The Angband Ladder: Dwiratlan, DeathMold Possessor by <ddipaolo@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Dwiratlan Age 18 STR: 32 Sex : Male Height 11 INT: 22 Race : DeathMold Weight 50 WIS: 26 Class : Possessor Social Class 1 DEX: 22 Body : Ufthak of Cirith Ungol CON: 33 God : Nobody CHR: 13 + To Melee Hit 28 Level 29 Hit Points -42/ 280 + To Melee Damage 33 Experience 208867 Spell Points 0/ 0 + To Ranged Hit 17 Max Exp 212988 Sanity 266/ 266 + To Ranged Damage 2 Exp to Adv. 217500 AC 97+62 Gold 221196 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Very Bad Blows/Round: 6 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 12d5+198 Stealth : Superb Magic Device: Excellent Infra-Vision: 210 feet Tactic: normal Explor: running (Character Background) You were born in a pile of dust, created by a curious mage apprentice. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Barrow-Downs: Level 10 (500') Maze: Level 31 (1550') Orc Cave: Level 22 (1100') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body was Ufthak of Cirith Ungol. You have defeated 4097 enemies. You saved a young hobbit from an horrible fate. You saved 29 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by a Lesser titan on level 29 of Mirkwood. You can speak. You can open doors. You can bash doors. You have orc blood in your veins. You are inherently evil. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of animals. You can sense the presence of good beings. You are unlucky. You reflect arrows and bolts. You are carrying a permanent light. You resist acid exceptionally well. You resist lightning exceptionally well. You resist fire exceptionally well. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : ......5...2..... Add Int : 3........3...... Add Dex : 3...2....3...... Add Con : ...........6.... Add Chr : .........3...... Mul SPower: .........+...... Add Stea. : ......5......... Add Sear. : .........3...... Add Infra : ......5....6.... Add Tun.. : ......5.......1. Add Speed : 3............... Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +............... Hold Life : ................ Res Acid : ......++.+...... Res Elec : ......++........ Res Fire : ......++.+...... Res Cold : .......+.......+ Res Pois : ....+.++.......+ Res Fear : ................ Res Light : ................ Res Dark : ...........+.... Res Blind : ................ Res Conf : ..+............. Res Sound : ................ Res Shard : .........+...... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : .........++..... Lite : +....+.......... See Invis : +............... Activate : ....+..+.+...... Animal.ESP: ......+......... Good.ESP : .......+........ Skills (points left: 0) - Combat 33.400 [0.600] . Weaponmastery 33.500 [0.600] . Archery 03.500 [0.400] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 00.504 [0.600] . Magic-Device 15.500 [1.000] . Divination 01.300 [0.400] . Necromancy 00.000 [0.200] . Thaumaturgy 01.000 [0.300] - Spirituality 08.500 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 09.470 [1.100] . Corpse-preservation 33.400 [0.900] . Possession 33.800 [0.800] [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Wooden Boomerang (1d4) (+1,+2) e) a Ring of Confusion Resistance f) a Ring of Invisibility k) an Amulet of the Serpents [+4] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Young bronze dragon on level 25 of Mirkwood. m) an Everburning Torch n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak 'Colluin' [1,+20] (charging) It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. p) a Large Metal Shield of Reflection [5,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 29 of Mirkwood. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Gauntlets of Power (+4,+2) [2,+3] (+2) It increases your strength by 2. It provides resistance to disenchantment. You found it in the remains of a Snaga on level 29 of Mirkwood. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 17 Scrolls of Satisfy Hunger b) a Wooden Rod of Trap Location (10/10) {@z1} c) a Moonstone Rod of Cold Balls (75/75) d) an Adamantite Rod of Recall (200/200) e) a Gnomish Shovel (+2) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) a Potion of Cure Serious Insanity c) a Potion of Cure Insanity d) 3 Potions of Cure Critical Wounds e) a Potion of Healing f) 13 Potions of Restore Life Levels g) 2 Scrolls of Teleport Level h) a Fireproof Scroll of Identify i) 86 Scrolls of Identify j) 29 Scrolls of *Identify* k) a Wooden Rod of Quickness of Nothing (10/10) l) an Iron Rod of Nothing (50/50) m) a Moonstone Rod of Nothing (75/75) n) a Silver Rod of Nothing (100/100) o) a Staff of Remove Curses[1|15] (10 charges) p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Short Sword (1d7) (+0,+0) s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Battle Axe (2d8) (+4,+4) u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} v) a Novice priest corpse [Home Inventory - Lothlorien ] a) 8 Potions of Restore Life Levels b) 2 Potions of Restore Strength c) a Potion of Restore Dexterity d) a Potion of Resistance e) a Potion of Curing f) 65 Scrolls of Identify g) 6 Scrolls of *Identify* h) an Iron Rod of Nothing (50/50) i) a Staff of Teleportation[1|20] (9 charges) j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) Sangahyando of Umbar's corpse |
Posted on 6.4.2008 04:46
12364. on the Ladder (of 19090)
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