The Angband Ladder: Ibord, Ent-wife Blessed Master by <mayfair@true-evil.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Ibord                  Age                295       STR:     40       
 Sex   : Female                 Height              70       INT!     40       
 Race  : Ent-wife Blessed       Weight              87       WIS:     40       
 Class : Master                 Social Class        32       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -92 Level             50    Hit Points      -47/  1017 
 + To Melee Damage      -17 Experience  98900629    Spell Points   1679/  2683 
 + To Ranged Hit        -22 Max Exp     98900629    Sanity          930/   930 
 + To Ranged Damage      23 Exp to Adv.    *****                               
   AC                 27+76 Gold         3738559    Speed           Fast (+53) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-68    
 Stealth     : Legendary[32]Magic Device: Poor         Infra-Vision: 1480 feet 
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        The Void: Level 148 (7400')
        Fort Blade: Level 80 (4000')
        Dol Guldur: Level 70 (3500')
        The Helcaraxe: Level 20 (1000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Angmar: Level 90 (4500')

 Your body was a Player.
 You have defeated 2557 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved one princess.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by Sendav on level 696 of Nether Realm.
You can drive yourself into a berserk frenzy.
You can run for your life after hitting something.
You can grow trees.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..2......*....6.            
        Add Int   : ..2......*.3....            
        Add Wis   : ..2.8....*......            
        Add Dex   : ..2....5.*.3....            
        Add Con   : ..2......*4.....            
        Add Chr   : ..2......*.3....            
        Mul Mana  : ++..+...........            
        Mul SPower: +...+...........            
        Add Stea. : ..2*...5...3....            
        Add Sear. : ...........3..6.            
        Add Infra : ...*.....*....6.            
        Add Tun.. : ..............6.            
        Add Speed : ..2*.3.5...3...+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ......+.........            
        Sust Int  : ..+...+.........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : .......+........            
        Sust Con  : ......+...+.....            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : +..............+            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ..++..+.+..+....            
        Hold Life : ..+..+..+.......            
        Imm Acid  : ......*..+....+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : ..*...+..++.....            
        Res Pois  : ...+.....+......            
        Res Fear  : ................            
        Res Light : .....++..+.+....            
        Res Dark  : .....++..+.+..+.            
        Res Blind : ..++............            
        Res Conf  : ...+.++..+......            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : ......+..+......            
        Res Nexus : ...+..+..+......            
        Res Chaos : ...+.++.........            
        Res Disen : ..............+.            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : ..+..+...+.....+            
        Digestion : ...............+            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : ..+..+....+...+.            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ...............+            
        Animal.ESP: ...............+            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 - Sneakiness                                    07.750 [0.900]
          . Stealth                              20.000 [0.400]
 - Powers                                        50.000 [1.000]
          . Devices                              05.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.300 [1.300]
          . Udun                                 00.400 [0.400]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  50.000 [0.850]
          . Prayer                               01.000 [0.700]
 - Monster-lore                                  00.000 [0.700]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You may find a Pinch of Longbottom Leaf on level 1.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-33,+1)(60%)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    69 of Fort Blade.
d) a Long Magic Bow of Extra Might (x8) (+21,+23)(100%)
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Fort Blade.
f) The Ring 'Findi' (+12)
    It increases 
    your stealth, infravision and speed by 12.  It provides immunity to
    paralysis.  It provides resistance to poison, blindness, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) a Sorcerous Amulet of Wisdom (-71,-20)(160%) (+8)
    It increases 
    your wisdom and spell power by 8.  It increases your mana capacity by 
    160%.  It sustains your wisdom.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 100 of Angband.
n) The Jedi Robe of Uindir [6,+10]
    It sustains your strength, 
    intelligence and constitution.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to cold, light, dark, confusion, sound, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you
    the power of berserk if it is being worn.  It increases your dexterity
    , stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
p) The Small Metal Shield 'Vorin' [3,+10]
    It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining and shards.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 58 of Fort
    Blade.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 100 of Angband.
b) 2 Potions of Cure Critical Insanity
c) 6 Potions of Healing
d) 3 Potions of *Healing*
e) a Potion of Curing
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 93 of
    Orodruin.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Fort Blade.
d) The Amulet of Halmar (+3 to stealth)
    It increases 
    your wisdom, dexterity, constitution and stealth by 3.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to acid and poison.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Fort Blade.
e) The Anchor of Space-Time
    It provides
    light (radius 2) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Philosophy Teacher on level 52 of Fort
    Blade.
f) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Fort Blade.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) an Elven Psychoactive Skin (+5,+5) [10,+18](40%) (+2 to stealth)
    It increases your stealth by 2.  It increases your mana capacity
     by 40%.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of orcs.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eric the Usurper on level 52 of Fort Blade.
i) The Great Eagle Down Coat of Rungalast [9,+7]
    
