The Angband Ladder: Rose, Hobbit Rogue by <rbann11@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Rose                                     Self  RB  CB  EB   Best
 Sex    Female            Age        31   STR! 18/100  -2  +2 +16 18/260
 Race   Hobbit            Height     33   INT! 18/100  +2  +1  +0 18/130
 Class  Rogue             Weight     50   WIS! 18/100  +1  -2  +5 18/140
 Title  Master Thief      Status     41   DEX! 18/100  +3  +3  +7 18/230
 HP     -15/968           Maximize    Y   CON! 18/100  +2  +1 +10 18/230
 SP     230/242           Preserve    Y   CHR! 18/100  +1  -1  +9 18/190

 Level           50       Armor    [50,+195]     Saving Throw     Heroic
 Cur Exp   15331845       Fight    (+51,+57)     Stealth          Superb
 Max Exp   15331845       Melee    (+61,+67)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+13)     Shooting      Legendary
 MaxDepth   3750 ft       Blows       5/turn     Disarming     Legendary
 Gold       7705554       Shots       1/turn     Magic Device  Legendary
 Burden   227.1 lbs                              Perception    Very Good
 Speed          +19       Infra        40 ft     Searching     Excellent

 You are one of several children of a Hobbit Tavern Owner.  You are a
 credit to the family.  You have brown eyes, straight brown hair, and a
 very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:++..+.+..+... Sound:........++...
 Cold:+.....+..+... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:....+...+..+. Nethr:.............
 Lite:+....+...+... Chaos:........++...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:.........+... Tunn.:.............
Telep:............. Speed:.+..+..+.+.+.
Invis:+....+...+... Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:.....+......+ Might:.............


  [Last Messages]

> You miss the Aether hound. <2x>
> The Aether hound breathes gravity.
> Gravity warps around you.
> You feel yourself moving slower!
> The Aether hound breathes force.
> The Aether hound resists.
> The Displacer beast is dazed.
> You hit the Displacer beast.
> You have slain the Displacer beast.
> The Aether hound misses you. <4x>
> It breathes confusion.
> The Aether hound resists.
> The Aether hound breathes force.
> The Aether hound resists.
> You die.


  [Character Equipment]

a) The Scythe 'Avavir' (5d3) (+10,+10) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Bronze Ring of Damage (+13)
d) a Quartzite Ring of Slaying (+7,+7)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+21] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+10] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
g) 2 Puce Potions of Healing
h) 3 Oily Yellow Potions of *Healing*
i) 8 Zirconium Rods of Teleport Other
j) 5 Pewter Rods of Acid Bolts
k) 6 Brass Rods of Fire Bolts
l) a Gold Rod of Acid Balls
m) 2 Zinc-Plated Rods of Lightning Balls
n) 2 Aluminum-Plated Rods of Fire Balls
o) 4 Tin-Plated Rods of Cold Balls (1 charging)
p) an Ivory Staff of Teleportation (3 charges)
q) 2 Redwood Staffs of Dispel Evil (6 charges)
r) The Amulet of Ingwe (+3) (charging)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
s) a Set of Gauntlets of Combat (+2,+8) [2,+9] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
t) The Broken Sword 'Narsil' (3d2) (+10,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
u) a Two-Handed Sword of Venom (3d6) (+3,+10)
   It is branded with poison.  
v) a Quarterstaff of Slay Orc (1d9) (+4,+7)
   It slays orcs.  
w) 32 Seeker Bolts of Slay Evil (4d5) (+9,+7)
   It slays all evil creatures.  


  [Home Inventory]

a) a Metallic Purple Potion of Detonations
b) 4 Oily Yellow Potions of *Healing*
c) 2 Bubbling Potions of Life
d) 14 Scrolls titled "tab dok wexder" of Banishment
e) 2 Scrolls titled "elun cosiv" of Mass Banishment
f) a Dogwood Staff of Holiness (4 charges)
g) a Locust Staff of Banishment (3 charges)
h) The Phial of Galadriel (charging)
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+10] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+8] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Short Bow of Amrod (x2) (+7,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.2.2008 16:35
Last updated on 6.4.2008 04:46

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2620. on the Ladder (of 18973)
582. on the Angband Ladder (of 6502)
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