The Angband Ladder: Cosmo Took, Hobbit Rogue by <Lord_Brenn@yahoo.com>
[Angband 3.0.6 Character Dump] Name Cosmo Took Self RB CB EB Best Sex Male Age 26 STR! 18/100 -2 +2 +15 18/250 Race Hobbit Height 39 INT! 18/100 +2 +1 +2 18/150 Class Rogue Weight 61 WIS! 18/100 +1 -2 +4 18/130 Title Master Thief Status 44 DEX! 18/100 +3 +3 +10 18/260 HP 1020/1020 Maximize Y CON! 18/100 +2 +1 +9 18/220 SP 220/278 Preserve Y CHR! 18/100 +1 -1 +8 18/180 Level 50 Armor [57,+145] Saving Throw Heroic Cur Exp 10224539 Fight (+52,+60) Stealth Superb Max Exp 10224539 Melee (+74,+85) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth Lev 93 Blows 5/turn Disarming Legendary Gold 1991775 Shots 1/turn Magic Device Legendary Burden 173.3 lbs Perception Very Good Speed +30 Infra 40 ft Searching Excellent You are one of several children of a Hobbit Tavern Owner. You are a credit to the family. You have brown eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:............. Elec:......+.+.... Confu:............. Fire:.+....+.+.... Sound:............. Cold:+.....+.+.... Shard:............. Pois:............. Nexus:............. Fear:+............ Nethr:............. Lite:+............ Chaos:............. Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+..... Feath:............. Sear.:............. PLite:+............ Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:++.++..+...+. Invis:+............ Blows:............. FrAct:+.........+.. Shots:............. HLife:............+ Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Fluorite Ring of Damage (+15) d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. f) The Arkenstone of Thrain (charging) It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It cannot be harmed by the elements. It might have hidden powers. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 4 Wrinkled Mushrooms of Restoring i) 2 Cyan Potions of Healing j) a Gloopy Green Potion of Enlightenment k) a Pink Speckled Potion of *Enlightenment* l) 4 Scrolls titled "murwah la" of *Identify* m) a Scroll titled "wunwed satdok" of *Destruction* n) a Scroll titled "doegre recomp" of Acquirement o) 3 Rusty Rods of Teleport Other p) a Tin Wand of Annihilation (0 charges) It cannot be harmed by the elements. q) a Hickory Staff of *Destruction* r) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It cannot be harmed by the elements. It might have hidden powers. s) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. t) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. u) a Jewel Encrusted Crown of Serenity [0,+12] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It cannot be harmed by the elements. It might have hidden powers. w) 33 Mithril Bolts of Flame (3d5) (+6,+10) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) an Aquamarine Ring of Speed (+9) It increases your speed by 9. b) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. f) The Phial of Galadriel It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Star of Elendil It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It cannot be harmed by the elements. It might have hidden powers. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. w) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.5.2006 23:06
3958. on the Ladder (of 19090)
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