The Angband Ladder: Barak, Petty-Dwarf Swordmaster by <RCLapointe@runbox.com>
[ToME 2.3.1 Character Sheet] Name : Barak Age 41 STR! 18/*** Sex : Male Height 42 INT! 18/100 Race : Petty-Dwarf Weight 93 WIS! 18/100 Class : Swordmaster Social Class 100 DEX! 18/150 Body : Player CON! 18/*** God : Nobody CHR! 18/90 + To Melee Hit 114 Level 49 Max Hit Points 1224 + To Melee Damage 81 Experience 5637747 Cur Hit Points -75 + To Ranged Hit 43 Max Exp 5637747 Max SP (Mana) 105 + To Ranged Damage 16 Exp to Adv. 6075000 Cur SP (Mana) 105 AC 42+112 Gold 1221795 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 13 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 13d4+1053 Stealth : Excellent Magic Device: Legendary[15]Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a well liked child. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 60 (3000') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 43 (2150') Dol Guldur: Level 58 (2900') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 20036 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 59 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 41st Quelle of the 2890th year of the third age. Your adventure lasted 55 days. Your Attributes: You are dead, killed by a Giant fire tick on level 60 of Mordor. You can feel the danger of evil magic. You can detect hidden doors and traps. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You have normal luck. You have a firm hold on your life force. You are surrounded with electricity. You cannot teleport. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Skills (points left: 88) - Combat 36.110 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 09.150 [0.900] . Stealth 01.000 [0.400] . Disarming 50.000 [0.900] - Magic 01.609 [0.300] . Magic-Device 41.750 [1.150] . Conveyance 01.000 [0.300] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to find a Cord Armour on level 10. You may find a Robe on level 3. You may find a Potion of Corruption on level 10. [Character Equipment] a) The Dagger 'Nimthanc' (E:2504010, L:40) (1d4) (+36,+22) (+4) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 4. It does extra damage from electricity, fire and frost. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to electricity, cold and blindness. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 48 of Moria. e) an Indestructible Ring of Speed (+10) {cursed} It increases your speed by 10. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Black Market. k) an Amulet of Weaponmastery (+6,+5) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Cloak of the Magi (-4,-1) [1,+12] (+3) It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Jewel Encrusted Crown of Telepathy [0,+12] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. u) a Set of Cesti of Power (+2,+3) [5,+12] (+2) It increases your strength by 2. It provides resistance to sound. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Silent watcher (908 hp) {) 11 Sheaf Arrows of Slay Undead (1d5) (+8,+8) It strikes at undead with holy wrath. You found it in the remains of an Ogrillon on level 37 of Moria. |) a Climbing Set It allows you to climb mountains. [Character Inventory] a) The Gem of Venom {!! Heal (100)} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Spirit naga on level 16 of The Old Forest. b) Gruumsh's Bottle of Death {!! Teleport (100)} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 27 of The Sandworm lair. c) The Wand Construction Kit {!! Heal (100)} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Ice skeleton on level 44 of Mordor. d) Jor's Buckler of Missile Attraction {!! Genocide (500)} It can be activated for genocide every 500 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) a Scroll of Enchant Armour f) 67 Scrolls of Satisfy Hunger {@r0} g) a Silver Rod of the Istari of Enlightenment (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. h) a Mithril Rod of the Istari of Recall (320/320) {!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 27 of The Sandworm lair. i) a Staff of Identify[8|25] (2 charges) j) The Ring of Flare (+3) k) The Full Plate Armour 'Niond' (-8,-27) [25,+9](40%) l) a Large Leather Shield [4,+5] m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} n) a Whip (1d6) (+8,+6) o) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) a Long Bow of Power (x3) (+19,+24) q) 27 Arrows (exploding) (1d4) (+4,+5) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) Kenault's Cantrip Generator {!! experience loss} It can be activated for experience loss. You found it in the remains of a Vampire on level 52 of Mordor. e) Valdarbon's Automatic Alchemist {!! Teleport (100)} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 24 of The Sandworm lair. f) Gamenlon's Summoning Manual {!! Restore stats & life (200)} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Ghoul on level 41 of Moria. g) The Lost Works of Kenault {!! Aquirement (3000)} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. h) The Bottomless Bottle {!! Light Absorb (80)} It can be activated for light absorption every 80 turns. You found it in the remains of a Master mystic on level 53 of Mordor. i) Heward's Excellent Experimental Earmuffs It can be activated for acquirement every 3000 turns. You found it in the remains of a Hezrou on level 57 of Mordor. j) Tenser's Torch of Spontaneous Combustion {!! Teleport (100)} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. k) The Ring of Andornion (+4) It increases your strength, intelligence and stealth by 4. It sustains your intelligence and charisma. It provides resistance to electricity and fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 57 of Mordor. m) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. n) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 37 of Maze. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Rhino Hide Armour of Aradalith (-1 to accuracy) [8,+13] It sustains your intelligence. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . s) The Spider Web 'Nedannar' [1,+5] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to fire, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Large Metal Shield of Ollombas [5,+8] It sustains your intelligence. It provides immunity to fire. It provides resistance to fire, cold, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) a Large Metal Shield of Reflection [5,+15] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 46 of Moria. v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Two-Handed Sword 'Ethisindi' (3d6) (-7,+3) (+3 attacks) It must be wielded two-handed. It increases your dexterity, constitution, charisma and attack speed by 3 . It does extra damage from acid. It is especially deadly against trolls. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) 4 Potions of *Healing* b) a Potion of Life c) 3 Potions of Enlightenment d) a Wand of Stone Prison[2|9] (8 charges) e) The Rusty Chain Mail of Mengri (-5 to accuracy) [14,-2] It sustains your strength. It makes you completely fearless. It provides resistance to life draining, electricity, dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 40 of Moria. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) The Robe 'Amach' [2,+13] It sustains your strength. It provides immunity to acid and cold. It provides resistance to life draining, acid, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 41 of Moria. i) The Hard Studded Leather of Goste (-11,-61) [7,+0](20%) It increases your hit points by 20%. It sustains your strength. It makes you completely fearless. It provides resistance to light, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 45 of Mordor. k) The Large Metal Shield 'Hargil' [5,+12] It sustains your strength, intelligence and dexterity. It provides resistance to light, dark, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 45 of Mordor. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 48 of Moria. n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword of Edande (2d5) (+8,+12) (+3 to speed) It increases your wisdom, charisma and speed by 3. It does extra damage from frost. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 38 of Moria. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 45 of Mordor. q) The Great Scimitar of Morelar (4d5) (+11,+10) (+3 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 3. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 57 of Mordor. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Stone troll on level 46 of Moria. s) The Shadow Blade 'Nogrol' (4d4) (+16,+28) (+3 to stealth) It increases your dexterity, charisma and stealth by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Rare Jewelry Shop. b) The Partial Plate Armour 'Ellon' (-3 to accuracy) [22,+9] It provides immunity to acid and cold. It provides resistance to life draining, fire, poison, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Partial Plate Armour 'Barad' (-3 to accuracy) [22,+1] It sustains your dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Ribbed Plate Armour 'Ginduin' (-3 to accuracy) [28,+14] It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Spider Web of Bedhoth [1,+15] It sustains your intelligence. It provides immunity to acid. It provides resistance to fire and dark. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Feathers Cloak of Air [1,+9] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Dagger 'Ibunteing' (1d4) (+21,+27) (+2 attacks) It increases your strength, dexterity and attack speed by 2. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) 15 Lembases b) 11 Sprigs of Athelas c) 99 Scrolls of *Identify* d) 25 Scrolls of *Remove Curse* e) 92 Scrolls of Enchant Armour f) 23 Scrolls of Enchant Armour g) 55 Scrolls of Enchant Weapon To-Hit h) 33 Scrolls of Enchant Weapon To-Dam i) 3 Fireproof Scrolls of *Enchant Armour* It cannot be harmed by fire. You bought it from the Black Market. j) 5 Scrolls of *Enchant Armour* k) a Fireproof Scroll of *Enchant Weapon* It cannot be harmed by fire. You bought it from the Black Market. l) a Scroll of *Enchant Weapon* m) 4 Scrolls of Reset Recall n) a Scroll of *Destruction* o) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. p) a Scroll of *Acquirement* q) a Scroll of Artifact Creation r) an Adamantite Rod of Nothing (200/200) s) 3 Rod Tips of Enlightenment (40 Mana to cast) t) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) The Chain Mail of Cilmir (-2 to accuracy) [14,+9] It sustains your intelligence. It provides immunity to acid, electricity and fire. It provides resistance to electricity, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 57 of Mordor. v) an Ancient gold dragon corpse [The Mathom-house Inventory - Bree ] a) The Demonhorn 'Valaras' [2,+11] It provides light (radius 2) forever. It sustains your strength. It provides resistance to light and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) Baalzebub's All-seeing Servant It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) Boccob's Unfinished Works {!! Cure Poison (100)} It can be activated for cure poison every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) The Gem of Ice {!! Cure Hallucination} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Master mystic on level 50 of Mordor. e) The Gem of Knowledge It can be activated for cuts. You found it in the remains of an Emperor wight on level 38 of Moria. f) The Gem of Rage It can be activated for decreasing Dexterity. You found it lying on the ground on level 28 of The Sandworm lair. g) The Gem of Hate It can be activated for decreasing Intelligence. You found it lying in a vault on level 30 of The Sandworm lair. h) The Gem of Wisdom It can be activated for stun. You found it lying on the ground on level 29 of The Sandworm lair. i) The Gem of Ghosts It can be activated for aggravate. You found it lying in a vault on level 29 of The Sandworm lair. j) The Shrunken Head of Nightmares {!! Cure Cuts (100)} It can be activated for cure cuts every 100 turns. You