The Angband Ladder: Gwoewin, Golem Mutant Master by <misiu.pysiu@poczta.fm>

  [Fury 2.7.0 Character Sheet]

 Name  : Gwoewin                Age                263       STR! 18/***       
 Sex   : Male                   Height              67       INT! 18/***       
 Race  : Golem Mutant           Weight             148       WIS: 18/***       
 Class : Master                 Social Class        13       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR: 18/***       
                                                                               
 + To Melee Hit        -111 Level             50    Max Hit Points      2742   
 + To Melee Damage      -79 Experience  72360764    Cur Hit Points      2742   
 + To Ranged Hit        -20 Max Exp     72360764    Max SP (Mana)       1407   
 + To Ranged Damage       7 Exp to Adv.    *****    Cur SP (Mana)       1407   
   AC                70+197 Gold          958190    Piety              63725   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  6d4-474   
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 1280 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barad-Dur: Level 37 (1850')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 5294 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 31 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    abdklmnopqstuvxz{|@         
        Add Str   : ........4.*..53....         
        Add Int   : ....32.3..*2.......         
        Add Wis   : ....32...5*2......+         
        Add Dex   : ..........*.4....2+         
        Add Con   : ........4.*...3....         
        Add Chr   : ...532...5*........         
        Mul Mana  : .+................+         
        Mul SPower: .+.................         
        Add Stea. : ..*....3...........         
        Add Sear. : ....3....5.........         
        Add Infra : ....3.....*........         
        Add Tun.. : .................2.         
        Add Speed : .......3......3..2+         
        Add Blows : .................2.         
        Chaotic   : .................+.         
        Vampiric  : .................+.         
        Slay Evil : .................+.         
        Sust Str  : ..................+         
        Sust Int  : .......+...........         
        Sust Wis  : .........+.........         
        Sust Dex  : .........+.........         
        Sust Con  : ..................+         
        Sust Chr  : ...+.....+.........         
        Invisible : .....+.............         
        Mul life  : .+....+...........+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ....+..++...+......         
        Hold Life : ......+...........+         
        Imm Acid  : ....+.+.*++.+......         
        Imm Elec  : ....+.*..++........         
        Res Fire  : ..........+.......+         
        Res Cold  : ..+.+.....+........         
        Res Pois  : ...+......+........         
        Res Fear  : ......+.......+...+         
        Res Lite  : .......+..+........         
        Res Dark  : .......+.++........         
        Res Blind : .....+..+..+.......         
        Res Conf  : ........+.++.+.....         
        Res Sound : ........+..........         
        Res Shard : ......+............         
        Res Neth  : ......+...+........         
        Res Nexus : ...+......+........         
        Res Chaos : ........+..........         
        Res Disen : .........+.........         
        Levitate  : ............+......         
        Lite      : .........++........         
        See Invis : ...++.....+.......+         
        Digestion : ..................+         
        Activate  : ..+++....+..+......         
        Cursed    : ..........+........         
        Hvy Curse : ..........+........         
        Prm Curse : ..........+........         
        Climb     : ..............+....         
        Orc.ESP   : ........+..+.......         
        Troll.ESP : ...........+.......         
        Evil.ESP  : ...........+.......         
        Full ESP  : ..........+........         

Skills (points left: 0)
          . Boulder-throwing                     01.000 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Powers                                        50.000 [1.000]
          . Devices                              01.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               21.600 [0.900]
 - Spirituality                                  49.950 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Sanctimonious-looking preacher on level 1.
You are fated to meet a Novice mage on level 1.
You may meet a Bronze dragon worm on level 41.
You may find a Potion of Resist Heat on level 1.
You may find a Rune [Self] on level 18.
You may meet a Raven on level 1.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-34,-4)(80%)(80%) (+4)
b) a Mage Staff of Sorcery (1d4) (-70,-15)(100%)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it in the remains of The Norsa on level 69 of The Sacred Land Of
    Mountains.
d) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it
    is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
l) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Alebrech (-38,-62) [23,+12](40%)
    It increases your hit points by 40%.  
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to life draining, acid, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 57 of Dol
    Guldur.
o) a Shadow Cloak of the Magi (-4,-5) [6,+18] (+3)
    It increases your intelligence, stealth and speed by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It cannot be harmed by acid.  
    You found it lying in a vault on level 57 of Dol Guldur.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 99 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) a Set of Cesti of Power (+5,+5) [5,+11] (+5)
    It increases your strength by 5.  It
    provides resistance to confusion.  
    You found it lying in a vault on level 29 of The Withered Heath.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
z) (nothing)
{) (nothing)
|) The Gnomish Shovel of Luildar (-2,-14) (+2 to speed)
    It increases 
    your dexterity, ability to tunnel, speed and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 36 of
    Barad-Dur.


  [Character Inventory]

a) 4 Potions of Cure Insanity
b) a Potion of Cure Serious Wounds
c) 5 Potions of Healing
d) a Potion of Restore Mana
e) 5 Potions of Resistance
f) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bronze Dragon Scale Mail of Lumen (-2 to accuracy) [30,+18]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides immunity to cold.  
    It provides resistance to cold, confusion, shards and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Withered Heath.


  [Home Inventory - Gondolin ]

a) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Crumpled Scroll of Mass Resurrection
b) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ithaqua the Windwalker on level 57 of Dol
    Guldur.
c) an Amulet of the Serpents
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich in the town of Gondolin .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
f) The Full Plate Armour of Caronweth (-3 to accuracy) [25,+11]
    It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
i) The Mouse Fur of Uluint [1,+7] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides immunity to acid.  It
    provides resistance to fire, light, nether and nexus.  It allows you
    to fly.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
j) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 57 of Dol Guldur.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom
    , dexterity, constitution and charisma.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Large Mithril Shield 'Cuthormed' [8,+19]
    It sustains your strength, dexterity and 
    charisma.  It provides resistance to life draining, light, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
m) The Steel Helm 'Elenende' [6,+9]
    It
    provides light (radius 3) forever.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 57 of Dol
    Guldur.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
o) The Pair of Metal Shod Boots of Lenorn [6,+8]
    It
    sustains your intelligence.  It provides resistance to fire, cold, 
    poison, light, dark, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
p) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
q) The Key of Thorin
r) The Parchment - Map of Thror
s) a Mage Staff of the Sindar (1d4) (+11,+9)(100%) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 69 of The Sacred Land Of
    Mountains.
t) The Mage Staff of Earechal (1d4) (-9,-2) [+11](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.



Posted on 17.9.2005 21:30

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240. on the Ladder (of 19092)
14. on the Fury Ladder (of 64)
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On 17.9.2005 21:30 misiu.pysiu@poczta.fm wrote:
Playing a Master is easy. I wanted something different. So I took a race and subrace which are not very good at magic. The greatest problem was mana. I had barely 400 MP at lev 50. The only rescue came from some decent mage staffs and Eru as a God. And it worked :)

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