The Angband Ladder: Alec6 and Friends, Human Mage by Corellon
[Z+Angband 0.3.2 Character Dump] Name : Alec6 and Friends Age 17 STR: 35.0 Sex : Male Height 67 INT: 40+ Race : Human Weight 164 WIS: 40+ Class : Mage Social Class 6 DEX: 40+ Magic : Sorcery, Nature CON: 40+ Title : Archimage CHR: 40+ + Skill 65 Level 50 Max Hit Points 790 % Deadliness 390 Experience 8299360 Cur Hit Points 790 + To AC 159 Max Exp 8299360 Max SP (Mana) 891 Base AC 48 Exp to Adv. ***** Cur SP (Mana) 891 Gold 13468980 (Miscellaneous Abilities) Fighting : Superb Perception : Chaos Rank Blows/Round : 3 Bows/Throw : Excellent Sensing : Superb Shots/Round : 1.50 Saving Throw: Amber [15] Disarming : Superb Avg.Dam./Rnd: 57 Stealth : Chaos Rank Magic Device: Amber [7] Infra-Vision: 90' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 98 (4900') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 28.0 0 -5 12 35.0 .4......44... Int: 28.0 0 3 17 40+ .....544.4... Wis: 28.0 0 0 12 40+ s.....44.4... Dex: 28.0 0 1 20 40+ .4..s..4.444. Con: 28.0 0 -2 14 40+ 3s..3...44... Chr: 28.0 0 1 11 40+ s...3..4.4... Skill abcdefghijkl@ BonusSP: 3.3..5....... Stealth: .4..3..4..... Search : .4...5...4... Infra : .....5...4... Tunnel : ............. Speed : .4.*.5....... Blows : ............. abcdefghijkl@ Acid : .+....++*.+.. Elec : +...+.++..... Fire : ++....++..... Cold : .+....++..... Poison: ......+..+... Fear : ......++..... Light : .......+.*... Dark : ....+.++.+... Shard : +...+........ Blind : .....+.+..... Conf : .+...+.+..... Sound : +.......+.... Nether: .+....+..+... Nexus : ...........+. Chaos : ........+.... Disnch: .....+....... abcdefghijkl@ Reflect : .....+....... Aura Acid: ............. Aura Fire: ............. Aura Elec: .......+..... Aura Cold: ............. No Magic : ............. Free Actn: ........+.++. SeeInvis.: ......+..+... Hold Life: ......+...... Telepathy: .....+....... SlwDigstn: .........+... Regen. : .......+..... Levitate : .......+..... PermLite : .....+.+..+.. Mutate : ............. Patron : ............. Good Luck: .....+++..... WeirdLuck: .......+..... Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ....+..+..... Pr Evil : ++....+...... Pr Undead: +...+........ Pr Demon : ++..+........ Pr Orc : ++..+........ Pr Troll : +...+..+..... Pr Giant : +...+........ Pr Dragon: +...+........ Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 86757 enemies. [Top 10 deepest kills] 1 Gothmog, the High Captain of Balrogs Level 100 (5000') 1 Fenris Wolf Level 100 (5000') 1 Carcharoth, the Jaws of Thirst Level 99 (4950') 1 Pazuzu, Lord of Air Level 99 (4950') 1 Cerberus, Guardian of Hades Level 97 (4850') 1 Sauron, the Sorceror Level 97 (4850') 1 Kronos, Lord of the Titans Level 97 (4850') 1 Star-spawn of Cthulhu Level 95 (4750') 1 Nyarlathotep, the Crawling Chaos Level 95 (4750') 1 Benedict, the Ideal Warrior Level 95 (4750') [Mutations] You can switch locations with another being. You can run for your life after hitting something. [Character Equipment] a) The War Hammer 'Azriel's Own' (3d3) (+32,+125%) [+6] (+3) You have full knowledge of this item. It increases your constitution by +3. It increases your maximum sp by 3 per level. It poisons your foes. It can cause earthquakes. It is especially deadly against dragons, orcs, trolls, giants, demons, the undead and evil monsters. It sustains your wisdom and charisma. It provides resistance to electricity, fire, sound and shards. It provides protection from evil monsters, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. It was dropped by Eric the Usurper on dungeon level 90. b) The Long Bow 'Kekaz' (x3) (+27,+120%) (+4 to speed) You have full knowledge of this item. It can be activated for large mana ball (255) every 75-150 turns if it is being worn. It increases your strength, dexterity, speed, stealth and perception by +4. It provides 1 extra shots per turn. It does extra damage from fire. It produces chaotic effects. It sustains your constitution. It provides resistance to acid, fire, cold, confusion and nether. It has been blessed by the gods. It provides protection from evil monsters, demons and orcs. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. c) a Rusty Ring of Wizardry (+3) It increases your maximum sp by 3 per level. You found it in a vault on dungeon level 62. d) a Heliodor Ring of Speed (+17) {!k!d!f!v} It increases your speed by +17. It was dropped by a Spectral wyrm on dungeon level 90. e) The Copper Amulet of Greater Warding 'Urduk' [+12] (+3) You have full knowledge of this item. It can be activated for identify every 23-46 turns if it is being worn. It increases your constitution, charisma and stealth by +3. It sustains your dexterity. It provides resistance to electricity, magical darkness and shards. It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. f) The Star 'Spiritam' (+5 to speed) You have full knowledge of this item. It can be activated for restore to full mana, cure intelligence drain, 300 damage to nearby evil monsters and temporary protection from evil, every 1000 turns if it is being worn. It provides light (radius 3). It increases your saving throws by +10. It increases your intelligence, speed and perception by +5. It increases your maximum sp by 5 per level. It increases your infravision by 50 feet. It sustains your intelligence. It provides resistance to blindness, confusion and disenchantment. It provides permanent light, gives telepathic powers and reflects bolts and arrows. It cannot be harmed by the elements. You found it in a vault on dungeon level 98. g) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4) You have full knowledge of this item. It can be activated for curing, heroism and heal (777) every 300 turns if it is being worn. It increases your saving throws by +10. It increases your intelligence and wisdom by +4. It provides resistance to acid, electricity, fire, cold, poison, magical darkness, fear, nether and life draining. It allows you to see invisible monsters. It provides protection from evil monsters. It cannot be harmed by the elements. It was dropped by a Great wyrm of perplexity on dungeon level 83. h) The Shadow Cloak of Paradise [6,+25] (+4) You have full knowledge of this item. It increases your saving throws by +10. It increases your intelligence, wisdom, dexterity, charisma and stealth by +4. It sustains your intelligence and dexterity. It provides resistance to acid, electricity, fire, cold, bright light, magical darkness, fear, blindness and confusion. It allows you to levitate, provides permanent light, speeds your regenerative powers and warps fate around you. It produces an electric sheath. It provides protection from natural creatures and trolls. It cannot be harmed by the elements. It was created by reading a Scroll of Acquirement. i) The Small Shield of Thorin [5,+25] (+4) You have full knowledge of this item. It increases your strength and constitution by +4. It provides immunity to acid and paralysis. It provides resistance to sound and chaos. It cannot be harmed by the elements. It was dropped by a Ghoul on dungeon level 50. j) The Iron Crown of the Ultimate Defense [0,+19] (+4) You have full knowledge of this item. It increases all your stats and perception by +4. It increases your infravision by 40 feet. It provides immunity to light. It provides resistance to poison, magical darkness and nether. It allows you to see invisible monsters and slows your metabolism. It cannot be harmed by the elements. It was dropped by a Mature black dragon on dungeon level 77. k) The Set of Cesti of Fingolfin (+10,+50%) [5,+20] (+4) You have full knowledge of this item. It can be activated for a magical arrow (250) every 90-180 turns if it is being worn. It increases your dexterity by +4. It provides immunity to paralysis. It provides resistance to acid. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Great storm wyrm on dungeon level 75. l) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4) You have full knowledge of this item. It increases your speed by +10. It increases your dexterity by +4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by the elements. It was dropped by Benedict, the Ideal Warrior on dungeon level 92. [Character Inventory] a) 5 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v} b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v} c) 2 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v} It cannot be harmed by the elements. You bought them in a Large Black Market in Akrukh Town. d) 2 Sorcery Spellbooks [Grimoire of Power] {@m7!k!d!f!v} It cannot be harmed by the elements. You bought them in a Magic Wares in Akrukh Town. e) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v} f) 3 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v} g) 3 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 43. h) 2 Nature Spellbooks [Nature's Wrath] {@m8!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 45. i) 10 Scrolls titled "ypnag uniju" of Mass Genocide j) a Scroll titled "snaing foonep" of *Acquirement* k) a Zinc-Plated Rod of Restoration (charging) l) 8 Mithril Rods of Disarming (1 charging) {!k!d!f!v} m) 7 Gold Wands of Dragon's Flame (37 charges) n) 11 Lead-Plated Wands of Dragon's Frost (63 charges) o) 5 Tungsten Wands of Rockets (27 charges) p) a Flameproof quiver It cannot be harmed by fire. You found it on the floor on dungeon level 28. Contents: 1) 8 Seeker Arrows of Returning (1d18) (+15,+95%) (131/196) It returns when thrown. You found them in a vault on dungeon level 50. 2) 7 Sheaf Arrows of Slaying (1d19) (+18,+60%) (128/192) 3) 13 Sheaf Arrows of Hurt Evil (1d14) (+14,+70%) (97/145) It is especially deadly against evil monsters. They were dropped by a Archon on dungeon level 98. q) a Cypress Staff of the Magi (4 charges) {!k!d!f!v} r) a Driftwood Staff of Power (6 charges) {!k!d!f!v} s) a Thorned Staff of Genocide (4 charges) t) The Necklace 'Ethadan' (+0,+15%) (+1) You have full knowledge of this item. It increases your strength, dexterity, charisma and stealth by +1. It increases your infravision by 10 feet. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to acid, cold, bright light and confusion. It provides permanent light, allows you to see invisible monsters, slows your metabolism, speeds your regenerative powers and allows you to walk the wild unhindered. It provides protection from natural creatures and the undead. It cannot be harmed by the elements. It was dropped by a Ancient gold dragon on dungeon level 98. u) a Stone Amulet of Anti-Teleportation {!k!d!f!v} It prevents teleportation. It cannot be harmed by the elements. It was dropped by a Mature red dragon in the wilderness. v) The Shield 'Annalome' [6,+38] (+2) You have full knowledge of this item. It increases your dexterity and stealth by +2. It sustains your constitution. It provides resistance to acid, electricity, fire, cold, poison and nether. It gives telepathic powers and warps fate around you. It provides protection from trolls. It cannot be harmed by the elements. It was dropped by a Seraph on dungeon level 98. w) an Iron Crown of the Magi [0,+5] (+3) You have full knowledge of this item. It increases your intelligence and wisdom by +3. It increases your maximum sp by 3 per level. It sustains your intelligence and wisdom. It provides resistance to electricity and life draining. It was dropped by a Black ooze on dungeon level 98. [Home Inventory - Eithas City] a) a Steel Amulet of Resistance You have full knowledge of this item. It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by the elements. You found it on the floor on dungeon level 48. b) a Bronze Amulet of Weaponmastery (+9,+35%) [+9] (+4) It increases your strength by +4. