The Angband Ladder: Asatram, Ent Loremaster by <mayfair@true-evil.net>
[ToME 2.3.2 Character Sheet] Name : Asatram Age 284 STR! 31 Sex : Neuter Height 61 INT: 24 Race : Ent Weight 92 WIS! 25 Class : Loremaster Social Class 33 DEX! 28 Body : Lost soul Con! 30 31 God : Melkor Bauglir CHR: 30 + To Melee Hit 20 Level 48 Hit Points -13/ 1 + To Melee Damage 254 Experience 8891329 Spell Points -1/ 67 + To Ranged Hit 20 Max Exp 8891329 Sanity 380/ 413 + To Ranged Damage 0 Exp to Adv. 10000000 Piety 95208 AC 0+208 Gold 1568134 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Bad Blows/Round: 8 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 2048-3952 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 63 (3150') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Lost soul. You have defeated 7770 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 61 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Dracolich on level 63 of Mordor. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can incarnate into a body. You are bleeding. You are protected from evil. Your eyes are sensitive to infrared light. You have free action. You are unlucky. You are incorporeal. You are resistant to fire. @ Add Str : + Add Int : + Add Wis : + Add Con : + Add Chr : + Sust Str : . Sust Int : . Sust Wis : . Sust Dex : . Sust Con : . Sust Chr : . Invisible : . Mul life : + Sens Fire : . Reflect : . Free Act : + Hold Life : . Res Acid : . Res Elec : . Res Fire : + Res Cold : + Res Pois : . Res Fear : . Res Light : . Res Dark : . Res Blind : . Res Conf : + Res Sound : . Res Shard : . Res Neth : . Res Nexus : . Res Chaos : . Res Disen : . WraithForm: + Levitate : + Skills (points left: 0) - Combat 25.850 [0.700] . Weaponmastery 02.800 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 03.915 [0.700] . Stealth -02.900 [0.700] . Disarming 01.500 [0.700] - Magic 01.704 [0.600] . Magic-Device 22.500 [1.000] . Udun 00.000 [0.400] - Spirituality 36.200 [0.700] . Prayer 07.500 [0.500] . Music 00.000 [0.300] - Monster-lore 19.700 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 50.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking [Fates] You are fated to find a Hard Leather Armour on level 1. [Character Inventory] a) The Gem of Knowledge b) Boccob's Magical Mish-mash c) 2 Sprigs of Athelas d) 10 Potions of Healing e) 6 Potions of Curing f) 9 Scrolls of Satisfy Hunger {25% off} g) a Fireproof Scroll of Acquirement h) a Moonstone Rod of Trap Location (75/75) {@2!s!k!d!v} i) a Silver Rod of Perception (100/100) j) a Silver Rod of Charging of Enlightenment (100/100) {@3!s!k!d!v} k) a Silver Rod of Recall (100/100) {!s!d!v!k!z} l) a Silver Rod of Capacity of Disarming (99/200) m) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 68 of Dol Guldur. n) a Golden Rod of Simplicity of Detection (125/125) You found it in the remains of Barney the Dinosaur on level 36 of Heart of the Earth. o) a Golden Rod of Illumination (125/125) {@4!s!k!d!v} p) The Wand of Digging of Thrain (76 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) The Golden Horn of the Thunderlords (4 charges) {100% off} r) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 72 of Erebor. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) u) 16 Bolts of Venom (1d5) (+9,+7) v) 25 Arrows of Slay Undead (1d4) (+9,+7) w) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 54 of Mordor. [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 30 of Maze. b) 8 Sprigs of Athelas c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 35 of Maze. [Home Inventory - Gondolin ] a) The Gem of Ice {Summon Pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Dark elven warlock on level 31 of The Land Of Rhun. b) The Ring 'Minorossa' (+3) It increases your strength by 3. It makes you invisible. It sustains your constitution. It provides resistance to blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. c) The Amulet of Andilinam (+2) It increases your charisma and stealth by 2. It provides resistance to acid, electricity, cold and sound. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 35 of The Helcaraxe. f) a Mattock of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) Bull Gates's corpse It cannot be harmed by acid, cold, lightning or fire. h) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. i) The Watcher in the Water's corpse [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Emperor Mimic on level 47 of Cirith Ungol. b) The Tome of Asatram It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Kelek's Wormhole Machine {Cure} It can be activated for curing every 110 turns. You bought it from the Magic shop. d) The Pendulum of Orcus {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. e) Jor's Buckler of Missile Attraction {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 46 of The Sacred Land Of Mountains. f) a Potion of *Healing* g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. h) 2 Scrolls of Acquirement i) a Scroll of Artifact Creation j) a Staff of Probability Travel[4|13] (1 charge) k) a Staff of Genocide[1|8] (4 charges) l) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your wisdom, constitution and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. m) The Ring of Carando (+8 to damage) (+4) It increases your infravision by 4. It sustains your strength. It makes you completely fearless. It provides resistance to electricity, light and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of Maze. n) The Ring of Ladur (+1 attack) It increases your intelligence, constitution, stealth, attack speed and ability to score critical hits by 1. It provides resistance to light, dark and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Amulet of Ohtal (+4) It increases your wisdom, dexterity and constitution by 4. It sustains your constitution. It provides resistance to acid, electricity, fire, cold and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Dol Guldur. p) The Robe 'Imlor' [2,+6] It sustains your strength. It provides immunity to acid and electricity. It provides resistance to life draining, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 44 of Mordor. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) an Elven Cloak of Stealth [4,+11] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Large Metal Shield of Taredhrim [5,+10] It provides immunity to acid, electricity , fire and cold. It provides resistance to poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. v) The Set of Cesti of Bedhwe (+5 to damage) [5,+8] It makes you completely fearless. It provides resistance to life draining, fire, poison, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Mordor. w) The Long Bow 'Nancalach' (x6) (+12,+12) (+3) It increases your strength, intelligence, wisdom and dexterity by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 56 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Basilisk on level 33 of Maze. b) 2 Sprigs of Athelas c) a Potion of Cure Critical Insanity d) a Potion of *Healing* e) a Potion of Life f) a Moonstone Rod of Capacity of Nothing (150/150) g) a Golden Rod of Nothing (125/125) h) a Staff of Probability Travel[4|16] (2 charges) i) The Ring of Orithad (+1 attack) It increases your attack speed by 1. It sustains your strength. It provides resistance to acid, confusion, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 67 of Dol Guldur. j) The Ring of Durthir (+4) It increases your intelligence and infravision by 4. It sustains your strength, wisdom and charisma. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 45 of Cirith Ungol. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. l) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Phial of Galadriel (+4) {@1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 67 of Dol Guldur. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 30 of Mirkwood. q) The Thunderlord Coat of Caranast [9,+8] It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Small Metal Shield of Baste [3,+10] It sustains your strength and constitution. It provides immunity to acid and fire. It provides resistance to poison, confusion and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of The Land Of Rhun. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 67 of Dol Guldur. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It sustains your wisdom . It provides resistance to acid, electricity, poison, blindness, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) Fundin Bluecloak's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 71 of Erebor. [The Mathom-house Inventory - Bree ] a) an Ettin corpse {My 2nd body after Novice Mage} b) Beorn, the Shape-Changer's corpse {3rd} It cannot be harmed by acid, cold, lightning or fire. c) Azog, King of the Uruk-Hai's corpse {4th} It cannot be harmed by acid, cold, lightning or fire. |
Posted on 28.6.2007 12:18
6032. on the Ladder (of 19099)
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