The Angband Ladder: Anyatta, Dark-Elf no-class by <zakzakit>

                 [Sangband 1.0.0 Character Dump]

        Anyatta          Age    :            147  STR!  18/130
     the Archimage       Height :     5 ft, 5 in  INT!  18/***
                         Weight :          98 lb  WIS!  18/100
Gender : Male                                     DEX!  18/180
Race   : Dark-Elf               Slayer of         CON!  18/***
Realm  : Sorcery            Muar, the Balrog      CHR!  18/120

Max Hitpoints       730  Power                87  Max Mana          389
Cur Hitpoints       -15  Score              1354  Cur Mana          389

       (Melee)           Unspent Exp         536         (Missile)
Blows per round       4  Gold             135899  Shots per round     1
+ to Skill            8                           + to Skill         17
Deadliness (%)       78  Max Depth        Lev 72  Deadliness (%)     72

                          (Character Abilities)
Melee     : So-so      Saving Throw: Bodacious  Magic Device: Stupendous
Shooting  : Froody     Stealth     : Froody     Dodging     : Froody
Throwing  : Froody     Perception  : Stupendous Fame        : Honored
Digging   : Cuspy      Disarming   : So-so      Infra-Vision: 20 feet

   Speed       : +6
   Armor      : 136
   Kills       : 6616
   Time Elapsed: 29 days, 1 hours, 0 minutes   (2904172 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:...........3.        STR! 18/100 ........4...1 18/130
Invis:.......5.....        INT! 18/100 ....5.......7 18/***
Aware:.............        WIS! 18/100 ............. 18/100
Disar:.............        DEX! 18/100 31........2.2 18/180
Devic:.............        CON! 18/100 ..54....4..32 18/***
Speed:3..........3.        CHR! 18/100 3...........1 18/120

      abcdefghijkl@                           abcdefghijkl@
Infra:............2                     NFuel:.....+.......
Tunnl:.........2...                     Steal:.............
Save :........4....                     NoMag:.............
Mana :.............                     Telep:.............
Light:1....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+..+... Light:+.......+.... Food :......+......
Elec :........++... Dark :............. Feath:.............
Fire :+.....+..+... Sound:......+...... Shine:......+.+....
Cold :+.....+..+... Shard:.........+... Regen:..........+..
Pois :......+...... Nexus:........+.... ESP  :.............
Fear :........+.+.. Nethr:............. SeeIn:+............
Blind:.........++.. Chaos:............. FrAct:+.........+..
Confu:......+...... Disen:............. HLife:.........+...


  [Last Messages]

It snarls with pain. <3x>
It shrugs off the attack.
Something weird breathes plasma. <2x>
Something weird misses you.
Something weird hits you.
Something weird misses you.
Something weird makes a horrible wail.
You refuse to be frightened.
You are no longer stunned.
You are no longer bleeding.
Something weird breathes plasma.
One of your Scrolls of Recharging (i) was destroyed!
Something breathes plasma!
You die.
Replace existing file C:\games\sang100swin\lib\user\Anyatta.txt?  y <2x>


  [Skills]

Clubbing          :  29%
Spellcasting      :  82%
Magical Power     :  85%
Wizardry          :  90%
Magical Device    :  80%
Perception        :  70%
Stealth           :  79%    (max 80%)
Dodging           :  69%    (max 70%)
Spell Resistance  :  82%
Armor Forging     :  80%
Alchemy           :  65%
Magical Infusion  :  85%

You have taken the Oath of Sorcery.


  [Quests]

   Defeated 10 Vampires on level 24
   Defeated 15 Nexus vortices on level 27
   Defeated 17 Catoblepases on level 30
   Defeated 13 Thunder giants on level 32
   Defeated 20 Mature bronze dragons on level 34
   Defeated 12 Berserkers on level 37
   Defeated 14 Emperor wights on level 39
   Defeated 24 Eldraks on level 41
   Defeated 15 Eldraks on level 44
   Defeated 24 Colossi on level 47
   Defeated 23 Ettins on level 50
   Defeated 17 Glabrezu on level 53
   Defeated 21 Horde m�maks on level 56
   Failed to defeat 23 Vampire lords on level 59


  [Character Equipment]

The Scythe 'Avavir' (4d3) (+8,+8) [+10] (+3) {Thuringwethil}
     Activates for word of recall every 200 turns.  [15% fail]
     +3 DEX, CHR, Speed.  Brand Fire, Frost.
     Resist Fire, Cold, Light.  See Invisible; Free Action.
     Permanent Light (radius 1)
A Long Bow of Accuracy (x3) (+17,+6) (+1)
     +1 DEX.
A Ring of Constitution (+5)
A Ring of Constitution (+4)
An Amulet of Intelligence (+5)
A Brass Lantern of Phlogiston (lit) [2]
     Permanent Light (radius 2)
A Robe (runegold) [2,+16]
     Resist Acid, Fire, Cold, Poison, Sound, Confusion.
     Slow Digestion; Permanent Light.
A Shadow Cloak of Invisibility [2,+15] (+5) {Ar-Pharaz�n}
A Small Leather Shield (runegold) [3,+12] (+4 to saving throw (x5))
     +20 Save; +4 STR, CON.
     Resist Lightning, Light, Nexus, Fear.  Permanent Light.
A Dragon Helm (runegold) [8,+8] (+2)
     +2 Tunneling.
     Resist Acid, Lightning, Fire, Cold, Shards, Blindness.
     Hold Life.
A Set of Mail Gauntlets (steel) [2,+14] (+2)
     +2 DEX.  Resist Fear, Blindness.
     Regeneration; Free Action.
The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
     +3 CON, Stealth, Speed.
A Pouch (holding 151 essences of 16 types)