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to fear and disenchantment. You found it in a vault on dungeon level 86. c) a Brass Lantern of Vision (+5) It increases your perception by +5. It provides resistance to blindness. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by fire. You found it on the floor on dungeon level 28. d) The Jewel of Judgment (+3 to speed) You have full knowledge of this item. It can be activated for dangerous clairvoyance and recall every 20-40 turns if it is being worn. It provides light (radius 3). It increases your intelligence, wisdom and speed by +3. It provides resistance to confusion, chaos and life draining. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by Dworkin Barimen on dungeon level 84. e) a Balance Dragon Scale Mail (-2) [30,+17] It can be activated for breathe balance (840) every 30-60 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. f) The Ring Mail 'Dushori' (+0,+15%) [12,+18] (+1) You have full knowledge of this item. It increases your strength, intelligence, constitution, charisma and stealth by +1. It sustains your strength and dexterity. It provides resistance to acid, electricity, cold, bright light, sound and nether. It provides permanent light. It provides protection from evil monsters, demons and trolls. It cannot be harmed by the elements. You found it in a vault on dungeon level 36. g) The Chain Mail of Command (-2) [14,+15] (+2) You have full knowledge of this item. It can be activated for mass charm every 600 turns if it is being worn. It increases your strength and charisma by +2. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by the elements. It was dropped by a Marilith on dungeon level 58. h) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) You have full knowledge of this item. It can be activated for heavenly blessing and heal (500) every 1000 turns if it is being worn. It increases your stealth by +4. It sustains all your stats. It provides resistance to acid, electricity, fire, cold, magical darkness and shards. It allows you to levitate. It cannot be harmed by the elements. You found it in a vault on dungeon level 72. i) The Tower Shield of Anarion [8,+20] You have full knowledge of this item. It sustains all your stats. It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by the elements. It was in a chest (level 70). j) a Set of Gauntlets of Agility [2,+12] (+5) It increases your dexterity by +5. It cannot be harmed by acid. You bought it in a Advanced Armoury in Rondcel. k) The Dagger of Rilia (2d4) (+11,+50%) You have full knowledge of this item. It can be activated for stinking cloud (25) every 4-8 turns if it is being worn. It increases your intelligence by +5. It poisons your foes. It is especially deadly against orcs. It returns when thrown. It provides resistance to poison and disenchantment. It is perfectly balanced for throwing. It provides protection from orcs. It cannot be harmed by the elements. It was dropped by a Great ice wyrm in a quest (level 72). l) The Long Sword of the Dawn (3d5) (+20,+100%) (+3) You have full knowledge of this item. It can be activated for summon the Legion of the Dawn every 500-1000 turns if it is being worn. It increases your charisma by +3. It increases your infravision by 30 feet. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons, demons, the undead and evil monsters. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, bright light, fear, blindness and nether. It provides permanent light and speeds your regenerative powers. It provides protection from evil monsters, the undead, demons and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 91. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+105%) (+4) You have full knowledge of this item. It increases your strength and charisma by +4. It increases your infravision by 40 feet. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs, trolls, giants, demons, the undead, evil monsters and natural creatures. It provides immunity to paralysis. It provides resistance to fire, confusion, sound and chaos. It provides permanent light and allows you to see invisible monsters. It aggravates nearby creatures. It provides protection from natural creatures, evil monsters, the undead, demons, orcs, trolls and giants. It cannot be harmed by the elements. It was created by reading a Scroll of Acquirement. n) The Elfblade 'Monster Masher' (5d4) (+19,+105%) (+2) You have full knowledge of this item. It increases your intelligence, wisdom and stealth by +2. It does extra damage from acid and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs, the undead and evil monsters. It sustains your strength and constitution. It provides resistance to fire. It prevents teleportation. It provides protection from evil monsters, the undead and orcs. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. o) The Elfblade 'Turma' (4d4) (+11,+70%) (+5) You have full knowledge of this item. It increases your saving throws by +10. It increases your wisdom, stealth and perception by +5. It increases your infravision by 50 feet. It does extra damage from fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls, giants, the undead and evil monsters. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, blindness, nexus, chaos and life draining. It has been blessed by the gods. It provides protection from evil monsters, the undead, trolls and giants. It renders you vulnerable to magical darkness. It cannot be harmed by the elements. It was dropped by a Angel on dungeon level 98. p) The Spear of Hagen (1d10) (+11,+65%) (+3) You have full knowledge of this item. It increases your speed by +10. It increases your stealth by +3. It increases your infravision by 30 feet. It does extra damage from frost. It is especially deadly against the undead. It provides resistance to cold and magical darkness. It is perfectly balanced for throwing. It allows you to see invisible monsters. It provides protection from the undead. It cannot be harmed by the elements. It was dropped by Hagen, son of Alberich on dungeon level 38. q) The Scythe 'Avavir' (5d3) (+9,+45%) [+10] (+3) You have full knowledge of this item. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by +3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and bright light. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by a Great swamp wyrm in a quest (level 72). r) The Great Axe of Durin (4d4) (+10,+100%) [+15] (+3) You have full knowledge of this item. It increases your constitution by +3. It is a great bane of dragons. It is especially deadly against orcs, trolls and demons. It provides immunity to paralysis. It provides resistance to acid, fire, bright light, magical darkness and chaos. It provides protection from demons, orcs and trolls. It cannot be harmed by the elements. It was dropped by Daoloth, the Render of the Veils in a quest (level 72). s) a Great Axe (Pattern Weapon) (4d4) (+16,+105%) (+2) You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against demons, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It provides protection from evil monsters, the undead and demons. You found it in a vault on dungeon level 50. t) a Scythe of Slicing (8d4) (+10,+45%) u) The Quarterstaff of the Wandering Wizard (1d18) (+7,+35%) (+2) You have full knowledge of this item. It can be activated for identify every 10 turns if it is being worn. It increases your intelligence by +2. It increases your maximum sp by 2 per level. It provides resistance to bright light and magical darkness. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. v) The Ball-and-Chain 'Whirlwind' (2d4) (+13,+90%) (+2) You have full knowledge of this item. It can be activated for whirlwind attack every 50-100 turns if it is being worn. It increases your dexterity and speed by +2. It provides 2 extra blows per turn. It produces chaotic effects. It is especially deadly against evil monsters. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fear, nexus and chaos. It allows you to levitate and prevents teleportation. It provides protection from evil monsters. It cannot be harmed by the elements. It was dropped by a Stone troll in a quest (level 72). w) The War Hammer 'Falas' (3d3) (+15,+60%) [+3] (+1) You have full knowledge of this item. It can be activated for cold bolt (13d7) every 15-30 turns if it is being worn. It increases your strength, intelligence and wisdom by +1. It drains life from your foes. It is especially deadly against dragons, orcs, giants, the undead and evil monsters. It provides resistance to cold, fear, sound and life draining. It allows you to see invisible monsters. It produces a fiery sheath. It has been blessed by the gods. It provides protection from evil monsters, the undead, orcs, giants and dragons. It cannot be harmed by the elements. It was dropped by a Quasit on dungeon level 23. x) The Light Crossbow of Brand (x5) (+10,+70%) (+10 to speed) You have full knowledge of this item. It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by +10. It provides resistance to fire and disenchantment. It fires missiles with extra might. It cannot be harmed by the elements. It was dropped by Brand, Mad Visionary of Amber on dungeon level 91. [Home Inventory - Mengaur Town] a) 2 Driftwood Staffs of Power (2x 5 charges) b) a Lapis Lazuli Ring of Poison Immunity It provides immunity to poison. You found it in a vault on dungeon level 50. c) a Gold Ring of Damage (+100%) d) a Serpentine Ring of Augmentation (+2) It increases all your stats by +2. You found it in a vault on dungeon level 45. e) a Soapstone Ring of Knowledge [+6] (+6) It can be activated for restore intelligence every 100-200 turns if it is being worn. It increases your intelligence and perception by +6. It sustains your intelligence. It allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by Ren the Unclean in the wilderness. f) a Bone Amulet of the Magi [+7] (+9) You have full knowledge of this item. It increases your intelligence, wisdom and perception by +9. