The Angband Ladder: Gilkin X, High-Elf Mage by <GCD>

  [Angband 3.0.9b Character Dump]

 Name   Gilkin X                                 Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +1  -5  +3     15
 Race   High-Elf          Height     81   INT:  18/40  +3  +3  +0 18/100
 Class  Mage              Weight    189   WIS:     13  -1  +0  +3     15
 Title  Evoker            Status     99   DEX:     14  +3  +1  +0     18
 HP     238/238           Maximize    Y   CON:  18/25  +1  -2  +2  18/35
 SP     108/108                           CHR:     15  +5  +1  +0  18/30

 Level           29       Armor    [22,+45]     Saving Throw      Superb
 Cur Exp     148901       Fight     (+1,+0)     Stealth        Excellent
 Max Exp     148901       Melee     (+6,+6)     Fighting       Excellent
 Adv Exp     172500       Shoot   (+15,+13)     Shooting       Excellent
 MaxDepth    Lev 51       Blows      1/turn     Disarming      Excellent
 Turns       880023       Shots      1/turn     Magic Device      Heroic
 Gold         97208       Infra       40 ft     Perception        Superb
 Burden   112.1 lbs       Speed          -1     Searching      Excellent

 You are the only child of a Telerin Prince.  You have light blue eyes,
 wavy brown hair, and a fair complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:*.....+...... Blind:.........+...
 Elec:+.....+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:...........+. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:.........+..+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............

  [Character Equipment]

a) The War Hammer of Valacar (3d3) (+5,+6)
   It is branded with frost.  It provides immunity to acid.  It
   provides resistance to lightning and cold.  It cannot be harmed by
   the elements.  
b) a Long Bow of Accuracy (x3) (+14,+13)
c) a Silver Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.
d) a Diamond Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) a Ruby Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Mithor
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
g) Metal Scale Mail of Resistance (-2) [13,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+9] (+1 to stealth)
   It increases your stealth by 1.  
i) (nothing)
j) a Golden Crown of Seeing [0,+4] (+5 to searching)
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  It
   cannot be harmed by acid.  
k) a Set of Gauntlets of Free Action [2,+6]
   It grants you immunity to paralysis.  
l) The Pair of Metal Shod Boots of Doronil [6,+9] (+1)
   It increases your stealth by 1.  It provides resistance to dark.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 20 Pungent Potions of Cure Critical Wounds
g) 2 Brown Potions of Healing
h) 16 Scrolls titled "dalielen" of Phase Door
i) 6 Scrolls titled "deo cle hilla" of Word of Recall
j) a Nickel-Plated Rod of Acid Bolts {@z4}
k) 3 Nickel Rods of Fire Bolts {@z3}
l) 2 Copper-Plated Rods of Frost Bolts {@z2}
m) a Magnesium Rod of Cold Balls {@z1}
n) 5 Zinc-Plated Wands of Teleport Other (23 charges) {!a@a1}
o) 23 Arrows (1d4) (+6,+4) {@f1=g}

  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Violet Mushroom of Restoring
f) 2 Puce Potions of Restore Mana
g) an Orange Speckled Potion of Restore Strength
h) 3 Dark Red Potions of Restore Intelligence
i) a Violet Speckled Potion of Restore Wisdom
j) 3 Pink Potions of Restore Dexterity
k) 2 Gloopy Green Potions of Restore Constitution
l) 2 Violet Potions of Restore Charisma
m) a Pink Speckled Potion of Enlightenment
n) 4 Scrolls titled "rhuntus laguo" of *Identify*
o) 2 Scrolls titled "valquer avenna" of *Destruction*
p) a Scroll titled "ecto il cor" of Mass Banishment
q) a Carnelian Ring of Free Action
   It grants you immunity to paralysis.  
r) an Emerald Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.
s) a Heavy Crossbow of Extra Might (x4) (+8,+11) (+1)
   It increases your shooting power by 1.  


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 13.6.2008 15:31
Last updated on 13.6.2008 20:01

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On 13.6.2008 15:31 GCD wrote:
The tenth of his name to descend to the depths of angband, Gilkin X plans to success where his predecesors failed.
Again experimenting with power diving, keeping close to stairs and using teleport other frequently. I am unsure if I should descend any further with my current resists. I am concerned about a lack of resist confusion and blindness as no resist nether. The last Gilkin was killed in an instant round by an eye druj casting nether balls.
Any suggestions?

On 13.6.2008 15:49 Bandobras wrote:
Burn your books and move to barehand combat; magic is for sissies.

Other than that, why no bow?

On 13.6.2008 16:06 GCD wrote:
I had a long bow in the beginning but it slowed me down, and I haven't yet found any worthwhile launcher.

On 13.6.2008 20:01 GCD wrote:
Made some more progress - got resist blindness via a crown of seeing. Still no resist confusion. Nether is becoming one of the more problematic attacks at this level. I hope I find some means of resist nether soon. Also some poison breathers are potentially dangerous, but now with the 5th mage spellbook I have a mean of temporary poison resist.
As suggested by Bandobras I found a decent long bow and some ok ammo. So far it's useful when my mana is running out. Still haven't taken the suggestion to switch to barehanded combat...Maybe in the final battle with Morgoth.

On 13.6.2008 21:12 PowerDiver wrote:
I could not go barehanded with a weapon granting an immunity, but you might want to go barechested. It might be worth using =rFire rather than =con+2 so you can leave the metal scale mail at home.

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