The Angband Ladder: Eterawyn, Wraith Spider Master by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Eterawyn               Age                  1       STR:     17       
 Sex   : Male                   Height               0       INT!     40       
 Race  : Wraith Spider          Weight               1       WIS:     40       
 Class : Master                 Social Class         3       DEX:     38       
 Body  : Player                                              CON:     30       
 God   : Ulmo                                                CHR:     28       
                                                                               
 + To Melee Hit          25 Level             50    Hit Points     -169/   427 
 + To Melee Damage       17 Experience  62947181    Spell Points   2373/  2373 
 + To Ranged Hit         25 Max Exp     62947181    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                  107 
   AC                31+123 Gold          861679    Speed           Fast (+59) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Poor         Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  19-25     
 Stealth     : Excellent    Magic Device: Poor         Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 64 (3200')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.
 You have defeated 5561 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by an Ancient black dragon on level 64 of Erebor.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can run for your life after hitting something.
You can restore lost life forces.
You are able throw a thick and very resistant spider web.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense presence of undead.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    efghijkmnosxyz{@            
        Add Int   : ....6...4.3.....            
        Add Wis   : .39..9..........            
        Add Dex   : .........53.....            
        Add Con   : 3.......4.......            
        Add Chr   : ..........3.....            
        Mul Mana  : ...............+            
        Mul SPower: ..........+.....            
        Add Stea. : ........45..4...            
        Add Sear. : ..........3.4...            
        Add Tun.. : 33..............            
        Add Speed : ..96.9.345.2...+            
        Vampiric  : ...............+            
        Sust Str  : ......+.........            
        Sust Int  : ....+...........            
        Sust Wis  : .+.............+            
        Sust Dex  : ......+..+......            
        Sust Con  : +.....+.........            
        Sust Chr  : ................            
        Invisible : ++.+.....+......            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : +.......+.......            
        Free Act  : ......+.........            
        Hold Life : ..+..+++........            
        Res Acid  : ........+.+.....            
        Res Elec  : ........+.......            
        Imm Fire  : ........*.+.....            
        Res Cold  : .+......+.......            
        Res Pois  : ............+..+            
        Res Fear  : ...+............            
        Res Light : ....+..+........            
        Res Dark  : .......+........            
        Res Blind : ................            
        Res Conf  : .+.....+........            
        Res Sound : ................            
        Res Shard : ..........+.....            
        Res Neth  : ......+.........            
        Res Nexus : ........+.......            
        Res Chaos : .+.....+........            
        Res Disen : +.........+.....            
        Aura Fire : ........+.......            
        WraithForm: ...............+            
        Lite      : ......+.........            
        See Invis : ..+..+.+........            
        Digestion : ......+.........            
        Regen     : ......+.........            
        Activate  : .......+..+.....            
        Blessed   : ..+..+..........            
        Cursed    : ...+............            
        Precogn.  : ...............+            
        Fly       : ........+......+            
        Climb     : ...............+            
        Orc.ESP   : .+.....+........            
        Undead.ESP: +...............            
        TLord.ESP : ........+.......            

Skills (points left: 95)
 - Combat                                        01.000 [0.300]
          - Weaponmastery                        01.000 [0.300]
                   . Sword-mastery               01.000 [1.000]
          . Barehand-combat                      01.000 [1.000]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.900]
 - Powers                                        37.960 [1.000]
          . Devices                              04.000 [1.000]
          . Power                                50.000 [0.800]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
          - Geomancy                             01.000 [0.300]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.600]
          . Movement                             01.000 [1.000]
          . Knowledge                            07.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            02.700 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Character Equipment]

e) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
f) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 85 of Orodruin.
g) a Blessed Ring of Speed [+8] (+9)
    It increases your wisdom and speed by 9.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Barad-Dur.
h) a Rohirric Ring of Invisibility (+6) {cursed}
    It increases your speed by 6.  It makes you invisible.  It makes you
    completely fearless.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 70 of The Sacred Land
    Of Mountains.
i) a Dazzling Ring of Intelligence (+6)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence by 
    6.  It sustains your intelligence.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of The
    Sacred Land Of Mountains.
j) a Blessed Ring of Speed [+7] (+9)
    It increases your wisdom and speed by 9.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    86 of Orodruin.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Orodruin.
x) a Maia Hooves [3,-3] (+2 to speed)
    It increases your speed by 2.  
y) a Rogue's Pair of Soft Leather Boots [2,+8] (+4 to stealth)
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 4.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yeek lord on level 13 of Mirkwood.
z) Yibb-Tstll, the Patient One (2079 hp)
{) (nothing)


