The Angband Ladder: Apalar, Gnome Mage by <serge@matveev.spb.ru>
[Angband 3.0.9b Character Dump] Name Apalar Self RB CB EB Best Sex Male Age 86 STR! 18/100 -1 -5 +11 18/150 Race Gnome Height 42 INT! 18/100 +2 +3 +3 18/180 Class Mage Weight 99 WIS! 18/100 +0 +0 +3 18/130 Title Sorcerer Status 19 DEX! 18/100 +2 +1 +3 18/160 HP 538/538 Maximize Y CON! 18/100 +1 -2 +7 18/160 SP 330/330 CHR! 18/100 -2 +1 +1 18/100 Level 42 Armor [33,+90] Saving Throw Heroic Cur Exp 2778202 Fight (+26,+16) Stealth Superb Max Exp 2778202 Melee (+38,+34) Fighting Excellent Adv Exp 2790000 Shoot (+36,+14) Shooting Excellent MaxDepth 3500 ft Blows 4/turn Disarming Superb Turns 6029397 Shots 1/turn Magic Device Legendary Gold 1087222 Infra 100 ft Perception Superb Burden 191.8 lbs Speed 17 Searching Excellent You are one of several children of a Gnome Warrior. You are the black sheep of the family. You have blue eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:......+...... Fire:.+....+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:..+.......... Nexus:.......+..... Fear:......+...... Nethr:............. Lite:........+.... Chaos:............. Dark:+.+.....+.... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:..+....+..... Feath:............. Sear.:+............ PLite:............. Infra:+............ Regen:............. Tunn.:+............ Telep:.........+... Speed:.+.....+...+. Invis:.....+....... Blows:............. FrAct:..........+.+ Shots:............. HLife:....+........ Might:............. [Character Equipment] a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) an Emerald Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Obsidian Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+8] (+5) It increases your speed by 5. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. i) 5 Wrinkled Mushrooms of Restoring j) 20 Silver Speckled Potions of Cure Critical Wounds k) 5 Shimmering Potions of Healing l) 4 Coagulated Crimson Potions of Restore Mana m) 14 Viscous Pink Potions of Enlightenment n) 5 Scrolls titled "trius ca patis" of *Identify* o) 3 Mithril-Plated Rods of Detection {@z1} It cannot be harmed by electricity. p) 2 Redwood Staffs of Teleportation (14 charges) q) 2 Ashen Staffs of Probing (9 charges) r) a Blade of Chaos (6d5) (+7,+8) It provides resistance to chaos. s) 23 Seeker Bolts of Flame (4d5) (+7,+6) {@f1=g} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 13 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 14 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 16 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 27 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 8 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 9 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. j) 11 Wrinkled Mushrooms of Restoring k) 7 Dark Green Potions of *Healing* l) a Yellow Speckled Potion of Life m) a Diamond Ring of Speed (+5) It increases your speed by 5. n) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. o) a Driftwood Amulet of Weaponmastery (+3,+2) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. p) an Ivory Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. q) Chaos Dragon Scale Mail (-2) [30,+16] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. r) The Chain Mail of Arvedui (-2) [14,+14] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. t) a Golden Crown of the Magi [0,+12] (+1) It increases your intelligence by 1. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your intelligence. It cannot be harmed by the elements. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. v) The Scimitar 'Haradekket' (2d5) (+9,+9) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.5.2008 23:29
7832. on the Ladder (of 19092)
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