The Angband Ladder: tlin, Hobbit Rogue by <terry.lin.2024@gmail.com>

  [Angband 3.0.9 Character Dump]

 Name   tlin                                     Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  -2  +2 +13718/1470
 Race   Hobbit            Height     36   INT! 18/100  +2  +1 +13018/1430
 Class  Rogue             Weight     59   WIS! 18/100  +1  -2 +13718/1460
 Title  ***WINNER***      Status     33   Dex! 18/100  +3  +3 +13218/148018/142
 HP     672/938           Maximize    Y   CON! 18/100  +2  +1 +13318/1460
 SP     193/302                           CHR! 18/100  +1  -1 +13918/1490

 Level           50       Armor   [67,+134]     Saving Throw   Legendary
 Cur Exp   22008672       Fight   (+93,+51)     Stealth           Superb
 Max Exp   22008672       Melee  (+112,+72)     Fighting       Legendary
 Adv Exp   ********       Shoot  (+102,+12)     Shooting       Legendary
 MaxDepth   Lev 111       Blows      5/turn     Disarming      Legendary
 Turns     12020704       Shots      1/turn     Magic Device   Legendary
 Gold      14102188       Infra     1350 ft     Perception     Excellent
 Burden   353.9 lbs       Speed          12     Searching         Superb

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have dark brown eyes, straight brown hair, and a
 very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+++.. Blind:..+..+.......
 Elec:........++... Confu:......+..+...
 Fire:++.*+....+... Sound:.............
 Cold:..*...+..+... Shard:.......+.....
 Pois:....+....+... Nexus:......+..+...
 Fear:...++.+..+.+. Nethr:...+..+..+...
 Lite:.........+... Chaos:+....++......
 Dark:......+.++... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:..+.......... Sear.:.....+.......
PLite:........++... Infra:+....+...+...
Regen:..++......... Tunn.:.............
Telep:..+..+...+... Speed:.++++......+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++......+.. Shots:.............
HLife:..+...+.....+ Might:.............


  [Last Messages]

> The White harpy wakes up.
> The Cave troll wakes up. <3x>
> The Ancient green dragon wakes up.
> The Cave troll wakes up. <2x>
> The Dark elven priest wakes up.
> The Cave troll wakes up. <6x>
> You enter a maze of down staircases.
> Looks like any other level.
> Carcharoth, the Jaws of Thirst wakes up.
> The Uruk wakes up.
> The Olog wakes up. <2x>
> The Hand druj wakes up.
> The Sasquatch wakes up.
> The Lesser titan wakes up.
> The Uruk wakes up. <3x>


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire 
   and chaos.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+29]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 35 Potions of *Healing*
k) 36 Potions of Life
l) 40 Potions of Restore Mana
m) 2 Wands of Clone Monster (0 charges)
n) 2 Rings of Speed (+13)
   It increases your speed by 13.  
o) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
p) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
q) The Mighty Hammer 'Grond' (9d9) (+11,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) 28 Seeker Bolts of Slay Animal (4d5) (+8,+12)
   It slays animals.  


  [Home Inventory]

a) 47 Flasks of oil
b) 36 Scrolls of Enchant Armor
c) a Scroll of Acquirement
d) a Staff of Speed (11 charges)
e) a Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.
   
f) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
j) a Shadow Cloak of the Magi [6,+23] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It slows your metabolism.  It
   cannot be harmed by acid.  
k) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
l) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.6.2008 08:03

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1600. on the Ladder (of 19090)
275. on the Angband Ladder (of 6561)

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On 20.6.2008 08:15 terry.lin.2024@gmail.com wrote:
the key to victory... having immunity to acid and then cloning the Great bile wyrm 563 times to give me lots of goodies... the acid breath clears away all the junk and gives me a constant refill of restore mana and heal potions

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