  [Character Inventory]

a) a Jar of Honey
b) a Potion of Cure Serious Wounds
c) a Scroll of Summon Undead
d) a Silver Rod of Nothing (100/100)
e) a Rod Tip of Slow Monster (25 Mana to cast)
f) a Ring of Poison Resistance
    It provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
g) a Ring of Strength (+3)
h) an Amulet of Regeneration
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) a Robe of Resist Fire [2,+8]
k) a Jedi Master Robe of Resist Lightning [6,+16]
l) a Great Eagle Down Coat [9,+5]
m) a Large Metal Shield of Resist Fire [5,+10]
n) a Claymore of Slay Evil (2d8) (+12,+10)
o) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
p) a Shocking Morning Star (5d3) (+8,+13)
q) a Morning Star (5d3) (+4,+4)
r) a Shocking Small Wooden Boomerang of Accuracy (1d4) (+9,+11)
s) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Lormeldad (+2)
    It increases your dexterity, infravision and attack speed by 2.  It
    sustains your strength, dexterity and charisma.  It provides
    resistance to fire and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 98 of Orodruin.
c) The Ring 'Rhuin' (+3 to stealth)
    It increases your stealth by 3.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to shards and nether.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
d) The Ring 'Lorgel' (+1)
    It increases your constitution and ability to score critical hits by 1
    .  It makes you invisible.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
e) The Brass Lantern of Amondirn (with 0 turns of light) (-4 to infravision)
{cu}
    It provides light (radius 5) when fueled.  It decreases your 
    infravision by 4.  It drains experience.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eibra the Water Dragon on level 70 of The
    Sacred Land Of Mountains.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Splint Mail of Nallenwe (-2 to accuracy) [19,+12]
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, fire, poison, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
i) The Ribbed Plate Armour 'Loron' (-3 to accuracy) [28,+14]
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity.  It provides immunity to paralysis.  It provides
    resistance to acid, cold, poison, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 98 of Orodruin.
j) The Ribbed Plate Armour of Varme (-3 to accuracy) [28,+1]
    It sustains your dexterity.  It provides resistance to electricity, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
k) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Barad-Dur.
l) The Thunderlord Coat of Ollevoron [9,+14]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
m) The Thunderlord Coat of Elemendor (-55,-54) [9,+4](20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
n) The Jedi Master Robe of Erelostil [6,+0] {cursed}
    It sustains your intelligence.  It provides resistance to light, dark, 
    confusion, nether and chaos.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
o) The Mouse Fur 'Hithith' [1,+0]
    It sustains your strength.  It provides resistance to cold and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 59 of
    Barad-Dur.
p) The Iron Crown 'Aradil' [0,+5]
    It sustains your wisdom, dexterity and constitution.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
q) The Stiletto of Lorondi (2d3) (-3,+8) (+1 attack)
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution and attack speed by 1.  It does extra damage from 
    electricity.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Gnomish Shovel of Gastolo (+17,+5) (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    produces chaotic effects.  It can cause earthquakes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of
    Barad-Dur.
s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Willow Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Vorpal Arrow of Glithal (3d3) (+27,+14)
    It does extra damage from electricity and fire.  It is very sharp and
    can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.


  [Home Inventory - Gondolin ]

a) a Note of Eru [10,+3] (+3)
    It increases your intelligence and wisdom by 3.  It provides immunity 
    to nether.  It provides resistance to confusion.  
b) The Wings of Manwe of Ammogroth [10,+13] (+5 to speed)
    It increases your strength and speed by 5.  It provides immunity to 
    electricity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 99 of Orodruin.
c) a Mini-Axe of Aule [10,+9] (+3)
    It increases your wisdom by 3.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to fire and 
    poison.  
d) 6 Sprigs of Athelas
    
