The Angband Ladder: Kodama, Dunadan no-class by <dsmith@mad.scientist.com>

                 [Sangband 0.9.9, beta 11 Character Dump]

        Kodama           Age    :             68  STR!  18/190
   the Shadowstrike      Height :    5 ft, 11 in  INT!  18/160
                         Weight :         147 lb  WIS!  18/150
Gender :         Female                           DEX!  18/210
Race   :        Dunadan   Slayer of a level 62    CON!  18/***
Realm  :   Nature Magic       Ethereal wyrm       CHR!  18/150

Max Hit Points      846  Power                86  Max Mana          164
Cur Hit Points      846  Score               287  Cur Mana          164

       (Melee)           Unspent Exp        2166         (Missile)
Blows/Round           8  Gold            1360963  Shots/Round       1.5
+ to Skill           27                           + to Skill         30
Deadliness (%)      137  Max Depth        Lev 53  Deadliness (%)    154

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Heroic     Magic Device: Legendary
Shooting  : Legendary  Stealth     : Excellent  Dodging     : Poor
Throwing  : Heroic     Perception  : Superb     Fame        : Respected
Digging   : Excellent  Disarming   : Heroic     Infra-Vision: 0 feet

   Speed       : +9
   Armour      : 168
   Kills       : 11971
   Time Elapsed: 42 days, 12 hours, 51 minutes   (4253552 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:......12....1        STR! 18/100 .2.......3..4 18/190
Invis:.............        INT! 18/100 2.........3.1 18/160
Aware:.............        WIS! 18/100 ............5 18/150
Disar:.............        DEX! 18/100 ......s.33..5 18/210
Devic:....4........        CON! 18/100 4.......33..3 18/***
Speed:..........36.        CHR! 18/100 ..........3.2 18/150

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:............2                     Steal:.............
Save :........3....                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.+++.. Light:............. Food :......+......
Elec :......+.+.+.. Dark :............. Feath:.............
Fire :......+...... Sound:............. Shine:+.....+......
Cold :......+.+.+.. Shard:......+.+.... Regen:...........+.
Pois :...........+. Nexus:......+..+... ESP  :.............
Fear :.+........+.. Nethr:..+.......... SeeIn:...........+.
Blind:......+...... Chaos:........+.... FrAct:.+.....+.....
Confu:+......+..... Disen:............. HLife:.............


  [Skills]

Blademastery      :  75%
Hafted-Mastery    :  57%
Polearm-Mastery   :  76%
Archery - Xbows   :  70%
Archery - Bows    :  70%
Archery - Slings  :  51%
Throwing          :  70%
Wrestling         :  75%
Karate            :  75%
Spellcasting      :  66%
Magical Power     :  50%
Wizardry          :  70%
Nature Lore       :  70%
Blood Dominion    :  86%
Magical Device    :  70%
Burglary          :  70%
Perception        :  76%
Stealth           :  72%
Disarming         :  67%
Dodging           :  75%
Spell Resistance  :  76%
Weaponsmithing    :  74%
Bowmaking         :  70%
Armor Forging     :  75%
Alchemy           :  70%
Magical Infusion  :  75%



  [Character Equipment]

a Bluesteel Blade Ginsu (3d7) (+14,+12) (+4, +2) {@w0@A5!k!s!v=g}
the Long Bow of Bard (x5) (+17,+19) (+2)
a Ring of Nether Resistance
a Ring of Combat (+13,+12)
an Amulet of Magical Item Mastery (+4 to magic mastery)
the Phial of Galadriel [3]) {@A0}
Mithril Chain Mail (runegold) (-1) [28,+21] (+1)
a Cloak of Aman [1,+13] (+2) {Castamir the Usurper}
a Small Metal Shield (runegold) [8,+22] (+3)
the Steel Helm of Hammerhand [6,+20] (+3) {floor, lvl38}
a Set of Cesti (runegold) [4,+16] (+3)
a Pair of Dwarven Boots (runegold) [5,+9] (+6)
A Pouch (holding 217 essences of 14 types)
25 Arrows of Frost (1d4) (+9,+8)
16 Arrows of Electricity (1d4) (+6,+7)
14 Arrows of Poison (1d6) (+9,+9)


