The Angband Ladder: Elen the Eager, Kobold Rogue by Big Al

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     16  -1  +2  +1     18     17
 Race   Kobold       Height          39   INT:     16  -1  +1  +0     16
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +0      8
 Title  Robber       Social     Outcast   DEX:     16  +2  +3  +4  18/70
 HP     182/194      Maximize         Y   Con:     16  +2  +1  +1  18/20     17
 SP     15/15                             CHR:     10  -2  -1  +0      7


 Level               19   Armor    [13,+17]     Saving Throw         48%
 Cur Exp           5047   Fight     (+3,+5)     Stealth           Superb
 Max Exp           5047   Melee   (+11,+13)     Fighting          Superb
 Adv Exp           6160   Shoot     (+3,+0)     Shooting          Superb
 MaxDepth   1650' (L33)   Blows      1/turn     Disarming            86%
 Turns           107613   Shots      1/turn     Magic Device      Superb
 Gold              1897   Infra       50 ft     Perception        1 in 1
 Burden       101.7 lbs   Speed      Normal     Searching            77%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:............. Confu:.............
 Elec:......+...... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:....+........
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Flail of Westernesse (2d6) (+8,+8) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 34 against orcs, 34 against trolls, 34
     against giants, and 20 against normal creatures.
b) a Short Bow (x2) (+0,+0)
c) an Obsidian Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
d) a Bloodstone Ring of Protection [+8]
e) a Brass Amulet of Searching (+6)
     +6 searching.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Hard Leather Armour of Resist Lightning (-1) [8,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
h) a Cloak [1] {magical}
i) (nothing)
j) (nothing)
k) a Set of Caestus (+0,+3) [2,-1]
l) a Pair of Leather Boots [2,+1]


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Rations of Food
c) 4 Light Green Potions of Cure Light Wounds
d) 5 Violet Potions of Cure Serious Wounds
e) 3 Copper Speckled Potions of Cure Critical Wounds
f) 10 Scrolls titled "lo scurgum no" of Phase Door
g) 9 Scrolls titled "hununus curo" of Teleportation
h) 11 Scrolls titled "delum inqui to" of Identify
i) 3 Scrolls titled "tastior pum" of Word of Recall
j) 9 Scrolls titled "veneus" of Deep Descent
k) a Mithril-Plated Rod of Trap Location {@z2}
l) a Cast Iron Rod of Light
m) a Magnesium Wand of Magic Missile
n) an Aluminum-Plated Wand of Stinking Cloud
o) a Lead-Plated Wand of Confuse Monster
p) 2 Bamboo Staffs of Teleportation (13 charges)
q) 49 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 11 Scrolls titled "lo scurgum no" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
b) 2 Scrolls titled "tastior pum" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
c) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 25 against frost-vulnerable
     creatures, and 15 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.1.2009 21:53

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27. on the Competition No.63 Ladder (of 45)

Comments

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On 10.1.2009 21:53 Big Al wrote:
Progressing relatively quickly (for me). Found Nimthanc pretty early which was doing pretty good damage but then an excellent-feeling level game me the Westernesse flail in a chest which has made things a lot easier. Only big thing lacking is a proper bow; there's not been a single long bow or ?enchant all game.

I'm debating if it would be a bad idea to read all my deep decent scrolls all at the same time and just jump down a dozen levels. It probably is but I'm always a bit tempted to do it anyway.


On 10.1.2009 23:22 buzzkill wrote:
Westernesse in a chest? I'm astounded. I hope that's a 3.1 improvement.

On 20.1.2009 08:17 Pete Mack wrote:
I am amazed you are getting this far without a better source of damage. 1 blow with westernesse doesnt help, and your bow is utter garbage. Archery _really_ increases your deadliness.



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