The Angband Ladder: Aminglon II, Half-Troll Rogue by yrriban

  [Angband 3.2.0 Character Dump]

 Name   Aminglon II                              Self  RB  CB  EB   Best
 Sex    Male         Age             22   STR:     15  +4  +2  +3  18/60
 Race   Half-Troll   Height         107   INT:     15  -4  +1  +3     15
 Class  Rogue        Weight         204   WIS:      9  -2  -2  +0      5
 Title  Filcher      Social     Unknown   DEX:     18  -4  +3  +3  18/20
 HP     -3/296       Maximize         Y   Con:     17  +3  +1  +0  18/30  18/20
 SP     9/19                              Chr:     11  -6  -1  +0      4      3

 Level               30   Armor    [65,+53]     Saving Throw         50%
 Cur Exp         109202   Fight    (-1,+13)     Stealth           Superb
 Max Exp         109202   Melee    (+7,+32)     Fighting          Heroic
 Adv Exp         145000   Shoot     (-1,+7)     Shooting          Superb
 MaxDepth   2050' (L41)   Blows    3.3/turn     Disarming            86%
 Game Turns      352009   Shots      1/turn     Magic Device          53
 Standard Turns   36371   Infra       30 ft     Perception       1 in 21
 Resting Turns     1251   Speed           3     Searching            31%
 Gold             72205   Burden  179.2 lbs

 Your father was a Cave-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and black leprous skin.



rAcid:+.....+...... rConf:.............
rElec:....+........ Sound:.............
rFire:........+.... Shard:.............
rCold:+....+....... Nexus:.............
rPois:............. Nethr:.............
rFear:.........+... Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:.........+..+ Stea.:.......+...+.
  ESP:............. Sear.:.............
Invis:.........+... Infra:............+
FrAct:............. Tunn.:.............
HLife:+............ Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Trapper misses you.
> The Trapper hits you.
> *** LOW HITPOINT WARNING! ***
> The Trapper hits you.
> *** LOW HITPOINT WARNING! ***
> The Trapper hits you.
> *** LOW HITPOINT WARNING! ***
> The Trapper hits you.
> *** LOW HITPOINT WARNING! ***
> The Trapper hits you.
> *** LOW HITPOINT WARNING! ***
> The Trapper hits you.
> You die.

Killed by a Trapper.

  [Character Equipment]

a) The Rapier 'Hienth' (1d6) (+8,+19) (+3)
     Found lying on the floor at 1800 feet (level 36).
     
     +3 intelligence, dexterity, speed.
     Slays giants.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
     Combat info:
     3.3 blows/round.
     With an additional 1 strength and 0 dex you would get 3.4 blows
     With an additional 0 strength and 3 dex you would get 3.5 blows
     Average damage/round: 144.5 vs. giants, and 120.5 vs. others.
     
b) a Short Bow (x2) (+0,+7)
     Bought from a store.
     
     
     
c) an Azurite Ring of Strength (+3)
     Found lying on the floor at 2000 feet (level 40).
     
     +3 strength.
     Sustains strength.
     
d) a Lapis Lazuli Ring of Damage (+0,+11)
     Dropped by a Hill orc at 1750 feet (level 35).
     
     
     
e) a Sea Shell Amulet of Resist Lightning
     Found lying on the floor at 1650 feet (level 33).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial 'Enumlad'
     Found lying on the floor at 400 feet (level 8).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 3 light.
g) Augmented Chain Mail of Resist Acid [42,+8]
     Found lying on the floor at 2050 feet (level 41).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Fur Cloak of Stealth [3,+4] (+3 stealth)
     Dropped by a Snaga at 1750 feet (level 35).
     
     +3 stealth.
     
i) a Large Metal Shield of Resist Fire [12,+7]
     Found lying on the floor at 1850 feet (level 37).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) The Iron Helm of Antar [7,+18]
     Dropped by a Gelatinous cube at 1800 feet (level 36).
     
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
k) a Set of Alchemist's Gloves of Slaying (+0,+4) [0,+8]
     Dropped by Draebor, the Imp at 1800 feet (level 36).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Leather Sandals of Stealth [1,+6] (+2)
     Dropped by a Ghoul at 1800 feet (level 36).
     
     +2 stealth.
     


  [Character Quiver]

n) a Bolt (1d5) (+0,+0)
     Bought from a store.
     