  [Character Inventory]

2 Books of Nature [Call of the Wild] {@m1}
2 Books of Nature [Communion with Nature] {@m2}
2 Books of Nature [Book of Combat] {@m3}
2 Books of Nature [Druidic Transformations] {@m4}
21 Scrolls of Recharging
a Scroll of Questing
2 Rods of Recall
8 Rods of Fire Bolts {@z5}
3 Rods of Acid Balls {@z7}
6 Rods of Lightning Balls {@z4}
3 Rods of Cold Balls {@z8}
3 Wands of Fire Balls (20 charges) {@a5}
a Wand of Drain Life (8 charges)
a Staff of Teleportation (13 charges)
a Staff of Healing (9 charges)
a Staff of Speed (7 charges)
a Staff of Power (5 charges)
7 Well-balanced Throwing Axes (steel) (2d3) (+10,+10) (+2)


  [Home Inventory]

4 Books of Nature [Weather Mastery] {@m5}
3 Sprigs of Athelas
30 Potions of Healing
a Potion of *Healing*
a Ring of Holiness
a Ring of Poison Resistance
a Ring of Flames [+16]
a Ring of Constitution (+5)
The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
the Hard Leather Cap of Thranduil [2,+10] (+2)
the Set of Mail Gauntlets 'Paurnen' [2,+12] {@A7, from Golfimbel}
a Set of Steel Gauntlets (steel) [3,+9] {PoDi}
a Pair of Hard Leather Boots (steel) [3,+10] (+7)
a Pair of Hard Leather Boots (steel) [3,+9]
a Sacrificial Dagger (steel) (2d4) (+13,+14) {@w0!k!s!f=g}
the Scimitar 'Haradekket' (2d5) (+9,+11) (+4, +1)
the Spear of Orome (2d6) (+15,+15) [3,+0] (+4 to infravision) {@w0!k!f!s
a Sling of Velocity (x2) (+14,+16) (+2) {@A4}
a Light Crossbow (steel) (x3) (+10,+9) (+1)
39 empty Bottles (Crystal)
2 empty Bottles (Agate)
4 blank Parchements (Silk)
12 chunks of Steel
a chunk of Runegold


  [Special advantages and disadvantages]
(none)


Posted on 25.1.2003 21:35
Last updated on 5.2.2003 06:11

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77. on the Sangband Ladder (of 287)

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On 25.1.2003 21:35 dsmith@mad.scientist.com wrote:
Been playing for about a week and having a fair bit of fun. I focused on physical skills first, with the thought of eventually picking up magic. Of course, every time I think I'm close to reaching a sufficient baseline, I notice just one more special ability in another skill I need to work towards. My goal is to eventually get 100% in every skill (except Holy Alliance which I skipped for Blood Dominion's restore experience talent), 'cause I _am_ a skill 'ho.

Magic Device and Jousting are sitting at 50% right now because moving them higher will cut off one of the Oath options. I'm not entirely sure yet if I want to try for either of them, so I'm working on other things for now.

Closest near-death experience: trapped in a room filled with a swarm of hummerhorns. Had 20 mushrooms of cure confusion, 15 !ofCCW, several scrolls of teleport, WoR, phase door, and was expecting to die from inability to get even one action in while not confused :P Eventually worked my way through a door and WoR'd out.

Just about all my nifty weapons and armor have been forged stuff. Found the Phial, but keeping it in my home until I get something besides the lantern that gives See Invisible (probably 70%+ perception). I've lost 4 weapons to flame and acid while they were sitting in the backpack (wrestling is -far- more powerful for me), but working through lots of weapons keeps it interesting :)

Main limitation that I'd like to fix is something to boost speed.

