The Angband Ladder: Proolo, Half-Orc Priest by <diegoami@web.de>

  [Angband 3.0.9b Character Dump]

 Name   Proolo                                   Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  -1  +4 18/150
 Race   Half-Orc          Height     66   INT! 18/100  -1  -3  +3  18/90
 Class  Priest            Weight    149   WIS! 18/100  +0  +3  +7 18/200
 Title  Prophet           Status     21   DEX! 18/100  +0  -1  +4 18/130
 HP     838/838           Maximize    Y   CON! 18/100  +1  +0 +12 18/230
 SP     226/337                           CHR! 18/100  -4  +2  +0  18/80

 Level           44       Armor   [32,+107]     Saving Throw      Heroic
 Cur Exp    2913938       Fight   (+17,+11)     Stealth        Very Good
 Max Exp    2913938       Melee   (+26,+20)     Fighting          Superb
 Adv Exp    3120000       Shoot   (+27,+14)     Shooting          Superb
 MaxDepth    Lev 61       Blows      4/turn     Disarming      Excellent
 Turns      6039909       Shots      1/turn     Magic Device      Superb
 Gold       1146375       Infra       30 ft     Perception          Poor
 Burden   186.0 lbs       Speed          15     Searching           Poor

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Townsman.  You are a credit to the family.  You have
 blue-gray eyes, wavy black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.............
 Elec:........+++.. Confu:......+.+....
 Fire:.+......++... Sound:.............
 Cold:....+...++... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+........+... Nethr:.......+.....
 Lite:............. Chaos:.............
 Dark:....+.......+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:............. Sear.:.............
PLite:.........++.. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+.+.........
Invis:+....+...+... Blows:.............
FrAct:...........+. Shots:.............
HLife:....+........ Might:.............


  [Character Equipment]

a) a Tulwar (Holy Avenger) (2d4) (+9,+9) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Jet Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) a Ruby Ring of Speed (+6)
   It increases your speed by 6.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of Aman [1,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nether.  
   It cannot be harmed by the elements.  
i) a Small Leather Shield of Elvenkind [2,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+18] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets 'Pauraegen' [2,+14]
   It provides resistance to lightning.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+8]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom] {}
c) 2 Holy Books of Prayers [Chants and Blessings] {indestructible}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {indestructible}
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 2 Crimson Potions of Speed
j) 13 Azure Potions of Cure Critical Wounds {}
k) 5 Grey Potions of Healing
l) a Dark Red Potion of *Healing*
m) 4 Bubbling Potions of Restore Mana
n) 4 Scrolls titled "pestius pleo" of Teleportation
o) a Mithril Rod of Slow Monster
p) 5 Cast Iron Rods of Fire Bolts
q) 3 Copper Wands of Stone to Mud (3 charges)
r) 2 Copper-Plated Wands of Drain Life (11 charges)
s) 2 Banyan Staffs of Teleportation (14 charges)
t) 2 Mistletoe Staffs of Speed (6 charges)
u) a Lapis Lazuli Ring of Flames [+13]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
v) 18 Bolts of Flame (1d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
w) 24 Bolts (1d5) {good}


  [Home Inventory]

a) 9 Wrinkled Mushrooms of Restoring {}
b) 11 Crimson Potions of Speed {!d!k!v}
c) 11 Grey Potions of Healing
d) 8 Bubbling Potions of Restore Mana
e) 16 Scrolls titled "pestius pleo" of Teleportation
f) 7 Copper Wands of Stone to Mud (24 charges)
g) 15 Banyan Staffs of Teleportation (112 charges)
h) an Aspen Staff of the Magi (4 charges)
i) 4 Mistletoe Staffs of Speed (25 charges)
j) a Carnelian Ring of Resist Poison
   It provides resistance to poison.  
k) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) Red Dragon Scale Mail (-2) [30,+13] (charging)
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) Augmented Chain Mail of Elvenkind (-2) [16,+11] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
o) Metal Brigandine Armour of Elvenkind (-3) [19,+18] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
r) The Set of Gauntlets 'Paurnimmen' [2,+15] {@6}
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
s) The Set of Gauntlets 'Paurnen' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
t) a Long Sword (Defender) (2d5) (+18,+9) [+3] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) a War Hammer (Holy Avenger) (3d3) (+9,+16) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   wisdom.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.3.2006 16:15
Last updated on 30.3.2008 17:46

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3181. on the Angband Ladder (of 6502)
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Comments

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On 31.3.2008 01:24 erobjt@hotmail.com wrote:
Nice.

Wouldn't you be slightly better off using the HA Warhammer than the Tulwar, or is the extra point of wisdom too important?

On 31.3.2008 03:14 pmac360@yahoo.com wrote:
Yah, I think I'd lose Evenstar and wear AoWIS instead. Then you can use a real weapon instead of that really dinky one. Alternatively, use Carlammas and you can trade the RoCON for Damage, etc.


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