The Angband Ladder: Thulith, Spider Ancient Master by <misiu.pysiu@poczta.fm>

  [Fury 2.7.0 Character Sheet]

 Name  : Thulith                Age                  1       STR! 18/***       
 Sex   : Male                   Height               2       INT! 18/***       
 Race  : Spider Ancient         Weight               1       WIS! 18/***       
 Class : Master                 Social Class         2       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -31 Level             50    Hit Points     1233/  1233 
 + To Melee Damage      -42 Experience  74760498    Spell Points   3957/  3957 
 + To Ranged Hit        -31 Max Exp     74760498    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                52826 
   AC                35+135 Gold         1353207    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  0         
 Stealth     : Legendary[22]Magic Device: Bad          Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Edoras.
 You have defeated 3914 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    efghijkmnosxyz{@            
        Add Str   : .2..1.....*.....            
        Add Int   : .2..1..2.2*.....            
        Add Wis   : .2..1..2.2*....+            
        Add Dex   : .24.1.....*.....            
        Add Con   : .2..1.3...*3....            
        Add Chr   : 32..1..2.2*.....            
        Mul Mana  : ...............+            
        Add Stea. : .2.......2.34...            
        Add Sear. : ............4...            
        Add Infra : ..........*.....            
        Add Tun.. : 3...............            
        Add Speed : .24*19...2.3...+            
        Vampiric  : ...............+            
        Sust Str  : ....+...+.......            
        Sust Int  : .+....+.+.......            
        Sust Wis  : .++.+.+.........            
        Sust Dex  : ........+.......            
        Sust Con  : ....+.+.........            
        Sust Chr  : ++..+...........            
        Invisible : +......+.+......            
        Mul life  : ........+......+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+..+...+.......            
        Hold Life : .+....+.+.......            
        Res Acid  : .........++.....            
        Imm Elec  : ........*.+.....            
        Imm Fire  : ..+.*...*++.....            
        Imm Cold  : .*....+.*++.....            
        Res Pois  : ..........+....+            
        Res Fear  : ....+...........            
        Res Light : ........+.+.....            
        Res Dark  : ......+.+.+.....            
        Res Blind : .+.....+........            
        Res Conf  : ........+++.....            
        Res Sound : ..+.....+.......            
        Res Shard : +...............            
        Res Neth  : ....+.+.+.+.....            
        Res Nexus : ..+.......+.....            
        Res Chaos : ........++......            
        Res Disen : ........+.......            
        Lite      : ...+..+...+.....            
        See Invis : .++.+.....+....+            
        Regen     : ....+.+.........            
        Activate  : .+..+.+..+......            
        Drain Exp : +...............            
        Cursed    : ..........+.....            
        Hvy Curse : ..........+.....            
        Prm Curse : ..........+.....            
        Precogn.  : ...............+            
        Fly       : ..+............+            
        Climb     : ...............+            
        Dragon.ESP: .....+..........            
        Full ESP  : .+........+.....            

 Corruption list:
Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12


Skills (points left: 0)
          . Barehand-combat                      01.000 [1.000]
 - Sneakiness                                    04.240 [0.900]
          . Stealth                              22.600 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              01.000 [1.000]
          . Power                                35.400 [0.600]
          . Mastery                              02.000 [1.200]
          . Energy                               00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       25.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Movement                             03.000 [1.000]
          . Knowledge                            35.000 [1.000]
          . Temporal                             21.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               15.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  18.600 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.800]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Cave bear on level 3.


  [Character Equipment]

e) The Ring of the Stonefoots [+6] (+3)
        It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 69 of The Sacred
    Land Of Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gerard, Strongman of Amber on level 99 of
    Orodruin.
g) The Ring of Caldol (+4 to speed)
    It increases your dexterity and speed by 4.  It sustains your 
    wisdom.  It provides resistance to fire, sound and nexus.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 93 of Orodruin.
h) a Radiant Ring of Speed (+10)
i) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Draconic Ring of Speed (+1,+2) [+8] (+9) {100% off}
    It increases your 
    speed by 9.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Auredh (-69,-69) [23,+15](40%)
    It increases your hit points by 40%.  
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, light, dark, 
    sound, nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Surtur, the Fire Giant on level 69 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
y) a Rogue's Pair of Hard Leather Boots [3,+12] (+4 to stealth)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Potion of Cure Insanity
b) a Potion of Healing
c) 2 Potions of Restore Mana
d) 28 Potions of New Life
e) 6 Scrolls of Word of Recall
f) 5 Scrolls of Satisfy Hunger {@2}
g) The Anchor of Space-Time
    It provides light (radius 2)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Gem of Knowledge (charging)
    It can be activated for cure insanity every 200 turns
    .  
    You found it in the remains of a Nether wraith on level 70 of Angband.
b) 4 Potions of Healing
c) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
d) a Dazzling Ring of Dexterity (+5)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It increases your dexterity by 5.  
    It sustains your dexterity.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
f) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) a Dazzling Ring of Constitution (+3)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your constitution by 
    3.  It sustains your constitution.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of The
    Sacred Land Of Mountains.
b) a Ring of Nether Resistance
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 69 of The Sacred
    Land Of Mountains.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) a Lucky Amulet of Wisdom (+9)
f) The Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) an Elven Cloak of Stealth [4,+19] (+5 to stealth)
    It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
i) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 69 of The Sacred Land Of Mountains.
j) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
k) The Key of Thorin
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 22.9.2005 19:37

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235. on the Ladder (of 19090)
13. on the Fury Ladder (of 64)
10. for this player (

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On 22.9.2005 19:37 misiu.pysiu@poczta.fm wrote:
I slept over the whole Ancient Spider Master Competition but I wanted to run such a char to see how he manages do survive. Its a Master, but i didnt use the master skill. Its all about hit points. I decided, he will have much more power going for innate powers instead of mastery. At the end of the game 1200 HP is ok. Morgoth was very easy to defeat. Now I'm preparing for the Void :D:D

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