The Angband Ladder: Legardotha, DeathMold Possessor by <madhava64@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Legardotha             Age                 20       STR:     27       
 Sex   : Neuter                 Height              11       INT:     13       
 Race  : DeathMold LostSoul     Weight              50       WIS:     40       
 Class : Possessor              Social Class         1       DEX:     15       
 Body  : Ancient bronze dragon                               CON:     30       
 God   : Nobody                                              Chr:      3      3
                                                                               
 + To Melee Hit          22 Level             30    Max Hit Points       367   
 + To Melee Damage       31 Experience    270839    Cur Hit Points      -182   
 + To Ranged Hit         22 Max Exp       270839    Max SP (Mana)         15   
 + To Ranged Damage       0 Exp to Adv.   290000    Cur SP (Mana)          9   
   AC                112+59 Gold           25005                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Wpn.dmg/Rnd:  46-151    
 Stealth     : Legendary[15]Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, created by a practicing                    
          Necromancer. Since then you have given life to five foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body was an Ancient bronze dragon.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Yavie of the 2890th year of the third age.
 It now is 0 days that you are adventuring.

     Your Attributes:
You are dead, killed by a gush of acid.
Your color constantly change.
You are very smart (INT +4).
You cannot speak.
You have strong breath.
You cannot open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe confusion.
You can terrify.
You can blind.
You can use confusion.
You can fly.
You are immortal.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        11.800 [0.600]
	  . Weaponmastery                               01.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    02.575 [0.700]
	  . Stealth                                     11.500 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.264 [0.600]
	  . Magic-Device                                05.000 [1.000]
	  . Necromancy                                  00.800 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  35.210 [1.100]
	  . Corpse-preservation                         35.200 [0.900]
	  . Possession                                  35.400 [0.800]

 You saved no princesses.

 You have defeated 611 enemies.


  [Character Equipment]

e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
f) an Indestructible Ring of Ice [+12]
    It can be activated for ball of cold and resist cold if it is being
    worn. It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
g) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold, 
    lightning or fire.  
h) an Indestructible Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Ring of Barahir (+1)
    It can be activated for Unknown! if it is being worn. It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    stealth and searching by 1.  It provides resistance to poison and dark.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) a Ring of Lightning [+15]
k) an Amulet of Wisdom (+5)
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
n) The Augmented Chain Mail 'Erador' (-2) [16,+12]
    It provides resistance to life draining, electricity, confusion and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of Aman [4,+37] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It provides resistance
    to shards.  It cannot be harmed by acid, cold, lightning or fire. 
    
s) a Demonhorn [2,+7]
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Spellbook of Manwe's Blessing
b) a Rune [Undeath]
c) The Cunning Plan of Zog
    It can be activated for curing.  
d) 3 Potions of Healing
e) 11 Scrolls of Identify
f) a Rod Tip of Acid Bolts (40 Mana to cast)
g) a Wand of Poison Blood[5] (22 charges)
h) a Staff of Remove Curses[3] (6 charges)
i) an Indestructible Ring of Sustain Intelligence
    It sustains your intelligence.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) an Indestructible Ring of Ice [+7]
    It can be activated for ball of cold and resist cold if it is being
    worn. It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) a Cursed Ring of Nexus Resistance
    It provides resistance to nexus.  It can re-curse itself.  
l) a Ring of Sustain Charisma
m) a Ring of Protection [+13]
n) an Amulet of Searching (+3)
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) Augmented Chain Mail of Resist Fire (-2) [16,+16]
    It provides resistance to fire.  It cannot be harmed by fire.  
q) Double Chain Mail (-2) [16,+5]
r) a Guisarme (2d5) (+0,+0)
s) 28 Sheaf Arrows (1d5) (+6,+4)
t) 25 Mithril Shots (exploding) (3d4) (+12,+12)
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance
    to acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) a Player corpse
w) a Fire hound corpse



Posted on 21.11.2002 07:27

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11759. on the Ladder (of 18973)
2070. on the ToME Ladder (of 3151)
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Comments

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On 21.11.2002 07:27 madhava64@hotmail.com wrote:
Extremely stupid death.... hacked up an Ainchent black drag corpse...
but it was a fun run =)
I got Vilya,Barahir,Indestructible Rings of Speed (+8) and (+12) and an Elven Cloak of Aman [4,+37] (+5 to stealth) from a vault =) at clvl 1
born with a silver spoon in my mouth =)
possessed a young bronze drag then a mature bronze drag.. then an ainchent bronze dragon =)
I was looking to get a wyrm of perplexity ;)
oh welll.. next time!

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