) (Danger level 42): Kill the 5 Young black dragons that are guarding dungeon level 42. (Finished) (Danger level 42): A Young green dragon has been seen in the area north-east of Taurhaudh. Track it to its lair and exterminate it. (Finished) (Danger level 43): Clear 2 levels of a certain underground city south-east of Thinmoth. (Finished) (Danger level 43): Find the relic of Hunger, which is hidden in a tower dungeon, south-west of Tilon. (Finished) (Danger level 44): Some fire-breathers have been lurking in the area near Aeltal. Discover their hole and kill them all. (Finished) (Danger level 44): A Vampire has been spreading evil in the area east of Bobuz Watch. Track it to its hole and kill it. (Finished) (Danger level 44): A Young green dragon and its legion have been spreading evil in the area near Akrukh Town. Find their hideout and kill them. (Finished) (Danger level 45): Several demons have been lurking in the area east of Buzdai. Discover their den and kill them all. (2 levels) (Finished) (Danger level 45): A Storm giant and his followers have been killing people in the area north-west of Mengaur Town. Find their den and destroy them. (Finished) (Danger level 45): A Mage and his followers have been spreading evil in the area south of Thinmoth. Find their hideout and destroy them. (Finished) (Danger level 47): A Young gold dragon and its minions have been rampaging the area north-east of Mengaur Town. Find their lair and slay them. (Finished) (Danger level 47): A Skeleton troll has been terrorizing the area north-east of Ancacuru Watch. Track it to its abode and destroy it. (Finished) (Danger level 48): An Ivory monk and his legion have been spotted in the area east of Buzdai. Find their den and kill them. (Finished) (Danger level 49): Clear 3 levels of a certain lair west of Aeltal. (Finished) (Danger level 52): Some demons have been discovered in the area east of Ancacuru Watch. Discover their den and terminate them all. (2 levels) (Finished) (Danger level 56): A Troll chieftain has been spotted in the area north of Ancacuru Watch. Track it to its den and destroy it. (Finished) (Danger level 58): Several arctic monsters have been discovered in the area south-west of Aslonde Watch. Discover their den and kill them all. (Finished) (Danger level 67): A Maulotaur and its legion have been killing people in the area south-west of Ancacuru Watch. Find their den and destroy them. (Finished) (Danger level 72): Kill the 2 Bile Demons that are guarding dungeon level 72. (Finished) (Danger level 72): Kill the 2 Greater fire elementals that are guarding dungeon level 72. (Finished) [Message Log (last 50 messages)] The Spirit naga bites you. The Spirit naga gets melted! The Spirit naga misses you. You hit the Spirit naga. You do 62 damage (15 remaining). You hack at the Spirit naga. You do 51 damage (-36 remaining). You have slain the Spirit naga. You feel something roll beneath your feet. You have no room for a Conjuration Spellbook [Master Conjurer's Handbook]. <2x> You turn a Conjuration Spellbook [Master Conjurer's Handbook] to 333 coins worth of gold. On the ground: no more Conjuration Spellbooks [Master Conjurer's Handbook]. You have no room for a Metallic Green Potion of Resist Heat. You turn a Metallic Green Potion of Resist Heat to 10 coins worth of gold. On the ground: no more Metallic Green Potions of Resist Heat. You have no room for a Willow Staff of Perception. On the ground: a Willow Staff of Perception (19 charges). You turn a Willow Staff of Perception (19 charges) to 193 coins worth of gold. On the ground: no more Willow Staffs of Perception (19 charges). You have no room for a Chain Mail (-2) [14,-4] {cursed}. You destroy a Chain Mail (-2) [14,-4] {cursed}. On the ground: no more Chain Mails (-2) [14,-4] {cursed}. You have no room for a Broad Axe (2d6). On the ground: a Broad Axe (2d6) (+3,+35%). You turn a Broad Axe (2d6) (+3,+35%) to 203 coins worth of gold. On the ground: no more Broad Axes (2d6) (+3,+35%). You have no room for a Chaos Spellbook [Chaos Mastery]. You turn a Chaos Spellbook [Chaos Mastery] to 333 coins worth of gold. On the ground: no more Chaos Spellbooks [Chaos Mastery]. You have no room for a Lance (1d17). On the ground: a Lance (1d17) (+5,+30%). You turn a Lance (1d17) (+5,+30%) to 213 coins worth of gold. On the ground: no more Lances (1d17) (+5,+30%). You have no room for 5 Glowing Mushrooms of Restore Constitution. You turn 5 Glowing Mushrooms of Restore Constitution to 580 coins worth of gold. On the ground: no more Glowing Mushrooms of Restore Constitution. You have no room for a Scroll titled "argag ban ta" of Enchant Weapon Damage. The Sabre 'Grayswandir' glows brightly! The enchantment failed. On the ground: no more Scrolls titled "argag ban ta" of Enchant Weapon Damage. You are surrounded by a white light. You meditate... <4x> You open a dimensional gate. Choose a destination. Select a point and press space. A mysterious force prevents you from teleporting! You were wearing a Stone Amulet of Anti-Teleportation {!k!d!f!v$R} (e). You are wearing a Bone Amulet of the Magi [+5] (+9) (e). You meditate... <2x> You open a dimensional gate. Choose a destination. Select a point and press space. |
Posted on 13.6.2013 17:58
7658. on the Ladder (of 19090)
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