The Angband Ladder: Mal 3, Dwarf Priest by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Mal 3        Age             46          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'11"   STR:  18/87  +2  -1  +5 18/147
 Class  Priest       Weight    10st 4lb   INT:  18/19  -3  -3  +2     16
 Title  Patriarch    Turns used:          WIS! 18/100  +2  +3  +7 18/***
 HP     736/736      Game        698488   DEX:  18/53  -2  -1  +6  18/83
 SP     195/353      Standard    114047   CON! 18/100  +2  +1  +5 18/180
                     Resting      34425

 Level                 44    Armor      [39,+86]    Saving Throw    100%
 Cur Exp          2553773                           Stealth         Fair
 Max Exp          2553773    Melee       1d7,+25    Disarm - phys.   72%
 Adv Exp          2880000    To-hit       49,+34    Disarm - magic   66%
                             Blows      6.0/turn    Magic Devices     86
 Gold              213082                           Searching        73%
 Burden          163.6 lb    Shoot to-dam    +19    Infravision    50 ft
 Overweight      -16.3 lb    To-hit       41,+40    Speed      3.0x (20)
 Max Depth    3800' (L76)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:........+.... pFear:+.+..........
 Elec:........+.... pBlnd:........+...+
 Fire:........+.... pConf:.........+...
 Cold:........+.... pStun:.............
 Pois:......+...... HLife:.....+.+.....
Light:+....+..+.... Regen:.............
 Dark:.....+..+....   ESP:.............
Sound:............. S.Inv:+....+.......
Shard:............. FrAct:++........+..
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:++.+.......+.
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+11,+12) <+1, +3, +2>
     Dropped by Draebor, the Imp at 1550 feet (level 31)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 attack speed.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 232.8 vs. undead, 232.8 vs. orcs, 207 vs.
     animals, 207 vs. evil creatures, and 181.2 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2>
     Dropped by The Queen Ant at 2750 feet (level 55)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) the Band of Tulkas <+4>
     Dropped by a frost giant at 3350 feet (level 67)
     
     +4 strength.
     +4 dexterity.
     +4 constitution.
     Provides protection from fear.
     Cannot be harmed by lightning.
     
     When activated, it hastens you for d75+75 turns.
     Takes 453 to 900 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
d) a Ring of Speed <+10>
     Found lying on the floor at 2950 feet (level 59)
     
     +10 speed.
     
e) an Amulet of Wisdom <+4>
     Dropped by a black ogre at 1550 feet (level 31)
     
     +4 wisdom.
     Sustains wisdom.
     
f) the Arkenstone of Thráin <+3>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +3 light.
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 153 to 300 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by a master lich at 2300 feet (level 46)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 303 to 600 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
h) a Cloak of the Magi [1,+17] <+2>
     Found under some rubble at 1300 feet (level 26)
     
     +2 intelligence.
     +2 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Sustains your life force.  
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by Scatha the Worm at 2800 feet (level 56)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) the Metal Cap of Thengel [3,+10] <+3>
     Dropped by N�r, the Dwarf at 1550 feet (level 31)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
k) a Set of Caestus of Free Action (+0,+3) [5,+7]
     Conjured forth by magic at 2050 feet (level 41)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+8] <+6>
     Found lying on the floor in a vault at 1450 feet (level 29)
     
     +6 speed.
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) a Holy Book of Prayers [Wrath of the Valar]
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 4 Rations of Food
g) 7 Potions of Healing
h) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
i) 9 Potions of Restore Mana
j) 38 Scrolls of Phase Door
k) 3 Rods of Detection (1 charging)
     Cannot be harmed by lightning.
     
l) 4 Rods of Magic Mapping
m) 6 Rods of Slow Monster (1 charging)
n) 4 Rods of Curing
o) 2 Rods of Teleport Other
p) 2 Rods of Light
q) 3 Wands of Stun Monster (17 charges)
r) 4 Wands of Stone to Mud (38 charges)
s) a Wand of Drain Life (6 charges)
t) 3 Staves of Speed (15 charges)




  [Character Quiver]

0) 15 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 110.7.
     35% chance of breaking upon contact.
     
