The Angband Ladder: Apalar, Gnome Mage by <serge@matveev.spb.ru>

  [Angband 3.0.9b Character Dump]

 Name   Apalar                                   Self  RB  CB  EB   Best
 Sex    Male              Age        86   STR! 18/100  -1  -5 +11 18/150
 Race   Gnome             Height     42   INT! 18/100  +2  +3  +3 18/180
 Class  Mage              Weight     99   WIS! 18/100  +0  +0  +3 18/130
 Title  Sorcerer          Status     19   DEX! 18/100  +2  +1  +3 18/160
 HP     538/538           Maximize    Y   CON! 18/100  +1  -2  +7 18/160
 SP     330/330                           CHR! 18/100  -2  +1  +1 18/100

 Level           42       Armor    [33,+90]     Saving Throw      Heroic
 Cur Exp    2778202       Fight   (+26,+16)     Stealth           Superb
 Max Exp    2778202       Melee   (+38,+34)     Fighting       Excellent
 Adv Exp    2790000       Shoot   (+36,+14)     Shooting       Excellent
 MaxDepth   3500 ft       Blows      4/turn     Disarming         Superb
 Turns      6029397       Shots      1/turn     Magic Device   Legendary
 Gold       1087222       Infra      100 ft     Perception        Superb
 Burden   191.8 lbs       Speed          17     Searching      Excellent

 You are one of several children of a Gnome Warrior.  You are the black
 sheep of the family.  You have blue eyes, straight black hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:.+....+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:.......+.....
 Fear:......+...... Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:+.+.....+.... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:..+....+.....
Feath:............. Sear.:+............
PLite:............. Infra:+............
Regen:............. Tunn.:+............
Telep:.........+... Speed:.+.....+...+.
Invis:.....+....... Blows:.............
FrAct:..........+.+ Shots:.............
HLife:....+........ Might:.............


  [Character Equipment]

a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
d) an Emerald Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) an Obsidian Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+8] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
i) 5 Wrinkled Mushrooms of Restoring
j) 20 Silver Speckled Potions of Cure Critical Wounds
k) 5 Shimmering Potions of Healing
l) 4 Coagulated Crimson Potions of Restore Mana
m) 14 Viscous Pink Potions of Enlightenment
n) 5 Scrolls titled "trius ca patis" of *Identify*
o) 3 Mithril-Plated Rods of Detection {@z1}
   It cannot be harmed by electricity.  
p) 2 Redwood Staffs of Teleportation (14 charges)
q) 2 Ashen Staffs of Probing (9 charges)
r) a Blade of Chaos (6d5) (+7,+8)
   It provides resistance to chaos.  
s) 23 Seeker Bolts of Flame (4d5) (+7,+6) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 13 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 14 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 16 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 27 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 8 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 9 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
j) 11 Wrinkled Mushrooms of Restoring
k) 7 Dark Green Potions of *Healing*
l) a Yellow Speckled Potion of Life
m) a Diamond Ring of Speed (+5)
   It increases your speed by 5.  
n) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
o) a Driftwood Amulet of Weaponmastery (+3,+2) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
p) an Ivory Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
q) Chaos Dragon Scale Mail (-2) [30,+16]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
r) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
s) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
t) a Golden Crown of the Magi [0,+12] (+1)
   It increases your intelligence by 1.  It provides resistance to acid,
   lightning, fire, cold, and life draining.  It sustains your 
   intelligence.  It cannot be harmed by the elements.  
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
v) The Scimitar 'Haradekket' (2d5) (+9,+9) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  
x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.5.2008 23:29
Last updated on 30.5.2008 09:22

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7735. on the Ladder (of 18973)
3338. on the Angband Ladder (of 6502)
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