The Angband Ladder: Elen the Meek, Kobold Rogue by myshkin

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     16  -1  +2  +3  18/20
 Race   Kobold       Height          39   INT:     16  -1  +1  +2     18
 Class  Rogue        Weight          65   WIS:     13  +0  -2  +6     17
 Title  Filcher      Social     Unknown   DEX:     17  +2  +3  +6 18/100
 HP     -377/343     Maximize         Y   CON:     16  +2  +1  +6  18/70
 SP     11/40                             CHR:     13  -2  -1  +2     12


 Level               30   Armor    [23,+75]     Saving Throw         60%
 Cur Exp         135671   Fight     (+9,+4)     Stealth           Superb
 Max Exp         138643   Melee   (+26,+20)     Fighting          Heroic
 Adv Exp         140000   Shoot   (+17,+25)     Shooting          Superb
 MaxDepth   4000' (L80)   Blows      3/turn     Disarming           100%
 Turns           253932   Shots      1/turn     Magic Device      Superb
 Gold             97793   Infra       50 ft     Perception        1 in 1
 Burden       172.0 lbs   Speed           3     Searching            72%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:......++.....
 Cold:......+.+.... Nexus:......+....+.
 Pois:............+ Nethr:.............
 Fear:........+.... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:..........++.

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:........+....
Telep:.........+... Sear.:..........+..
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:..+..........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Your Gold Rods of Acid Balls have recharged.
> You sense the presence of monsters!
> You feel better.
> Target Selected.
> You enter a maze of down staircases.
> You have a good feeling...
> You sense the presence of objects!
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> You sense the presence of monsters!
> You have no room for a Scroll titled "posus labeo" of Remove Curse.
> Azriel, Angel of Death wakes up.
> Azriel, Angel of Death breathes nether.
> You feel your life draining away!
> You die.

Killed by Azriel, Angel of Death.

  [Character Equipment]

a) a Lucerne Hammer of Westernesse (2d5) (+17,+16) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 38 against orcs, 38 against
     trolls, 38 against giants, and 26 against normal creatures.
b) a Heavy Crossbow of Power (x4) (+8,+25)
c) a Corundum Ring of Speed (+5)
     +5 speed.
d) a Malachite Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
e) a Driftwood Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
f) a Lantern of Brightness (13586 turns)
     Cannot be harmed by fire.
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Protection [3,+14]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Wicker Shield of Elvenkind [2,+10] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Alchemist's Gloves of Thievery (+4,+1) [0,+11] (+5)
     +5 dexterity, searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+10]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@b1 @m1 @G1 !d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@b2 @m2 @G2 !d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@b3 @m3 @G3 !d!k!v}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@b5 @m5 @G5 !d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
e) 5 Copper Speckled Potions of Cure Critical Wounds {@q1}
f) a Dark Blue Potion of Restore Mana
g) a Grey Speckled Potion of Speed {@q2!q}
h) 8 Green Potions of Heroism {@q3}
i) 12 Scrolls titled "lo scurgum no" of Phase Door {@r1}
j) 5 Scrolls titled "tastior pum" of Word of Recall {@r2!r}
k) 3 Mithril Rods of Treasure Location (1 charging) {@z1!!}
l) a Lead Rod of Lightning Balls
m) 2 Gold Rods of Acid Balls {@z4!!}
n) a Gold-Plated Rod of Curing
     Cannot be harmed by electricity.
o) a Silver-Plated Rod of Teleport Other {@z3!!}
p) a Steel-Plated Rod of Recall {@z5!!}
     Cannot be harmed by electricity.
q) 2 Aluminum-Plated Rods of Identify {@z2!!}
     Cannot be harmed by electricity.
r) a Bamboo Staff of Teleportation (4 charges) {@u2!u}
s) a Small Metal Shield of Elvenkind [4,+13] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
t) a Set of Caestus of Combat (+1,+9) [2,+17] (+1)
     +1 strength, constitution.
     Aggravates creatures nearby.
u) a Halberd of Gondolin (3d5) (+15,+18)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Stops experience drain.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 48 against orcs, 48 against
     trolls, 48 against dragons, 48 against demons, and 30 against
     normal creatures.
v) 27 Bolts (1d5) (+6,+2) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 120 against
     normal creatures.
     25% chance of breaking upon contact.
w) 24 Seeker Bolts of Slay Undead (4d5) (+7,+12) {@f2}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 588 against
     undead, and 196 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 3 Books of Magic Spells [Sorcery and Evocations] {@b4 @m4 @G4 !d!k!v}
b) 2 Puce Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) a Dark Blue Potion of Restore Mana
     When ingested, it restores your mana points to maximum.
d) an Orange Potion of Restore Dexterity
     When ingested, it restores your dexterity.
e) 5 Grey Speckled Potions of Speed {@q2!q}
     When ingested, it hastens you for 2d10+20 turns.
f) 4 Scrolls titled "delum inqui to" of Identify {@r3}
     When read, it reveals to you the extent of an item's magical power
     s.
g) 6 Scrolls titled "modo exciaego" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
h) a Lead Wand of Teleport Other (7 charges) {@a1}
     When aimed, it teleports a target monster away.
i) a Bamboo Staff of Teleportation (5 charges) {@u2!u}
     When used, it teleports you randomly up to 100 squares away.
j) a Cypress Staff of Remove Curse (5 charges)
     When used, it removes all ordinary curses from all equipped items.
k) an Obsidian Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
l) a Topaz Ring of Damage (+0,+11)
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Wicker Shield of Elvenkind [2,+9] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Spear (Defender) (1d6) (+10,+17) [+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 23.5 against normal creatures.
q) a Maul of Venom (4d4) (+8,+11)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 44 against poison-vulnerable
     creatures, and 24 against normal creatures.
r) a Long Bow (x3) (+7,+7)
s) a Heavy Crossbow of Extra Might (x4) (+13,+13) (+1)
     +1 shooting power.
     
t) 28 Seeker Arrows of Slay Animal (4d4) (+7,+9)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2009 12:18
Last updated on 17.1.2009 08:38

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12. on the Competition No.63 Ladder (of 45)

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On 12.1.2009 12:22 myshkin wrote:
This dump is after recall #3. (Recall #1 at 1050', recall #2 at 1650'.) Lots of diving, not much killing power yet. Best kill so far is a shadow drake. The Maul of Venom on the floor at 1150' helped a great deal. Wormtongue dropped Thengel at 1150', and then Elen found Thranduil on the floor at 1550'. Summoned Bats of Gorgoroth were almost the death of Elen at 1750'.

On 17.1.2009 08:38 myshkin wrote:
Oops. YASD. No need to run near Azriel...

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