1) 19 Seeker Arrows of Frost (4d4) (+15,+14)
     Branded with cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 357.7 vs. creatures not resistant to cold,
     and 223.6 vs. others.
     35% chance of breaking upon contact.
     
2) 5 Mithril Arrows (3d4) (+0,+0)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 136.4.
     35% chance of breaking upon contact.
     
3) 21 Mithril Arrows (3d4) (+4,+4)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 157.
     35% chance of breaking upon contact.
     
4) 17 Mithril Arrows of Slay Evil (3d4) (+8,+13)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 287.5 vs. evil creatures, and 205.4 vs.
     others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Ring of Resist Poison
     Dropped by an ancient red dragon at 2550 feet (level 51)
     
     Provides resistance to poison.
     
b) a Ring of Damage (+0,+12)
     Found lying on the floor in a vault at 3750 feet (level 75)
     
c) a Ring of Slaying (+9,+7)
     Found lying on the floor in a vault at 2850 feet (level 57)
     
d) an Amulet of Sustenance
     Found lying on the floor at 3250 feet (level 65)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
e) an Amulet of Weaponmastery (+4,+3) <+2>
     Taken from a chest found at 3000 feet (level 60)
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) the Amulet of Carlammas <+1, +3>
     Conjured forth by magic at 3150 feet (level 63)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 678 to 1350 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a dr�adan mage at 1550 feet (level 31)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
h) Leather Scale Mail of Elvenkind (-1) [20,+14] <+2>
     Found lying on the floor of a cavern at 1700 feet (level 34)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, fire.
     
i) the Cloak of Thingol [1,+16] <+3>
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 210 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
j) a Cloak of Aman [1,+12] <+3>
     Bought from a store
     
     +3 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
k) a Cloak of Aman [1,+22] <+1>
     Found lying on the floor at 1400 feet (level 28)
     
     +1 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
l) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by Tom the Stone Troll at 2800 feet (level 56)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
m) the Large Metal Shield of Anárion [12,+20]
     Dropped by an unknown monster at 2950 feet (level 59)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
n) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by a mature black dragon at 1900 feet (level 38)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
o) a Pair of Leather Boots of Elvenkind [2,+4] <+1, +5>
     Found lying on the floor of a special room at 2050 feet (level 41)
     
     +1 stealth.
     +5 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
p) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Dropped by Gorlim, Betrayer of Barahir at 2100 feet (level 42)
     
     +3 strength.
     +3 constitution.
     -1 stealth.
     +3 speed.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
q) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 173.2 vs. creatures not resistant to cold,
     158.4 vs. animals, and 143.6 vs. others.
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor of a special room at 700 feet (level 14)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     3.1 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.5 blows
     Average damage/round: 139.7 vs. trolls, 139.7 vs. orcs, and 99.2
     vs. others.
     
s) a Bastard Sword of *Slay Evil* (3d4) (+8,+10) <+2>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9)
     
     +2 wisdom.
     Slays evil creatures.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     2.7 blows/round.
     With +4 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.1 blows
     Average damage/round: 114.6 vs. evil creatures, and 91.9 vs.
     others.
     
t) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
     Found lying on the floor at 1950 feet (level 39)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods.  
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.1 blows
     Average damage/round: 167.5 vs. creatures not resistant to fire,
     167.5 vs. undead, 167.5 vs. giants, and 112.1 vs. others.
     
u) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Beorn, the Shape-Changer at 1550 feet (level 31)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 120 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.1 blows
     Average damage/round: 126.5 vs. creatures not resistant to cold,
     126.5 vs. orcs, and 90.5 vs. others.
     
v) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by Kavlax the Many-Headed at 2150 feet (level 43)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 45 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     Combat info:
     2.7 blows/round.
     With +5 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.1 blows
     Average damage/round: 166.2 vs. creatures not resistant to fire,
     134.3 vs. evil creatures, and 102.2 vs. others.
     
w) the Mace 'Taratol' (3d4) (+12,+12)
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 303 to 600 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 120.9 vs. creatures not resistant to
     lightning, 160.8 vs. dragons, and 80.9 vs. others.
     
