[Angband 3.0.9b Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 47 Str: 18/36 +2 +5 +0 18/106 18/96 Race Dwarf Height 48 INT: 14 -3 -2 +1 10 Class Warrior Weight 159 WIS: 16 +2 -2 +3 18/10 Title Commando Status 43 Dex: 18/66 -2 +2 +0 18/66 18/56 HP -52/525 Maximize Y CON: 18/54 +2 +2 +2 18/114 SP 0/0 CHR: 18 -3 -1 +0 14 Level 35 Armor [54,+69] Saving Throw Superb Cur Exp 460500 Fight (+5,+5) Stealth Bad Max Exp 460500 Melee (+20,+19) Fighting Legendary Adv Exp 540000 Shoot (+14,+19) Shooting Heroic MaxDepth 4900 ft Blows 4/turn Disarming Excellent Turns 325569 Shots 1/turn Magic Device Excellent Gold 154112 Infra 50 ft Perception Poor Burden 235.7 lbs Speed 19 Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:....+.+...... Sound:......+...... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:+...........+ Nethr:......+...... Lite:......+...+.. Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:............. PLite:..........+.. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:..++......... Invis:+....+....... Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > You failed to use the rod properly. <12x> > You sense the presence of traps! > You sense the presence of doors! > You sense the presence of stairs! > You sense the presence of buried treasure! > You sense the presence of objects! > You sense the presence of invisible creatures! > You sense the presence of monsters! > You have 5 charges remaining. > You are surrounded by a white light. > You feel yourself moving faster! > You have 6 charges remaining. > You have picked the lock. > The Great Wyrm of Balance breathes disenchantment. > You die. [Character Equipment] a) a Dagger (Holy Avenger) (1d4) (+15,+14) [+1] (+3) {@w0} It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. b) a Light Crossbow of Extra Might (x3) (+9,+19) (+1) It increases your shooting power by 1. c) a Ring of Speed (+12) {4600ft 306k turns} It increases your speed by 12. d) a Ring of Speed (+9) It increases your speed by 9. e) The Amulet of Carlammas (+2) {!!@A2} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Star of Elendil (charging) It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+7] i) a Large Leather Shield [4,+6] j) a Steel Helm of Intelligence [6,+15] (+1) It increases your intelligence by 1. It sustains your intelligence. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Slow Descent [2,+12] It makes you fall like a feather. [Character Inventory] a) 53 Potions of Cure Critical Wounds {@q1} b) 2 Potions of Healing c) 17 Scrolls of Phase Door {@r2} d) a Scroll of Teleport Level e) 18 Scrolls of Identify {@r4} f) 3 Scrolls of Recharging g) 4 Scrolls of Magic Mapping h) 14 Scrolls of Object Detection i) 2 Rods of Recall {@z0!k!v!d} It cannot be harmed by electricity. j) 3 Rods of Illumination (2 charging) {@z3!k!v!d} k) a Rod of Enlightenment (charging) {!!@z8!k!v!d} l) a Rod of Detection (charging) {!!@z2!k!v!d} It cannot be harmed by electricity. m) 2 Rods of Teleport Other {!!@z5!k!v!d} n) 2 Wands of Teleport Other (2 charges) {@a1} o) 2 Staffs of Teleportation (5 charges) {@u2} p) 2 Staffs of Detect Evil (34 charges) q) 3 Staffs of Speed (6 charges) {@u3} r) 3 Staffs of *Destruction* (8 charges) s) a Lantern of Brightness (8853 turns) It usually provides light of radius 3. It cannot be harmed by fire. t) an Executioner's Sword of *Slay Undead* (4d5) (+15,+8) (+2) It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w0} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) 15 Bolts of Frost (1d5) (+9,+15) {@f3=g} It is branded with frost. It cannot be harmed by cold. w) 21 Bolts (1d5) (+3,+8) {@f1=g} [Home Inventory] a) 6 Potions of Speed b) 2 Potions of *Healing* c) 74 Scrolls of Phase Door {@r2} d) 36 Scrolls of Identify {@r4} e) a Scroll of *Identify* f) 14 Scrolls of Enchant Weapon To-Hit g) 27 Scrolls of Enchant Weapon To-Dam h) 71 Scrolls of Recharging i) 85 Scrolls of Magic Mapping j) a Scroll of Banishment k) 3 Scrolls of Mass Banishment l) 2 Rods of Disarming {!!@z9} m) 2 Wands of Stone to Mud (4 charges) {@a2} n) 2 Staffs of Teleportation (3 charges) {@u2} o) a Staff of *Destruction* (2 charges) p) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. q) a Ring of Damage (+11) r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. s) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. t) a Two-Handed Sword of Extra Attacks (3d6) (+5,+4) (+2) It increases your attack speed by 2. u) 30 Bolts of Venom (1d5) (+5,+11) {@f2=g} It is branded with poison. v) 19 Arrows of Frost (1d4) (+17,+14) It is branded with frost. It cannot be harmed by cold. w) 18 Arrows of Slay Evil (1d4) (+10,+16) It slays all evil creatures. x) 26 Mithril Shots of Slay Evil (2d4) (+17,+19) It slays all evil creatures. It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)