[ToME 2.1.0 Character Dump] Name : Legardotha Age 20 STR: 27 Sex : Neuter Height 11 INT: 13 Race : DeathMold LostSoul Weight 50 WIS: 40 Class : Possessor Social Class 1 DEX: 15 Body : Ancient bronze dragon CON: 30 God : Nobody Chr: 3 3 + To Melee Hit 22 Level 30 Max Hit Points 367 + To Melee Damage 31 Experience 270839 Cur Hit Points -182 + To Ranged Hit 22 Max Exp 270839 Max SP (Mana) 15 + To Ranged Damage 0 Exp to Adv. 290000 Cur SP (Mana) 9 AC 112+59 Gold 25005 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 3 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Fair Wpn.dmg/Rnd: 46-151 Stealth : Legendary[15]Magic Device: Fair Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in wet mud, created by a practicing Necromancer. Since then you have given life to five foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body was an Ancient bronze dragon. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Yavie of the 2890th year of the third age. It now is 0 days that you are adventuring. Your Attributes: You are dead, killed by a gush of acid. Your color constantly change. You are very smart (INT +4). You cannot speak. You have strong breath. You cannot open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe confusion. You can terrify. You can blind. You can use confusion. You can fly. You are immortal. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You are very lucky. You have a firm hold on your life force. You are incorporeal. You are carrying a permanent light. You are completely immune to lightning. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 11.800 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 02.575 [0.700] . Stealth 11.500 [0.700] . Disarming 01.000 [0.500] - Magic 00.264 [0.600] . Magic-Device 05.000 [1.000] . Necromancy 00.800 [0.200] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 35.210 [1.100] . Corpse-preservation 35.200 [0.900] . Possession 35.400 [0.800] You saved no princesses. You have defeated 611 enemies. [Character Equipment] e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Ice [+12] It can be activated for ball of cold and resist cold if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. g) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. h) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Barahir (+1) It can be activated for Unknown! if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) a Ring of Lightning [+15] k) an Amulet of Wisdom (+5) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. n) The Augmented Chain Mail 'Erador' (-2) [16,+12] It provides resistance to life draining, electricity, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of Aman [4,+37] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. s) a Demonhorn [2,+7] z) (nothing) {) (nothing) [Character Inventory] a) a Spellbook of Manwe's Blessing b) a Rune [Undeath] c) The Cunning Plan of Zog It can be activated for curing. d) 3 Potions of Healing e) 11 Scrolls of Identify f) a Rod Tip of Acid Bolts (40 Mana to cast) g) a Wand of Poison Blood[5] (22 charges) h) a Staff of Remove Curses[3] (6 charges) i) an Indestructible Ring of Sustain Intelligence It sustains your intelligence. It cannot be harmed by acid, cold, lightning or fire. j) an Indestructible Ring of Ice [+7] It can be activated for ball of cold and resist cold if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. k) a Cursed Ring of Nexus Resistance It provides resistance to nexus. It can re-curse itself. l) a Ring of Sustain Charisma m) a Ring of Protection [+13] n) an Amulet of Searching (+3) o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. p) Augmented Chain Mail of Resist Fire (-2) [16,+16] It provides resistance to fire. It cannot be harmed by fire. q) Double Chain Mail (-2) [16,+5] r) a Guisarme (2d5) (+0,+0) s) 28 Sheaf Arrows (1d5) (+6,+4) t) 25 Mithril Shots (exploding) (3d4) (+12,+12) u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. v) a Player corpse w) a Fire hound corpse