[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +3 18/20 Race Kobold Height 39 INT: 16 -1 +1 +2 18 Class Rogue Weight 65 WIS: 13 +0 -2 +6 17 Title Filcher Social Unknown DEX: 17 +2 +3 +6 18/100 HP -377/343 Maximize Y CON: 16 +2 +1 +6 18/70 SP 11/40 CHR: 13 -2 -1 +2 12 Level 30 Armor [23,+75] Saving Throw 60% Cur Exp 135671 Fight (+9,+4) Stealth Superb Max Exp 138643 Melee (+26,+20) Fighting Heroic Adv Exp 140000 Shoot (+17,+25) Shooting Superb MaxDepth 4000' (L80) Blows 3/turn Disarming 100% Turns 253932 Shots 1/turn Magic Device Superb Gold 97793 Infra 50 ft Perception 1 in 1 Burden 172.0 lbs Speed 3 Searching 72% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:......++..... Cold:......+.+.... Nexus:......+....+. Pois:............+ Nethr:............. Fear:........+.... Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:..........++. PLite:.....+....... Aggrv:............. Regen:............. Stea.:........+.... Telep:.........+... Sear.:..........+.. Invis:+............ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:..+.......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Your Gold Rods of Acid Balls have recharged. > You sense the presence of monsters! > You feel better. > Target Selected. > You enter a maze of down staircases. > You have a good feeling... > You sense the presence of objects! > You sense the presence of traps! > You sense the presence of doors and stairs! > You sense the presence of monsters! > You have no room for a Scroll titled "posus labeo" of Remove Curse. > Azriel, Angel of Death wakes up. > Azriel, Angel of Death breathes nether. > You feel your life draining away! > You die. Killed by Azriel, Angel of Death. [Character Equipment] a) a Lucerne Hammer of Westernesse (2d5) (+17,+16) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 38 against orcs, 38 against trolls, 38 against giants, and 26 against normal creatures. b) a Heavy Crossbow of Power (x4) (+8,+25) c) a Corundum Ring of Speed (+5) +5 speed. d) a Malachite Ring of Constitution (+5) +5 constitution. Sustains constitution. e) a Driftwood Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) a Lantern of Brightness (13586 turns) Cannot be harmed by fire. Radius 3 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Protection [3,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield of Elvenkind [2,+10] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+9] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Alchemist's Gloves of Thievery (+4,+1) [0,+11] (+5) +5 dexterity, searching. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. l) a Pair of Leather Boots of Stability [2,+10] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@b1 @m1 @G1 !d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@b2 @m2 @G2 !d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@b3 @m3 @G3 !d!k!v} d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@b5 @m5 @G5 !d!k!v} Cannot be harmed by acid, electricity, fire, cold. e) 5 Copper Speckled Potions of Cure Critical Wounds {@q1} f) a Dark Blue Potion of Restore Mana g) a Grey Speckled Potion of Speed {@q2!q} h) 8 Green Potions of Heroism {@q3} i) 12 Scrolls titled "lo scurgum no" of Phase Door {@r1} j) 5 Scrolls titled "tastior pum" of Word of Recall {@r2!r} k) 3 Mithril Rods of Treasure Location (1 charging) {@z1!!} l) a Lead Rod of Lightning Balls m) 2 Gold Rods of Acid Balls {@z4!!} n) a Gold-Plated Rod of Curing Cannot be harmed by electricity. o) a Silver-Plated Rod of Teleport Other {@z3!!} p) a Steel-Plated Rod of Recall {@z5!!} Cannot be harmed by electricity. q) 2 Aluminum-Plated Rods of Identify {@z2!!} Cannot be harmed by electricity. r) a Bamboo Staff of Teleportation (4 charges) {@u2!u} s) a Small Metal Shield of Elvenkind [4,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. t) a Set of Caestus of Combat (+1,+9) [2,+17] (+1) +1 strength, constitution. Aggravates creatures nearby. u) a Halberd of Gondolin (3d5) (+15,+18) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Stops experience drain. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 48 against orcs, 48 against trolls, 48 against dragons, 48 against demons, and 30 against normal creatures. v) 27 Bolts (1d5) (+6,+2) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 120 against normal creatures. 25% chance of breaking upon contact. w) 24 Seeker Bolts of Slay Undead (4d5) (+7,+12) {@f2} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 588 against undead, and 196 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Books of Magic Spells [Sorcery and Evocations] {@b4 @m4 @G4 !d!k!v} b) 2 Puce Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Dark Blue Potion of Restore Mana When ingested, it restores your mana points to maximum. d) an Orange Potion of Restore Dexterity When ingested, it restores your dexterity. e) 5 Grey Speckled Potions of Speed {@q2!q} When ingested, it hastens you for 2d10+20 turns. f) 4 Scrolls titled "delum inqui to" of Identify {@r3} When read, it reveals to you the extent of an item's magical power s. g) 6 Scrolls titled "modo exciaego" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. h) a Lead Wand of Teleport Other (7 charges) {@a1} When aimed, it teleports a target monster away. i) a Bamboo Staff of Teleportation (5 charges) {@u2!u} When used, it teleports you randomly up to 100 squares away. j) a Cypress Staff of Remove Curse (5 charges) When used, it removes all ordinary curses from all equipped items. k) an Obsidian Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. l) a Topaz Ring of Damage (+0,+11) m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. n) a Wicker Shield of Elvenkind [2,+9] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. o) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. p) a Spear (Defender) (1d6) (+10,+17) [+8] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 23.5 against normal creatures. q) a Maul of Venom (4d4) (+8,+11) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 44 against poison-vulnerable creatures, and 24 against normal creatures. r) a Long Bow (x3) (+7,+7) s) a Heavy Crossbow of Extra Might (x4) (+13,+13) (+1) +1 shooting power. t) 28 Seeker Arrows of Slay Animal (4d4) (+7,+9) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)