The Angband Ladder: Cuddle4, Kobold Rogue by <drchung@rcn.com>

  [Angband 3.0.6 Character Dump]

 Name   Cuddle4                                  Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR! 18/100  -1  +2  +9 18/200
 Race   Kobold            Height     38   INT! 18/100  -1  +1  +6 18/160
 Class  Rogue             Weight     75   WIS! 18/100  +0  -2  +5 18/130
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +3  +7 18/220
 HP     1018/1018         Maximize    Y   CON! 18/100  +2  +1  +7 18/200
 SP     305/319           Preserve    Y   CHR! 18/100  -2  -1  +5 18/120

 Level           50       Armor    [52,+147]     Saving Throw     Heroic
 Cur Exp    9636612       Fight    (+50,+39)     Stealth       Legendary
 Max Exp    9636612       Melee    (+65,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+63,+18)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Legendary
 Gold      11899972       Shots       2/turn     Magic Device     Heroic
 Burden   354.4 lbs                              Perception    Very Good
 Speed          +19       Infra        50 ft     Searching     Excellent

 You are the largest of a litter of 5 pups. Your father was a hunter,
 and your mother was a cook. You have dark brown eyes, a dark brown
 hide, and small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:......+......
 Elec:......+..+... Confu:......+......
 Fire:..*.+.+..+... Sound:......+.+....
 Cold:*.....+..+... Shard:......+......
 Pois:....+.+.....+ Nexus:......++.....
 Fear:+.+.+...+.... Nethr:..+...+......
 Lite:.....++...... Chaos:......+.+....
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+...+.
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:............. Speed:..+++..+...+.
Invis:+.+..+....... Blows:.............
FrAct:+.+.....+.+.. Shots:.+...........
HLife:.....+...+... Might:.............


  [Last Messages]

> You bought a Red Potion of Restore Dexterity (b) for 339 gold.
> You have a Red Potion of Restore Dexterity (i).
> You feel less clumsy.
> You have no more Red Potions of Restore Dexterity (i).
> You see a Blue Potion of *Healing*.
> You have a Blue Potion of *Healing* (i).
> Character dump successful.
> There is a wall in the way!
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> Illegal command for change name!
> Character dump successful.
> You can learn 1 more spell.


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Level 88 Lungorthin}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+13,+18) (+1) {Level 65 Archlich}
   It increases your shooting speed by 1.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Level 80 Glaurung}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Alexandrite Ring of Speed (+14) {Level 76 Great Wyrm of Perplexity}
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Level 81 Great Wyrm of Many Colo}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Level 65 Great Wyrm of Thunder}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+29] {Level 82 Vault}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Level 86 Mature green dragon}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Level 99 Gothmog}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of the Magi [0,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, cold, and life draining.  It sustains your 
   intelligence.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+5) {Level 98 Black Reav}
   It increases your stealth and speed by 5.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@p1@G1=g}
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3@G3=g}
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {Level 52 Smaug}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {Level 55 Adunaphel}
   It cannot be harmed by the elements.  
h) 12 Gloopy Green Potions of Healing
i) a Blue Potion of *Healing*
j) a Scroll titled "aus micaus" of Rune of Protection
k) 17 Scrolls titled "sun bot srieep" of *Destruction* {!r}
l) 6 Zirconium Rods of Teleport Other
m) 4 Maple Staffs of Healing (6 charges) {Level 86 Vault}
n) 2 Mistletoe Staffs of the Magi (2 charges)
o) 3 Cottonwood Staffs of Banishment (11 charges) {Stick 1}
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) a Heavy Crossbow of Extra Shots (x4) (+19,+19) (+1) {Level 99 Gothmog}
   It increases your shooting speed by 1.  
s) 63 Bolts of Flame (1d5) (+10,+10) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 44 Seeker Bolts of Venom (4d5) (+10,+11) {=g}
   It is branded with poison.  
u) 3 Arrows of Slay Evil (1d4) (+10,+14) {=g}
   It slays all evil creatures.  
v) 7 Arrows of Slay Evil (1d4) (+11,+11) {=g}
   It slays all evil creatures.  
w) 17 Mithril Arrows of Holy Might (3d4) (+21,+13) {=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 24 Viscous Pink Potions of Speed {!q, 50% off}
b) 10 Scrolls titled "ish shuplu" of Teleportation {!r}
c) 9 Scrolls titled "u alapet val" of Teleport Level {!r}
d) a Scroll titled "aus micaus" of Rune of Protection
e) 5 Scrolls titled "seh crewerg" of Banishment
f) a Scroll titled "murbjor denta" of Mass Banishment
g) an Alexandrite Ring of Speed (+10) {Level 56 Adunphael}
   It increases your speed by 10.  
h) The Ring of Tulkas (+4) {Level 86 Vault}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
i) The Necklace of the Dwarves (+3) {Level 80 Greater Vault}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
l) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
m) a Golden Crown of Might [0,+12] (+3) {Level 81 Bile Demon}
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {Level 96 Cantoras, cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Level 66 Saruman}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {Level 99 Gothmog}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
q) The Glaive of Pain (9d6) (+10,+30) {Level 83 Great Wyrm of Perplexity}
   It provides resistance to fear.  It cannot be harmed by the elements.  
r) 98 Bolts of Venom (1d5) (+10,+9) {@f9=g}
   It is branded with poison.  
s) 80 Bolts of Frost (1d5) (+9,+9) {@f5=g}
   It is branded with frost.  It cannot be harmed by cold.  
t) 21 Seeker Bolts of Frost (4d5) (+7,+9) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
u) 22 Seeker Arrows of Flame (4d4) (+8,+12)
   It is branded with fire.  It cannot be harmed by fire.  
v) 32 Mithril Arrows of Frost (3d4) (+6,+7)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.11.2005 01:23
Last updated on 24.11.2005 02:44