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by the elements. You found it on the floor on dungeon level 80. g) The Metal Scale Mail of Julian (-2) [15,+40] (+4) You have full knowledge of this item. It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by +4. It provides resistance to acid, electricity, fire, cold, magical darkness, nether and disenchantment. It cannot be harmed by the elements. It was in a chest (level 49). h) The Cloak of the Jade Dragon (+8,+40%) [1,+35] You have full knowledge of this item. It can be activated for haste self (75-150) every 150-300 turns if it is being worn. It sustains all your stats. It provides resistance to bright light, magical darkness, nether, nexus, disenchantment and life draining. It slows your metabolism and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Sky Drake on dungeon level 98. i) The Cloak of the Alchemist [1,+17] (+3) You have full knowledge of this item. It can be activated for recharge item every 70 turns if it is being worn. It increases your saving throws by +10. It increases your dexterity by +3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by the elements. It was in a chest (level 21). j) The Small Shield 'Girdel' [5,+33] (+3) You have full knowledge of this item. It increases your intelligence, constitution and charisma by +3. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, magical darkness and fear. It speeds your regenerative powers and reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Arcane Warrior Hall in Eithas City. k) The Shield of Invincibility (+6,+30%) [6,+27] (+4 to speed) You have full knowledge of this item. It increases your strength, speed, stealth and perception by +4. It provides resistance to acid, electricity, fire, cold and nether. It provides permanent light. It produces a freezing sheath. It provides protection from demons and giants. It cannot be harmed by the elements. You found it on the floor on dungeon level 83. l) a Shield of Deflection of Force [14,+23] (+2) It can be activated for stone skin (dur 30-50) every 100-200 turns if it is being worn. It increases your strength by +2. It cannot be harmed by the elements. It was dropped by a Nazgul on dungeon level 74. m) The Steel Helm of Hammerhand [6,+20] (+3) You have full knowledge of this item. It increases your strength, dexterity and constitution by +3. It provides resistance to acid and nexus. It cannot be harmed by the elements. You found it in a vault on dungeon level 46. n) a Set of Gauntlets of Agility [2,+12] (+3) It increases your dexterity by +3. It cannot be harmed by acid. It was dropped by a Skaven on dungeon level 23. o) The Dagger 'Nimthanc' (1d6) (+10,+50%) {=g@v1!k!d!f} You have full knowledge of this item. It can be activated for frost bolt (8d8) every 7-14 turns if it is being worn. It increases your constitution by +5. It does extra damage from frost. It returns when thrown. It provides resistance to cold and shards. It is perfectly balanced for throwing. It cannot be harmed by the elements. You found it on the floor on dungeon level 5. p) The Spear of Orome (1d10) (+15,+75%) (+4) You have full knowledge of this item. It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom and perception by +4. It increases your infravision by 40 feet. It does extra damage from fire. It is especially deadly against dragons, giants, demons, the undead and evil monsters. It provides resistance to fire, bright light, fear and life draining. It is perfectly balanced for throwing. It allows you to levitate, provides permanent light and allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead, demons, giants and dragons. It cannot be harmed by the elements. It was dropped by a Greater titan on dungeon level 70. q) The Trident of Wrath (1d24) (+16,+90%) (+2) You have full knowledge of this item. It increases your strength and dexterity by +2. It produces chaotic effects. It is especially deadly against the undead and evil monsters. It provides resistance to bright light and magical darkness. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters and the undead. It cannot be harmed by the elements. You found it in a vault on dungeon level 31. r) The Broad Axe 'Minsul' (2d18) (+12,+70%) (+1) You have full knowledge of this item. It increases your strength, intelligence, dexterity and stealth by +1. It increases your maximum sp by 1 per level. It does extra damage from frost. It poisons your foes. It is especially deadly against trolls, giants and evil monsters. It provides resistance to electricity, cold, bright light, magical darkness and nether. It allows you to see invisible monsters. It provides protection from evil monsters, trolls and giants. It cannot be harmed by the elements. It was dropped by a Frost giant on dungeon level 45. s) The Long Bow 'Azaz' (x4) (+15,+90%) (+3) You have full knowledge of this item. It can be activated for water ball (70) every 25-50 turns if it is being worn. It increases your stealth by +3. It increases your infravision by 30 feet. It provides 1 extra shots per turn. It does extra damage from acid. It sustains your dexterity. It provides resistance to cold, poison and magical darkness. It slows your metabolism and causes mutations. It fires missiles with extra might. It provides protection from demons. It cannot be harmed by the elements. It was dropped by a Uruk on dungeon level 33. t) a Long Bow of Buckland (x4) (+15,+95%) (+1) It increases your dexterity by +1. It provides 1 extra shots per turn. It fires missiles with extra might. It cannot be harmed by acid or fire. You bought it in a Unique Fletcher in Taureb. u) The Heavy Crossbow 'Heruadan' (x5) (+27,+135%) [+3] (+1) {!k!d!f!v} You have full knowledge of this item. It increases your strength by +1. It provides 1 extra shots per turn. It does extra damage from electricity and frost. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to electricity, magical darkness, fear, sound and chaos. It speeds your regenerative powers. It provides protection from evil monsters and demons. It cannot be harmed by the elements. You bought it in a Unique Fletcher in Taureb. v) a Heavy Crossbow of Lothlorien (x6) (+12,+80%) (+2) It increases your dexterity and stealth by +2. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. You bought it in a High Temple in Glishan. w) 24 Bolts of Slaying (1d14) (+25,+90%) x) 18 Mithril Shots of Returning (6d2) (+16,+60%) It returns when thrown. They were given to you as a reward for killing some monsters in Taurhaudh. [Home Inventory - Kuthar] a) a Zinc-Plated Wand of Fire Beams (13 charges) b) a Tin-Plated Wand of Wondrous Bolts (14 charges) c) 3 Spruce Staffs of Remove Curse (3x 7 charges) {!k!d!f!v} d) 2 Cypress Staffs of the Magi (2x 5 charges) {!k!d!f!v} e) a Thorned Staff of Genocide (4 charges) f) an Obsidian Ring of Permanence It sustains all your stats. It provides resistance to life draining. You found it on the floor on dungeon level 47. g) a Diamond-studded Ring of Slaying (+15,+70%) h) a Wire Ring of Might [+6] (+6) It can be activated for restore strength every 100-200 turns if it is being worn. It increases your strength and ability to dig by +6. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. You bought it in a High Temple in Glishan. i) The Amulet of Ingwe (+3) You have full knowledge of this item. It can be activated for dispel evil (level * 5) every 300-600 turns if it is being worn. It increases your wisdom and charisma by +3. It increases your infravision by 30 feet. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by the elements. You found it on the floor on dungeon level 97. j) a Brass Lantern of Radiance (+3) It increases your charisma by +3. It provides resistance to magical darkness. It provides permanent light. It cannot be harmed by fire. You found it on the floor on dungeon level 31. k) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. You found it in a vault on dungeon level 39. l) The Phial of Galadriel (+1) You have full knowledge of this item. It can be activated for powerful illumination every 10-20 turns (dam 10d15) if it is being worn. It provides light (radius 3). It increases your perception by +1. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Kobold archer on dungeon level 23. m) The Star of Elendil (+1 to speed) You have full knowledge of this item. It can be activated for magic mapping and illumination every 50-100 turns if it is being worn. It provides light (radius 3). It increases your speed by +1. It provides resistance to life draining. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by the elements. It was dropped by a Dark elven warlock on dungeon level 47. n) The Golden Crown of Amber [0,+15] (+3) You have full knowledge of this item. It can be activated for heal (700) every 250 turns if it is being worn. It increases your strength, wisdom, constitution and speed by +3. It provides resistance to electricity, fire, cold, bright light, blindness, confusion, chaos and life draining. It provides permanent light, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 97. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) You have full knowledge of this item. It increases your strength, constitution and speed by +3. It provides resistance to blindness. It cannot be harmed by the elements. It was dropped by a Copperhead snake on dungeon level 46. p) The Dagger of Fiona (2d4) (+10,+55%) (+2) You have full knowledge of this item. It can be activated for frost ball (100) every 5-10 turns if it is being worn. It increases your dexterity and speed by +2. It provides 2 extra blows per turn. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It is perfectly balanced for throwing. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 26. q) The Short Sword of Merlin (1d10) (+12,+75%) (+2 attacks) You have full knowledge of this item. It increases your maximum sp by 2 per level. It provides 2 extra blows per turn. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It provides protection from natural creatures. It cannot be harmed by the elements. It was dropped by a Paladin in a quest (level 37). r) The Sabre 'Grayswandir' (2d7) (+20,+90%) (+4) You have full knowledge of this item. It increases your strength, dexterity and constitution by +4. It does extra damage from frost. It is especially deadly against dragons, demons, the undead and evil monsters. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to cold, fear, nether, chaos and life draining. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It has been blessed by the gods. It provides protection from evil monsters, the undead, demons and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 35. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+85%) (+2) You have full knowledge of this item. It increases your strength by +2. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It slows your metabolism and speeds your regenerative powers. It provides protection from trolls. It cannot be harmed by the elements. It was dropped by Judge Mortis in a quest (level 61). t) The War Hammer 'Arunruth' (3d3) (+18,+85%) [+3] (+4) You have full knowledge of this item. It increases your dexterity and ability to dig by +4. It increases your infravision by 40 feet. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against orcs, demons, the undead and evil monsters. It sustains your charisma. It provides resistance to cold and bright light. It allows you to see invisible monsters. It provides protection from evil monsters, the undead, demons and orcs. It cannot be harmed by the elements. It was dropped by a Grave wight on dungeon level 46. u) The Flail 'Super Patriot' (2d6) (+24,+85%) [+3] (+3) You have full knowledge of this item. It can be activated for sound bolt (20d7) every 10-20 turns if it is being worn. It increases your constitution, charisma, stealth and perception by +3. It does extra damage from frost. It is especially deadly against the undead and evil monsters. It sustains your constitution. It provides resistance to fire, sound and life draining. It allows you to see invisible monsters and slows your metabolism. It provides protection from evil monsters and the undead. It cannot be harmed by the elements. You found it in a vault on dungeon level 42. v) a Hammer of Returning of Westernesse (3d4) (+11,+60%) (+2) {=g@v1} You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against orcs, trolls and giants. It returns when thrown. It provides immunity to paralysis. It provides resistance to fear. It is perfectly balanced for throwing. It allows you to see invisible monsters. It provides protection from orcs, trolls and giants. It was dropped by a Algroth on dungeon level 35. w) a Long Bow of Lothlorien (x4) (+24,+125%) (+3) It increases your dexterity and stealth by +3. It provides immunity to paralysis. Its shots are not hindered by trees. It fires missiles with extra might. You found it in a vault on dungeon level 45. [Home Inventory - Tilon] a) a Tin Wand of Annihilation (5 charges) b) 7 Gold Wands of Dragon's Flame (32 charges) c) 6 Lead-Plated Wands of Dragon's Frost (29 charges) d) 2 Ivory Wands of Dragon's Breath (9 charges) e) a Cypress Staff of the Magi (5 charges) f) a Driftwood Staff of Power (5 charges) g) a Flowering Staff of Holiness (2 charges) h) a Dogwood Staff of Restoration (4 charges) i) a Fluorite Ring of Protection [+16] j) a Heliodor Ring of Speed (+15) {!k!d!f!v} It increases your speed by +15. It was dropped by a Lesser balrog in a quest (level 70). k) The Ring 'Lomgond' (+3,+15%) (+1) You have full knowledge of this item. It increases your charisma, stealth and perception by +1. It sustains your strength and dexterity. It provides immunity to acid. It provides resistance to chaos. It slows your metabolism. It produces a freezing sheath. It cannot be harmed by the elements. It was in a chest (level 49). l) The Metal Scale Mail 'Nemovebla' [13,+10] (+4) You have full knowledge of this item. It increases your strength and constitution by +4. It provides resistance to nether and nexus. It slows your metabolism and prevents teleportation. It cannot be harmed by the elements. You found it in a vault on dungeon level 45. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) You have full knowledge of this item. It can be activated for trap and door destruction every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by +3. It provides resistance to acid, poison, magical darkness and confusion. It cannot be harmed by the elements. It was dropped by a Nazgul on dungeon level 74. n) The Soft Leather Armor 'Iron Maiden' [4,+24] (+3) You have full knowledge of this item. It increases your dexterity and charisma by +3. It provides resistance to electricity and nether. It allows you to levitate. It provides protection from orcs. It cannot be harmed by the elements. It was dropped by a Sand-dweller in a quest (level 15). o) The Cloak 'Thief's Shadow' [1,+11] (+2) You have full knowledge of this item. It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your stealth by +7. It increases your dexterity by +2. It provides resistance to bright light. It is easy to enchant. It cannot be harmed by the elements. It was dropped by a Greater mummy on dungeon level 62. p) a Jewel Encrusted Crown of the Magi [0,+15] (+3) You have full knowledge of this item. It increases your intelligence and wisdom by +3. It increases your maximum sp by 3 per level. It sustains your intelligence and wisdom. It provides resistance to cold. It allows you to levitate. It cannot be harmed by acid. You bought it in a Arcane Milliner in Kukek Town. q) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3) You have full knowledge of this item. It increases your intelligence, dexterity and speed by +3. It is especially deadly against trolls and giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It provides protection from trolls and giants. It cannot be harmed by the elements. It was dropped by a Forest troll on dungeon level 31. r) The Broad Sword 'Chainsword' (9d5) (+10,+70%) (+2) You have full knowledge of this item. It increases your dexterity, charisma and speed by +2. It is especially deadly against orcs and trolls. It allows you to see invisible monsters. It aggravates nearby creatures. It provides protection from orcs and trolls. It cannot be harmed by the elements. It was dropped by a Sand-dweller on dungeon level 63. s) The Long Sword 'Ringil' (4d5) (+22,+125%) (+10 to speed) You have full knowledge of this item. It can be activated for frost ball (200) every 300 turns if it is being worn. It increases your speed by +10. It does extra damage from frost. It is especially deadly against trolls, demons, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to cold and bright light. It provides permanent light, allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It provides protection from evil monsters, the undead, demons and trolls. It cannot be harmed by the elements. It was dropped by a Shadow drake on dungeon level 83. t) The Diamond Edge 'RazorBlade' (8d5) (+12,+60%) (+3) You have full knowledge of this item. It increases your intelligence, wisdom, stealth and perception by +3. It does extra damage from acid and electricity. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons, demons, the undead and natural creatures. It sustains your strength, wisdom and dexterity. It provides resistance to fire, magical darkness, shards and chaos. It is perfectly balanced for throwing. It provides permanent light and allows you to see invisible monsters. It produces an aura of fear. It provides protection from natural creatures, the undead, demons and dragons. It cannot be harmed by the elements. It was dropped by a Black reaver on dungeon level 91. u) The Battle Axe of Balli Stonehand (3d8) (+11,+80%) [+5] (+3) You have full knowledge of this item. It increases your strength, constitution and stealth by +3. It is especially deadly against orcs, trolls and demons. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It provides protection from demons, orcs and trolls. It cannot be harmed by the elements. It was dropped by a Spectral wyrm on dungeon level 90. v) The War Hammer of Aule (7d3) (+19,+105%) [+5] (+4) You have full knowledge of this item. It increases your wisdom by +4. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against demons, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters and slows your metabolism. It provides protection from evil monsters, the undead and demons. It cannot be harmed by the elements. It was dropped by a Great Wyrm of Chaos on dungeon level 90. w) 15 Seeker Bolts of Slaying (1d36) (+28,+125%) x) 13 Seeker Bolts of Returning (1d20) (+15,+90%) {=g@f1} It returns when thrown. You bought them in a Unique Fletcher in Taureb. [Home Inventory - Kukek Town] a) 2 Driftwood Staffs of Power (2x 10 charges) b) a Gold Ring of Damage (+85%) c) The Ring 'Daidub' You have full knowledge of this item. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, magical darkness, confusion, chaos and life draining. It provides permanent light, slows your metabolism and attracts the attention of chaos gods. It produces an acidic sheath. It provides protection from natural creatures. It cannot be harmed by the elements. It was dropped by a Young white dragon on dungeon level 31. d) a Coral Amulet of Devotion (+2) It increases your wisdom and charisma by +2. It sustains your wisdom and charisma. It provides resistance to fire, bright light, magical darkness and life draining. It provides permanent light. It was dropped by a Skaven on dungeon level 23. e) a Beaded Amulet of Trickery (+4) It increases your dexterity, speed, stealth and perception by +4. It increases your infravision by 40 feet. It sustains your dexterity. It provides resistance to poison and nexus. You found it in a vault on dungeon level 85. f) a Multi-Hued Dragon Scale Mail (-2) [30,+10] {!k!d!f!v} It can be activated for breathe multi-hued (840) every 25-50 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by the elements. You found it on the floor on dungeon level 18. g) The Robe of the Thaumaturgist [2,+9] (+4) You have full knowledge of this item. It increases your intelligence and stealth by +4. It provides immunity to paralysis. It provides resistance to blindness, confusion and nexus. It cannot be harmed by the elements. You found it on the floor on dungeon level 24. h) The Cloak 'Total Eclipse' [1,+24] (+2) You have full knowledge of this item. It increases your intelligence, wisdom, dexterity, constitution and stealth by +2. It provides resistance to acid, fire, magical darkness, shards, nether and nexus. It speeds your regenerative powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 45. i) The Cloak 'Colluin' [1,+15] You have full knowledge of this item. It can be activated for resistance (20-40) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by the elements. It was dropped by a Half-troll on dungeon level 49. j) The Iron Crown 'Jewel Symal' [0,+21] (+3) You have full knowledge of this item. It increases your strength, dexterity, stealth and perception by +3. It provides resistance to acid, electricity, fire, magical darkness, fear, blindness, sound and chaos. It provides permanent light, allows you to see invisible monsters, gives telepathic powers and reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Arcane Milliner in Kukek Town. k) an Iron Crown of the Magi [0,+12] (+3) You have full knowledge of this item. It increases your intelligence and wisdom by +3. It increases your maximum sp by 3 per level. It sustains your intelligence and wisdom. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid. You bought it in a Unique Milliner in Glishan. l) The Set of Leather Gloves 'Cammithrim' [1,+10] You have full knowledge of this item. It can be activated for magic missile (3d6) every 2 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to bright light. It provides permanent light. It cannot be harmed by the elements. It was in a chest (level 22). m) The Pair of Soft Leather Boots of Flora [2,+15] (+5) You have full knowledge of this item. It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by +5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to nether and chaos. It cannot be harmed by the elements. It was dropped by a Great ice wyrm on dungeon level 92. n) a Pair of Metal Shod Boots of Stealth [6,+14] (+4) It increases your stealth by +4. You found it in a vault in a quest (level 31). o) The Dagger 'Dethanc' (1d6) (+6,+30%) You have full knowledge of this item. It can be activated for lightning bolt (6d8) every 6-12 turns if it is being worn. It increases your dexterity by +5. It does extra damage from electricity. It returns when thrown. It provides resistance to electricity and blindness. It is perfectly balanced for throwing. It cannot be harmed by the elements. It was dropped by a Guardian naga on dungeon level 33. p) a Broad Sword (Holy Avenger) (2d5) (+7,+50%) [+4] (+3 attacks) You have full knowledge of this item. It increases your wisdom by +3. It provides 3 extra blows per turn. It is especially deadly against demons, the undead and evil monsters. It sustains your charisma. It provides resistance to fear. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. It was in a chest (level 34). q) The Broad Sword 'Orcrist' (2d5) (+10,+75%) (+3) You have full knowledge of this item. It increases your stealth by +3. It does extra damage from frost. It is especially deadly against orcs and evil monsters. It provides resistance to cold. It provides permanent light, gives telepathic powers and slows your metabolism. It provides protection from evil monsters and orcs. It cannot be harmed by the elements. It was dropped by a Gnome mage on dungeon level 45. r) The Long Sword 'Vorpal Blade' (4d5) (+32,+160%) (+2 to speed) You have full knowledge of this item. It increases your strength, dexterity and speed by +2. It is very sharp and can cut your foes. It is especially deadly against evil monsters. It provides immunity to paralysis. It provides permanent light, allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It provides protection from evil monsters. It cannot be harmed by the elements. It was created by reading a Scroll of Acquirement. s) The Elfblade of Benedict (5d4) (+12,+65%) (+2) You have full knowledge of this item. It can be activated for large cold ball (195) every 65-130 turns if it is being worn. It increases your stealth and perception by +2. It increases your infravision by 20 feet. It does extra damage from frost. It drains life from your foes. It is especially deadly against evil monsters and natural creatures. It uses psychic energy to strike great blows. It sustains your strength, wisdom and charisma. It provides resistance to poison, disenchantment and life draining. It allows you to levitate. It provides protection from natural creatures and evil monsters. It cannot be harmed by the elements. You found it on the floor on dungeon level 88. t) a Spear (Holy Avenger) (1d10) (+14,+30%) [+1] (+3 attacks) You have full knowledge of this item. It increases your wisdom by +3. It provides 3 extra blows per turn. It is especially deadly against demons, the undead and evil monsters. It sustains your constitution. It provides resistance to fear. It is perfectly balanced for throwing. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. It was dropped by a Skaven on dungeon level 33. u) a Broad Spear of Westernesse (1d20) (+10,+50%) (+2) {!k!d!f!v} You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It is especially deadly against orcs, trolls and giants. It provides immunity to paralysis. It allows you to see invisible monsters. It provides protection from orcs, trolls and giants. You bought it in a Deep Axeman in Aeltal. v) a Morning Star (Holy Avenger) (2d6) (+8,+60%) [+1] (+3 attacks) {!k!d!f!v} You have full knowledge of this item. It increases your wisdom by +3. It provides 3 extra blows per turn. It is especially deadly against demons, the undead and evil monsters. It sustains your dexterity. It provides resistance to fear. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from evil monsters, the undead and demons. You found it on the floor on dungeon level 20. w) The Two-Handed Mace of Hatred (3d5) (+20,+105%) [+3] (+2) You have full knowledge of this item. It increases your saving throws by +10. It increases your intelligence, constitution, charisma and stealth by +2. It does extra damage from frost. It can cause earthquakes. It is especially deadly against orcs and trolls. It provides resistance to acid, cold and life draining. It provides permanent light, allows you to see invisible monsters and causes mutations. It produces a fiery sheath. It has been blessed by the gods. It provides protection from orcs and trolls. It cannot be harmed by the elements. It was dropped by a Headless on dungeon level 49. [Home Inventory - Taureb] a) 5 Nature Spellbooks [Nature's Wrath] {@m8!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 45. b) 5 Sorcery Spellbooks [Grimoire of Power] {@m7!k!d!f!v} It cannot be harmed by the elements. You bought them in a Magic Wares in Akrukh Town. c) 5 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v} It cannot be harmed by the elements. You found them in a vault on dungeon level 30. d) 5 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v} It cannot be harmed by the elements. You bought them in a Large Black Market in Akrukh Town. e) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v} f) 5 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v} g) 5 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v} h) 5 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v} i) 3 Yellow Potions of Elemental Immunity j) 8 Scrolls titled "shuder ninankh" of *Remove Curse* k) 8 Mithril Rods of Disarming {!k!d!f!v} l) 3 Dogwood Staffs of Restoration (3x 5 charges) m) a Fluorite Ring of Protection [+18] n) The Ring 'Orquen' (+3,+30%) (+1 attack) You have full knowledge of this item. It increases your dexterity by +1. It provides 1 extra blows per turn. It sustains your wisdom and dexterity. It provides resistance to electricity, cold, bright light, fear, blindness, confusion and nether. It allows you to levitate and slows your metabolism. It provides protection from evil monsters and trolls. It cannot be harmed by the elements. It was dropped by a Druid on dungeon level 48. o) The Ring of Power (Narya) (+10,+50%) (+1) You have full knowledge of this item. It can be activated for fire ball (250, rad. 3) every 225-450 turns if it is being worn. It increases all your stats and speed by +1. It sustains your strength and dexterity. It provides immunity to fire and paralysis. It allows you to see invisible monsters, slows your metabolism and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Young black dragon on dungeon level 41. p) a Beaded Amulet of Trickery (+4) It increases your dexterity, speed, stealth and perception by +4. It increases your infravision by 40 feet. It sustains your dexterity. It provides resistance to poison and nexus. You found it on the floor on dungeon level 77. q) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2) You have full knowledge of this item. It increases your strength and dexterity by +2. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by the elements. It was dropped by a Osyluth on dungeon level 77. r) The Full Plate Armor of Isildur [25,+25] (+1) You have full knowledge of this item. It increases your constitution by +1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by the elements. It was dropped by a Great swamp wyrm on dungeon level 77. s) The Fur Cloak 'Turhini' [3,+25] (+4) You have full knowledge of this item. It increases your saving throws by +10. It increases your strength, charisma and stealth by +4. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to fire, cold, bright light, magical darkness and shards. It produces a fiery sheath and an acidic sheath. It provides protection from the undead. It cannot be harmed by the elements. You found it in a vault on dungeon level 50. t) The Elfblade 'Atarlome' (5d4) (+15,+85%) [+3] (+2) You have full knowledge of this item. It increases your intelligence, wisdom, charisma and perception by +2. It does extra damage from acid and electricity. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons, the undead, evil monsters and natural creatures. It sustains your strength and charisma. It provides resistance to electricity, cold, sound and life draining. It is perfectly balanced for throwing. It allows you to see invisible monsters. It has been blessed by the gods. It provides protection from natural creatures, evil monsters, the undead and dragons. It cannot be harmed by the elements. You bought it in a Arcane Weapon Smiths in Bobuz Watch. u) The Spear 'Aeglos' (1d20) (+15,+125%) [+5] (+4) You have full knowledge of this item. It can be activated for lightning ball (200) every 500 turns if it is being worn. It increases your intelligence and wisdom by +4. It does extra damage from electricity and fire. It is especially deadly against orcs, trolls and giants. It returns when thrown. It provides immunity to paralysis. It provides resistance to electricity, fire and bright light. It is perfectly balanced for throwing. It provides permanent light and slows your metabolism. It has been blessed by the gods. It provides protection from orcs, trolls and giants. It cannot be harmed by the elements. It was dropped by Kaschei the Immortal on dungeon level 95. v) The Morning Star of Lyf (2d6) (+10,+70%) [+3] (+1) You have full knowledge of this item. It increases your intelligence, wisdom, charisma and stealth by +1. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs, giants, demons, the undead and evil monsters. It provides resistance to fire, poison, sound, nether and life draining. It is perfectly balanced for throwing. It provides protection from evil monsters, the undead, demons, orcs and giants. It cannot be harmed by the elements. You found it on the floor on dungeon level 19. w) The Short Bow 'Howler' (x3) (+16,+110%) (+2) You have full knowledge of this item. It can be activated for darkness bolt (31d7) every 21-42 turns if it is being worn. It increases your charisma and stealth by +2. It does extra damage from acid and fire. It provides resistance to fire, fear and confusion. It fires missiles with extra might. It provides protection from orcs, trolls and giants. It cannot be harmed by the elements. It was dropped by a Young black dragon in a quest (level 50). [Home Inventory - Akrukh Town] a) a Green Spotted Mushroom of Cure Mutations b) a Cypress Staff of the Magi (3 charges) c) an Obsidian Ring of Permanence It sustains all your stats. It provides resistance to life draining. It was dropped by a Banshee on dungeon level 35. d) The Ring 'Diltaur' (+3) You have full knowledge of this item. It increases your intelligence, wisdom and dexterity by +3. It increases your infravision by 30 feet. It sustains all your stats. It provides resistance to acid, fire, cold and bright light. It provides permanent light and reflects bolts and arrows. It cannot be harmed by the elements. You found it in a vault on dungeon level 34. e) a Bone Amulet of the Magi [+5] (+9) You have full knowledge of this item. It increases your intelligence, wisdom and perception by +9. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by the elements. You bought it in a Hidden Black Market in Eithas City. f) a Steel Amulet of Resistance You have full knowledge of this item. It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by the elements. It was dropped by a Ancient black dragon on dungeon level 51. g) The Copper Amulet of Greater Warding 'Durthaur' [+12] (+2) You have full knowledge of this item. It increases your dexterity and perception by +2. It increases your infravision by 20 feet. It sustains your dexterity. It provides resistance to acid, electricity, fire, poison, fear and blindness. It gives telepathic powers, speeds your regenerative powers, reflects bolts and arrows and attracts the attention of chaos gods. It produces a fiery sheath and an electric sheath. It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You found it on the floor on dungeon level 51. h) a Brass Lantern of Vision (+5) It increases your perception by +5. It provides resistance to blindness. It provides permanent light and allows you to see invisible monsters. It cannot be harmed by fire. You found it in a vault on dungeon level 22. i) a Reinforced Leather Armor (Dwarven) (-1) [8,+25] (+2) It increases your strength and constitution by +2. It increases your infravision by 20 feet. It provides immunity to paralysis. It cannot be harmed by acid or fire. You found it in a vault on dungeon level 65. j) The Tower Shield 'Anneb' [8,+26] (+3) You have full knowledge of this item. It increases your intelligence, constitution and charisma by +3. It sustains your intelligence, wisdom and dexterity. It provides resistance to acid, cold, fear and confusion. It reflects bolts and arrows. It cannot be harmed by the elements. It was dropped by a Hru on dungeon level 87. k) The Hard Leather Cap of Sawall [2,+18] (+3) You have full knowledge of this item. It increases your intelligence, wisdom and charisma by +3. It sustains your intelligence, wisdom and charisma. It provides resistance to blindness. It cannot be harmed by the elements. It was dropped by a Ancient multi-hued dragon on dungeon level 75. l) The Metal Cap of Thengel [3,+12] (+3) You have full knowledge of this item. It increases your wisdom and charisma by +3. It cannot be harmed by the elements. It was dropped by a Skaven on dungeon level 28. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) You have full knowledge of this item. It can be activated for turn monsters every 33-180 turns if it is being worn. It increases your strength, dexterity and constitution by +4. It provides resistance to acid, electricity, fire, cold, bright light and blindness. It provides permanent light, allows you to see invisible monsters and gives telepathic powers. It cannot be harmed by the elements. It was dropped by Dworkin Barimen on dungeon level 84. n) a Set of Gauntlets of Thieves (+6,+5%) [2,+14] (+2) It increases your dexterity and perception by +2. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. It was dropped by a Cave ogre on dungeon level 72. o) The Dagger 'Narthanc' (1d6) (+11,+55%) {=g@v1!d!k!f} You have full knowledge of this item. It can be activated for fire bolt(11d8) every 8-16 turns if it is being worn. It increases your strength by +5. It does extra damage from fire. It returns when thrown. It provides resistance to fire and disenchantment. It is perfectly balanced for throwing. It provides permanent light. It cannot be harmed by the elements. It was in a chest (level 26). p) The Small Sword 'Sting' (2d6) (+11,+55%) (+2 attacks) You have full knowledge of this item. It increases your strength, dexterity and constitution by +2. It provides 2 extra blows per turn. It is especially deadly against orcs, the undead and evil monsters. It provides immunity to paralysis. It provides resistance to bright light and chaos. It provides permanent light and allows you to see invisible monsters. It provides protection from evil monsters, the undead and orcs. It cannot be harmed by the elements. You found it in a vault on dungeon level 45. q) The Scimitar 'Soulsword' (3d5) (+10,+95%) (+2) {!k!d!f!v} You have full knowledge of this item. It increases your intelligence and wisdom by +2. It is especially deadly against dragons, demons, the undead, evil monsters and natural creatures. It provides resistance to nether, nexus, chaos, disenchantment and life draining. It allows you to see invisible monsters and speeds your regenerative powers. It has been blessed by the gods. It provides protection from natural creatures, evil monsters, the undead, demons and dragons. It cannot be harmed by the elements. You found it in a vault on dungeon level 48. r) The Bastard Sword 'Calris' (4d4) (+10,+100%) (+5) You have full knowledge of this item. It increases your constitution by +5. It is a great bane of dragons. It is especially deadly against trolls, demons and evil monsters. It provides resistance to disenchantment. It aggravates nearby creatures. It provides protection from evil monsters, demons and trolls. It cannot be harmed by the elements. It was in a chest (level 62). s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2) You have full knowledge of this item. It increases your strength and constitution by +2. It drains life from your foes. It provides immunity to paralysis. It provides resistance to confusion, nether, nexus, chaos and life draining. It prevents teleportation. It produces an aura of fear. It aggravates nearby creatures. It cannot be harmed by the elements. It was dropped by The Stormbringer on dungeon level 50. t) The Trident 'Skullbuster' (1d12) (+15,+110%) (+3) You have full knowledge of this item. It can be activated for cold bolt (8d6) every 9-18 turns if it is being worn. It increases your dexterity by +3. It does extra damage from acid and frost. It is especially deadly against orcs and trolls. It sustains your constitution and charisma. It provides resistance to magical darkness and confusion. It allows you to see invisible monsters. It provides protection from orcs and trolls. It cannot be harmed by the elements. You found it on the floor on dungeon level 26. u) The Beaked Axe of Theoden (2d6) (+8,+50%) (+3) You have full knowledge of this item. It can be activated for drain life (200) every 400 turns if it is being worn. It increases your wisdom and constitution by +3. It is especially deadly against dragons. It gives telepathic powers and slows your metabolism. It provides protection from dragons. It cannot be harmed by the elements. It was dropped by a Great bile wyrm on dungeon level 77. v) The Scythe of Energy (5d3) (+15,+35%) (+4) You have full knowledge of this item. It can be activated for haste self (20-40) every 100-200 turns if it is being worn. It increases your constitution by +4. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by the elements. It was dropped by a Great swamp wyrm on dungeon level 77. w) The Lochaber Axe of the Dwarves (3d8) (+12,+85%) (+10) You have full knowledge of this item. It increases your perception and ability to dig by +10. It increases your infravision by 100 feet. It is especially deadly against giants and evil monsters. It provides resistance to acid, electricity, fire, cold and fear. It provides protection from evil monsters and giants. It cannot be harmed by the elements. It was dropped by Eric the Usurper on dungeon level 90. [Spells] You have learned 68 spells and/or improvements. You have 0 tier-1 slots (levels 1-10) remaining. You have 0 tier-2 slots (levels 1-20) remaining. You have 0 tier-3 slots (levels 1-30) remaining. You have 0 tier-4 slots (levels 1-40) remaining. You have 0 tier-5 slots (levels 1-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 1 0% +10% Phase Door 2 0% 0% Detect Doors and Traps 3 0% +10% Light Area 3 0% +10% Teleport 5 0% 0% Slow Monster 7 0% 0% Magic Mapping 8 0% 0% Silence Monster 7 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Charm Monster 8 0% 0% Identify 10 0% 0% Teleport Away 12 0% 0% Haste Self 16 0% 0% Magic Shield 21 0% +10% Detection True 20 0% 0% Identify True 27 0% +10% Gather Mana 0 0% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Alchemy 12 0% 0% Recharging 10 0% +40% specialized Enchant Weapon 35 0% 0% Enchant Armor 35 0% 0% Sense Minds 18 0% 0% Resistance 13 0% +54% specialized Teleport Level 22 0% 0% Word of Recall 25 0% 0% Greater Haste 29 0% +10% improved Book 4: Cost Fail% Power% -------------------------------------------------------- Stasis 10 0% 0% Dimension Door 8 0% +40% specialized Clairvoyance 32 0% +10% improved Rune of Absorption 45 3% 0% Time Stop 59 17% 0% Globe of Invulnerability 70 17% 0% Nature Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Creatures 1 0% +10% Detect Doors and Traps 3 0% +10% Foraging 4 0% 0% Daylight 4 0% +10% Animal Taming 5 0% 0% Resist Environment 5 0% 0% Cure Wounds and Poison 5 0% 0% Stone to Mud 5 0% 0% Lightning Bolt 4 0% 0% Frost Bolt 6 0% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Wall of Wood 7 0% 0% Ray of Sunlight 6 0% 0% Fire Bolt 10 0% 0% Stone Skin 11 0% +10% Entangle 12 0% 0% Wall of Stone 22 0% 0% Protect from Corrosion 60 0% 0% Herbal Healing 80 0% +10% improved Book 3: Cost Fail% Power% -------------------------------------------------------- Nature Awareness 10 0% 0% Resistance True 9 0% +54% specialized Jet of Water 15 0% 0% Stone Tell 18 0% +10% improved Greater Lore 32 0% +10% Earthstride 30 0% 0% Book 4: Cost Fail% Power% -------------------------------------------------------- Blizzard 20 0% +10% improved Lightning Storm 22 0% +10% improved Volcanic Eruption 40 0% 0% Whirlpool 28 0% +10% improved Call Sunlight 35 0% 0% Nature's Wrath 75 21% 0% [Quests] ====Active quests==== Kill Oberon, King of Amber, who is guarding dungeon level 99. Kill The Serpent of Chaos, who is guarding dungeon level 100. ====Finished quests==== Defeat the troll camp south-east of Kuthar. (Finished) Defeat the troll camp north-west of Glishan. (Finished) Defeat the orc camp north of Tilon. (Finished) Defeat the troll camp east of Mengaur Town. (Finished) Defeat the troll camp north of Taureb. (Finished) Defeat the dragon camp south-east of Mengaur Town. (Finished) Defeat the troll camp north-west of Rondcel. (Finished) Defeat the undead camp south-east of Eithas City. (Finished) Defeat the orc camp north-east of Tilon. (Finished) Defeat the giant camp south-west of Ancacuru Watch. (Finished) Defeat the troll camp north-west of Tilon. (Finished) Defeat the orc camp north-east of Mengaur Town. (Finished) Defeat the undead camp east of Eithas City. (Finished) Defeat the troll camp south-east of Aslonde Watch. (Finished) Defeat the troll camp north-east of Buzdai. (Finished) Defeat the troll camp east of Ancacuru Watch. (Finished) Defeat the troll camp east of Zulzul Town. (Finished) Defeat the orc camp south of Thinmoth. (Finished) Defeat the troll camp