[Angband 3.0.9 Character Dump] Name Tony Self RB CB EB Best Sex Female Age 25 STR! 18/100 -2 +2 +15 18/250 Race Hobbit Height 33 INT! 18/100 +2 +1 +3 18/160 Class Rogue Weight 54 WIS! 18/100 +1 -2 +1 18/100 Title Master Thief Status 74 DEX! 18/100 +3 +3 +13 18/290 HP 1027/1027 Maximize Y CON! 18/100 +2 +1 +15 18/280 SP 119/311 CHR! 18/100 +1 -1 +1 18/110 Level 50 Armor [50,+148] Saving Throw Heroic Cur Exp 19678787 Fight (+44,+36) Stealth Heroic Max Exp 19678787 Melee (+55,+55) Fighting Legendary Adv Exp ******** Shoot (+56,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Legendary Turns 5276684 Shots 1/turn Magic Device Legendary Gold 9202423 Infra 80 ft Perception Superb Burden 191.7 lbs Speed 30 Searching Superb You are one of several children of a Hobbit Shirriff. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......*++.. Blind:............. Elec:.........+... Confu:+............ Fire:++*......+... Sound:......+.+.... Cold:.........+... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:+.+.....++.+. Nethr:..+.......... Lite:+....+....... Chaos:+.....+.+.... Dark:+....+....... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:.........+... Infra:....+........ Regen:..+.......... Tunn.:+............ Telep:.........+... Speed:.++++......+. Invis:..+..+...+... Blows:............. FrAct:+.+.....+.+.. Shots:............. HLife:.....+.+....+ Might:............. [Character Equipment] a) The Great Axe of Durin (4d4) (+11,+19) [+13] (+3) {LiteDarkConfChaos} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k@w9ImmFireFearNether} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Jasper Ring of Speed (+13) It increases your speed by 13. e) a Dragon Tooth Amulet of Trickery (+4) {PoisNex} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {HL} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+21] {SndShrdChaosDsnch} It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+14] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) {ImmAcidFearSoundChaos} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) {FearTelep} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {FA} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!d@m1} b) a Book of Magic Spells [Conjurings and Tricks] {!d@m2} c) a Book of Magic Spells [Incantations and Illusions] {!d@m3} d) a Book of Magic Spells [Sorcery and Evocations] {!d@m4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d@m6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!m@m7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!d@m8} It cannot be harmed by the elements. i) 19 Dark Blue Potions of *Healing* j) 23 Red Potions of Restore Mana k) 4 Pink Potions of Enlightenment l) 8 Scrolls titled "co levitum" of Holy Prayer m) 3 Scrolls titled "quo ner" of Banishment n) a Scroll titled "dicero redo" of Mass Banishment o) 5 Pewter Rods of Enlightenment (2 charging) {!d!k} p) 7 Bronze Rods of Detection (1 charging) {!d!k@z1} It cannot be harmed by electricity. q) a Platinum Rod of Curing {!d!k!z} It cannot be harmed by electricity. r) 2 Tungsten Rods of Healing {!d!k!z} It cannot be harmed by electricity. s) a Runed Staff of *Destruction* (2 charges) t) 15 Bolts of Frost (1d5) (+10,+10) It is branded with frost. It cannot be harmed by cold. u) 50 Seeker Bolts of Venom (4d5) (+10,+10) It is branded with poison. v) 25 Seeker Bolts of Flame (4d5) (+10,+10) It is branded with fire. It cannot be harmed by fire. w) 18 Mithril Bolts of Lightning (3d5) (+12,+10) It is branded with electricity. It cannot be harmed by acid, electricity, or fire. [Home Inventory] a) 99 Books of Magic Spells [Magic for Beginners] {!d@m1} b) 97 Books of Magic Spells [Conjurings and Tricks] {!d@m2} c) 98 Books of Magic Spells [Incantations and Illusions] {!d@m3} d) 46 Books of Magic Spells [Sorcery and Evocations] {!d@m4} e) 13 Dark Blue Potions of *Healing* f) 89 Red Potions of Restore Mana g) 21 Scrolls titled "cum pro exstus" of *Identify* h) 34 Balsa Staffs of Teleportation (229 charges) i) 14 Runed Staffs of *Destruction* (40 charges) j) an Adamant Amulet of the Magi [+3] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Amulet of Ingwe (+3) {!d@w8} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Heal@w8!d!kPoisFear} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. m) The Palantir of Westernesse (+2) {TelepAggrav} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. n) Chaos Dragon Scale Mail (-2) [30,+23] {ChaosDisench} It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Heal} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. p) The Hard Leather Armour of Himring [6,+15] {PoisNetherChaos} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. q) The Cloak 'Colluin' [1,+15] {Poison} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. r) The Shadow Cloak of Tuor [6,+12] (+4) {ImmAcid} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) a Shadow Cloak of Protection [6,+23] {Shard} It provides resistance to shards. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+20] {SustainStats} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ShardDisench} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. v) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {FearNether} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Disench} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)