[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 17 -1 +2 +2 18/20 Race Kobold Height 39 INT: 17 -1 +1 +2 18/10 Class Rogue Weight 65 WIS: 10 +0 -2 +2 10 Title Filcher Social Known DEX: 18/16 +2 +3 +0 18/66 HP -5/290 Maximize Y CON: 16 +2 +1 +0 18/10 SP 40/42 CHR: 12 -2 -1 +2 11 Level 30 Armor [24,+64] Saving Throw 59% Cur Exp 137237 Fight (+7,+19) Stealth Heroic Max Exp 167212 Melee (+19,+33) Fighting Heroic Adv Exp 140000 Shoot (+22,+9) Shooting Superb MaxDepth 2050' (L41) Blows 3/turn Disarming 100% Turns 316463 Shots 1/turn Magic Device Superb Gold 46713 Infra 50 ft Perception 1 in 1 Burden 121.3 lbs Speed Normal Searching 57% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:+...+.+.+.... Confu:.........+... Elec:......+.+.... Sound:............. Fire:*.....+.+.... Shard:......+...... Cold:......+.+.... Nexus:......+...... Pois:............+ Nethr:............. Fear:+............ Chaos:............. Lite:........+.+.. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:..........+.. Aggrv:............. Regen:............. Stea.:.......++..+. Telep:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Adunaphel the Quiet tries to blank your mind. > You resist the effects! > You hit Adunaphel the Quiet. > Adunaphel the Quiet casts a fire bolt. > You hit Adunaphel the Quiet. > Adunaphel the Quiet hits you. > Adunaphel the Quiet misses you. > Adunaphel the Quiet touches you. > You feel your life draining away! > Your memories come flooding back. > You have 6 Scrolls titled "lo scurgum no" of Phase Door (e). > Adunaphel the Quiet casts a nether bolt. > You feel your life draining away! > You can learn 18 more spells. > You die. Killed by Adunaphel the Quiet. [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+12,+14) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 63 against dragons, and 39 against normal creatures. b) a Light Crossbow of Accuracy (x3) (+15,+9) c) a Granite Ring of Slaying (+4,+6) d) a Topaz Ring of Damage (+0,+10) e) a Crystal Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+6] (+1 stealth) +1 stealth. i) a Wicker Shield of Elvenkind [2,+12] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) +2 intelligence, wisdom, searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, k) The Set of Leather Gloves 'Cammithrim' [1,+10] dPrevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. l) a Pair of Leather Sandals of Stealth [1,+8] (+2) +2 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Sorcery and Evocations] c) 12 Violet Potions of Cure Serious Wounds d) a Puce Potion of Healing e) 6 Scrolls titled "lo scurgum no" of Phase Door f) a Scroll titled "mulum nus co" of Teleport Level g) 2 Scrolls titled "tastior pum" of Word of Recall h) a Copper-Plated Rod of Lightning Bolts i) a Lead Rod of Lightning Balls (charging) {!!} j) 6 Cast Iron Rods of Light {!!} k) a Molybdenum Wand of Lightning Bolts (11 charges) l) a Zinc-Plated Wand of Cold Balls (3 charges) Cannot be harmed by cold. m) a Lead Wand of Teleport Other (10 charges) n) an Oak Staff of Mapping (3 charges) o) 2 Bamboo Staffs of Teleportation (13 charges) p) a Silver Staff of Speed (1 charge) q) a Mahogany Staff of Identify (1 charge) r) a Garnet Ring of Delving {!!} When activated, it turns rock into mud. It takes 2d10+15 turns to recharge after use. s) a Hard Leather Cap of Regeneration [2,+11] Speeds regeneration. t) a Bolt of Slay Dragon (1d5) (+6,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 153 against dragons, and 51 against normal creatures. 25% chance of breaking upon contact. u) 18 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 36 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. c) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. d) a Dark Green Potion of Restore Strength When ingested, it restores your strength. e) a Red Speckled Potion of Restore Constitution When ingested, it restores your constitution. f) a Scroll titled "hununus curo" of Teleportation When read, it teleports you randomly up to 100 squares away. g) 3 Scrolls titled "stis audeo" of Magic Mapping When read, it maps the area around you in a 30-radius circle. h) 4 Scrolls titled "queo cor reus" of Trap Detection When read, it detects all traps in the surrounding area. i) 40 Scrolls titled "delum inqui to" of Identify When read, it reveals to you the extent of an item's magical power s. j) 2 Scrolls titled "veneus" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. k) 2 Chromium Rods of Fire Bolts {!!} When aimed, it creates a fire bolt with damage 12d8. It takes 15 turns to recharge after use. l) a Zinc-Plated Rod of Frost Bolts {!!} When aimed, it creates a frost bolt with damage 12d8. It takes 13 turns to recharge after use. m) 3 Lead Wands of Teleport Other (27 charges) When aimed, it teleports a target monster away. n) an Oak Staff of Mapping (5 charges) When used, it maps the area around you in a 30-radius circle. o) a Sycamore Staff of Light (16 charges) When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. p) 2 Bamboo Staffs of Teleportation (9 charges) When used, it teleports you randomly up to 100 squares away. q) a Mahogany Staff of Identify (5 charges) When used, it reveals to you the extent of an item's magical power s. r) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. s) a Silver Ring of Free Action Prevents paralysis. t) an Amethyst Ring of See Invisible Grants the ability to see invisible things. u) Metal Scale Mail (Dwarven) (-2) [12,+26] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. v) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. w) a Set of Mithril Gauntlets of Slaying (+5,+4) [5,+8] Cannot be harmed by acid. x) a Long Bow of Extra Shots (x3) (+20,+12) (+1) +1 shooting speed. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)