south-west of Aeltal. (Finished) Defeat the orc camp south-west of Rondcel. (Finished) Kill 7 Metallic blue centipedes by Day 4, 4:09 PM. (Finished) Kill 8 Large grey snakes by Day 4, 3:35 AM. (Finished, Failed) Kill Wolf, Farmer Maggot's dog by Day 4, 4:39 AM. (Finished) Kill 3 Ravens by Day 4, 4:56 AM. (Finished) Carry a message to Kon-Dar the Youthfull in Glishan. (Finished) Kill Bloodfang the Wolf by Day 18, 2:15 PM. (Finished) Kill 5 Large yellow snakes by Day 18, 2:18 PM. (Finished) Kill 14 Insect swarms by Day 18, 3:02 PM. (Finished) Kill 13 Metallic red centipedes by Day 18, 4:02 PM. (Finished) Kill 10 Giant white centipedes by Day 18, 4:32 PM. (Finished) Kill 14 Giant black ants by Day 18, 5:00 PM. (Finished) Kill 11 Giant white ants by Day 36, 12:27 PM. (Finished) Kill 15 Rock lizards by Day 36, 12:42 PM. (Finished) Kill 12 Blue yeeks by Day 36, 1:02 PM. (Finished) Kill 8 Crows by Day 36, 6:15 PM. (Finished) Kill 16 Cave lizards by Day 36, 6:31 PM. (Finished) Kill 7 Eagles by Day 36, 6:56 PM. (Finished) Kill 6 Metallic green centipedes by Day 43, 2:16 PM. (Finished, Failed) Kill 15 Rat-things by Day 57, 9:41 PM. (Finished) Kill 10 Fruit bats by Day 57, 10:02 PM. (Finished) Kill 9 Hunting hawks of Julian by Day 57, 10:39 PM. (Finished) Kill 3 Wild cats by Day 57, 10:58 PM. (Finished) Kill 16 Copperhead snakes by Day 57, 11:07 PM. (Finished) Kill 14 White harpies by Day 58, 5:32 AM. (Finished) Kill 17 Salamanders by Day 58, 5:51 AM. (Finished) Kill 9 Brown yeeks by Day 59, 6:21 AM. (Finished) Kill 7 Giant slugs by Day 59, 6:37 AM. (Finished) Kill 14 Black harpies by Day 59, 6:45 AM. (Finished) Kill 6 Giant pink frogs by Day 59, 7:04 AM. (Finished) Kill 9 Nighthawks by Day 59, 7:32 AM. (Finished) Kill 2 piles of Creeping copper coins by Day 68, 12:32 PM. (Finished) Kill 9 Night lizards by Day 68, 12:38 PM. (Finished, Failed) Kill 13 Rattlesnakes by Day 68, 1:43 PM. (Finished) Kill 17 Giant brown bats by Day 68, 2:04 PM. (Finished) Kill 9 piles of Creeping silver coins by Day 68, 2:25 PM. (Finished, Failed) Kill 19 Moon beasts by Day 68, 3:28 PM. (Finished) Kill 9 Giant spiders by Day 68, 4:25 PM. (Finished) Kill 2 piles of Creeping mithril coins by Day 68, 4:52 PM. (Finished) Kill 17 Owlbears by Day 68, 5:09 PM. (Finished) Kill 8 Giant red ants by Day 75, 7:09 AM. (Finished) Kill 20 Giant salamanders by Day 75, 7:29 AM. (Finished) Kill 3 Panthers by Day 75, 7:44 AM. (Finished) Kill 19 Grizzly bears by Day 75, 7:58 AM. (Finished, Failed) Kill 7 King cobras by Day 75, 9:00 AM. (Finished) Kill 4 Yetis by Day 75, 9:17 AM. (Finished) Kill 9 Giant white ticks by Day 75, 9:22 AM. (Finished) Kill 8 Rock moles by Day 75, 9:38 AM. (Finished) Kill 10 Tigers by Day 78, 11:56 PM. (Finished, Failed) Kill 2 piles of Creeping gold coins by Day 78, 12:58 AM. (Finished) Kill 6 Hippogriffs by Day 78, 1:28 AM. (Finished) Kill 5 Culverins by Day 78, 1:52 AM. (Finished) Kill 6 Frumious bandersnatches by Day 78, 2:02 AM. (Finished) Kill 2 Black mambas by Day 78, 2:34 AM. (Finished) Kill 10 Master yeeks by Day 78, 2:44 AM. (Finished) Kill 4 Giant green dragon flies by Day 79, 8:19 AM. (Finished) Kill 8 Sphinxes by Day 79, 8:43 AM. (Finished) Kill 5 Sabre-tooth tigers by Day 79, 8:54 AM. (Finished) Kill 2 2-headed hydras by Day 79, 9:11 AM. (Finished) Kill 8 Giant clear centipedes by Day 79, 9:20 AM. (Finished) Kill 12 Giant bronze dragon flies by Day 79, 9:43 AM. (Finished) Kill 15 Griffons by Day 79, 10:04 AM. (Finished) Kill 20 Carrions by Day 88, 12:44 PM. (Finished) Kill 9 Mi-Gos by Day 90, 12:42 AM. (Finished) Kill 3 Giant white dragon flies by Day 90, 1:03 AM. (Finished) Kill 7 Wererats by Day 90, 1:11 AM. (Finished) Kill 13 Blue dragon bats by Day 90, 1:37 AM. (Finished) Kill 5 Giant gold dragon flies by Day 90, 1:58 AM. (Finished) Kill 12 Giant yellow scorpions by Day 90, 2:07 AM. (Finished) Kill 17 Killer white beetles by Day 97, 9:22 AM. (Finished) Kill 8 Killer brown beetles by Day 97, 9:35 AM. (Finished) Kill 3 Great eagles by Day 97, 9:53 AM. (Finished) Kill 6 Giant red scorpions by Day 97, 10:01 AM. (Finished) Kill 8 Giant black dragon flies by Day 97, 10:12 AM. (Finished) Kill 8 4-headed hydras by Day 97, 10:30 AM. (Finished) Kill 2 Giant time flies by Day 97, 10:50 AM. (Finished) Kill 9 Werewolves by Day 97, 10:51 AM. (Finished) Kill 10 Red dragon bats by Day 97, 12:32 PM. (Finished) Kill 6 Wyverns by Day 97, 12:52 PM. (Finished) Kill 3 Sasquatches by Day 97, 1:00 PM. (Finished) Kill 3 Tyrannosaurs by Day 97, 1:05 PM. (Finished) Kill 9 Umber hulks by Day 97, 1:24 PM. (Finished) Kill 6 Weretigers by Day 97, 1:41 PM. (Finished) Kill 10 Killer crimson beetles by Day 97, 1:46 PM. (Finished) Kill Giant tarantula by Day 103, 5:03 PM. (Finished) Kill 21 Giant grey ants by Day 103, 5:17 PM. (Finished) Kill 8 Werebears by Day 103, 5:34 PM. (Finished) Kill 9 Displacer beasts by Day 103, 5:43 PM. (Finished) Kill 4 Werewolf chieftains by Day 103, 5:52 PM. (Finished) Kill 8 Killer stag beetles by Day 103, 6:02 PM. (Finished) Kill 4 Carrion crawlers by Day 103, 6:14 PM. (Finished) Kill 2 Catoblepases by Day 103, 6:21 PM. (Finished) Kill 10 Gnoph-Kehs by Day 103, 6:28 PM. (Finished) Kill 7 Wereworms by Day 105, 11:54 PM. (Finished) Kill 8 5-headed hydras by Day 105, 12:02 AM. (Finished) Kill 23 Giant red ticks by Day 105, 12:17 AM. (Finished) Kill 6 Killer red beetles by Day 105, 12:31 AM. (Finished) Kill 7 Fleshhounds of Khorne by Day 105, 12:36 AM. (Finished) Kill 2 Vampire bats by Day 105, 12:45 AM. (Finished) Kill 4 Basilisks by Day 105, 12:59 AM. (Finished) Kill 10 Gorgons by Day 105, 1:11 AM. (Finished) Kill 11 Doombats by Day 105, 1:19 AM. (Finished) Kill 3 Giant purple worms by Day 107, 2:14 PM. (Finished) Kill 7 Skeletal tyrannosaurs by Day 107, 2:21 PM. (Finished) Kill 0 Boadiles by Day 107, 2:35 PM. (Finished, Failed) Kill 2 piles of Creeping adamantite coins by Day 107, 4:22 PM. (Finished) Kill 3 11-headed hydras by Day 107, 4:29 PM. (Finished) Kill 10 7-headed hydras by Day 107, 4:41 PM. (Finished) Kill 9 Shadow drakes by Day 107, 4:54 PM. (Finished) Kill 9 Killer slicer beetles by Day 107, 5:39 PM. (Finished) Kill 11 Killer iridescent beetles by Day 107, 5:53 PM. (Finished) Kill 7 Giant blue ants by Day 107, 6:18 PM. (Finished) Kill Scylla by Day 107, 6:30 PM. (Finished) Kill 5 Jubjub birds by Day 107, 6:42 PM. (Finished) Kill 4 Mumakil by Day 107, 7:05 PM. (Finished) Kill Morgenstern, Julian's steed by Day 107, 7:12 PM. (Finished) Kill 7 Spectral tyrannosaurs by Day 107, 7:18 PM. (Finished) Kill The Queen Ant by Day 107, 8:07 PM. (Finished) Kill 3 Giant grey scorpions by Day 107, 8:13 PM. (Finished) Kill 4 9-headed hydras by Day 107, 8:24 PM. (Finished) Kill 3 Death watch beetles by Day 107, 8:31 PM. (Finished) Kill 11 Greater basilisks by Day 107, 8:36 PM. (Finished, Failed) (Danger level 7): We have heard that a number of biting insects have been seen in the area south-east of Glishan. Discover their hideout and destroy them all. (Finished) (Danger level 7): Robin Hood, the Outlaw has been running amok in the area north-west of Akrukh Town. Track him to his hideout and destroy him. (Finished) (Danger level 8): A Snaga and his gang have been hiding in the area south of Glishan. Find their home and destroy them. (Finished) (Danger level 9): Recently, venomous insects have been killing people in the area east of Kuthar. Discover their den and destroy them all. (Finished) (Danger level 9): Orfax, Son of Boldor and his legion have been seen in the area north-west of Akrukh Town. Find his home and slay him. (Finished) (Danger level 10): A bunch of women have been lurking in the area north-east of Kuthar. Discover their hideout and kill them all. (Finished) (Danger level 10): Some demons have been terrorizing the area south-east of Kukek Town. Discover their hideout and kill them all. (2 levels) (Finished) (Danger level 10): Several demons have been terrorizing the area east of Glishan. Discover their hole and slay them all. (2 levels) (Finished) (Danger level 10): Kill Brodda, the Easterling, who is guarding dungeon level 10. (Finished) (Danger level 13): Kill the 5 Skeleton orcs that are guarding dungeon level 13. (Finished) (Danger level 13): Kill 2 Baby gold dragons. (Finished) (Danger level 14): We have heard that a number of wolves have been troubling the area north-west of Eithas City. Discover their hole and terminate them all. (Finished) (Danger level 14): A Dark elf and his legion have been troubling the area near Kukek Town. Find their hole and kill them. (Finished) (Danger level 14): A Culverin has been rampaging the area north-east of Taureb. Track it to its den and kill it. (Finished) (Danger level 15): Several terrors of the deep have been terrorizing the area north-east of Bandkal. Discover their den and kill them all. (Finished) (Danger level 16): Kill 5 Zombified orcs. (Finished) (Danger level 16): Clear 1 level of a certain lair north-east of Kukek Town. (Finished) (Danger level 16): A Dark elven warrior and his followers have been rampaging the area near Kuthar. Find their den and terminate them. (Finished) (Danger level 17): An Orc shaman and his gang have been lurking in the area south of Eithas City. Find their home and kill them. (Finished) (Danger level 18): Clear 1 level of a certain sewer south-east of Glishan. (Finished) (Danger level 18): Boldor, King of the Yeeks and his gang have been running amok in the area near Bandkal. Find his hideout and kill him. (Finished) (Danger level 18): A Pseudo dragon and its minions have been killing people in the area near Taureb. Find their home and terminate them. (Finished) (Danger level 19): A Hippogriff and its followers have been killing people in the area north-east of Bandkal. Find their home and destroy them. (Finished) (Danger level 19): A Tengu and its gang have been spotted in the area east of Kuthar. Find their den and slay them. (Finished) (Danger level 19): A Tengu and its followers have been terrorizing the area south-east of Kuthar. Find their lair and kill them. (Finished) (Danger level 19): A Knight archer and his minions have been troubling the area south-west of Zulzul Town. Find their home and slay them. (Finished) (Danger level 20): Clear 2 levels of a certain mine north-west of Bandkal. (Finished) (Danger level 21): We have heard that a number of living dead have been spreading evil in the area east of Aeltal. Discover their abode and kill them all. (Finished) (Danger level 21): A Zombie and its legion have been spotted in the area near Mothiaur. Find their stronghold and exterminate them. (Finished) (Danger level 22): A Zombie and its gang have been spotted in the area south of Zulzul Town. Find their hideout and exterminate them. (Finished) (Danger level 23): A Guardian naga and her followers have been troubling the area near Kuthar. Find their hideout and kill them. (Finished) (Danger level 24): Clear 2 levels of a certain ruin north-west of Kukek Town. (Finished) (Danger level 24): Several spiders have been rampaging