The Angband Ladder: Mr. Wizard XV, High-Elf Mage by <garnet@aufait.net>

  [Angband 3.0.1 Character Dump]

 Name   Mr. Wizard XV                            Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR:     17  +1  -5  +3     16
 Race   High-Elf          Height     97   INT:     17  +3  +3  +2  18/70
 Class  Mage              Weight    225   WIS:     17  -1  +0  +0     16
 Title  Evoker            Status     68   DEX:     12  +3  +1  +0     16
 HP     -34/152           Maximize    Y   CON:     14  +1  -2  +0     13
 SP     46/73             Preserve    Y   CHR:  18/29  +5  +1  +0  18/89

 Level           29       Armor     [16,+34]     Saving Throw     Superb
 Cur Exp     166814       Fight      (+0,+1)     Stealth          Superb
 Max Exp     166814       Melee      (+5,+6)     Fighting      Excellent
 Adv Exp     172500       Shoot    (+14,+14)     Shooting         Superb
                          Blows       1/turn     Disarming     Excellent
 Gold         96145       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden    95.6 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.




  [Last Messages]

> The Hill giant hurls a boulder at you!
> The Hill giant dies.
> You have found 79 gold pieces worth of gold.
> The King cobra screams in pain.
> The King cobra flees in terror!
> The King cobra dies.
> A line of blue shimmering light appears.
> You unstack your rod.
> You combine some items in your pack.
> The Basilisk grunts with pain. <2x>
> The Basilisk breathes gas.
> You are poisoned!
> The Basilisk grunts with pain.
> The Basilisk breathes gas.
> You die.


  [Character Equipment]

a) a Scimitar of *Slay Demon* (2d5) (+5,+5) (+2)
b) a Heavy Crossbow of Accuracy (x4) (+14,+14)
c) a Ring of Strength (+3)
d) a Ring of Free Action
e) an Amulet of ESP (+2)
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) Hard Studded Leather of Elvenkind (-1) [7,+9] (+2 to stealth)
   It provides resistance to confusion.
h) a Cloak of Aman [1,+12] (+2 to stealth) {Rchaos}
   It provides resistance to chaos.
i) a Small Metal Shield of Resist Cold [3,+4]
j) a Hard Leather Cap of Regeneration [2,+4]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+4] {25% off}


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 10 Mushrooms of Cure Blindness
e) 6 Mushrooms of Cure Confusion
f) a Potion of Speed
g) 2 Potions of Cure Critical Wounds
h) a Potion of Restore Life Levels
i) 2 Scrolls of Word of Recall
j) 4 Rods of Light {@z1=g}
k) a Rod of Sleep Monster
l) a Rod of Fire Bolts
m) a Wand of Teleport Other (11 charges)
n) a Staff of Teleportation (7 charges)
o) 14 Bolts (1d5) (+6,+6) {@f2=g}
p) 15 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 10 Potions of Speed
f) 10 Potions of Cure Critical Wounds
g) 2 Potions of Healing
h) 2 Potions of Restore Mana
i) 21 Scrolls of Word of Recall
j) 4 Scrolls of *Identify*
k) a Scroll of *Remove Curse*
l) a Ring of Constitution (+2)
m) a Ring of Damage (+11)
n) an Amulet of Wisdom (+2)
o) an Amulet of Charisma (+1) {25% off}
p) Soft Leather Armour of Resist Fire [4,+8]
q) a Small Leather Shield of Resist Lightning [2,+4]
r) an Iron Helm of Wisdom [5,+5] (+1)
s) The Dagger 'Dethanc' (1d4) (+4,+7)
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It does extra damage from electricity.
   It provides resistance to electricity.
t) The Dagger 'Narthanc' (1d4) (+4,+6)
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It does extra damage from fire.
   It provides resistance to fire.
u) a Glaive of Acid (2d6) (+6,+7)
v) 22 Bolts of Venom (1d5) (+6,+9) {@f9=g}
w) 24 Bolts (1d5) (+6,+6) {@f2=g}
x) 30 Bolts (1d5) (+0,+0) {@f1=g}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.2.2003 14:44
Last updated on 9.3.2003 05:41

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12312. on the Ladder (of 18973)
4819. on the Angband Ladder (of 6502)
18. for this player (

Comments

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On 9.3.2003 05:41 garnet@aufait.net wrote:
Didn't realize a Basilisk could do that much damage.

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