The Angband Ladder: Karfston, Half-Elf Mage by <anonymous@inter.net>
[Angband 3.0.3 Character Dump] Name Karfston Self RB CB EB Best Sex Male Age 28 Str! 18/100 +0 -5 +0 18/50 18/30 Race Half-Elf Height 65 INT! 18/100 +1 +3 +6 18/200 Class Mage Weight 130 Wis! 18/100 -1 +0 +5 18/140 18/135 Title Sorcerer Status 24 DEX! 18/100 +1 +1 +5 18/170 HP -1/511 Maximize Y CON! 18/100 -1 -2 +6 18/130 SP 195/328 Preserve Y CHR! 18/100 +1 +1 +3 18/150 Level 42 Armor [26,+63] Saving Throw Superb Cur Exp 2205629 Fight (+8,+3) Stealth Superb Max Exp 2250509 Melee (+16,+13) Fighting Superb Adv Exp 2520000 Shoot (+17,+10) Shooting Superb Blows 3/turn Disarming Superb Gold 3014886 Shots 2/turn Magic Device Legendary Perception Excellent Burden 192.1 lbs Infra 40 ft Searching Excellent Your mother was of the Avari. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and a very fair complexion. [Last Messages] > You miss the Ancient multi-hued dragon. > You hit the Ancient multi-hued dragon. > You miss the Ancient multi-hued dragon. > The Ancient multi-hued dragon creates a mesmerising illusion. > You disbelieve the feeble spell. > You miss the Ancient multi-hued dragon. <4x> > You hit the Ancient multi-hued dragon. <2x> > The Ancient multi-hued dragon tries to cast a spell, but fails. > You miss the Ancient multi-hued dragon. <2x> > You hit the Ancient multi-hued dragon. > The Ancient multi-hued dragon breathes lightning. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Ancient multi-hued dragon breathes gas. > You die. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!d!k!v} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+9,+10) (+1) It increases your shooting speed by 1. c) a Mithril Ring of Intelligence (+4) {!*!*} It increases your intelligence by 4. It sustains your intelligence. d) a Quartzite Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. e) an Obsidian Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching , infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Elendil (charging) {chest1950' !d!k!v} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Rusty Chain Mail of Elvenkind (-5) [14,+6] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. h) The Cloak of Thingol [1,+18] (+3) {!d!k!v} It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Elvenkind [3,+10] (+1 to stealth) {1300' !d!k!v} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1150' !d!k!v} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) (nothing) l) a Pair of Hard Leather Boots of Speed [3,+7] (+3) {!d!k!v 1000'} It increases your speed by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b8@G6!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v} It cannot be harmed by the elements. j) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. k) 17 Silver Speckled Potions of Cure Critical Wounds l) a Black Potion of Restore Mana m) 3 Viscous Pink Potions of Restore Life Levels n) a Coagulated Crimson Potion of Intelligence o) a Scroll titled "solcre nerbyt" of *Destruction* p) 3 Hickory Staffs of Teleportation (13 charges) {!d!k!v} q) a Bamboo Staff of Earthquakes (3 charges) r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {bat 2000' !d!k!v} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. s) a Morning Star of Slay Orc (2d6) (+11,+9) It slays orcs. t) 6 Bolts of Frost (1d5) (+10,+10) It is branded with frost. It cannot be harmed by cold. u) 12 Bolts of Venom (1d5) (+6,+6) It is branded with poison. [Home Inventory] a) 10 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 25 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 21 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 13 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) 75 Yellow Potions of Healing f) a Green Potion of *Healing* g) 3 Orange Potions of Life h) 35 Black Potions of Restore Mana i) 9 Scrolls titled "blaaarg" of *Identify* j) 86 Scrolls titled "oxyfa wedla" of Enchant Weapon To-Hit k) 73 Scrolls titled "sopay ingrhov" of Enchant Weapon To-Dam l) an Emerald Ring of Flames [+17] {1600' !d!k!v} It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. m) a Mithril Ring of Intelligence (+4) {!*!*} It increases your intelligence by 4. It sustains your intelligence. n) a Topaz Ring of Speed (+4) {1400' !d!k!v} It increases your speed by 4. o) a Tortoise Shell Amulet of Weaponmastery (+1,+2) (+1) {MWD 1800' !d!k!v} It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. p) Gold Dragon Scale Mail (-2) [30,+16] {!d!k!v 1850'} It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. q) The Chain Mail of Arvedui (-2) [14,+14] (+2) {Angamaite 1000'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Gelatinous cube 13} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. s) The Cloak of Thorongil [1,+10] {Mim !d!k!v} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. u) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {!d!k!v 1100' Dark Orc} It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Orc Band 1100' !d!k!v} It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {1000ft} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) 43 Seeker Bolts (4d5) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 24.8.2003 21:42
7886. on the Ladder (of 19090)
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