The Angband Ladder: Munchster I, Wraith Spider Master by <angband@techiem2.net>
[Fury 3.5.0 Character Sheet] Name : Munchster I Age 1 STR! 17 Sex : Male Height 1 INT! 39 Race : Wraith Spider Weight 1 WIS! 35 Class : Master Social Class 2 DEX! 33 Body : Player CON! 39 God : Ulmo CHR! 27 + To Melee Hit 0 Level 50 Hit Points 399/ 399 + To Melee Damage -8 Experience 10626703 Spell Points 2288/ 2288 + To Ranged Hit 0 Max Exp 10626703 Sanity 705/ 705 + To Ranged Damage 0 Exp to Adv. ***** Piety -4154 AC 13+129 Gold 5974982 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Bad Perception : Heroic Blows/Round: 1 Bows/Throw : Bad Searching : Heroic Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 0 Stealth : Superb Magic Device: Superb Infra-Vision: 230 feet Tactic: coward Explor: normal (Character Background) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Orodruin: Level 85 (4250') Cirith Ungol: Level 27 (1350') Den of Dogs: Level 38 (1900') Orc Cave: Level 11 (550') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 46 (2300') Your body is a Player. You are currently on level 70 of Angband. You have defeated 14225 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 69 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. efghijkmnosxyz{@ Add Int : ......2.22...... Add Wis : .........2...... Add Dex : ......2......... Add Con : 5.....2...8..... Mul Mana : ........+......+ Add Stea. : ......2..2.1.... Add Sear. : .1....242.81.... Add Infra : ......2...8..... Add Speed : 5.2.75...2..2..+ Vampiric : ...............+ Sust Str : ................ Sust Int : ................ Sust Wis : ...............+ Sust Dex : ................ Sust Con : +............... Sust Chr : ................ Invisible : ....++.......... Mul life : ................ Sens Fire : ........+....... Reflect : ................ Free Act : ......+......... Hold Life : ................ Res Acid : ......+..+...... Res Elec : .++............. Res Fire : ...+......+..... Res Cold : ......+......... Res Pois : .+....+....+...+ Res Fear : +.+.+++......... Res Light : .+....+......... Res Dark : ......+......... Res Blind : ........+....... Res Conf : ......+.+....... Res Sound : .+.............. Res Shard : ................ Res Neth : ......+......... Res Nexus : ......+....+.... Res Chaos : ......+......... Res Disen : ................ Aura Fire : ...+............ WraithForm: ...............+ Levitate : ...........+.... Lite : ...+............ See Invis : ........+....... Digestion : .+.............. Regen : ......+......... Activate : ..+....+.+...... Cursed : ............+... Precogn. : ...............+ Fly : .+.............+ Climb : ...............+ Troll.ESP : ..........+..... Dragon.ESP: ..........+..... Skills (points left: 0) . Sword-mastery 01.000 [1.000] . Barehand-combat 01.000 [1.000] - Sneakiness 06.400 [0.900] . Stealth 06.400 [0.900] . Stealing 01.000 [0.300] - Powers 35.930 [1.000] . Devices 23.000 [1.000] . Power 50.000 [0.800] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.600] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Maia-lore 03.200 [0.500] . Runecraft 00.000 [0.900] . Innate 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 08.600 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 40.600 [0.300] . First-aid 01.000 [0.600] Abilities * Perfect casting One of your companion(s) has been killed. [Character Equipment] e) a Rohirric Ring of Constitution (+5) It increases your constitution and speed by 5. It sustains your constitution. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 57 of Barad-Dur. f) The Ring 'Feande' (+1) It increases your searching by 1. It provides resistance to electricity, poison, light and sound. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. g) a Rohirric Ring of Lightning [+15] (+2 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your speed by 2. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. h) a Blazing Ring of Protection [+18] It provides light (radius 1) forever. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 10 of Barrow-Downs. i) a Rohirric Ring of Invisibility (+7) It increases your speed by 7. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 58 of Barad-Dur. j) a Rohirric Ring of Invisibility (+5) It increases your speed by 5. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Ningron (+2) It increases your intelligence, dexterity, constitution, stealth, searching and infravision by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, poison, light, dark, confusion, nether, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 45 of The Sacred Land Of Mountains. n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Dwarven Crystal Mask of Infravision [5,+10] (+8) It increases your constitution, searching and infravision by 8. