[Angband 3.0.9 Character Dump] Name tlin Self RB CB EB Best Sex Male Age 25 STR! 18/100 -2 +2 +13718/1470 Race Hobbit Height 36 INT! 18/100 +2 +1 +13018/1430 Class Rogue Weight 59 WIS! 18/100 +1 -2 +13718/1460 Title ***WINNER*** Status 33 Dex! 18/100 +3 +3 +13218/148018/142 HP 672/938 Maximize Y CON! 18/100 +2 +1 +13318/1460 SP 193/302 CHR! 18/100 +1 -1 +13918/1490 Level 50 Armor [67,+134] Saving Throw Legendary Cur Exp 22008672 Fight (+93,+51) Stealth Superb Max Exp 22008672 Melee (+112,+72) Fighting Legendary Adv Exp ******** Shoot (+102,+12) Shooting Legendary MaxDepth Lev 111 Blows 5/turn Disarming Legendary Turns 12020704 Shots 1/turn Magic Device Legendary Gold 14102188 Infra 1350 ft Perception Excellent Burden 353.9 lbs Speed 12 Searching Superb You are one of several children of a Hobbit Miller. You are a credit to the family. You have dark brown eyes, straight brown hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+++.. Blind:..+..+....... Elec:........++... Confu:......+..+... Fire:++.*+....+... Sound:............. Cold:..*...+..+... Shard:.......+..... Pois:....+....+... Nexus:......+..+... Fear:...++.+..+.+. Nethr:...+..+..+... Lite:.........+... Chaos:+....++...... Dark:......+.++... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:..+.......... Sear.:.....+....... PLite:........++... Infra:+....+...+... Regen:..++......... Tunn.:............. Telep:..+..+...+... Speed:.++++......+. Invis:+.++.+...+... Blows:............. FrAct:+.++......+.. Shots:............. HLife:..+...+.....+ Might:............. [Last Messages] > The White harpy wakes up. > The Cave troll wakes up. <3x> > The Ancient green dragon wakes up. > The Cave troll wakes up. <2x> > The Dark elven priest wakes up. > The Cave troll wakes up. <6x> > You enter a maze of down staircases. > Looks like any other level. > Carcharoth, the Jaws of Thirst wakes up. > The Uruk wakes up. > The Olog wakes up. <2x> > The Hand druj wakes up. > The Sasquatch wakes up. > The Lesser titan wakes up. > The Uruk wakes up. <3x> [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+29] It provides resistance to shards. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 35 Potions of *Healing* k) 36 Potions of Life l) 40 Potions of Restore Mana m) 2 Wands of Clone Monster (0 charges) n) 2 Rings of Speed (+13) It increases your speed by 13. o) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. q) The Mighty Hammer 'Grond' (9d9) (+11,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) 28 Seeker Bolts of Slay Animal (4d5) (+8,+12) It slays animals. [Home Inventory] a) 47 Flasks of oil b) 36 Scrolls of Enchant Armor c) a Scroll of Acquirement d) a Staff of Speed (11 charges) e) a Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. f) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. j) a Shadow Cloak of the Magi [6,+23] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It slows your metabolism. It cannot be harmed by acid. k) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. l) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)