The Angband Ladder: Gvee, Kobold Rogue by <mccoyjf@hotmail.com>
[Angband 3.0.3 Character Dump] Name Gvee Self RB CB EB Best Sex Male Age 16 STR! 18/100 -1 +2 +19 18/300 Race Kobold Height 40 INT! 18/100 -1 +1 +5 18/150 Class Rogue Weight 70 WIS! 18/100 +0 -2 +10 18/180 Title ***WINNER*** Status 6 DEX! 18/100 +2 +3 +3 18/180 HP 993/993 Maximize Y CON! 18/100 +2 +1 +9 18/220 SP 293/293 Preserve Y CHR! 18/100 -2 -1 +18 18/250 Level 50 Armor [54,+131] Saving Throw Heroic Cur Exp 19338485 Fight (+54,+49) Stealth Superb Max Exp 19338485 Melee (+73,+70) Fighting Legendary Adv Exp ******** Shoot (+64,+14) Shooting Legendary Blows 5/turn Disarming Legendary Gold 12901061 Shots 1/turn Magic Device Heroic Perception Very Good Burden 310.1 lbs Infra 90 ft Searching Excellent You are the largest of a litter of 5 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, an olive green hide, and small, sharp teeth. [Last Messages] > You enter a maze of down staircases. > You have a good feeling... > You activate it... > Your Arkenstone of Thrain glows bright white... > An image forms in your mind... > You sense the presence of traps! > You sense the presence of doors! > You sense the presence of stairs! > You sense the presence of buried treasure! > You sense the presence of objects! > You sense the presence of invisible creatures! > You sense the presence of monsters! > The Nether wraith wakes up. > The Will o' the wisp points at you and curses horribly. > You resist the effects! [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {L95} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L90 Superb} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {G. Balrog L83} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) {Thuringwethil} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {L86} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) {G.Vault 60} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {G.Vault 60} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {G.Vault 60} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {L60 Good} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {G.Vault 60} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+8) {Ice Wyrm L81} It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 3 White Potions of Healing j) 3 Green Potions of *Healing* {10% off} k) 2 Crimson Potions of Life l) 10 Scrolls titled "rolbyt tabrok" of *Identify* {10% off} m) 6 Scrolls titled "tiaks aksple" of Rune of Protection n) a Rusty Rod of Restoration (charging) o) a Hickory Staff of Teleportation (2 charges) p) a Mistletoe Staff of Healing (1 charge) q) The Ring of Power 'The One Ring' (+15,+15) (+5) {Morgoth, cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns . It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) a Blade of Chaos of Extra Attacks (6d5) (+13,+14) (+2) {G.Vault 60} It increases your attack speed by 2. It provides resistance to chaos. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) a Heavy Crossbow of the Haradrim (x4) (+16,+28) (+1) {G.Vault 60} It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. v) 25 Seeker Bolts of Wounding (4d5) (+18,+16) w) 40 Seeker Bolts of Frost (4d5) (+9,+9) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) a Jet Ring of Speed (+10) {L86} It increases your speed by 10. b) a Jet Ring of Speed (+10) {L90} It increases your speed by 10. c) a Coral Amulet of the Magi [+4] (+3) {G.Vault 60} It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) {Khamul} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) an Obsidian Amulet of Trickery (+3) {Glaurung} It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ogre 2250'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {G. Demon Pit dl98} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Shadow Cloak of Protection [6,+29] It provides resistance to shards. It cannot be harmed by the elements. j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Wyrm of Balance L92} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Feagwath} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. m) The Iron Helm of Dor-Lomin [5,+20] (+4) {Gothmog} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {G.Vault 60} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {L98} It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns . It cannot be harmed by the elements. p) The Trident of Ulmo (4d8) (+14,+18) (+4) {Acq. 2150'} It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns . It cannot be harmed by the elements. q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {G.Vault 60} It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. r) The Long Bow of Bard (x3) (+17,+19) (+2) {Vecna} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Glaurung} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {G.Vault 60} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 14.1.2004 06:02
1934. on the Ladder (of 19090)
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