     
     
o) 9 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 19.1.
     35% chance of breaking upon contact.
     
p) 15 Arrows (1d4) (+4,+5)
     Dropped by Farmer Maggot in town.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 29.2.
     35% chance of breaking upon contact.
     
q) 25 Arrows (1d4) (+5,+6)
     Dropped by Draebor, the Imp at 1800 feet (level 36).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 31.3.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
e) 8 Bubbling Potions of Cure Critical Wounds
     
f) 3 Light Blue Potions of Healing
     
g) 2 Clotted Red Potions of Speed
     
     
h) 27 Scrolls titled "car nirmon tum" of Satisfy Hunger
     
     
i) 11 Scrolls titled "cra tar ersus" of Word of Recall {!*}
     
     
j) 9 Scrolls titled "fer eque cus" of Holy Chant
     
     
k) a Scroll titled "apudeo insal" of Holy Prayer
     Found lying on the floor at 1200 feet (level 24).
     
     
     
l) a Scroll titled "prot mo elo im" of *Destruction* {!*}
     Found lying on the floor at 2050 feet (level 41).
     
     
     
m) a Brass Rod of Frost Bolts
     Dropped by an Orc captain at 1750 feet (level 35).
     
     
     
n) a Silver Rod of Teleport Other {@z4}
     Found lying on the floor at 1800 feet (level 36).
     
     
     
o) an Iron Rod of Identify {@z1}
     Found lying on the floor at 1800 feet (level 36).
     
     Cannot be harmed by electricity.
     
p) a Pewter Wand of Teleport Other (11 charges) {@a4}
     Dropped by a Frost giant at 1850 feet (level 37).
     
     
q) 3 Eucalyptus Staves of Teleportation (17 charges) {!*}
     
r) a Silver Ring of Resist Poison
     Provides resistance to poison.
     
s) a Cloak of Protection [1,+8]
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Halberd of Isting (3d5) (+19,+13) (+1)
     Dropped by Ugl�k, the Uruk at 1650 feet (level 33).
     
     +1 dexterity.
     Slays animals.
     *Slays* dragons.
     Provides immunity to cold.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With an additional 2 strength and 0 dex you would get 1.1 blows
     With an additional 0 strength and 1 dex you would get 1.1 blows
     Average damage/round: 48.9 vs. animals, 79.5 vs. dragons, and 38.7
     vs. others.
     
u) The Flail of Elenonden (2d6) (+8,+16)
     Found lying on the floor at 1800 feet (level 36).
     
     *Slays* undead.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it cures confusion.
     Takes 42 to 46 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Combat info:
     1.1 blows/round.
     With an additional 4 strength and 0 dex you would get 1.3 blows
     With an additional 0 strength and 2 dex you would get 1.3 blows
     Average damage/round: 78.5 vs. undead, and 43.8 vs. others.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9 @G9}
     Dropped by Bullroarer the Hobbit at 350 feet (level 7).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 3 Metallic Red Potions of Cure Serious Wounds
     Dropped by a Mature red dragon at 1800 feet (level 36).
     
     
d) a Pungent Potion of Restore Life Levels
     Bought from a store.
     
     
     
e) 9 Scrolls titled "ex vinum ga" of Blessing
     
     
f) an Ivory Staff of Curing (5 charges)
     Found lying on the floor at 750 feet (level 15).
     
     
g) a Redwood Staff of Identify (0 charges) {@u1}
     Bought from a store.
     
     
     
h) a Fluorite Ring of Intelligence (+2)
     Found lying on the floor at 1500 feet (level 30).
     
     +2 intelligence.
     Sustains intelligence.
     
i) an Onyx Ring of Bodykeeping
     Found lying on the floor at 1200 feet (level 24).
     
     Sustains strength, dexterity, constitution.
     
j) Chain Mail (-2) [32,+3]
     Found lying on the floor at 1800 feet (level 36).
     
     
     
k) a Hard Leather Cap of Wisdom [2,+5] (+2)
     Dropped by a Kobold archer at 750 feet (level 15).
     
     +2 wisdom.
     Sustains wisdom.
     
l) a Pair of Leather Boots of Slow Descent [2,-2]
     Found lying on the floor at 350 feet (level 7).
     
     Feather Falling.  
     
m) a Bastard Sword (3d4) (+7,+7)
     Found lying on the floor at 1350 feet (level 27).
     
     Combat info:
     1.1 blows/round.
     With an additional 3 strength and 0 dex you would get 1.3 blows
     With an additional 0 strength and 2 dex you would get 1.3 blows
     Average damage/round: 33.1.
     
n) a War Hammer of Slay Undead (3d3) (+5,+7)
     Found lying on the floor at 350 feet (level 7).
     
     Slays undead.
     
     Combat info:
     1.1 blows/round.
     With an additional 1 strength and 0 dex you would get 1.3 blows
     With an additional 0 strength and 2 dex you would get 1.3 blows
     Average damage/round: 45.6 vs. undead, and 31.1 vs. others.
     
o) a Sling (x2) (+0,+0)
     Found lying on the floor at 400 feet (level 8).
     
