The Angband Ladder: Manar, Dwarf Priest by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Manar        Age             41          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'1"   STR! 18/100  +2  -1 +14 18/***
 Class  Priest       Weight     8st 1lb   INT! 18/100  -3  -3  +2  18/60
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +3  +8 18/***
 HP     851/851      Game        355858   DEX! 18/100  -2  -1  +7 18/140
 SP     102/353      Standard     57613   CON! 18/100  +2  +1  +9 18/***
                     Resting       6663

 Level                 44    Armor     [70,+118]    Saving Throw    100%
 Cur Exp          2785780                           Stealth    Very Good
 Max Exp          2785780    Melee       4d3,+46    Disarm - phys.   72%
 Adv Exp          2880000    To-hit       49,+35    Disarm - magic   65%
                             Blows      4.0/turn    Magic Devices     87
 Gold            10279598                           Searching        98%
 Burden          154.5 lb    Shoot to-dam    +15    Infravision   110 ft
 Overweight      -25.4 lb    To-hit       41,+42    Speed      3.6x (27)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:...+..+......
 Elec:.+....+.+.... pBlnd:.........+..+
 Fire:.+.*..+..+... pConf:......+..+...
 Cold:.+....+..+... pStun:.........+...
 Pois:....+........ HLife:.......+.....
Light:+........+... Regen:.+.+.....+...
 Dark:+.......+....   ESP:...+.........
Sound:......+...... S.Inv:...+.+...+...
Shard:............. FrAct:...+.........
Nexus:....+........ Feath:.............
Nethr:............. S.Dig:...+.........
Chaos:+............ TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+.....
ImpSP:............. Sear.:....+........
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:+...........+
NoTel:............. Speed:..+++......+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+....+..++...
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Morgoth, Lord of Darkness, is hit hard.
> Morgoth, Lord of Darkness, is targeted.
> Morgoth, Lord of Darkness, is hit hard.
> Morgoth, Lord of Darkness, is targeted.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Morgoth, Lord of Darkness, dies.
> Character dump successful.
> You see a Rapier of Extra Attacks (1d6) (+18,+13) <+1>.
> You see a Mace of Extra Attacks (2d4) (+16,+14) <+2>.
> You see Partial Plate Armour of Resistance (-3) [40,+19] {cursed}.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
     Dropped by Scatha the Worm at 3050 feet (level 61)
     
     +3 strength.
     +3 constitution.
     +5 tunneling.
     +1 light.
     Slays demons, trolls, orcs.
     Branded with acid.
     Provides resistance to Light, Dark, Chaos.
     Sustains strength.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 311.2 vs demons, trolls, orcs, and creatures
     not resistant to acid, and 236.4 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Found lying on the floor of a special room at 1750 feet (level 35)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
c) a Ring of Speed <+9>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +9 speed.
     
d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to Fire.
     Provides protection from fear.
     Cannot be harmed by Lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 734 to 1440 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
e) an Amulet of Trickery <+4, +3, +5, +6>
     Dropped by Khamûl, the Black Easterling, at 4400 feet (level 88)
     
     +4 dexterity.
     +3 stealth.
     +5 searching skill.
     +6 infravision.
     +3 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Star of Elendil <+4>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +4 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 4 light.
     
     When activated, it maps the area around you.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor of a labyrinth at 3150 feet (level 63)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
h) an Ethereal Cloak of the Magi [0,+28] <+1, +2>
     Found lying on the floor of a cavern at 4650 feet (level 93)
     
     +1 intelligence.
     +2 stealth.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Sustains your life force.  
     
i) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Found lying on the floor at 3900 feet (level 78)
     
     +5 wisdom.
     +1 light.
     Provides resistance to Acid, Lightning, Dark, Disenchantment.
     Cannot be harmed by Acid.
     Sustains wisdom, dexterity.
     
     When activated, it fires a line of light in all directions, each
     dealing 10d8 damage, which your device skill increases by 8% for
     an average of 48.6 damage.
     Takes 360 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
     Dropped by Scatha the Worm at 3050 feet (level 61)
     
     +3 strength.
     +2 wisdom.
     +3 constitution.
     +1 light.
     Provides resistance to Fire, Cold, Light.
     Provides protection from blindness, confusion, stunning.
     Cannot be harmed by Acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it heals 500 hit points.
     Takes 900 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
k) a Set of Alchemist's Gloves of Power (+4,+4) [0,+21] <+3>
     Found lying on the floor at 4750 feet (level 95)
     
     +3 strength.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Ethereal Slippers of Speed [0,+10] <+10>
     Found lying on the floor of a labyrinth at 3150 feet (level 63)
     
     +10 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) a Holy Book of Prayers [Wrath of the Valar]
     Cannot be harmed by Fire.
     
