The Angband Ladder: Diebin, Human Rogue by AceRimmer
[Angband 3.1.2v2 Character Dump] Name Diebin Self RB CB EB Best Sex Female Age 15 STR: 18/30 +0 +2 +3 18/80 Race Human Height 68 INT: 12 +0 +1 +0 13 Class Rogue Weight 150 WIS: 12 +0 -2 +2 12 Title Filcher Social Unknown DEX: 18 +0 +3 +5 18/80 HP -22/311 Maximize Y CON: 15 +0 +1 +0 16 SP 10/20 CHR: 10 +0 -1 +0 9 Level 30 Armor [24,+58] Saving Throw 59% Cur Exp 123927 Fight (+8,+9) Stealth Heroic Max Exp 123927 Melee (+19,+24) Fighting Heroic Adv Exp 125000 Shoot (+26,+28) Shooting Superb MaxDepth 4150' (L83) Blows 4/turn Disarming 92% Game Turns 410760 Shots 1/turn Magic Device 63 Player Turns 41237 Infra 0 ft Perception 1 in 1 Active Turns 30334 Speed Normal Searching 52% Gold 29824 Burden 125.8 lbs You are the illegitimate but acknowledged child of a Serf. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:......+...... rConf:............. rElec:......+...... Sound:............. rFire:......+...... Shard:............. rCold:......+...... Nexus:............. rPois:............. Nethr:............. rFear:+.....+...... Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:....+........ rBlnd:.........+... Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:......++..... ESP:............. Sear.:.........+... Invis:+........+... Infra:............. FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have 3 Scrolls of Word of Recall (i). > You feel yourself yanked downwards! > You sense the presence of monsters! > You sense no invisible creatures. > You are surrounded by a white light. > You sense the presence of doors! > You sense the presence of buried treasure! > You sense the presence of objects! > You hear a door burst open! > You are surrounded by a white light. > The Great crystal drake wakes up. > The Hand druj wakes up. > The Great crystal drake breathes shards. > You have been given a deep gash. > You die. Killed by a Great crystal drake. [Character Equipment] a) a Spear (Holy Avenger) (1d6) (+11,+15) [+3] (+2) +2 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4 blows/round. With an additional 0 strength and 2 dex you would get 5 blows Average damage/hit: 31.9 vs. evil creatures, 35.6 vs. undead, 35.6 vs. demons, and 28.3 vs. others. b) a Long Bow of Power (x3) (+18,+28) c) a Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Dexterity (+5) +5 dexterity. Sustains dexterity. e) an Amulet of Slow Digestion Slows your metabolism. f) a Lantern (8398 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Stealth [6,+15] (+5 stealth) +5 stealth. i) (nothing) j) a Steel Helm of Seeing [6,+12] (+4 searching) +20% to searching. Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Mithril Gauntlets of Slaying (+1,+4) [5,+8] Cannot be harmed by acid. l) a Pair of Iron Shod Boots of Free Action [3,+4] Prevents paralysis. [Character Quiver] n) 73 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 92.4. 35% chance of breaking upon contact. o) 26 Arrows (1d4) (+6,+3) Combat info: Hits targets up to 120 feet away. Average damage/hit: 102.5. 35% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 13 Potions of Cure Serious Wounds f) 2 Potions of Healing g) 2 Potions of Speed h) 20 Scrolls of Phase Door i) 3 Scrolls of Word of Recall j) 2 Rods of Treasure Location (1 charging) k) 4 Rods of Door/Stair Location (1 charging) l) 2 Rods of Illumination (2 charging) m) a Wand of Teleport Other (3 charges) n) a Staff of *Destruction* (4 charges) o) a Staff of Teleportation (6 charges) p) a Staff of Speed (2 charges) q) a Staff of Identify (9 charges) r) a Hard Leather Cap of Infravision [2,+2] (+5) +5 infravision. [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. c) a Mushroom of Vigor d) 3 Scrolls of Recharging e) a Rod of Lightning Bolts f) a Rod of Acid Bolts g) a Rod of Drain Life h) a Staff of Speed (5 charges) i) a Ring of Light (+6 searching) +30% to searching. Provides resistance to light. Radius 1 light. j) a Ring of Flames [+11] It brands your melee attacks with flames. Provides resistance to fire. Cannot be harmed by fire. k) a Ring of Damage (+0,+10) l) a Ring of See Invisible Grants the ability to see invisible things. m) a Cloak of Protection [1,+13] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. n) an Iron Crown of the Magi [0,+9] (+2) +2 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Radius 1 light. o) a Great Hammer of Extra Attacks (8d1) (+13,+10) (+1) +1 attack speed. Combat info: 4 blows/round. With an additional 4 strength and 1 dex you would get 5 blows With an additional 0 strength and 2 dex you would get 5 blows Average damage/hit: 28.8. p) a Light Crossbow of Accuracy (x3) (+20,+15) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1281 0' 1 Killed Farmer Maggot 3082 100' 2 Reached level 2 5251 100' 3 Reached level 3 9619 100' 4 Reached level 4 13921 250' 5 Reached level 5 19024 250' 6 Reached level 6 20545 350' 6 Killed Bullroarer the Hobbit 20545 350' 7 Reached level 7 25871 500' 8 Reached level 8 30489 600' 9 Reached level 9 32131 600' 10 Reached level 10 34061 600' 11 Reached level 11 38817 650' 12 Reached level 12 43975 650' 12 Killed Orfax, Son of Boldor 44305 650' 13 Reached level 13 49291 750' 14 Reached level 14 49451 750' 15 Reached level 15 55794 800' 16 Reached level 16 63771 800' 17 Reached level 17 68243 800' 17 Killed Grishnakh, the Hill Orc 71673 800' 18 Reached level 18 84583 900' 19 Reached level 19 89479 1050' 20 Reached level 20 97401 1050' 21 Reached level 21 107553 150' 21 Killed Grip, Farmer Maggot's dog 115733 100' 21 Killed Fang, Farmer Maggot's dog 137192 1100' 21 Killed Ugluk, the Uruk 140586 1150' 22 Reached level 22 143955 1150' 22 Killed Wormtongue, Agent of Saruman 160899 1400' 23 Reached level 23 175144 1450' 24 Reached level 24 196655 1550' 25 Reached level 25 226896 1750' 25 Killed Lugdush, the Uruk 238664 1850' 25 Killed Gorbag, the Orc Captain 243639 1850' 25 Killed Smeagol 249329 1900' 26 Reached level 26 267900 2050' 27 Reached level 27 280214 2200' 28 Reached level 28 288848 2300' 28 Killed Nar, the Dwarf 293765 2300' 28 Killed Ulfast, Son of Ulfang 331113 2750' 29 Reached level 29 340233 2800' 29 Killed Golfimbul, the Hill Orc Chief 394640 4100' 30 Reached level 30 404100 4100' 30 Killed Bert the Stone Troll [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : yes (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 24.6.2010 15:58
12185. on the Ladder (of 19092)
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