     
     
p) 43 Iron Shots (1d4) (+0,+0)
     
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2985     50'    2   Reached level 2
      2985     50'    3   Reached level 3
     15347    100'    4   Reached level 4
     20131    100'    4   Killed Grip, Farmer Maggot's dog
     20131    100'    5   Reached level 5
     24706    250'    6   Reached level 6
     30453    350'    6   Killed Smeagol
     30453    350'    7   Reached level 7
     33404    350'    8   Reached level 8
     33619    350'    9   Reached level 9
     39281    350'   10   Reached level 10
     41542    350'   10   Killed Bullroarer the Hobbit
     49924    400'   10   Killed Fang, Farmer Maggot's dog
     52426    400'   11   Reached level 11
     56516    400'   11   Found The Phial 'Enumlad'
     58848    400'   11   Killed Wormtongue, Agent of Saruman
     60678    400'   12   Reached level 12
     68905    450'   12   Killed Brodda, the Easterling
     70987    550'   13   Reached level 13
     74700    650'   14   Reached level 14
    101551    750'   14   Killed Mughash the Kobold Lord
    102243    750'   15   Reached level 15
    107148    750'   15   Killed Lagduf, the Snaga
    107357    750'   16   Reached level 16
    116309    750'   16   Killed Boldor, King of the Yeeks
    116309    750'   17   Reached level 17
    122260    800'   17   Killed Ufthak of Cirith Ungol
    122260    800'   18   Reached level 18
    127196    900'   19   Reached level 19
    131580   1000'   20   Reached level 20
    141354   1250'   21   Reached level 21
    144127   1250'   21   Killed Ulfast, Son of Ulfang
    157122   1300'   22   Reached level 22
    163350   1350'   22   Reached level 22
    171010   1350'   23   Reached level 23
    172920      0'   23   Killed Farmer Maggot
    188076   1500'   24   Reached level 24
    198902   1650'   24   Killed Ugluk, the Uruk
    199040   1650'   24   Found The Halberd of Isting
    204779   1650'   24   Killed Gorbag, the Orc Captain
    209490   1650'   25   Reached level 25
    238258   1750'   26   Reached level 26
    249655   1800'   26   Reached level 26
    258956      0'   26   Reached level 26
    267900   1850'   27   Reached level 27
    291708   1850'   27   Killed Golfimbul, the Hill Orc Chief
    307218   1800'   27   Found The Rapier 'Hienth'
    307615   1800'   28   Reached level 28
    311740   1800'   28   Killed Uldor the Accursed
    318179   1800'   28   Killed Draebor, the Imp
    320093   1800'   28   Found The Flail of Elenonden
    320720   1800'   28   Found The Iron Helm of Antar
    331691   2000'   29   Reached level 29
    338658   2050'   29   Killed Bert the Stone Troll
    351722   2050'   30   Reached level 30


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize the artifacts (except a few)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Don't show level feelings                    : no  (adult_no_feelings)
Items always sell for 0 gold                 : yes (adult_no_selling)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.2.2011 18:07
Last updated on 3.3.2011 03:54

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11. on the Competition No.99 Ladder (of 16)

Comments

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On 28.2.2011 01:58 yrriban wrote:
Definitely tempting fate with this character - he's nearly died 3 times by now.

On 28.2.2011 02:06 bulian wrote:
Solid kit. Don't forget you have racial sustain strength so you don't need to wear the =str unless it helps your blows. Think about waiting for some stat gain potions before you get too much deeper. I would wait for at least inherent 18/10 in each of your main stats. Good luck!

On 1.3.2011 05:12 yrriban wrote:
The =oS was a side effect of a fight with an acidic cytoplasm - I had to find new armor, and ran across chain mail; this would have slowed me if not for that +1 strength. Probably not my finest hour, but I did get that rapier of flame from the jelly pit it was in, so there's that.

And I'm also picking up some good stuff at this depth (including a very nice artifact rapier), so I think I'll take your advice and hang out here a while longer.

On 3.3.2011 03:54 yrriban wrote:
Guess who just found out about trappers?

On 3.3.2011 18:43 bulian wrote:
You died because you didn't have FA - a carrion crawler, ghoul, spectator, or any other monster could have gotten you just as easily. If you play with subwindows open showing monsters, trappers, lurkers, and creeping coins currently show up on the list.

On 5.3.2011 19:01 yrriban wrote:
Well the idea was to use stealth and detection to root those out, and then switch to the halberd as needed, which worked just fine for the most part. I'll have to check out some of the other subwindows though.

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