     You can read this book.
     
f) 10 Rations of Food
g) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 2 Potions of Restore Mana
i) 4 Scrolls of Phase Door
j) 7 Scrolls of Recharging
k) 8 Rods of Detection (6 charging)
     Cannot be harmed by Lightning.
     
l) 6 Rods of Magic Mapping (2 charging)
m) 4 Rods of Slow Monster (2 charging)
n) 9 Rods of Teleport Other (1 charging)
o) 3 Wands of Stun Monster (0 charges)
p) 8 Wands of Stone to Mud (4 charges)




  [Character Quiver]

0) 5 Seeker Arrows of Frost (4d4) (+11,+15)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 294 vs creatures not resistant to cold and
     168 vs. others.
     35% chance of breaking upon contact.
     
1) 10 Seeker Arrows of Slay Evil (4d4) (+7,+10)
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 218.4 vs evil creatures and 145.6 vs.
     others.
     35% chance of breaking upon contact.
     
2) 4 Mithril Arrows (3d4) (+8,+8)
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 126.9.
     35% chance of breaking upon contact.
     
3) 15 Mithril Arrows of Wounding (3d4) (+14,+25)
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 199.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 7 Scrolls of Identify Rune
b) 3 Staves of Speed (13 charges)
c) a Ring of Dexterity <+6>
     Found lying on the floor of a special room at 4400 feet (level 88)
     
     +6 dexterity.
     Sustains dexterity.
     
d) a Ring of Constitution <+3>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +3 constitution.
     Sustains constitution.
     
e) an Amulet of Wisdom <+6>
     Dropped by a white wraith at 2250 feet (level 45)
     
     +6 wisdom.
     Sustains wisdom.
     
f) an Amulet of Sustenance
     Bought from a store
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Qlzqqlzuup, the Emperor Quylthulg, at 4900 feet (level
     98)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to Acid, Poison.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
h) the Hard Leather Armour of Himring [20,+15]
     Dropped by Ibun, Son of Mîm, at 1800 feet (level 36)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 363 to 720 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
i) Leather Scale Mail of Elvenkind (-1) [20,+10] <+1>
     Bought from a store
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Chaos.
     Cannot be harmed by Acid, Fire.
     
j) a Cloak of Aman [1,+22] <+3>
     Found lying on the floor in a vault at 3950 feet (level 79)
     
     +3 stealth.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     
k) a Cloak of Aman [1,+21] <+1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 stealth.
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid, Fire.
     
l) an Elven Cloak [6,+8] <+1>
     Found lying on the floor of a special room at 2800 feet (level 56)
     
     +1 stealth.
     +1 speed.
     
m) the Leather Shield of Celegorm [8,+20]
     Dropped by Rogrog the Black Troll at 3600 feet (level 72)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
n) a Large Metal Shield of Elvenkind [12,+9] <+2>
     Dropped by an ancient green dragon at 2950 feet (level 59)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Chaos.
     Cannot be harmed by Acid.
     
o) the Halberd 'Osondir' (3d7) (+16,+12) <+3>
     Dropped by Lagduf, the Snaga, at 2500 feet (level 50)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to Fire, Sound.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 338 vs undead, giants, and creatures not
     resistant to fire, and 225.6 vs. others.
     
p) a Beaked Axe of Extra Attacks (2d6) (+12,+15) <+2>
     Found lying on the floor of a cavern at 4850 feet (level 97)
     
     +2 extra blows.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 313.8.
     
q) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
     Dropped by Ar-Pharazôn the Golden at 4500 feet (level 90)
     
     +3 dexterity.
     +3 speed.
     +1 light.
     Branded with cold, fire.
     Provides resistance to Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it returns you from the dungeon or takes you to
     the dungeon after a short delay.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 305.2 vs creatures not resistant to cold and
     creatures not resistant to fire, and 210 vs. others.
     
r) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Found lying on the floor of a cavern at 2950 feet (level 59)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to Fire.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     When activated, it confuses a target monster.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 308.8 vs creatures not resistant to fire,
     259.6 vs evil creatures, and 210.4 vs. others.
     
