The Angband Ladder: Elen Buzz I, Kobold Rogue by buzzkill

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     17  -1  +2  +2  18/20
 Race   Kobold       Height          39   INT:     17  -1  +1  +2  18/10
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +2     10
 Title  Filcher      Social       Known   DEX:  18/16  +2  +3  +0  18/66
 HP     -5/290       Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     40/42                             CHR:     12  -2  -1  +2     11


 Level               30   Armor    [24,+64]     Saving Throw         59%
 Cur Exp         137237   Fight    (+7,+19)     Stealth           Heroic
 Max Exp         167212   Melee   (+19,+33)     Fighting          Heroic
 Adv Exp         140000   Shoot    (+22,+9)     Shooting          Superb
 MaxDepth   2050' (L41)   Blows      3/turn     Disarming           100%
 Turns           316463   Shots      1/turn     Magic Device      Superb
 Gold             46713   Infra       50 ft     Perception        1 in 1
 Burden       121.3 lbs   Speed      Normal     Searching            57%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:+...+.+.+.... Confu:.........+...
 Elec:......+.+.... Sound:.............
 Fire:*.....+.+.... Shard:......+......
 Cold:......+.+.... Nexus:......+......
 Pois:............+ Nethr:.............
 Fear:+............ Chaos:.............
 Lite:........+.+.. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:.............

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......++..+.
Telep:............. Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Adunaphel the Quiet tries to blank your mind.
> You resist the effects!
> You hit Adunaphel the Quiet.
> Adunaphel the Quiet casts a fire bolt.
> You hit Adunaphel the Quiet.
> Adunaphel the Quiet hits you.
> Adunaphel the Quiet misses you.
> Adunaphel the Quiet touches you.
> You feel your life draining away!
> Your memories come flooding back.
> You have 6 Scrolls titled "lo scurgum no" of Phase Door (e).
> Adunaphel the Quiet casts a nether bolt.
> You feel your life draining away!
> You can learn 18 more spells.
> You die.

Killed by Adunaphel the Quiet.

  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+12,+14)
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 63 against dragons, and 39
     against normal creatures.
b) a Light Crossbow of Accuracy (x3) (+15,+9)
c) a Granite Ring of Slaying (+4,+6)
d) a Topaz Ring of Damage (+0,+10)
e) a Crystal Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+6] (+1 stealth)
     +1 stealth.
i) a Wicker Shield of Elvenkind [2,+12] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, k) The
Set of Leather Gloves 'Cammithrim' [1,+10]

     dPrevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Leather Sandals of Stealth [1,+8] (+2)
     +2 stealth.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Sorcery and Evocations]
c) 12 Violet Potions of Cure Serious Wounds
d) a Puce Potion of Healing
e) 6 Scrolls titled "lo scurgum no" of Phase Door
f) a Scroll titled "mulum nus co" of Teleport Level
g) 2 Scrolls titled "tastior pum" of Word of Recall
h) a Copper-Plated Rod of Lightning Bolts
i) a Lead Rod of Lightning Balls (charging) {!!}
j) 6 Cast Iron Rods of Light {!!}
k) a Molybdenum Wand of Lightning Bolts (11 charges)
l) a Zinc-Plated Wand of Cold Balls (3 charges)
     Cannot be harmed by cold.
m) a Lead Wand of Teleport Other (10 charges)
n) an Oak Staff of Mapping (3 charges)
o) 2 Bamboo Staffs of Teleportation (13 charges)
p) a Silver Staff of Speed (1 charge)
q) a Mahogany Staff of Identify (1 charge)
r) a Garnet Ring of Delving {!!}
     When activated, it turns rock into mud.
     It takes 2d10+15 turns to recharge after use.
s) a Hard Leather Cap of Regeneration [2,+11]
     Speeds regeneration.
t) a Bolt of Slay Dragon (1d5) (+6,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 153 against
     dragons, and 51 against normal creatures.
     25% chance of breaking upon contact.
u) 18 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 36 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Dark Green Potion of Restore Strength
     When ingested, it restores your strength.
e) a Red Speckled Potion of Restore Constitution
     When ingested, it restores your constitution.
f) a Scroll titled "hununus curo" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
g) 3 Scrolls titled "stis audeo" of Magic Mapping
     When read, it maps the area around you in a 30-radius circle.
h) 4 Scrolls titled "queo cor reus" of Trap Detection
     When read, it detects all traps in the surrounding area.
i) 40 Scrolls titled "delum inqui to" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
j) 2 Scrolls titled "veneus" of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
k) 2 Chromium Rods of Fire Bolts {!!}
     When aimed, it creates a fire bolt with damage 12d8.
     It takes 15 turns to recharge after use.
l) a Zinc-Plated Rod of Frost Bolts {!!}
     When aimed, it creates a frost bolt with damage 12d8.
     It takes 13 turns to recharge after use.
m) 3 Lead Wands of Teleport Other (27 charges)
     When aimed, it teleports a target monster away.
n) an Oak Staff of Mapping (5 charges)
     When used, it maps the area around you in a 30-radius circle.
o) a Sycamore Staff of Light (16 charges)
     When used, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
p) 2 Bamboo Staffs of Teleportation (9 charges)
     When used, it teleports you randomly up to 100 squares away.
q) a Mahogany Staff of Identify (5 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
r) a Moonstone Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
s) a Silver Ring of Free Action
     Prevents paralysis.
     
