[Angband 3.0.6 Character Dump] Name Hormag6 Self RB CB EB Best Sex Male Age 15 STR! 18/100 +2 -5 +0 18/70 Race Half-Orc Height 65 INT! 18/100 -1 +3 +7 18/190 Class Mage Weight 152 WIS! 18/100 +0 +0 +4 18/140 Title Sorcerer Status 1 DEX! 18/100 +0 +1 +9 18/200 HP 513/513 Maximize Y CON! 18/100 +1 -2 +3 18/120 SP 313/313 Preserve Y CHR! 18/100 -4 +1 +3 18/100 Level 42 Armor [30,+104] Saving Throw Superb Cur Exp 2435257 Fight (+15,+4) Stealth Good Max Exp 2435257 Melee (+37,+29) Fighting Legendary Adv Exp 2520000 Shoot (+27,+15) Shooting Superb MaxDepth 3700 ft Blows 4/turn Disarming Superb Gold 821397 Shots 2/turn Magic Device Heroic Burden 267.7 lbs Perception Superb Speed +34 Infra 30 ft Searching Superb Your mother was an Orc, but it is unacknowledged. You are the adopted child of a Townsman. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:.+......+.... Confu:......+...... Fire:.+......+.... Sound:.........+... Cold:++......++... Shard:.........+... Pois:......+...... Nexus:.......+...+. Fear:+............ Nethr:............. Lite:+....+...+... Chaos:............. Dark:.....+...+..+ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:++........... Stea.:.......+..... Feath:...........+. Sear.:....+....+... PLite:+........+... Infra:............. Regen:+............ Tunn.:............. Telep:....+........ Speed:++++...+.+... Invis:+....+...+... Blows:............. FrAct:+........+... Shots:.+........... HLife:.....+....... Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1600'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Rhodonite Ring of Speed (+9) It increases your speed by 9. d) a Rhodonite Ring of Speed (+11) It increases your speed by 11. e) a Silver Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {rNexus, speed} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {rBlind, rSound, rShards} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Set of Gauntlets of Agility [2,+8] (+5) It increases your dexterity by 5. l) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @b3} d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4} e) 12 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5} It cannot be harmed by the elements. f) 6 Books of Magic Spells [Raal's Tome of Destruction] {@m6 @b6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9} It cannot be harmed by the elements. j) 12 Grey Speckled Potions of Restore Mana k) 5 Copper Rods of Recall {!* 1600'} It cannot be harmed by electricity. l) 3 Pewter Wands of Annihilation (9 charges) {!k !d !v} It cannot be harmed by the elements. m) 2 Molybdenum Wands of Dragon's Flame (12 charges) {!k !d !v} It cannot be harmed by the elements. n) 4 Locust Staffs of Teleportation (31 charges) {!*} o) a Hemlock Staff of Probing (2 charges) p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. q) an Iron Crown of Telepathy [0,+7] It grants you the power of telepathy. r) a Golden Crown of Might [0,+14] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {rChaos, telepathy, x} It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 17 Seeker Arrows of Lightning (4d4) (+12,+12) {@f0 =g} It is branded with electricity. It cannot be harmed by electricity. u) 19 Seeker Arrows of Flame (4d4) (+9,+10) It is branded with fire. It cannot be harmed by fire. v) 25 Mithril Arrows of Lightning (3d4) (+8,+15) It is branded with electricity. It cannot be harmed by acid, electricity, or fire. w) 36 Mithril Arrows of Frost (3d4) (+10,+9) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 6 Books of Magic Spells [Mordenkainen's Escapes] {@m7 @b7} It cannot be harmed by the elements. b) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8} It cannot be harmed by the elements. c) 20 Violet Potions of Healing d) a Gold Speckled Potion of *Healing* e) a Scroll titled "nerip bjorfor" of Acquirement f) 3 Golden Staffs of the Magi (11 charges) g) an Ivory Staff of Power (4 charges) {!k !d !v} h) a Garnet Ring of Resist Poison It provides resistance to poison. i) a Mithril Ring of Strength (+4) It increases your strength by 4. It sustains your strength. j) 2 Sapphire Rings of Constitution (+4) It increases your constitution by 4. It sustains your constitution. k) an Obsidian Amulet of the Magi [+6] (+3) {rConf} It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. m) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. n) a Brass Amulet of Trickery (+3) {rPois, rNexus} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. o) The Phial of Galadriel {350'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. p) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) {rShards, rNexus} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. r) Augmented Chain Mail of Elvenkind (-2) [16,+17] (+2 to stealth) {rNether} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {rConf, rSound} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. t) The Full Plate Armour of Isildur [25,+25] (+1) {rConf, rSound, rNexus} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. u) The Cloak 'Holcolleth' [1,+7] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. v) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. w) The Iron Helm 'Holhenneth' [5,+10] (+2) {rConf, rBlind} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)