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4134. on the Ladder (of 19092)
1313. on the Angband Ladder (of 6562)
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Comments

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On 13.11.2005 01:23 drchung@rcn.com wrote:
Cuddle goes at it again. First three trips back to town yield zero ?oRecall. Grrrrrr...
Level 5, depth 100', 95 uniques left

On 14.11.2005 11:56 drchung@rcn.com wrote:
This iteration of Cuddle has had better success than the last, whose first artifact found was Mormegil. Anduril is *much* nicer :)

Level 23, depth 1150', 90 uniques left

On 14.11.2005 23:12 nckmccnnll@yahoo.com.au wrote:
Watching with interest. Go Cuddle!

On 15.11.2005 14:11 drchung@rcn.com wrote:
Cuddle has been dallying a bit on the shallow end, ran into two orc pits. The first yielded two healing potions (always appreciated), and the second yielded Thalketotth (VERY much appreciated). Then, at a level with a *good* feeling, he found a vault. After burning through a bunch of resources to kill a Khim, Nar, and one of the Umbarites, got nada. The RNG is a fickle mistress...
Level 26, depth 1250', 86 uniques left.

On 16.11.2005 12:57 drchung@rcn.com wrote:
In this episode, Cuddle ran screaming from a death knight which brought him down to 25 hp. I really should have learned my lesson with a previous death to one-- don't mess with one unless one is really prepared. He was guarding a vault, and at the time Cuddle's wand of TO was destroyed. However, at a deeper level, after he found a new wand, he was able to teleport away a couple of nasties for another vault and found Thengel, which certainly helps. Cuddle is playing right now as a weak warrior (unlike previous iterations of rogues, which played like weak rangers).

Level 30, depth 1900', 79 uniques killed

On 17.11.2005 10:45 donalde@pp.inet.fi wrote:
Funny, you don't have Phial, but you have very good armour and weapon for your depht. Maybe you should carry few ?o*Destruction* with you, in case of emergencies?

On 17.11.2005 13:27 drchung@rcn.com wrote:
Cuddle got very lucky with drops early in the game, though that has evened out a bit lately. Right now, Cuddle is using ?oTL as his panic buttons, going to wait a little bit before bringing out ?o*Destruction. I've actually found that when diving at a brisk pace, the Phial often takes a while showing up.

On 17.11.2005 13:31 drchung@rcn.com wrote:
Cuddle has gotten a bunch of stat potions of late-- one nice thing about not stopping at 1650' is that many weaker monsters have decent chances of dropping them. Also found the Star of Elendil (still haven't seen the Phial) and filled out armor slots with Stealth ego items. Cuddle is now *stealthy* :P Best unique killed so far is Scatha.

Level 36, depth 2400', 75 uniques left

On 18.11.2005 13:18 drchung@rcn.com wrote:
Cuddle killed Ar-Pharazon, Saruman, found the Arkenstone and Cubragol and (a =oCON +6!), went toe-to-toe with the Phoenix before accidentally falling into a trap door-- and then woke up from a dream. (After all this my laptop crashed and I hadn't saved since the last dump... grr...)

So, Cuddle rolled up his sleeves and went at it again, and the results were surprisingly similar. Fought a couple of ringwraiths and various demons/dragons (those are targetted currently because of their nice xp/drops), and found o=Speed, Arkenstone, and Isildur, etc.