x) 30 Mithril Arrows of Wounding (3d4) (+20,+15)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 217.9.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       509     50'  Reached level 2
      1092     50'  Reached level 3
      2632     50'  Reached level 4
      3037    100'  Reached level 5
      3280    150'  Reached level 6
      3367    150'  Killed Fang, Farmer Maggot's Dog
      3638    150'  Reached level 7
      4139    200'  Reached level 8
      4546    200'  Killed Grip, Farmer Maggot's Dog
      5486    250'  Reached level 9
      7025    450'  Killed Wormtongue, Agent of Saruman
      7025    450'  Reached level 10
      7372    500'  Reached level 11
      7816    500'  Reached level 12
      8811    550'  Reached level 13
     10058    600'  Reached level 14
     10741    600'  Reached level 15
     11823    700'  Reached level 16
     12188    700'  Reached level 17
     12922    700'  Reached level 18
     13123    700'  Found the Long Sword 'Elvagil'
     13376    700'  Killed Orfax, Son of Boldor
     14504    750'  Reached level 19
     15206    750'  Reached level 20
     15385    750'  Killed Lagduf, the Snaga
     16819    850'  Reached level 21
     17000    850'  Killed Shagrat, the Orc Captain
     17583    900'  Reached level 22
     18622   1200'  Reached level 23
     19133   1200'  Reached level 24
     19571   1200'  Found the Rapier 'Forasgil'
     20119   1250'  Killed Gorbag, the Orc Captain
     20759   1300'  Reached level 25
     21694   1300'  Reached level 25
     23773   1400'  Killed Uglúk, the Uruk
     24005   1400'  Killed Lugdush, the Uruk
     24132   1400'  Reached level 26
     25531   1400'  Killed Sangahyando of Umbar
     25580   1400'  Found the Cloak of Thingol
     25587   1400'  Found the Mace 'Taratol'
     26887   1400'  Killed Ufthak of Cirith Ungol
     27201   1400'  Reached level 27
     28010   1400'  Found the Phial of Galadriel (LOST)
     31995   1500'  Killed Grishnákh, the Hill Orc
     32149   1500'  Reached level 28
     32503   1550'  Found the Soft Leather Armour 'Hithlomir'
     32590   1550'  Killed Bullroarer the Hobbit
     32594   1550'  Killed Golfimbul, the Hill Orc Chief
     32599   1550'  Found the Dagger 'Nimthanc' (LOST)
     33617   1550'  Killed Draebor, the Imp
     33619   1550'  Found the Short Sword 'Sting'
     33891   1550'  Killed Beorn, the Shape-Changer
     33891   1550'  Found the Lucerne Hammer 'Turmil'
     33893   1550'  Found the Zweihander 'Zarcuthra' (LOST)
     35127   1550'  Reached level 29
     36686   1600'  Killed Ibun, Son of Mîm
     36707   1600'  Killed Mîm, Betrayer of Turin
     36735   1600'  Killed Khîm, Son of Mîm
     36973   1550'  Killed Nár, the Dwarf
     36976   1550'  Found the Metal Cap of Thengel
     39827   1550'  Killed Ulfast, Son of Ulfang
     39846   1550'  Reached level 30
     44185   1900'  Reached level 31
     44215   1900'  Found the Steel Helm of Hammerhand
     44278   1900'  Killed Ulwarth, Son of Ulfang
     48791   1950'  Reached level 32
     49004   1950'  Found the Halberd 'Osondir'
     49821   1950'  Killed Lokkak, the Ogre Chieftain
     53952   2050'  Reached level 33
     55150   2100'  Killed Gorlim, Betrayer of Barahir
     55153   2100'  Found the Pair of Steel Shod Boots of Thrór
     58466   2150'  Killed Kavlax the Many-Headed
     58468   2150'  Found the Flail 'Totila'
     59122   2300'  Found the Hard Leather Armour of Himring
     59607      0'  Killed Farmer Maggot
     60264   2350'  Reached level 34
     60955   2350'  Reached level 34
     64016   2450'  Reached level 34
     64386   2450'  Killed Rogrog the Black Troll
     65825   2450'  Killed Quaker, Master of Earth
     68786   2550'  Reached level 35
     68929   2550'  Reached level 35
     73727   2650'  Reached level 36
     75277   2750'  Killed The Queen Ant
     75277   2750'  Found the Long Bow of Bard
     77094   2800'  Killed Tom the Stone Troll
     77097   2800'  Found the Small Metal Shield of Thorin
     77141   2800'  Killed Bill the Stone Troll
     77864   2800'  Killed Scatha the Worm
     77864   2800'  Reached level 37
     77907   2800'  Found the Leather Shield of Celegorm
     82610   2900'  Reached level 38
     86125   2950'  Reached level 39
     87844   2950'  Found the Large Metal Shield of Anárion
     88778   2950'  Reached level 40
     95822   3150'  Killed Saruman of Many Colours
     95822   3150'  Reached level 41
     97186   3150'  Found the Amulet of Carlammas
     97796   3200'  Killed Smaug the Golden
    100227   3200'  Killed Uldor the Accursed
    101944   3300'  Reached level 42
    104218   3350'  Found the Band of Tulkas
    104247   3350'  Found the Arkenstone of Thráin
    105769   3400'  Killed Gilim, the Giant of Eruman
    106624   3500'  Found the Iron Helm of Gorlim (LOST)
    106952   3500'  Found the Short Bow of Amrod (LOST)
    110621   3650'  Reached level 43
    111317   3700'  Killed The Phoenix
    112345   3750'  Found the Broad Sword 'Glamdring' (LOST)
    113170   3750'  Found the Pair of Leather Boots of Wormtongue (LOST)
    113826   3800'  Reached level 44