On 27.1.2003 07:20 dsmith@mad.scientist.com wrote:
Well, finally took the plunge and started learning Nature magic - I think she's the first character on the ladder to do so :) Also seems to be about the only one on the ladder to not take one of the Oaths (other than a couple that died early). Will have to see how well that works out.

I made a backup of the save file before starting on magic in case I ever want to go back and try out the other magic fields with this character, but it'll probably just gather dust. I'm fairly used to mage-type characters, but I'm curious about Blood Dominion. Seems to be a rather popular choice.

Got a nifty spear that convinced me that weapon combat is in fact a viable alternative to wrestling/karate, so I haven't pushed those skills as much lately. Picked up a couple artifacts (just found the helm of Hammerhand, and a ?ofAcquirement brought up Blue DSM, and I'm trying to work out how to incorporate the Shield of the Elements into my repetoir).

Learning magic has put a bit of a damper on the hit points, but getting Con built up should help there. Was a bit disconcerting at first, though.

Surprisingly enough, speed has not been a big problem. I'm not really even using potions of speed yet. Nice that it doesn't feel like a huge limitation after getting used to some nice innate speed bonuses as a ninja in Heng.

I think the main thing that concerns me is how few uniques I've encountered. That, and the fact that 1-level stairs seem to be quite rare; usually all I see are 2-level shafts. I wonder if skipping those levels meant I was likely skipping a bunch of uniques.

On 1.2.2003 22:32 dsmith@mad.scientist.com wrote:
Finished up stat gain, and have most resists (including hold life.. gah). Got Blood Dominion up to 85 to get the restore experience talent, but since I've gotten hold life I haven't been losing any. Ah well.

Built a nice little dagger and have been working on swordsmanship again. Gonna have to start looking into what sort of blunt weapons would be useable to train that. After a fair bit of trying to train crossbows the training cost still hasn't gone down, so I'm just sticking with the longbow of bard I got from a ?ofAcquirement.

I don't think I'm really using my magic terribly effectively, but the transformations are rather nice. I do wish Snuff Small Life was more effective. At my level/depth, I never come across stuff with life rating of 5 or less (what I can do now), but things with 10-15 or less that multiply do show up a fair bit.

Tried a medium difficulty quest and my reward was a wand of lighning balls. I'd just sold 10 of them before I'd gone to get the reward :P Gonna stick with the easy quests for now, considering even those set me up for roughly 15 levels below where I've gone.

On 5.2.2003 06:11 dsmith@mad.scientist.com wrote:
Fun, fun, fun. Just a general update here. I've upgraded all my non-artifact items to runegold-based creations, which has involved a lot of resistance juggling. I'm now lacking disenchantment and hold life (again!). Lack of Hold Life sucks. Bluesteel blades, though, are very sweet.

Speed has become an issue, and I've pumped a little into that, but it's been rather hard to do much more than just infuse two or three resistances per item, never mind any of the nifty stuff like boosts to stats, sustains or boosts to speed. Letting the random stuff fill in (after maybe picking one item you want) seems to give far more powerful results, assuming you're willing to burn through some supplies on not-terribly-useful items.

It's been a lot easier to bring down the training costs to baseline in Beta 11 (which I've obviously upgraded to now), so no skill is less than 50%. Slings and clubbing are still probably going to be the last two to max out, but I'll get there eventually.

A continued lack of uniques, combined with a very conservative play style (a fairly high power for the level I'm on), and the fact that I'm playing a Dunadan mean my score is staying pretty low. Not that big a deal, but it would be nice....

Anyway, now that I finally got poison resistance back I'll try heading for that dracolisk quest.




On 15.3.2005 05:08 jmiddendorf@hmc.edu wrote:
Townsperson: No captain, we never heard what happened to him. Last I heard he was hunting some dracolisks down real deep.

Battle-scarred Veteran: You know what I heard. Those dracolisks have started breathing inertia.

Townsperson: Ouch.

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