[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +1 18 17 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Robber Social Outcast DEX: 16 +2 +3 +4 18/70 HP 182/194 Maximize Y Con: 16 +2 +1 +1 18/20 17 SP 15/15 CHR: 10 -2 -1 +0 7 Level 19 Armor [13,+17] Saving Throw 48% Cur Exp 5047 Fight (+3,+5) Stealth Superb Max Exp 5047 Melee (+11,+13) Fighting Superb Adv Exp 6160 Shoot (+3,+0) Shooting Superb MaxDepth 1650' (L33) Blows 1/turn Disarming 86% Turns 107613 Shots 1/turn Magic Device Superb Gold 1897 Infra 50 ft Perception 1 in 1 Burden 101.7 lbs Speed Normal Searching 77% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:....+........ Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Flail of Westernesse (2d6) (+8,+8) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 34 against orcs, 34 against trolls, 34 against giants, and 20 against normal creatures. b) a Short Bow (x2) (+0,+0) c) an Obsidian Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. d) a Bloodstone Ring of Protection [+8] e) a Brass Amulet of Searching (+6) +6 searching. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Hard Leather Armour of Resist Lightning (-1) [8,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1] {magical} i) (nothing) j) (nothing) k) a Set of Caestus (+0,+3) [2,-1] l) a Pair of Leather Boots [2,+1] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Rations of Food c) 4 Light Green Potions of Cure Light Wounds d) 5 Violet Potions of Cure Serious Wounds e) 3 Copper Speckled Potions of Cure Critical Wounds f) 10 Scrolls titled "lo scurgum no" of Phase Door g) 9 Scrolls titled "hununus curo" of Teleportation h) 11 Scrolls titled "delum inqui to" of Identify i) 3 Scrolls titled "tastior pum" of Word of Recall j) 9 Scrolls titled "veneus" of Deep Descent k) a Mithril-Plated Rod of Trap Location {@z2} l) a Cast Iron Rod of Light m) a Magnesium Wand of Magic Missile n) an Aluminum-Plated Wand of Stinking Cloud o) a Lead-Plated Wand of Confuse Monster p) 2 Bamboo Staffs of Teleportation (13 charges) q) 49 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 11 Scrolls titled "lo scurgum no" of Phase Door When read, it teleports you randomly up to 10 squares away. b) 2 Scrolls titled "tastior pum" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. c) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 25 against frost-vulnerable creatures, and 15 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)