t) an Amethyst Ring of See Invisible
     Grants the ability to see invisible things.
     
u) Metal Scale Mail (Dwarven) (-2) [12,+26] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
v) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
w) a Set of Mithril Gauntlets of Slaying (+5,+4) [5,+8]
     Cannot be harmed by acid.
     
x) a Long Bow of Extra Shots (x3) (+20,+12) (+1)
     +1 shooting speed.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 19:33
Last updated on 23.1.2009 04:47

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14. on the Competition No.63 Ladder (of 45)

Comments

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On 11.1.2009 19:46 buzzkill wrote:
Off to a fine start. Finding a sling in the first room and some pebbles in the second certainly didn't hurt. I have already killed 1 unique.

3.1 Observations: I fixed the cloak/graphics problem by simply editing the 32x32 bmp and erasing the cloak. It will still appear as a shadow (via the mask) if you find an actual cloak.
I'm not sure how a feel about finding stacks identical items, or the logic behind it. I now have 9 potions of confusion.

On 11.1.2009 19:49 Big Al wrote:
But when you find a stack of 9 speed potions, you won't be complaining!

On 11.1.2009 20:47 buzzkill wrote:
Actually, those Potions of Confusions came in handy. I used them to kill a couple of novice paladins and a novice ranger. I tried to put my stealth to good use by sneaking into a DL7 vault?. Things went south when a cobra blinded me, but I did manage to make off with a 2nd rod of treasure detection.

3.1 Observations: The spells in the spell book seem to be in no discernible order, and the first spell is illegible.

On 12.1.2009 00:28 buzzkill wrote:
My Ring of Teleportation is my new best friend.

On 12.1.2009 14:29 Jungle_Boy wrote:
The spellbook thing is just how rogues are. They have they same spellbooks as mages but they learn the spells in a different order and have different ones available. ie, that first illegible one is magic missile.

On 12.1.2009 22:39 The Sparrow wrote:
I did notice the spells aren't the same as in 3.0.9 MAH is now MAG and that took some getting used to. (I know I know, I should use macros)

On 12.1.2009 22:40 The Sparrow wrote:
A Moonstone Ring of Teleportation +2 Speed? CRAZY!


On 13.1.2009 02:29 buzzkill wrote:
Moving quickly through the low teen CL's thanks to an orc pit. Found a 2nd Rind of Teleportation, curiously uncursed, possibly because it stacked with my first. I'm considering wearing them both at once.

On 14.1.2009 03:57 buzzkill wrote:
Traded off my Rings of Teleportation for Rings of Escaping. I'll just wear the one for now. It's nice to have speed for a change. Usually, I never find any.

On 16.1.2009 23:09 buzzkill wrote:
The Rings of Escaping weren't working out, so back to teleportation. Gained a few CL's but not much else except for *Slay Animal*, Ring of FA, and some nifty bolts. Progress has s-l-o-w-e-d.

On 17.1.2009 11:22 buzzkill wrote:
Ahhh, my first artifact, Arvedui. Most of my other gear was purchased in town. Those useless {excellent} items are good for something, I guess.

On 17.1.2009 19:57 buzzkill wrote:
Woo hoo, more artifacts. Progress currently being slowed by life drainers. Still no 'real' speed. Switched from Rings of Teleportation to those of damage.

On 18.1.2009 03:04 buzzkill wrote:
I am now a DRAGON SLAYER. I've got the weapon and the ammo. Bring on the Ancients.

On 23.1.2009 04:54 buzzkill wrote:
Well, I was a Dragon Slayer. Many an ancient fell. In fact, I killed every dragon I saw. Killed by Adunaphel the Quiet, with a nether bolt. Missed survival by 5 HP. I was tired of running from this turkey time and time again. I had him down to about 40% and would have killed him. I just phased and was going to heal on my next turn. Not having a better bow, or permanent speed hurt a lot. Couldn't wield Anarion, not strong enough.

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