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 22.9.2019 08:38
Last updated on 1.10.2019 21:35

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4. on the Competition No.223 Ladder (of 20)

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On 22.9.2019 08:38 malcontent wrote:
Here goes another shot...

No artifacts yet, but a bastard sword of *Slay Evil* was a nice pick up.

On 25.9.2019 16:44 malcontent wrote:
Currently preferring Sting's melee and speed advantage over turmil's +4 wisdom and regen.

On 30.9.2019 08:28 malcontent wrote:
Essentially no chance based on turn count and days left in the competition. Now that I've found a ring of speed and was able to rearrange equipment to keep most protections I probably should be pushing lower a lot faster now. Tomorrow...

On 30.9.2019 08:34 malcontent wrote:
I've noticed that stat gain potions sometimes have zero effect. This is by design and not a bug correct???

On 30.9.2019 23:33 Ingwe Ingweron wrote:
I've never seen "zero" effect, but it is generally of less effect the nearer you get to maximum. So you might go from 18/80 to 18/83 or 18/88, and not see any effect in blows increasing, etc., until you get another one or two stat gains.

On 1.10.2019 02:26 bron wrote:
It'll be a tough slog for the win this late in the day. Hope you have the time to complete the run. Good luck!

On 1.10.2019 04:10 malcontent wrote:
I'm sure I won't complete a win in the allotted time. But I may attempt to save off the game and continue it later. Dwarf/Priest has been a pleasant surprise. I am enjoying the combination, which I had never tried prior to the competition. So in that sense, the competition has been very positive experience for me :)

On 1.10.2019 07:51 malcontent wrote:
Continuing to progress, but got to shut it down for the night. Still enjoying this character and will probably keep playing even though it won't matter for the competition. Either I'm getting better at playing, or I simply don't know how to use a mage, but I seem to be much better at killing off higher level monsters as a Priest than as a mage.

On 1.10.2019 12:10 Ingwe Ingweron wrote:
Oh, on your zero effect/savefile question, if you saw the issue here, on angband.live, you can ask Gwarl to send your savefile to Nick. I see that currently Str, Int, and Dex aren't maxed, so maybe it would be helpful in tracking down the issue.

On 1.10.2019 21:36 malcontent wrote:
Last dump for this competition, still going strong, up to clvl 44 now.

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