The Angband Ladder: Thud, Dwarf Priest by PowerDiver

  [Angband 3.0.7s Character Dump]

 Name   Thud                                     Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR:  18/96  +2  -1 +11 18/216
 Race   Dwarf             Height     45   INT:  18/60  -3  -3  +4  18/40
 Class  Priest            Weight    140   WIS:  18/99  +2  +3  +7 18/219
 Title  ***WINNER***      Status     51   DEX:  18/99  -2  -1  +5 18/119
 HP     748/878           Maximize    Y   Con:  18/89  +2  +0 +11 18/219 18/209
 SP     246/353           Preserve    Y   CHR:  18/80  -3  +2  +7 18/140

 Level           44       Armor    [47,+104]     Saving Throw  Legendary
 Cur Exp    3070003       Fight    (+40,+26)     Stealth       Excellent
 Max Exp    3070003       Melee    (+45,+46)     Fighting      Legendary
 Adv Exp    3360000       Shoot    (+50,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming     Excellent
 Gold        631797       Shots       1/turn     Magic Device     Heroic
 Burden   228.2 lbs                              Perception         Good
 Speed          +30       Infra        80 ft     Searching     Very Good

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.......+*.... Blind:............+
 Elec:..........+.. Confu:.........+...
 Fire:.+.....+..... Sound:......+.+....
 Cold:.......+..... Shard:......+......
 Pois:....+........ Nexus:....+........
 Fear:........+.... Nethr:.............
 Lite:.....+....... Chaos:......+.+....
 Dark:.....+....... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+...+.
Feath:............. Sear.:....+........
PLite:..........+.. Infra:....+........
Regen:............. Tunn.:+............
Telep:............. Speed:.++++..+.....
Invis:.....+....... Blows:.............
FrAct:........+.... Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It cannot be harmed by the elements.  It might have
   hidden powers.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!!}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) a Ring of Speed (+15) {+15}
   It increases your speed by 15.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {!!}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+13]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It lights the dungeon around
   you.  It activates for lightning bolt (4d8) every 6+d6 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stealth [3,+12] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) 22 Holy Books of Prayers [Chants and Blessings] {@p3 @G3}
b) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4 @G4}
c) 2 Holy Books of Prayers [Ethereal Openings] {@p5 @G5}
   It cannot be harmed by the elements.  
d) 4 Holy Books of Prayers [Godly Insights] {@p6 @G6}
   It cannot be harmed by the elements.  
e) 2 Holy Books of Prayers [Purifications and Healing] {@p7 @G7}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Holy Infusions] {@p8 @G8}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Wrath of God] {@p9 @G9}
   It cannot be harmed by the elements.  
h) 2 Potions of Heroism
i) 2 Potions of Healing
j) a Potion of *Healing*
k) 3 Potions of Restore Mana {!*}
l) 3 Potions of Self Knowledge
m) 28 Scrolls of Identify {@r1}
n) 2 Scrolls of Banishment {!*}
o) 5 Wands of Teleport Other (0 charges)
p) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
q) a Robe of Permanence [2,+32]
   It provides resistance to acid, lightning, fire, cold, nexus, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
r) a Quarterstaff (1d9)
s) 3 Bolts of Acid (1d5) (+10,+9)
   It is branded with acid.  It cannot be harmed by acid.  
t) a Bolt of Slay Evil (1d5) (+9,+9)
   It slays all evil creatures.  
u) 18 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 9 Rods of Acid Bolts {@z5 !!}
b) 11 Rods of Fire Bolts {@z4 !!}
c) a Rod of Acid Balls {@z5 !!}
d) 2 Rings of Constitution (+6) {+6}
   It increases your constitution by 6.  It sustains your constitution.
   
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It cannot be harmed by the elements.  It might have hidden powers.
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
i) an Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It lights the dungeon around you.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) Ribbed Plate Armour of Elvenkind (-3) [28,+24] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
m) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
n) a Golden Crown of the Magi [0,+16] (+1) {FF}
   It increases your intelligence by 1.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   cannot be harmed by the elements.  It might have hidden powers.
o) a Jewel Encrusted Crown of Lordliness [0,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
p) a Long Sword (Holy Avenger) (2d5) (+22,+17) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {!!}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
r) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) a Long Bow of Extra Shots (x3) (+20,+21) (+1)
   It increases your shooting speed by 1.  
t) 21 Bolts of Lightning (1d5) (+16,+11)
   It is branded with electricity.  It cannot be harmed by electricity.
   
u) 30 Bolts of Frost (1d5) (+13,+11)
   It is branded with frost.  It cannot be harmed by cold.  
v) 15 Seeker Bolts of Slay Dragon (4d5) (+12,+19)
   It slays dragons.  
w) 23 Arrows of Slay Demon (1d4) (+14,+12)
   It slays demons.  
x) 11 Seeker Arrows of Acid (4d4) (+12,+12)
   It is branded with acid.  It cannot be harmed by acid.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)





Posted on 1.4.2008 06:12

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7369. on the Ladder (of 19090)
3224. on the Angband Ladder (of 6561)
24. for this player (

Comments

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On 1.4.2008 06:12 PowerDiver wrote:
This game was about a year ago, 500659 game turns. I am pretty sure I made only bugfixes, no other mods, for this one. I wonder if posting a winner will make my"Rookie" status go away.

On 1.4.2008 09:38 Rizwan wrote:
Congratulations on your win. I have yet to win even once. However Rookie status does not depend on winning or losing it depends on your contribution to the forums ie how many posts you have made

On 1.4.2008 18:38 PowerDiver wrote:
Thanks for the info, Rizwan.


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