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Greater mummy on level 45 of The Sacred Land Of Mountains. x) a Rogue's Pair of Hard Leather Boots of Stability [3,+10] (+1 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 1. It provides resistance to poison and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. y) a Maia Hooves [3,+7] (+2 to speed) {cursed} z) Yibb-Tstll, the Patient One (2079 hp) {) (nothing) [Character Inventory] a) The Tome of Munchster I {!k!d!v!s} It cannot be harmed by acid, cold, lightning or fire. b) a Potion of *Healing* c) a Potion of Resistance d) an Indestructible Scroll of Identify e) a Golden Rod of Nothing (125/125) f) a Ring of Slow Digestion g) a Ring of Poison Resistance h) a Ring of Blindness Resistance i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fiona the Sorceress on level 68 of Angband. j) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Fur Cloak of Electricity [3,+13] l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 68 of Angband. m) a Light Mithril Crossbow of Accuracy (x3) (+15,+10) n) a Light Magic Crossbow (x3) (+4,+5)(20%) o) 29 Bolts (1d5) (+9,+6) p) 21 Mithril arrows (exploding) (3d4) (+7,+7) q) 25 Mithril arrows (exploding) (3d4) (+5,+7) r) 21 Barbed Arrows (2d4) (+5,+4) s) a Metal Boomerang (4d5) (+0,+0) t) The Red Arrow of Gondor {mass human summon/1000 !! !k!d!v!s} It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 45 of The Sacred Land Of Mountains. u) a Mature bronze dragon corpse v) a Mage Staff (1d4) (+4,+5) w) (nothing) [Home Inventory - Bree ] a) The Thirteenth Eye of Sauron {cure stun/100} It can be activated for cure stun every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Mirror of Alternate Dimensions {cure serious/75} It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. c) The Fire of Orthanc {destruction/100} It can be activated for Destruction every 100 turns. You found it in the remains of a Gelatinous cube on level 7 of Barrow-Downs. d) a Potion of Healing e) 2 Potions of *Healing* f) 2 Potions of Restore Mana g) 2 Potions of Strength h) 6 Potions of Intelligence i) 2 Potions of Wisdom j) a Potion of Dexterity k) 8 Potions of Constitution l) 2 Potions of Charisma m) a Silver Rod of Recall (100/100) {@z1 !! !k!d!v!s} n) a Silver Rod of the Istari of Nothing (200/200) o) The Ring of Power of Uvatha the Horseman (+4) It increases your constitution by 4. It makes you invisible. It sustains your strength. It provides resistance to acid , light and blindness. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) The Amulet 'Runtaras' (+5) It increases your searching by 5. It sustains your wisdom. It provides resistance to acid and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 45 of The Sacred Land Of Mountains. q) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 42 of Barad-Dur. r) The Metal Brigandine Armour of Largelron (-3 to accuracy) [19,+0] It provides immunity to electricity and cold. It provides resistance to acid, fire, poison, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 45 of The Sacred Land Of Mountains. s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. u) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 67 of Angband. v) a Parchment - Adventurer's Guide to Middle-earth {!k!d!v!s} w) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 63 of Barad-Dur. b) a Coral Stone of Ulmo [10,+7] (+3) c) a Maia Armour [10,+16] d) The Box of Horrors It can be activated for gain corruption every 10 turns. You found it in the remains of a Shadowlord on level 56 of Barad-Dur. e) Gandalf's Tome of Unconventional Warfare It can be activated for acquirement every 3000 turns. You found it in the remains of a Shadowlord on level 56 of Barad-Dur. f) The Bag of Magic Toys It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven shade on level 51 of Barad-Dur. g) The Bottomless Bottle It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 60 of Barad-Dur. h) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for cure stun every 100 turns. You found it in the remains of a Devu Chiokovo on level 60 of Barad-Dur. i) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. j) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of a Lesser black reaver on level 58 of Barad-Dur. k) a Blazing Ring of Protection [+8] It provides light (radius 1) forever. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 49 of Barad-Dur. m) a Rohirric Ring of Invisibility (+5) It increases your speed by 5. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 60 of Barad-Dur. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 61 of Barad-Dur. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Barad-Dur. q) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur. r) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 39 of Barad-Dur. s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 60 of Barad-Dur. t) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Barad-Dur. u) a Psychoactive Skin of Resist Lightning (+5,+5) [10,+10](20%) (+1 to stealth) It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You found it in the remains of a Vampire ogre on level 66 of Barad-Dur. v) an Elven Cloak of Protection [4,+20] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Barad-Dur. w) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Diamond Prism of Light (charging) {res stats&lvls/200 !! !k!d!v!s} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Shadow Creature of Fiona on level 10 of Barrow-Downs. b) The Tome of Elven Household Magic {curing/110} It can be activated for curing every 110 turns. You found it lying on the ground on level 10 of Barrow-Downs. c) The Potion of Winning {corrupt/10} It can be activated for gain corruption every 10 turns. You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs. d) The Magical Honey Jar {mass gen/1000 !! !k!d!v!s} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 10 of Barrow-Downs. e) The Perfect Symbiote {acquirement/3000 !! !k!d!v!s} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 10 of Barrow-Downs. f) 27 Potions of Cure Light Insanity g) The Ring of Rhuath (+5) It increases your dexterity by 5. It provides resistance to dark and sound. It speeds your regenerative powers. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. h) a Ring of Wizardry(40%) (+2) It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Den of Dogs. i) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. j) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lisa, rider of gold Romth in a plain of grass. k) The Ring of Glindagas (+1 to searching) It increases your searching by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Den of Dogs. l) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. n) The Amulet of Faramir (+18,+0) [+8] (+5) (charging) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Anchor of Space-Time p) The Magical Battle Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 66 of Barad-Dur. r) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. s) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. t) The Golden Crown 'Dantin' [0,+8] It sustains your intelligence and dexterity. It provides resistance to electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Alberich the Nibelung King on level 45 of The Sacred Land Of Mountains. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 45 of The Sacred Land Of Mountains. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 45 of The Sacred Land Of Mountains. w) The Crystal Mask of Rungind [5,+10] (+2 to searching) It increases your searching by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, blindness, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Bree ] a) The Gem of Hate {cure blind/100} It can be activated for cure blindness every 100 turns. You found it in the remains of a Master mystic on level 45 of Barad-Dur. b) a Parchment titled ``Concerning Hobbits'' {cure poison/100} It can be activated for cure poison every 100 turns. You found it lying in a vault on level 10 of Barrow-Downs. c) The Shopping List of Barliman {cure confuse/100} It can be activated for cure confusion every 100 turns. You found it in the remains of an Orcish Artillery on level 9 of Barrow-Downs. d) Radagast's Compendium of Strange Behaviour {cure confuse/100} It can be activated for cure confusion every 100 turns. You found it in the remains of an Ewok on level 45 of The Sacred Land Of Mountains. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 67 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Boulder of Entmoot {summon pet/101} It can be activated for summon pet every 101 turns. You found it lying in a vault on level 10 of Barrow-Downs. b) The Fourteenth Eye of Sauron {gain corr/10} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 10 of Barrow-Downs. c) Smeagol's Lost Toy {gain corr/10} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 9 of Barrow-Downs. d) The Shopping Bag of Gaffer Gamgee {cure blind/100} It can be activated for cure blindness every 100 turns. You found it in the remains of a Spectre on level 29 of Mirkwood. e) The Wand Construction Kit {ruination} It can be activated for Ruination. You found it lying on the ground on level 10 of Barrow-Downs. f) The Clay Tablets of Antiquity {decrease wis} It can be activated for decreasing Wisdom. You found it in the remains of a Dark elven mage on level 10 of Barrow-Downs. g) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 45 of Barad-Dur. h) The Dagger of Peregrin (E:15, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of The Sacred Land Of Mountains. j) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 47 of Barad-Dur. |
Posted on 5.3.2006 06:31
3831. on the Ladder (of 19090)
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