The Angband Ladder: Tony, Hobbit Rogue by nycllama

  [Angband 3.0.9 Character Dump]

 Name   Tony                                     Self  RB  CB  EB   Best
 Sex    Female            Age        25   STR! 18/100  -2  +2 +15 18/250
 Race   Hobbit            Height     33   INT! 18/100  +2  +1  +3 18/160
 Class  Rogue             Weight     54   WIS! 18/100  +1  -2  +1 18/100
 Title  Master Thief      Status     74   DEX! 18/100  +3  +3 +13 18/290
 HP     1027/1027         Maximize    Y   CON! 18/100  +2  +1 +15 18/280
 SP     119/311                           CHR! 18/100  +1  -1  +1 18/110

 Level           50       Armor   [50,+148]     Saving Throw      Heroic
 Cur Exp   19678787       Fight   (+44,+36)     Stealth           Heroic
 Max Exp   19678787       Melee   (+55,+55)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+56,+14)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming      Legendary
 Turns      5276684       Shots      1/turn     Magic Device   Legendary
 Gold       9202423       Infra       80 ft     Perception        Superb
 Burden   191.7 lbs       Speed          30     Searching         Superb

 You are one of several children of a Hobbit Shirriff.  You are a well
 liked child.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.......*++.. Blind:.............
 Elec:.........+... Confu:+............
 Fire:++*......+... Sound:......+.+....
 Cold:.........+... Shard:......+......
 Pois:....+........ Nexus:....+........
 Fear:+.+.....++.+. Nethr:..+..........
 Lite:+....+....... Chaos:+.....+.+....
 Dark:+....+....... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:.........+... Infra:....+........
Regen:..+.......... Tunn.:+............
Telep:.........+... Speed:.++++......+.
Invis:..+..+...+... Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:.....+.+....+ Might:.............


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+11,+19) [+13] (+3) {LiteDarkConfChaos}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is
   especially deadly against dragons.  It is branded with acid and fire.
   It provides resistance to acid, fire, fear, light, dark, confusion, 
   and chaos.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k@w9ImmFireFearNether}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) a Jasper Ring of Speed (+13)
   It increases your speed by 13.  
e) a Dragon Tooth Amulet of Trickery (+4) {PoisNex}
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {HL}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+21] {SndShrdChaosDsnch}
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+14] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It provides resistance to life draining.  It sustains your 
   intelligence.  It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {ImmAcidFearSoundChaos}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {FearTelep}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {FA}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!d@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {!d@m2}
c) a Book of Magic Spells [Incantations and Illusions] {!d@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {!d@m4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d@m6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!m@m7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!d@m8}
   It cannot be harmed by the elements.  
i) 19 Dark Blue Potions of *Healing*
j) 23 Red Potions of Restore Mana
k) 4 Pink Potions of Enlightenment
l) 8 Scrolls titled "co levitum" of Holy Prayer
m) 3 Scrolls titled "quo ner" of Banishment
n) a Scroll titled "dicero redo" of Mass Banishment
o) 5 Pewter Rods of Enlightenment (2 charging) {!d!k}
p) 7 Bronze Rods of Detection (1 charging) {!d!k@z1}
   It cannot be harmed by electricity.  
q) a Platinum Rod of Curing {!d!k!z}
   It cannot be harmed by electricity.  
r) 2 Tungsten Rods of Healing {!d!k!z}
   It cannot be harmed by electricity.  
s) a Runed Staff of *Destruction* (2 charges)
t) 15 Bolts of Frost (1d5) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
u) 50 Seeker Bolts of Venom (4d5) (+10,+10)
   It is branded with poison.  
v) 25 Seeker Bolts of Flame (4d5) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
w) 18 Mithril Bolts of Lightning (3d5) (+12,+10)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  


  [Home Inventory]

a) 99 Books of Magic Spells [Magic for Beginners] {!d@m1}
b) 97 Books of Magic Spells [Conjurings and Tricks] {!d@m2}
c) 98 Books of Magic Spells [Incantations and Illusions] {!d@m3}
d) 46 Books of Magic Spells [Sorcery and Evocations] {!d@m4}
e) 13 Dark Blue Potions of *Healing*
f) 89 Red Potions of Restore Mana
g) 21 Scrolls titled "cum pro exstus" of *Identify*
h) 34 Balsa Staffs of Teleportation (229 charges)
i) 14 Runed Staffs of *Destruction* (40 charges)
j) an Adamant Amulet of the Magi [+3] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
k) The Amulet of Ingwe (+3) {!d@w8}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Heal@w8!d!kPoisFear}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
m) The Palantir of Westernesse (+2) {TelepAggrav}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
n) Chaos Dragon Scale Mail (-2) [30,+23] {ChaosDisench}
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Heal}
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
p) The Hard Leather Armour of Himring [6,+15] {PoisNetherChaos}
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
q) The Cloak 'Colluin' [1,+15] {Poison}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
r) The Shadow Cloak of Tuor [6,+12] (+4) {ImmAcid}
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) a Shadow Cloak of Protection [6,+23] {Shard}
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
t) The Large Metal Shield of Anarion [5,+20] {SustainStats}
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ShardDisench}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
v) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {FearNether}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Disench}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.10.2007 22:50

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1879. on the Ladder (of 19090)
347. on the Angband Ladder (of 6561)
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Comments

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On 26.10.2007 22:50 nycllama wrote:
Ready for Morgoth?? Seemed like he was beating on my pretty good. Not yet sure how I can improve the odds; haven't tried shuffling around all my items to see if I can come up with a better configuration.

On 27.10.2007 11:46 Paffa wrote:
I assume you're going to take him in melee?

Wield Elessar. Nexus resistance is pointless against Morgoth and it'll give you (+7,+7)

I haven't played a rogue so I don't know what spells they get access to, but unless you need that INT try using your cloak of protection for more AC.

Your weapon isn't exactly the best, you might want to scum level 99 for a better one. Well, I would :)

Good luck

On 27.10.2007 14:40 nycllama wrote:
Is the Bastard Sword of Eowyn good enough? I'll probably scum on 99 for a couple of hours. I might get a chance to take out the last 3-4 uniques, too. I'm kicking myself for not realizing that Durin *doesn't Slay Evil*. I'd been having such an easy time for the last 50-60 levels, even against uniques, that it seemed I *must* be ready for Morgoth. And, yes, this is definitely a melee type assault against Morgoth. Rogues don't really get attack spells.

Thanks for the advice!

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