The Angband Ladder: Ibord, Ent-wife Blessed Master by <mayfair@true-evil.net>
[Fury 3.5.0 Character Sheet] Name : Ibord Age 295 STR: 40 Sex : Female Height 70 INT! 40 Race : Ent-wife Blessed Weight 87 WIS: 40 Class : Master Social Class 32 DEX: 40 Body : Player CON: 40 God : Nobody CHR! 40 + To Melee Hit -92 Level 50 Hit Points -47/ 1017 + To Melee Damage -17 Experience 98900629 Spell Points 1679/ 2683 + To Ranged Hit -22 Max Exp 98900629 Sanity 930/ 930 + To Ranged Damage 23 Exp to Adv. ***** AC 27+76 Gold 3738559 Speed Fast (+53) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-68 Stealth : Legendary[32]Magic Device: Poor Infra-Vision: 1480 feet Tactic: coward Explor: fast (Character Background) You are one of the first beings who awoke on Arda. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') The Void: Level 148 (7400') Fort Blade: Level 80 (4000') Dol Guldur: Level 70 (3500') The Helcaraxe: Level 20 (1000') Forodwaith: Level 75 (3750') Emyn Luin: Level 70 (3500') Angmar: Level 90 (4500') Your body was a Player. You have defeated 2557 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved one princess. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by Sendav on level 696 of Nether Realm. You can drive yourself into a berserk frenzy. You can run for your life after hitting something. You can grow trees. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..2......*....6. Add Int : ..2......*.3.... Add Wis : ..2.8....*...... Add Dex : ..2....5.*.3.... Add Con : ..2......*4..... Add Chr : ..2......*.3.... Mul Mana : ++..+........... Mul SPower: +...+........... Add Stea. : ..2*...5...3.... Add Sear. : ...........3..6. Add Infra : ...*.....*....6. Add Tun.. : ..............6. Add Speed : ..2*.3.5...3...+ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ......+......... Sust Int : ..+...+......... Sust Wis : ..+.+........... Sust Dex : .......+........ Sust Con : ......+...+..... Sust Chr : ..+.....+....... Invisible : .......+........ Mul life : +..............+ Sens Fire : ...............+ Reflect : ........+....... Free Act : ..++..+.+..+.... Hold Life : ..+..+..+....... Imm Acid : ......*..+....+. Imm Elec : ......*..+...... Imm Fire : ......*..+...... Imm Cold : ..*...+..++..... Res Pois : ...+.....+...... Res Fear : ................ Res Light : .....++..+.+.... Res Dark : .....++..+.+..+. Res Blind : ..++............ Res Conf : ...+.++..+...... Res Sound : ......+......... Res Shard : ........+....... Res Neth : ......+..+...... Res Nexus : ...+..+..+...... Res Chaos : ...+.++......... Res Disen : ..............+. Levitate : ...........+.... Lite : .........+...... See Invis : ..+..+...+.....+ Digestion : ...............+ Regen : ..........+..... Xtra Might: .+.............. Activate : ..+..+....+...+. Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Climb : ..............+. Orc.ESP : .....+........+. Evil.ESP : ...............+ Animal.ESP: ...............+ Good.ESP : ...........+.... Unique.ESP: ...........+.... Full ESP : ..+......+...... Skills (points left: 0) - Sneakiness 07.750 [0.900] . Stealth 20.000 [0.400] - Powers 50.000 [1.000] . Devices 05.000 [1.000] . Power 50.000 [0.600] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.300 [1.300] . Udun 00.400 [0.400] . Runecraft 00.000 [0.900] . Innate 00.000 [0.900] - Spirituality 50.000 [0.850] . Prayer 01.000 [0.700] - Monster-lore 00.000 [0.700] . First-aid 01.000 [0.600] Abilities * Perfect casting * Tree walking [Fates] You may find a Pinch of Longbottom Leaf on level 1. [Character Equipment] a) a Mage Staff of Sorcery (1d4) (-33,+1)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of Bahamut, Celestial Dragon of Good on level 69 of Fort Blade. d) a Long Magic Bow of Extra Might (x8) (+21,+23)(100%) e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Fort Blade. f) The Ring 'Findi' (+12) It increases your stealth, infravision and speed by 12. It provides immunity to paralysis. It provides resistance to poison, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. k) a Sorcerous Amulet of Wisdom (-71,-20)(160%) (+8) It increases your wisdom and spell power by 8. It increases your mana capacity by 160%. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 100 of Angband. n) The Jedi Robe of Uindir [6,+10] It sustains your strength, intelligence and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to cold, light, dark, confusion, sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity , stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Dol Guldur. p) The Small Metal Shield 'Vorin' [3,+10] It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 3 of Barrow-Downs. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 58 of Fort Blade. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it lying in a vault on level 100 of Angband. b) 2 Potions of Cure Critical Insanity c) 6 Potions of Healing d) 3 Potions of *Healing* e) a Potion of Curing f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Improv, the mighty MoLD on level 93 of Orodruin. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Fort Blade. d) The Amulet of Halmar (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid and poison. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Fort Blade. e) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 52 of Fort Blade. f) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Fort Blade. g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) an Elven Psychoactive Skin (+5,+5) [10,+18](40%) (+2 to stealth) It increases your stealth by 2. It increases your mana capacity by 40%. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper on level 52 of Fort Blade. i) The Great Eagle Down Coat of Rungalast [9,+7] It sustains your strength. It provides immunity to nether. It provides resistance to acid, fire, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. k) an Ethereal Ethereal Cloak of Stealth [0,+30] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. l) a Short Magic Bow of Extra Shots (x2) (+14,+11)(40%) It increases your mana capacity by 40%. It fires missiles excessively fast. You found it lying in a vault on level 3 of Barrow-Downs. m) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. n) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Corrupted Tome of Melkor b) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) a Glowing Ring of Speed (+13) d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 100 of Angband. f) The Black Dragon Scale Mail 'Heler' (-2 to accuracy) [30,+27] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, poison, dark and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Angband. g) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. h) an Ethereal Cloak of Aman [0,+47] (+2 to stealth) It increases your stealth by 2. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Iketa, the Brave on level 80 of Fort Blade. i) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. j) The Golden Crown of Gondor [0,+13] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Fort Blade. k) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) a Short Magic Bow of Extra Shots (x2) (+19,+15)(60%) m) The Long Magic Bow of Aithor (x3) (+11,+14)(20%) (+1 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 1. It increases your mana capacity by 20%. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. n) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. o) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. q) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 69 of Fort Blade. [Home Inventory - Caras Galadhon ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. d) a Light Magic Crossbow of Extra Shots (x3) (+20,+10)(80%) It increases your mana capacity by 80%. It fires missiles excessively fast. You found it in the remains of Surtur the Giant Balrog on level 69 of Dol Guldur. e) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 57 of Dol Guldur. f) a Mage Staff of the Sindar (1d4) (+16,+10)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Dol Guldur. [The Museum Inventory - Bree ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Fort Blade. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Fort Blade. c) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. d) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 3 of Barrow-Downs. e) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 58 of Fort Blade. |
Posted on 25.8.2007 19:13
197. on the Ladder (of 19092)
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