s) a Flail of Extra Attacks (2d6) (+13,+18) <+2>
     Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
     
     +2 extra blows.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 333.
     
t) a Flail (Holy Avenger) (2d7) (+23,+20) [+3] <+2>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +2 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains dexterity.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 320.8 vs undead and demons, 283.2 vs evil
     creatures, and 245.6 vs. others.
     
u) a Mace of Disruption (Defender) (5d8) (+12,+16) [+4] <+3>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 stealth.
     Slays undead.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     3.3 blows/round.
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 450.2 vs undead and 255.4 vs. others.
     
v) 14 Arrows (1d4) (+7,+7)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 101.9.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       205     50'  Reached level 2
       295    100'  Reached level 3
       392    100'  Reached level 4
      1198    200'  Reached level 5
      1203    200'  Reached level 6
      1682    200'  Reached level 7
      1761    200'  Killed Fang, Farmer Maggot's Dog
      2353    300'  Reached level 8
      2770    300'  Reached level 9
      2866    300'  Reached level 10
      2940    300'  Found the Phial of Galadriel (LOST)
      3531      0'  Reached level 11
      4469    400'  Killed Bullroarer the Hobbit
      4571    400'  Reached level 12
      5367    550'  Reached level 13
      5547    550'  Killed Brodda, the Easterling
      6019    550'  Reached level 14
      6640    600'  Reached level 15
      7761    650'  Reached level 16
      8042    700'  Killed Ufthak of Cirith Ungol
      8070    700'  Reached level 17
      8836    700'  Killed Orfax, Son of Boldor
      8892    700'  Killed Boldor, King of the Yeeks
      8892    700'  Reached level 18
      9857    900'  Reached level 19
     10225    900'  Reached level 20
     10705      0'  Killed Farmer Maggot
     11164   1100'  Reached level 21
     11327   1150'  Killed Grip, Farmer Maggot's Dog
     11337   1150'  Killed Nár, the Dwarf
     11519   1200'  Reached level 22
     11567   1200'  Killed Gorbag, the Orc Captain
     12278   1300'  Reached level 23
     12507   1450'  Killed Mughash the Kobold Lord
     12507   1450'  Found the Set of Gauntlets 'Pauraegen'
     12607   1500'  Reached level 23
     13181   1500'  Reached level 24
     13909   1500'  Killed Old Man Willow
     13909   1500'  Reached level 25
     14891   1600'  Reached level 26
     15724   1800'  Found the Dagger 'Narthanc' (LOST)
     16591   1750'  Reached level 27
     16635   1750'  -- Note: !!!! boots of speed +7 !!!!
     17392   1750'  Found the Short Bow of Amrod
     18158   1800'  Killed Ibun, Son of Mîm
     18158   1800'  Found the Hard Leather Armour of Himring
     18196   1800'  Found the Lead-Filled Mace 'Turmil' (LOST)
     18297   1800'  Reached level 28
     19406   2000'  Killed Angamaitë of Umbar
     19412   2000'  Killed Sangahyando of Umbar
     20541   2100'  Reached level 29
     21718   2250'  Killed Itangast the Fire Drake
     21718   2250'  Reached level 30
     21718   2250'  Found the Set of Gauntlets 'Paurnen' (LOST)
     23099   2450'  Reached level 31
     23618   2450'  Killed Draebor, the Imp
     24862   2500'  Killed Lagduf, the Snaga
     24870   2500'  Found the Halberd 'Osondir'
     26520   2750'  Killed Ulfast, Son of Ulfang
     26543   2750'  Killed Ulwarth, Son of Ulfang
     27123   2800'  Reached level 32
     27467   2800'  Reached level 33
     29230   2800'  Killed Bert the Stone Troll
     29275   2800'  Killed Bill the Stone Troll
     29304   2800'  Killed Tom the Stone Troll
     31401   2950'  Reached level 34
     32327   2950'  Found the Flail 'Totila'
     36832   3050'  Reached level 35
     37054   3050'  Killed Scatha the Worm
     37062   3050'  Found the Golden Crown of Gondor
     37064   3050'  Found the Pick of Erebor
     37743   3150'  Killed Wormtongue, Agent of Saruman
     37947   3150'  Found the Metal Brigandine Armour of the Rohirrim
     38628   3150'  Reached level 36
     40135   3300'  Killed Saruman of Many Colours
     40142   3300'  Found the Beaked Axe of Húrin (LOST)
     40630   3300'  Reached level 37
     40807   3300'  Killed Khîm, Son of Mîm
     40955   3300'  Found the Short Sword 'Dagmor' (LOST)
     41023   3300'  Found the Metal Cap of Thengel (LOST)
     41455   3600'  Killed Rogrog the Black Troll
     41460   3600'  Found the Leather Shield of Celegorm
     42135   3650'  Found the Amulet of Carlammas (LOST)
     42479   3650'  Reached level 38
     43605   3750'  Killed Uldor the Accursed
     43696   3800'  Found the Steel Helm of Hammerhand
     43935   3800'  Killed Akhorahil the Blind
     43935   3800'  Reached level 39
     44030   3800'  Killed Adunaphel the Quiet
     44277   3800'  Reached level 40
     44471   3800'  Reached level 40
     45137   3850'  Killed The Queen Ant
     45188   3900'  Found the Mithril Shield of Gil-galad
     45663   4000'  Found the Star of Elendil
     45833   4050'  Killed Uvatha the Horseman
     46434   4100'  Killed Shagrat, the Orc Captain
     47184   4100'  Killed Ren the Unclean
     47184   4100'  Reached level 41
     47198   4100'  Found the Pendant of Ingwë (LOST)
     47199   4100'  Found the Mattock of Náin (LOST)
     47507   4150'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     49229   4400'  Killed Khamûl, the Black Easterling
     49229   4400'  Reached level 42
     49588   4400'  Killed Hoarmurath of Dir
     49589   4400'  Found the Necklace of the Dwarves (LOST)
     50223   4400'  Reached level 43
     50365   4400'  Killed Wiruin, the Maelstrom
     50940   4450'  Found the Ring of Fire 'Narya'
     51556   4500'  Killed Ar-Pharazôn the Golden
     51566   4500'  Found the Scythe 'Avavir'
     54696   4900'  Killed Kavlax the Many-Headed
     54754   4900'  Killed Qlzqqlzuup, the Emperor Quylthulg
     54770   4900'  Found the Augmented Chain Mail of Caspanion
     54940   4950'  Killed Shelob, Spider of Darkness
     54940   4950'  Reached level 44
     55545   4950'  Killed Sauron, the Sorcerer
     57603   5000'  Killed Morgoth, Lord of Darkness
     57611   5000'  Found the Mighty Hammer 'Grond'
     57612   5000'  Found the Massive Iron Crown of Morgoth