  [Character Inventory]

2 Books of Magic Spells [Apprentice Magic] {@m1@b1}
2 Books of Magic Spells [Lesser Conjury] {@m2@b2}
     Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery] {@m3@b3, 25% off}
     Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {@m4@b4}
     Does 7d14 thrown damage
2 Books of Magic Spells [Mordenkainen's Escapes] {@m5@b5}
     Does 8d19 thrown damage
a Book of Magic Spells [Grimoire of Wizardry] {@m6@b6}
     Does 9d28 thrown damage
a Book of Magic Spells [Raal's Tome of Destruction] {@m7@b7}
     Does 10d47 thrown damage
5 Potions of Healing
7 Scrolls of Recharging
2 Scrolls of Satisfy Hunger
a Rod of Sense Surroundings {@z1}
a Rod of Restoration {@z2}
4 Rods of Drain Life {@z9}
4 Rods of Acid Balls {@z7}
5 Rods of Lightning Balls {@z5}
5 Rods of Fire Balls {@z8}
6 Rods of Cold Balls {@z6}
3 Wands of Wonder (36 charges) {@a1}
a Wand of Drain Life (6 charges) {@a9}
a Staff of Healing (4 charges)
     Unusually durable
a Staff of Banish Evil (10 charges)
     Unusually durable
a Staff of Banish Evil (2 charges)
     Unusually durable


  [Home Inventory]

2 Potions of *Healing*
5 Potions of Restore Mana
5 Scrolls of *Identify*
2 Scrolls of *Remove Curse*
6 Scrolls of Genocide
a Rod of Dragonfire {Thuringwethil @z1}
an Amulet of Mana (+3)
a Robe of Elvenkind [2,+16] (+2 to stealth) {R:BasePoi +2Stl}
     +2 Stealth.
     Resist Acid, Lightning, Fire, Cold, Poison.
a Cloak of Aman [1,+14] (+3 to stealth)
     +3 Stealth.  Resist Shards.  Hold Life.
the Large Metal Shield of Hurin [8,+18] (+3 to stealth)
     Activates for resistance to the elements (duration 20-40) every 150-400
turns.  [22% fail]
     +45 Mana; +3 Stealth.  Sustain CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Confusion.
     Slow Digestion; Permanent Light.
a Barbut (steel) [4,+11] (+1 to stealth) {Resist nether}
     +5 Save; +1 CON, Stealth.
     Resist Acid, Lightning, Nether.
     Slow Digestion; Regeneration; Free Action.
the Iron Helm of Angwenel [5,+16] (+4 to disarming)
     +40 Disarm.  Resist Acid, Lightning, Fire.
     ESP; See Invisible.  Permanent Light (radius 1)
a Spear of Westernesse (1d6) (+12,+10) (+2) {Lorgan}
     +2 STR, DEX, CON.  Slay Orc, Troll, Giant.
     See Invisible; Free Action.
2 chunks of Steel
     Does 3d9 thrown damage
a chunk of Mithril
     Does 4d18 thrown damage
a Blanket of Ethereal Sanctuary
     Resist Disenchantment.  Blessed Blade.


  [Special Advantages and Disadvantages]

(none)


Posted on 4.11.2007 18:23
Last updated on 18.11.2007 09:28

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75. on the Sangband Ladder (of 287)

Comments

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On 14.11.2007 01:12 camlost wrote:
(not the poster)

How do you get through the early and mid game with so few hitpoints? I'm mostly a giant man, myself...

On 14.11.2007 10:54 wrote:
Early Game before magical devices: detect monsters and stairs obsessively, avoid groups, take magical power as a priority and increase only other 3 skills: wizardry, spellcasting and spell resistance.
After magical devices: intensive use of them (mainly offensive ones).
I always (tried to) avoid contact with monsters. At orcs levels, having found a whip a slay orc, I also spent some points in clubbing, but this was not strategic.
Mid game: intensive use of rods.


On 15.11.2007 23:28 zakzakit wrote:
Obtained Mordekainen's escapes as a quest reward (17 glabrezu at lev. 53).
Changed the elvenkind cloak with a cloak of invisibility.
Changed the gloves of free action with hand-made gloves with regeneration also. Almost no more need to rest now.
Found several ball rods. Very useful.
Most difficult fight: Waldern King of Water.
Most used spells: Haste self and cloaking.

On 17.11.2007 23:34 zakzakit wrote:
Now at dlvl 72 with 86 power.
My best char ever (never been at such depth in any *band I've played).
Found two artifacts with +6 speed total.
Lack of chaos resistance begins to give me problems.
Bought at the bookstore, after patient investment, both Grimoire of Wizardry and Raal's Tome of Destruction.



On 18.11.2007 09:34 zakzakit wrote:
Big mistake. I should have worn that ring of chaos resistance permanently, reducing a little my hp.

On 18.11.2007 18:45 camlost wrote:
Ugh, chaos is another part of the 'lock' in S. I try to carry mushrooms of curing until I have it. Lack of hit points can also kill, though. Not that there (many/any) extra hp for 18/200 versus 18/220.

Joshua

On 18.11.2007 21:34 zakzakit wrote:
But I had that ring of chaos resistance in my inventory. And I had no problems with HP, very rarely went under 200. It was a *BIG* mistake. My only justification is that I had no idea hallucination could last for so many turns. In fact, in a previous occasion, I was induced to think that potions of healing could reduce the effect. They don't.


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