the area near Mothiaur. Discover their lair and slay them all. (Finished) (Danger level 24): A Guardian naga and her minions have been troubling the area near Rondcel. Find their hideout and terminate them. (Finished) (Danger level 24): We have heard that a group of strange growths have been hiding in the area near Rondcel. Discover their lair and terminate them all. (Finished) (Danger level 25): Too many venomous insects have been hiding in the area south-east of Aeltal. Discover their hideout and kill them all. (Finished) (Danger level 25): A Hill giant has been lurking in the area near Akrukh Town. Track him to his stronghold and kill him. (Finished) (Danger level 26): Lots of wolves have been discovered in the area near Buzdai. Discover their den and terminate them all. (Finished) (Danger level 26): A Thief and his minions have been lurking in the area south of Taureb. Find their home and slay them. (Finished) (Danger level 26): Shagrat, the Orc Captain and his minions have been lurking in the area south-west of Akrukh Town. Find his home and terminate him. (Finished) (Danger level 27): A Killer white beetle has been killing people in the area south-east of Buzdai. Track it to its stronghold and destroy it. (Finished) (Danger level 27): A Swamp thing has been spreading evil in the area near Kuthar. Track it to its hideout and kill it. (Finished) (Danger level 27): A Killer white beetle has been spotted in the area north of Taureb. Track it to its lair and exterminate it. (Finished) (Danger level 27): Clear 2 levels of a certain ruin north of Taureb. (Finished) (Danger level 28): A Quasit and its minions have been troubling the area south-west of Bandkal. Find their stronghold and terminate them. (Finished) (Danger level 28): A Fire giant and his followers have been spreading evil in the area north-west of Thinmoth. Find their lair and destroy them. (Finished) (Danger level 29): A Quasit and its minions have been rampaging the area north-west of Taureb. Find their lair and slay them. (Finished) (Danger level 29): Too many outlaws have been discovered in the area near Taurhaudh. Discover their home and exterminate them all. (Finished) (Danger level 29): Lots of arctic monsters have been running amok in the area near Akrukh Town. Discover their abode and exterminate them all. (Finished) (Danger level 29): Clear 2 levels of a certain sewer north of Thinmoth. (Finished) (Danger level 31): A Plaguebearer of Nurgle and its minions have been killing people in the area south-west of Rondcel. Find their hole and exterminate them. (Finished) (Danger level 31): A Stone giant and his followers have been running amok in the area north-west of Mothiaur. Find their hideout and destroy them. (Finished) (Danger level 32): A Gnoph-Keh has been killing people in the area north-west of Buzdai. Track it to its abode and destroy it. (Finished) (Danger level 32): Lugdush, the Uruk and his minions have been spotted in the area north of Glishan. Find his hideout and destroy him. (Finished) (Danger level 33): A Mummified orc and its minions have been troubling the area south-east of Buzdai. Find their hideout and exterminate them. (Finished) (Danger level 33): Clear 2 levels of a certain underground temple near Rondcel. (Finished) (Danger level 34): A Green wraith has been terrorizing the area east of Bobuz Watch. Track it to its lair and kill it. (Finished) (Danger level 34): A bunch of ghosts have been rampaging the area south-east of Taurhaudh. Discover their abode and terminate them all. (2 levels) (Finished) (Danger level 35): Several religious fanatics have been running amok in the area near Thinmoth. Discover their lair and kill them all. (3 levels) (Finished) (Danger level 37): Several demons have been spotted in the area north-west of Glishan. Discover their den and terminate them all. (Finished) (Danger level 37): A Mummy and its followers have been troubling the area south-east of Zulzul Town. Find their stronghold and destroy them. (Finished) (Danger level 38): A Mummy and its legion have been rampaging the area west of Glishan. Find their hideout and destroy them. (Finished) (Danger level 38): Find the relic 'Thalkettoth', which is hidden in an underground temple, south-east of Kuthar. (Finished) (Danger level 39): A Mummy and its minions have been discovered in the area south-west of Aeltal. Find their hideout and exterminate them. (Finished) (Danger level 39): A Cave ogre and its minions have been troubling the area south-west of Buzdai. Find their abode and destroy them. (Finished) (Danger level 40): Kharis the Powerslave and his gang have been killing people in the area near Taurhaudh. Find his lair and slay him. (Finished) (Danger level 42): A number of fiery monsters have been lurking in the area west of Mengaur Town. Discover their hideout and destroy them all. (Finished) (Danger level 42): Kill the 5 Young black dragons that are guarding dungeon level 42. (Finished) (Danger level 42): A Young green dragon has been seen in the area north-east of Taurhaudh. Track it to its lair and exterminate it. (Finished) (Danger level 43): Clear 2 levels of a certain underground city south-east of Thinmoth. (Finished) (Danger level 43): Find the relic of Hunger, which is hidden in a tower dungeon, south-west of Tilon. (Finished) (Danger level 44): Some fire-breathers have been lurking in the area near Aeltal. Discover their hole and kill them all. (Finished) (Danger level 44): A Vampire has been spreading evil in the area east of Bobuz Watch. Track it to its hole and kill it. (Finished) (Danger level 44): A Young green dragon and its legion have been spreading evil in the area near Akrukh Town. Find their hideout and kill them. (Finished) (Danger level 45): Several demons have been lurking in the area east of Buzdai. Discover their den and kill them all. (2 levels) (Finished) (Danger level 45): A Storm giant and his followers have been killing people in the area north-west of Mengaur Town. Find their den and destroy them. (Finished) (Danger level 45): A Mage and his followers have been spreading evil in the area south of Thinmoth. Find their hideout and destroy them. (Finished) (Danger level 47): A Young gold dragon and its minions have been rampaging the area north-east of Mengaur Town. Find their lair and slay them. (Finished) (Danger level 47): A Skeleton troll has been terrorizing the area north-east of Ancacuru Watch. Track it to its abode and destroy it. (Finished) (Danger level 48): An Ivory monk and his legion have been spotted in the area east of Buzdai. Find their den and kill them. (Finished) (Danger level 49): Clear 3 levels of a certain lair west of Aeltal. (Finished) (Danger level 51): Clear 3 levels of a certain cavern north of Mengaur Town. (Finished) (Danger level 52): Some demons have been discovered in the area east of Ancacuru Watch. Discover their den and terminate them all. (2 levels) (Finished) (Danger level 54): We have heard that a group of demons have been running amok in the area near Aslonde Watch. Discover their stronghold and slay them all. (Finished) (Danger level 56): A Troll chieftain has been spotted in the area north of Ancacuru Watch. Track it to its den and destroy it. (Finished) (Danger level 57): Kill 5 Ancient black dragons. (Finished) (Danger level 58): Several arctic monsters have been discovered in the area south-west of Aslonde Watch. Discover their den and kill them all. (Finished) (Danger level 58): A Mature green dragon and its followers have been lurking in the area south-east of Ancacuru Watch. Find their den and kill them. (Finished) (Danger level 59): Mandor, Master of the Logrus and his followers have been running amok in the area east of Mengaur Town. Find his den and slay him. (Finished) (Danger level 62): An Archpriest has been killing people in the area west of Taurhaudh. Track him to his home and exterminate him. (Finished) (Danger level 63): Clear 4 levels of a certain pit near Mengaur Town. (Finished) (Danger level 64): Clear 4 levels of a certain ruin south of Aslonde Watch. (Finished) (Danger level 67): A Maulotaur and its legion have been killing people in the area south-west of Ancacuru Watch. Find their den and destroy them. (Finished) (Danger level 68): Clear 3 levels of a certain crypt near Aslonde Watch. (Finished) (Danger level 69): We have heard that a number of terrors of the deep have been spreading evil in the area south-west of Aslonde Watch. Discover their lair and slay them all. (Finished) (Danger level 69): A Nightwing and its gang have been spreading evil in the area south-west of Ancacuru Watch. Find their den and destroy them. (Finished) (Danger level 70): Kill Smaug the Golden. (Finished) (Danger level 72): Kill the 2 Bile Demons that are guarding dungeon level 72. (Finished) (Danger level 72): Clear 3 levels of a certain cavern south-east of Mengaur Town. (Finished) (Danger level 72): Kill the 2 Greater fire elementals that are guarding dungeon level 72. (Finished) (Danger level 75): Kill one Nightcrawler, who is guarding dungeon level 75. (Finished) (Danger level 85): Kill Artsi the Champion of Chaos, who is guarding dungeon level 85. (Finished) [Message Log (last 50 messages)] The Great dimensional wyrm resists. The Great Wyrm of Power resists. The Ancient gold dragon disappears! The Great Wyrm of Power resists. The Great Wyrm of Law disappears! <2x> The Sky Drake resists. The Great Wyrm of Power breathes confusion at the Ebony monk. The Great Wyrm of Law resists somewhat. The Ancient gold dragon dies. The Great Wyrm of Law resists somewhat. The Ethereal dragon resists. The Novice mage dies. <3x> The Ebony monk dies. The Great Wyrm of Law resists somewhat. It flinches. It hisses in pain. The Great Wyrm of Power breathes time. The Great Wyrm of Power resists. The Great Wyrm of Law ignores the attack. The Great Wyrm of Power resists. The Great Wyrm of Law ignores the attack. The Great Wyrm of Power resists. The Ethereal dragon flinches. The Great Wyrm of Power resists. <2x> The Ethereal dragon dies. The Ethereal dragon hisses in pain. The Great Wyrm of Power resists. The Ancient gold dragon flinches. The Great Wyrm of Power resists. The Sky Drake flinches. The Ethereal dragon flinches. The Sky Drake ignores the attack. The Ethereal dragon flinches. The Great Wyrm of Law flinches. <2x> The Great Wyrm of Power resists. <2x> You feel life has clocked back. You open a dimensional gate. Choose a destination. Select a point and press space. You feel your life energies returning. The air about you becomes charged... You meditate... <3x> You feel resistant to acid! You feel resistant to cold! You feel resistant to electricity! You feel resistant to fire! You feel resistant to poison! The invulnerability wears off. You nearly faint as horrible visions of death fill your mind! You feel yourself yanked upwards! Autosaving the game... |
Posted on 18.12.2013 11:07
4571. on the Ladder (of 19090)
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