    It sustains your strength.  It provides immunity to nether.  It
    provides resistance to acid, fire, cold, light and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 5 of Barrow-Downs.
k) an Ethereal Ethereal Cloak of Stealth [0,+30] (+2 to stealth)
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It 
    increases your stealth by 2.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
l) a Short Magic Bow of Extra Shots (x2) (+14,+11)(40%)
    It increases
     your mana capacity by 40%.  It fires missiles excessively fast.  
    You found it lying in a vault on level 3 of Barrow-Downs.
m) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Corrupted Tome of Melkor
b) The Ring of the Blacklocks (+3)
    It increases 
    your dexterity, ability to tunnel and luck by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) a Glowing Ring of Speed (+13)
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 100 of Angband.
f) The Black Dragon Scale Mail 'Heler' (-2 to accuracy) [30,+27]
    It
    can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your wisdom and charisma.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to acid, poison, dark and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Angband.
g) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
h) an Ethereal Cloak of Aman [0,+47] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Iketa, the Brave on level 80 of Fort Blade.
i) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 100 of Angband.
j) The Golden Crown of Gondor [0,+13] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Fort Blade.
k) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) a Short Magic Bow of Extra Shots (x2) (+19,+15)(60%)
m) The Long Magic Bow of Aithor (x3) (+11,+14)(20%) (+1 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity and speed by 1.  It
    increases your mana capacity by 20%.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
n) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
o) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your 
    dexterity, stealth and infravision by 3.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
q) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    69 of Fort Blade.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated
    for explosive rune every 200 turns if it is being worn. It increases 
    your stealth by 10.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
d) a Light Magic Crossbow of Extra Shots (x3) (+20,+10)(80%)
    It increases
     your mana capacity by 80%.  It fires missiles excessively fast.  
    You found it in the remains of Surtur the Giant Balrog on level 69 of Dol
    Guldur.
e) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it
    is being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 57 of Dol Guldur.
f) a Mage Staff of the Sindar (1d4) (+16,+10)(100%) (+5)
    It can be wielded two-handed.  It can be used
    to store a spell.  It increases your spell power by 5.  It increases
     your mana capacity by 100%.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.


  [The Museum Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Fort Blade.
b) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 52 of Fort Blade.
c) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
d) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.
e) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to chaos and disenchantment.  It 
    drains mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 58 of Fort
    Blade.



Posted on 25.8.2007 19:13

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197. on the Ladder (of 19092)
11. on the Fury Ladder (of 64)
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On 25.8.2007 19:13 mayfair@true-evil.net wrote:
Fury is indeed made too easy. Waaaay overpowered items that are quite easy to get ahold.
Vaults aren't too hard to break into with and Ironman mode guarantees there's plenty of those.
Not having to carry around books I had all the needed spells with me all the time.
Felt so confident that I dived into the Void without cloak of air or anything. Was about to take down Tiki when some dude (don't remember his name) invoked a mana storm at me. Don't remember if I had 1k or only 700 HP left at the time. Should have scummed until Tiki would have been the only unique on the level. Maybe next time then.

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