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Surtur the Giant Balrog on level 98 of
    Orodruin.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Dol
    Guldur.
g) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eibra the Water Dragon on level 70 of The
    Sacred Land Of Mountains.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 70 of The
    Sacred Land Of Mountains.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
l) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 70 of Dol
    Guldur.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
q) 2 Cloaks 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
s) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
t) The Hand and a Half Sword of Mondissir (4d4) (+5,+18) (+3)
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 70 of The Sacred
    Land Of Mountains.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
w) The Sheaf Arrow 'Hatar' (E:37, L:2) (1d5) (+15,+19)
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 99 of Orodruin.
x) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 30 of Mirkwood.
b) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
c) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 85 of
    Orodruin.
d) The Tome of Eterawyn
e) The Skull of Ancient Wisdom
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
f) The Torch of Isengard
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mummified human on level 30 of Mirkwood.
g) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 69 of The
    Sacred Land Of Mountains.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 70 of Paths of
    the Dead.
j) The Amulet of Tauran (+2) {cursed}
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma and searching by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire, light and dark.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 70 of Paths of the Dead.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 86 of
    Orodruin.
l) The Blue Dragon Scale Mail of Barwe (-2 to accuracy) [30,+16]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It provides immunity to fire and cold.  It makes you
    completely fearless.  It provides resistance to electricity, shards
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Banor=Rupart on level 70 of Paths of the
    Dead.
m) The Bronze Dragon Scale Mail of Cargon (-2 to accuracy) [30,+27]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength, wisdom and charisma.  It
    provides immunity to acid.  It provides resistance to fire, confusion, 
    shards, nether and nexus.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 86 of
    Orodruin.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
o) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 21 of Mirkwood.
q) The Metal Cap of Thengel [3,+12] (+3)
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
s) The Crystal Mask 'Luchim' [5,+16] (+2 to searching)
    It increases your searching by 2.  It sustains your intelligence, 
    constitution and charisma.  It provides resistance to poison, 
    confusion and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Light Mithril Crossbow of Antar (x-2) (+7,+3) (-5)
    It provides light (radius 1) forever.  It decreases your intelligence
     and dexterity by 5.  It fires missiles with extra might.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Poor, the Thief on level 30 of Mirkwood.
    
u) The Iron Shot of Nasca (1d4) (+1,+12) {cursed}
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is a great bane of undead.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 70 of Paths of the
    Dead.
v) The Wooden Boomerang of Lenda (E:37, L:2) (1d8) (+19,+13)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 31 of
    Mirkwood.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) The Balrog Tooth of Melkor of Valinon [10,+7] (+3)
    It increases your strength and constitution by 3.  It provides
    immunity to fire.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 54 of Barad-Dur.
b) Radagast's Compendium of Strange Behaviour
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 36 of
    Barad-Dur.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Devu Chiokovo on level 70 of The Sacred
    Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 85 of Orodruin.
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Metal Brigandine Armour of Egire (-3 to accuracy) [19,+0]
    It sustains your charisma.  It provides resistance to fire, cold, dark
    , confusion and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hagen, son of Alberich on level 85 of
    Orodruin.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 52 of Barad-Dur.
    
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
k) The Golden Crown 'Menevri' [0,+10]
    It sustains your strength, intelligence and charisma.  It provides
    resistance to electricity, fire, shards, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Jewel Encrusted Crown 'Aeldo' [0,+11]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid, dark, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
m) The Adamantite Crown of Mirch [0,+11]
    It sustains your dexterity.  It provides resistance to life draining, 
    acid, electricity, fire, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 98 of
    Orodruin.
n) The Gnomish Helm of Andildur [5,+13] (+5)
    It increases your searching and infravision by 5.  It sustains your 
    strength.  It provides resistance to life draining, cold, poison, 
    blindness, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 98 of
    Orodruin.
o) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog on level 98 of Orodruin.
p) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 85 of Orodruin.
r) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of Barad-Dur.
s) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 85 of
    Orodruin.
t) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Orodruin.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4)
    It increases your intelligence and charisma by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    fire, blindness, sound and shards.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


  [The Museum Inventory - Gondolin ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
c) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Klingsor, Evil Master on level 99 of
    Orodruin.
d) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eibra the Water Dragon on level 70 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 85 of Orodruin.
b) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 86 of
    Orodruin.
c) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 85 of Orodruin.
d) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dworkin Barimen on level 85 of Orodruin.
    
e) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 86 of
    Orodruin.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 85 of Orodruin.
g) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Munchkin on level 55 of Barad-Dur.
h) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 55 of Barad-Dur.
i) The Dagger of Samwise (E:15, L:1) (1d5) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Barad-Dur.
j) The Long Willow Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ultra-elite paladin on level 85 of
    Orodruin.



Posted on 22.4.2007 06:09
Last updated on 22.4.2007 06:35

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274. on the Ladder (of 19090)
16. on the Fury Ladder (of 64)
5. for this player (

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On 22.4.2007 06:15 angband@techiem2.net wrote:
The One Ring was dropped by The Watcher in the Water

On 22.4.2007 06:35 angband@techiem2.net wrote:
Oops.
Wasn't paying attention and kinda ran into a dragon.
hah.

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