The Angband Ladder: Crin, Kobold Rogue by Dragonboneman
[Angband 3.0.9 Character Dump] Name Crin Self RB CB EB Best Sex Male Age 18 STR! 18/100 -1 +2 +14 18/250 Race Kobold Height 36 INT! 18/100 -1 +1 +10 18/200 Class Rogue Weight 74 WIS! 18/100 +0 -2 +7 18/150 Title ***WINNER*** Status 1 DEX! 18/100 +2 +3 +17 18/320 HP 952/1031 Maximize Y CON! 18/100 +2 +1 +12 18/250 SP 145/355 CHR! 18/100 -2 -1 +8 18/150 Level 50 Armor [37,+180] Saving Throw Heroic Cur Exp 12976248 Fight (+59,+49) Stealth Heroic Max Exp 13706499 Melee (+59,+49) Fighting Legendary Adv Exp ******** Shoot (+77,+18) Shooting Legendary MaxDepth Lev 127 Blows 5/turn Disarming Legendary Turns 4844536 Shots 1/turn Magic Device Heroic Gold 2937025 Infra 70 ft Perception Superb Burden 226.9 lbs Speed 28 Searching Superb You are the runt of a litter of 6 pups. Your father was a hunter, and your mother was a cook. You have brown eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.+...+...+... Elec:.+....+...... Confu:......+...... Fire:......+...... Sound:......+.++... Cold:......+..+... Shard:.........+... Pois:............+ Nexus:......++..... Fear:....+...+.... Nethr:............. Lite:.+.......+... Chaos:.....+..+.... Dark:.+.......+... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:............. Tunn.:............. Telep:.....+....... Speed:+.++...+.+... Invis:.....+...+... Blows:............. FrAct:....+...+++.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It cannot be harmed by the elements. It might have hidden powers. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It is cursed. It cannot be harmed by the elements. It might have hidden powers. d) a Moonstone Ring of Speed (+14) It increases your speed by 14. e) an Agate Amulet of Weaponmastery (+4,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stealth [3,+12] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 7 Gold Potions of Healing i) 8 Gold Speckled Potions of *Healing* j) 14 Cloudy Potions of Life k) 44 Dark Red Potions of Restore Mana l) 28 Scrolls titled "posub justio" of Teleportation m) 9 Scrolls titled "orrius res" of Teleport Level n) 6 Scrolls titled "vadero lacese" of Rune of Protection o) 5 Scrolls titled "cadine parus" of *Destruction* p) a Pewter Rod of Restoration It cannot be harmed by electricity. q) 3 Silver Rods of Teleport Other (1 charging) r) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) 19 Seeker Bolts of Flame (4d5) (+15,+16) It is branded with fire. It cannot be harmed by fire. t) 5 Seeker Bolts of Slay Evil (4d5) (+10,+14) It slays all evil creatures. u) 27 Seeker Bolts of Venom (4d5) (+8,+9) It is branded with poison. [Home Inventory] a) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. b) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. c) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. f) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. h) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. i) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. j) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. l) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It cannot be harmed by the elements. It might have hidden powers. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. p) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed} It decreases your intelligence, wisdom, and dexterity by 3. It is cursed. It cannot be harmed by the elements. It might have hidden powers. q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It increases your intelligence, wisdom, and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 2.3.2008 10:52
2978. on the Ladder (of 19090)
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