So, currently CON is maxed (both stat-gain and item), speed is around +10, and the important resistances are covered (rbase, rPoison, rblind, rconf). With Tenser's, now Cuddle can be more like his ancestors-- cowardly to a fault. He also found a bow of multishot which is better damage than Amrod, but for now using Amrod to keep CON mazed.

Level 40, depth 3250', 61 uniques left

On 19.11.2005 13:08 drchung@rcn.com wrote:
Cuddle has been going medium-sized unique hunting. The Mouth has been stuffed and mounted at the old home. I know I've been advised to avoid him (especially as he killed one of my previous ladder characters, Tycho), but I couldn't resist the challenge of taking him. With his poison hole and Tenser's, it was a matter of surviving long enough to do the damage required. Cuddle did have to burn a !oHealing on him, and later went through two more mopping up his summons (which included Thuringwethil. Khamul, and perhaps Tsekalus).

All in all, Cuddle is living life large. He switched to the Extra shot bow for thaat last trip, but is switching back to Amrod to take advantage of a second speed ring.

Level 44, depth 3050', 45 uniques left

On 20.11.2005 13:44 drchung@rcn.com wrote:
Cuddle's culinary tastes changed after a fateful encounter with Glaurung.

This was after a somewhat disheartening dive where it was clear that he was outmatched by the likes of Cantoras and Azriel. Even Fundin Bluecloak was giving him trouble...

Glauring, however, didn't cause any trouble, and he dropped this strange ring. Cuddle was testing what it did, and accidentally discovered a little known property of Narya: It makes unique barbecues!

Ever since, Cuddle has gotten a taste for roast lizard. Glaurung, of course, was scrumptious, but Cuddle couldn't get enough. He went through two entire barbeque pits full of red dragons, but none of that compared the the culinary delight of the Tarrasque. Yes, Cuddle is quite the foodie...

Cuddle's gear is at endgame status, a few things can be improved, but I think it is time for him to test Sauron out, though he can't help but to search the superb levels. (Yes, he has been quite lucky, finding the PDSM on one such leve.)

Level 48, depth 4300', 29 uniques left

On 20.11.2005 22:40 nckmccnnll@yahoo.com.au wrote:
Impressive. You might want a little more speed before the big guy, though.

On 21.11.2005 13:30 drchung@rcn.com wrote:
To nck-- yeah, for Morgoth, I to intend to get little more speed, until then, I really like getting immunity to fire (and later, with Eonwe, cold).

This dump is just before my second go around with Sauron. The first was aborted early-- tried melee (which has worked with other high end uniques) and got nowhere. Definitely will need to missle him down.

Cuddle has been eating well, there are not that many uniques left. Essentially, besides the quest uniques, the major threats are the two unique angels, the two unique hounds, Atlas, and the unique Q. The kit is essentially done, right now the things Cuddle is looking for are more potions, scrolls, and especially good ammo. The approach now is relatively simple-- shoot'em till they drop. Wish Cuddle luck.

Level 50, depth 4950', 14 uniques left

On 21.11.2005 16:59 drchung@rcn.com wrote:
No dump this time, but Sauron fell to a flurry of bolts. In Cuddle's extracurricular time, Atlas and Huan fell. The concern right now is the lack of good ammo-- as it is, he'd likely have to tote his bow down to take advantage of the Slay evil arrows. He is considering the following course of action-- take down his Morgoth-slaying gear to lvl99, scum a little for seeker arrows/bolts, and then declare that it's on.

On 23.11.2005 05:27 drchung@rcn.com wrote:
Cuddle has gone Atkins-- he figures he needs more protein if he is going to train for Morgoth. So, two barbecue pits of giants, and a barbecue pit of demons for desert. Got some Holy **** arrows, so Cuddle is planning on toting the bow with him. The current setup is what I think Cuddle will take with him to fight Morgoth. I hope to get around to it tomorrow, but not sure if there will be time...

Level 50, depth 4950', 8 uniques left

On 24.11.2005 02:44 drchung@rcn.com wrote:
Gods are kinda gamey... good thing Cuddle picked up a Winged Horror for Thanksgiving. Morgoth was skewered with a variety of arrows and bolts before being finished tenderized with Eonwe. And thus finished to story of Cuddle, Master Thief and Mithril Chef.

Level 50, depth 5000', 6 uniques left
Surviving Morgoth:
Mughash the Kobold Lord
Orfax, son of Boldor
Draebor, the Imp
Uriel, Angel of Fire
Azriel, Angel of Death
Qlzqqlzuup, the Emporer Quylthulg

On 24.11.2005 12:54 nckmccnnll@yahoo.com.au wrote:
Excellent!

On 24.11.2005 17:36 drchung@rcn.com wrote:
Thanks for the encouragement nck!

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