The Angband Ladder: pokbcolk, Kobold Rogue by <stemonitis@hotmail.com>
[Angband 3.0.3 Character Dump] Name pokbcolk Self RB CB EB Best Sex Male Age 20 STR! 18/100 -1 +2 +7 18/180 Race Kobold Height 39 INT! 18/100 -1 +1 +4 18/140 Class Rogue Weight 74 WIS! 18/100 +0 -2 +7 18/150 Title Master Thief Status 1 DEX! 18/100 +2 +3 +5 18/200 HP -6/799 Maximize Y CON! 18/100 +2 +1 +3 18/160 SP 152/193 Preserve Y CHR! 18/100 -2 -1 +0 18/70 Level 50 Armor [37,+86] Saving Throw Heroic Cur Exp 9442439 Fight (+33,+18) Stealth Heroic Max Exp 9442439 Melee (+43,+29) Fighting Legendary Adv Exp ******** Shoot (+53,+22) Shooting Legendary Blows 5/turn Disarming Legendary Gold 4258420 Shots 2/turn Magic Device Heroic Perception Superb Burden 246.3 lbs Infra 70 ft Searching Superb You come from a litter of 5 pups. Your father was a hunter, and your mother was a cook. You have dark brown eyes, a dark brown hide, and large, flat teeth. [Last Messages] > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > The Lesser titan misses you. > You hit the Lesser titan. <3x> > It was a superb hit! > You hit the Lesser titan. <7x> > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > The Lesser titan misses you. > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > The Lesser titan hits you. > You die. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+10,+11) (+3) {@1@0} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) an Amethyst Ring of Free Action It grants you immunity to paralysis. d) an Opal Ring of Speed (+2) It increases your speed by 2. e) a Silver Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching , infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Power (+5,+4) [1,+9] (+5) It increases your strength by 5. l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {10% off} It increases your speed by 10. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 11 Yellow Speckled Potions of Healing j) a Chartreuse Potion of Life {10% off} k) a Gold Rod of Recall l) an Iron Rod of Probing m) a Mithril-Plated Rod of Restoration n) 10 Ivory Rods of Fire Bolts o) 2 Chromium Rods of Acid Balls p) 3 Silver-Plated Rods of Lightning Balls q) 3 Runed Rods of Cold Balls r) a Lochaber Axe of Slay Animal (3d8) (+13,+8) It slays animals. s) a Dwarven Shovel of Earthquakes (1d3) (+18,+11) (+9) {@2@0} It increases your strength by 9. It increases your tunneling by 9. It is branded with acid. It creates earthquakes on impact. t) 30 Arrows of Venom (1d4) (+9,+9) It is branded with poison. u) 24 Arrows of Flame (1d4) (+9,+9) It is branded with fire. It cannot be harmed by fire. v) 99 Arrows of Frost (1d4) (+10,+9) It is branded with frost. It cannot be harmed by cold. w) 21 Arrows of Frost (1d4) (+10,+9) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 99 Books of Magic Spells [Magic for Beginners] b) 99 Books of Magic Spells [Conjurings and Tricks] c) 99 Books of Magic Spells [Incantations and Illusions] d) 95 Books of Magic Spells [Sorcery and Evocations] e) 33 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 4 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) Black Dragon Scale Mail (-2) [30,+17] It provides resistance to acid. It activates for breathe acid (130) every 450+d450 turns. It cannot be harmed by the elements. i) Red Dragon Scale Mail (-2) [30,+16] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) a Jewel Encrusted Crown of the Magi [0,+9] (+1) It increases your intelligence by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. o) a Broad Sword of Gondolin (2d5) (+10,+16) It slays orcs, trolls, dragons, and demons. It provides resistance to dark and life draining. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid and fire. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns . It cannot be harmed by the elements. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Scythe 'Avavir' (5d3) (+10,+11) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. u) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 5.5.2004 11:25
4201. on the Ladder (of 19090)
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