The Angband Ladder: Hormag6, Half-Orc Mage by <urmud@urmud.com>

  [Angband 3.0.6 Character Dump]

 Name   Hormag6                                  Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  -5  +0  18/70
 Race   Half-Orc          Height     65   INT! 18/100  -1  +3  +7 18/190
 Class  Mage              Weight    152   WIS! 18/100  +0  +0  +4 18/140
 Title  Sorcerer          Status      1   DEX! 18/100  +0  +1  +9 18/200
 HP     513/513           Maximize    Y   CON! 18/100  +1  -2  +3 18/120
 SP     313/313           Preserve    Y   CHR! 18/100  -4  +1  +3 18/100

 Level           42       Armor    [30,+104]     Saving Throw     Superb
 Cur Exp    2435257       Fight     (+15,+4)     Stealth            Good
 Max Exp    2435257       Melee    (+37,+29)     Fighting      Legendary
 Adv Exp    2520000       Shoot    (+27,+15)     Shooting         Superb
 MaxDepth   3700 ft       Blows       4/turn     Disarming        Superb
 Gold        821397       Shots       2/turn     Magic Device     Heroic
 Burden   267.7 lbs                              Perception       Superb
 Speed          +34       Infra        30 ft     Searching        Superb

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Townsman.  You are the black sheep of the family.  You have
 dark brown eyes, straight brown hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.+......+.... Confu:......+......
 Fire:.+......+.... Sound:.........+...
 Cold:++......++... Shard:.........+...
 Pois:......+...... Nexus:.......+...+.
 Fear:+............ Nethr:.............
 Lite:+....+...+... Chaos:.............
 Dark:.....+...+..+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:.......+.....
Feath:...........+. Sear.:....+....+...
PLite:+........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:....+........ Speed:++++...+.+...
Invis:+....+...+... Blows:.............
FrAct:+........+... Shots:.+...........
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1600'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Rhodonite Ring of Speed (+9)
   It increases your speed by 9.  
d) a Rhodonite Ring of Speed (+11)
   It increases your speed by 11.  
e) a Silver Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {rNexus, speed}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {rBlind, rSound, rShards}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+8] (+5)
   It increases your dexterity by 5.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @b3}
d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4}
e) 12 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5}
   It cannot be harmed by the elements.  
f) 6 Books of Magic Spells [Raal's Tome of Destruction] {@m6 @b6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9}
   It cannot be harmed by the elements.  
j) 12 Grey Speckled Potions of Restore Mana
k) 5 Copper Rods of Recall {!* 1600'}
   It cannot be harmed by electricity.  
l) 3 Pewter Wands of Annihilation (9 charges) {!k !d !v}
   It cannot be harmed by the elements.  
m) 2 Molybdenum Wands of Dragon's Flame (12 charges) {!k !d !v}
   It cannot be harmed by the elements.  
n) 4 Locust Staffs of Teleportation (31 charges) {!*}
o) a Hemlock Staff of Probing (2 charges)
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
q) an Iron Crown of Telepathy [0,+7]
   It grants you the power of telepathy.  
r) a Golden Crown of Might [0,+14] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {rChaos, telepathy, x}
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) 17 Seeker Arrows of Lightning (4d4) (+12,+12) {@f0 =g}
   It is branded with electricity.  It cannot be harmed by electricity.  
u) 19 Seeker Arrows of Flame (4d4) (+9,+10)
   It is branded with fire.  It cannot be harmed by fire.  
v) 25 Mithril Arrows of Lightning (3d4) (+8,+15)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  
w) 36 Mithril Arrows of Frost (3d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 6 Books of Magic Spells [Mordenkainen's Escapes] {@m7 @b7}
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8}
   It cannot be harmed by the elements.  
c) 20 Violet Potions of Healing
d) a Gold Speckled Potion of *Healing*
e) a Scroll titled "nerip bjorfor" of Acquirement
f) 3 Golden Staffs of the Magi (11 charges)
g) an Ivory Staff of Power (4 charges) {!k !d !v}
h) a Garnet Ring of Resist Poison
   It provides resistance to poison.  
i) a Mithril Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
j) 2 Sapphire Rings of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
k) an Obsidian Amulet of the Magi [+6] (+3) {rConf}
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
l) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
m) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
n) a Brass Amulet of Trickery (+3) {rPois, rNexus}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
o) The Phial of Galadriel {350'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
p) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2) {rShards, rNexus}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) Augmented Chain Mail of Elvenkind (-2) [16,+17] (+2 to stealth) {rNether}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {rConf, rSound}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
t) The Full Plate Armour of Isildur [25,+25] (+1) {rConf, rSound, rNexus}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
u) The Cloak 'Holcolleth' [1,+7] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
w) The Iron Helm 'Holhenneth' [5,+10] (+2) {rConf, rBlind}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.5.2008 03:27
Last updated on 20.5.2008 05:58

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Comments

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On 12.5.2008 09:57 PowerDiver wrote:
You gotta swap cloaks. 2 more int means 0% fail, and even without that +2 speed is more useful than rShards, double especially if you carry too much weight and risk slowing below +10 speed. I guess you might carry protection cloak in your pack as a swap, but I wouldn't.


On 12.5.2008 18:35 urmud@urmud.com wrote:
Swapped cloak of protection for Holcolleth.

I have to make room in my home and inventory, but I'm not sure what to drop.

Right now I'm relying on devices as my main source of damage. Anything worth killing resists all elements, meteor swarm eats up too much mana for too little damage, and my crossbow doesn't seem to do much against uniques.


On 13.5.2008 17:53 PowerDiver wrote:
I don't bother carrying protEvil, some consider -clone cheating, one =int is enough, too late for =str or =accuracy. With Ringil, will probably prefer =con to =speed+4 so can sell latter. No point in Hithlomir for halforc, and I sometimes save but never ever use elvenkind{rNether}. The cap of light and Gorlim are pointless, and Ringil totally outclasses your other weapons.

On 17.5.2008 02:27 urmud@urmud.com wrote:
Diving, hoping to find Kelek's.

So many artifacts...


On 20.5.2008 05:58 urmud@urmud.com wrote:
Found Keleks, killed some more uniques.

Feeling pretty good right now, but worried about nether.


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