The Angband Ladder: Karfston, Half-Elf Mage by <anonymous@inter.net>

  [Angband 3.0.3 Character Dump]

 Name   Karfston                                 Self  RB  CB  EB   Best
 Sex    Male              Age        28   Str! 18/100  +0  -5  +0  18/50  18/30
 Race   Half-Elf          Height     65   INT! 18/100  +1  +3  +6 18/200
 Class  Mage              Weight    130   Wis! 18/100  -1  +0  +5 18/140 18/135
 Title  Sorcerer          Status     24   DEX! 18/100  +1  +1  +5 18/170
 HP     -1/511            Maximize    Y   CON! 18/100  -1  -2  +6 18/130
 SP     195/328           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           42       Armor     [26,+63]     Saving Throw     Superb
 Cur Exp    2205629       Fight      (+8,+3)     Stealth          Superb
 Max Exp    2250509       Melee    (+16,+13)     Fighting         Superb
 Adv Exp    2520000       Shoot    (+17,+10)     Shooting         Superb
                          Blows       3/turn     Disarming        Superb
 Gold       3014886       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   192.1 lbs       Infra        40 ft     Searching     Excellent

 Your mother was of the Avari. You are one of several children of a
 Yeoman.  You are a credit to the family.  You have brown eyes,
 straight black hair, and a very fair complexion.



  [Last Messages]

> You miss the Ancient multi-hued dragon.
> You hit the Ancient multi-hued dragon.
> You miss the Ancient multi-hued dragon.
> The Ancient multi-hued dragon creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You miss the Ancient multi-hued dragon. <4x>
> You hit the Ancient multi-hued dragon. <2x>
> The Ancient multi-hued dragon tries to cast a spell, but fails.
> You miss the Ancient multi-hued dragon. <2x>
> You hit the Ancient multi-hued dragon.
> The Ancient multi-hued dragon breathes lightning.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ancient multi-hued dragon breathes gas.
> You die.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!d!k!v}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+9,+10) (+1)
   It increases your shooting speed by 1.  
c) a Mithril Ring of Intelligence (+4) {!*!*}
   It increases your intelligence by 4.  It sustains your intelligence.  
d) a Quartzite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Obsidian Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching
   , infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil (charging) {chest1950' !d!k!v}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Rusty Chain Mail of Elvenkind (-5) [14,+6] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
h) The Cloak of Thingol [1,+18] (+3) {!d!k!v}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) a Small Metal Shield of Elvenkind [3,+10] (+1 to stealth) {1300' !d!k!v}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1150' !d!k!v}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Speed [3,+7] (+3) {!d!k!v 1000'}
   It increases your speed by 3.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b8@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
j) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
k) 17 Silver Speckled Potions of Cure Critical Wounds
l) a Black Potion of Restore Mana
m) 3 Viscous Pink Potions of Restore Life Levels
n) a Coagulated Crimson Potion of Intelligence
o) a Scroll titled "solcre nerbyt" of *Destruction*
p) 3 Hickory Staffs of Teleportation (13 charges) {!d!k!v}
q) a Bamboo Staff of Earthquakes (3 charges)
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {bat 2000' !d!k!v}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
s) a Morning Star of Slay Orc (2d6) (+11,+9)
   It slays orcs.  
t) 6 Bolts of Frost (1d5) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
u) 12 Bolts of Venom (1d5) (+6,+6)
   It is branded with poison.  


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 25 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 21 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 13 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) 75 Yellow Potions of Healing
f) a Green Potion of *Healing*
g) 3 Orange Potions of Life
h) 35 Black Potions of Restore Mana
i) 9 Scrolls titled "blaaarg" of *Identify*
j) 86 Scrolls titled "oxyfa wedla" of Enchant Weapon To-Hit
k) 73 Scrolls titled "sopay ingrhov" of Enchant Weapon To-Dam
l) an Emerald Ring of Flames [+17] {1600' !d!k!v}
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
m) a Mithril Ring of Intelligence (+4) {!*!*}
   It increases your intelligence by 4.  It sustains your intelligence.  
n) a Topaz Ring of Speed (+4) {1400' !d!k!v}
   It increases your speed by 4.  
o) a Tortoise Shell Amulet of Weaponmastery (+1,+2) (+1) {MWD 1800' !d!k!v}
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
p) Gold Dragon Scale Mail (-2) [30,+16] {!d!k!v 1850'}
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
q) The Chain Mail of Arvedui (-2) [14,+14] (+2) {Angamaite 1000'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Gelatinous cube 13}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Cloak of Thorongil [1,+10] {Mim !d!k!v}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
u) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {!d!k!v 1100' Dark Orc}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Orc Band 1100' !d!k!v}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {1000ft}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) 43 Seeker Bolts (4d5) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.8.2003 21:42
Last updated on 29.11.2003 20:22

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3364. on the Angband Ladder (of 6502)
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Comments

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On 24.8.2003 21:42 anonymous@inter.net wrote:
It's been a few years since I've played, and I neverdid get past 2400'. With this character, I'd gotten frusterated between lost save files (OS Problems) and floating eyes hiding at corners to paralyze me to death, so I reverted to backing up save files to help start this character. Only needed them twice, and I stopped once I got identify. At the moment, I've got the basic resistances + free action & see invisible. Managed to afford a potion of experience {90% off} at level 29. Right now I'm hanging out ~ 1000 ft to max my stats, and I'm keeping an eye out for any sort of haste item.

On 5.9.2003 04:08 anonymous@inter.net wrote:
Found some speed items, making progress on my stats.

On 5.9.2003 20:30 loefftj@yahoo.com wrote:
Depending on how deep you are I would lose the ring of free action and wear the ring of intelligence. I would also lose Nimloth in favor of Anguirel. I know that it aggravates but the benefits and slays are much better. You'll get better strength more hp. I would also consider swapping Arvedui for the leather scale of elvenkind. It doesn't appear that you have rPois and I would much rather have that than nexus or shards.


On 13.10.2003 06:40 anonymous@inter.net wrote:
Right now my challenge seems to be Kavlax the many headed, who seems to be able to nearly kill my character with a single breath attack. My last encounter had me leaving the fight, such as it was, with 45 hp. Either I need a few more resists, or I need pull some stops.

On 13.10.2003 07:40 wrote:
Switch the ring of flames for the ring of int. You don't need the +17 AC, and the extra mana and 0-fail will *REALLY* be nice. You might as well dispose of Gorlim and Paurnen when you can as well. You also need some more CON.

On 7.11.2003 05:25 anonymous@inter.net wrote:
It took a number of dives before I ran into him again, found a couple more items for some extra equipment options (+3 con&telep vs +4 dex&speed...), but: Kavlax the Many-Headed dies.
Now, what other trouble can I find for myself?
Hoping for something of hold-life. Those nether-bolts get to be anoying.


On 29.11.2003 20:22 anonymous@inter.net wrote:
And to think, the first ancient dragon I slew with this character was a multi-hued one a trapdoor had landed me next to. This one was polymorphed from a wraith and only needed two hits. Phase door didn't...quite get me out of the way after his first hit.

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