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 7.1.2023 09:09

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7392. on the Ladder (of 19090)
3237. on the Angband Ladder (of 6561)
55. for this player (

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On 7.1.2023 09:15 malcontent wrote:
I played this @ for a month or two - Priests aren't my cup of tea so I would play him for a bit and then try something more fun for a bit. Lately I've gotten all my @s killed...a lot...so I'm glad I was able to get this guy home.

The final battle was mostly OOD and some pathetic damage from the pick of Erebor.

Always nice to find a ring of power.

On 7.1.2023 12:22 Estie wrote:
As someone who loves priests I am wondering why some people dont like them.

Maybe its the keymaps ?

In my setup, F1 targets the closest monster and casts orb, F2 casts orb on the last target and ";" rests to full. With these 3 and movement its easy to cruise through non-challenging levels.

What is your setup ?

On 7.1.2023 12:25 Estie wrote:
Oh and wand of annihilation is great for Morgoth, but lacking that even orb is better than Erebor.

On 7.1.2023 19:52 malcontent wrote:
Yes, I had one wand of annihilation but blew it up during the battle. Erebor with Smite Evil was still better than OOD. The CON from Erebor was also helpful in providing some hit point margin. Also, continually spamming OOD consumes a lot of spell points. Figured out late that I could drop multiple glyphs of warding around the one I was standing on to delay the inevitable melee blood bath.

My priest issue is less about setup and keymaps and more around what seems like more passive play style. I don't like to play passively - I like to TO everything from and LOS advantage. Banish Evil is more effective in a "let them come to me" mind set since it doesn't allow an LOS advantage.

Priest are a weird class that has lots of spells that help with melee but 4 blows max is very limiting. All the other pure casters have better offensive/damage inducing spells.

I think at the end I started to figure it out more. I may take another shot in the near future.

I would love to know what the "does extra damage to evil creatures" mean for Spear or Orme.

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