found it in the remains of a Dark elven warlock on level 44 of Moria. k) Raal's Voodoo Doll of Revenge It can be activated for summon monster. You found it lying in a vault on level 29 of The Sandworm lair. l) The Mirror of Alternate Dimensions It can be activated for decreasing Strength. You found it lying on the ground on level 28 of The Sandworm lair. m) The Ebon Cube of Darkness It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 27 of The Sandworm lair. n) The Devil's Pentagram It can be activated for experience loss. You found it lying in a vault on level 29 of The Sandworm lair. o) Mordekainen's Sneaking Eye It can be activated for paralyze. You found it lying on the ground on level 29 of The Sandworm lair. p) Kelek's Wormhole Machine {!! Light (100)} It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. q) Tenser's Alteration Manual It can be activated for high stat loss. You found it lying on the ground on level 30 of The Sandworm lair. r) Raal's Tome of Unconventional Warfare It can be activated for experience loss. You found it in the remains of a Dreadmaster on level 43 of Mordor. s) The Tome of Collected Weird Magic It can be activated for cure poison every 100 turns. You found it in the remains of a Hezrou on level 57 of Mordor. t) The Pendulum of Orcus It can be activated for something weird every 5 turns. You found it in the remains of a Headless ghost on level 46 of Moria. u) Mordekainen's Pocket Magician It can be activated for gain corruption every 10 turns. You found it lying in a vault on level 29 of The Sandworm lair. v) The Tome of Elven Household Magic It can be activated for poison. You found it lying on the ground on level 23 of The Sandworm lair. w) a Parchment titled ``Magic for the Layman'' It can be activated for hallucination every 10 turns. You found it in the remains of a Ghoul on level 33 of Heart of the Earth. x) Balrilbon's Bag of Wondrous Tricks It can be activated for aggravate. You found it lying in a vault on level 29 of The Sandworm lair. a) Benetar's Portable Plague It can be activated for something weird every 5 turns. You found it lying in a vault on level 28 of The Sandworm lair. b) The Box of Many Wonders It can be activated for gain corruption every 10 turns. You found it in the remains of a Half-orc on level 36 of Moria. c) Tenser's Mechanical Magician It can be activated for high stat loss. You found it in the remains of a Headless ghost on level 46 of Moria. d) Boccob's Magical Mish-mash It can be activated for create hunger. You found it lying in a vault on level 24 of The Sandworm lair. e) The Grail of Kenault It can be activated for stat loss. You found it in the remains of a Dark elven warlock on level 31 of Heart of the Earth. f) a Parchment titled ``Household Magic'' It can be activated for Ruination. You found it in the remains of a Hill orc on level 48 of Moria. g) The Skull of Vecna It can be activated for curing every 110 turns. You found it lying on the ground on level 29 of The Sandworm lair. h) The Crystal Ball of The Witch-King of Angmar It can be activated for confusion. You found it lying on the ground on level 49 of Mordor. i) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure poison every 100 turns. You found it lying on the ground on level 25 of The Sandworm lair. j) Bigby's Big Book of Brutality It can be activated for cure cuts every 100 turns. You found it in the remains of a Dreadlord on level 52 of Mordor. k) The Cunning Plan of Zog {!! Cure Stun (100)} It can be activated for cure stun every 100 turns. You found it in the remains of a Shade on level 40 of The Land Of Rhun. l) a Parchment titled ''Immortality For Dummies'' It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dark elven mage on level 10 of Barrow-Downs. m) Raistlin's Ready Ranger {!! Cure Poison (100)} It can be activated for cure poison every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. n) Mordenkainen's Mysterious Mind-Masher It can be activated for stun. You found it lying on the ground on level 30 of The Sandworm lair. o) a Parchment titled ''Famous Last Words'' It can be activated for decreasing Constitution. You found it in the remains of a Dark elven sorcerer on level 41 of Moria. p) Pytar's Portable Pandemonium {!! Confusion} It can be activated for cure confusion every 500 turns. You found it lying in a vault on level 30 of The Sandworm lair. q) Jor's Book of Impossible Occurences It can be activated for confusion. You found it lying on the ground on level 30 of The Sandworm lair. r) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for blindness. You found it lying in a vault on level 27 of The Sandworm lair. s) Tenser's Top-Heavy Teaspoon {!! Cure Confusion (100)} It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 41 of Moria. t) Olive's Omnipotent Ostrich It can be activated for cure light wounds every 50 turns. You found it lying in a vault on level 30 of The Sandworm lair. u) 99 Potions of Water Curing {quest} v) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. a) The Ring of Power of Uvatha the Horseman (+5) It increases your charisma by 5. It makes you invisible. It provides resistance to cold and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Arthel (+2 to infravision) It increases your infravision by 2. It sustains your strength and charisma. It provides resistance to blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Ring 'Noron' (+2 to speed) It increases your intelligence, constitution, infravision and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity, poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 48 of Moria. d) The Ring 'Elenel' (+2% of critical hits) It increases your ability to score critical hits by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 46 of Moria. e) The Amulet of Gwina (+2) It increases your strength, dexterity, charisma and stealth by 2. It makes you completely fearless. It provides resistance to acid and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. g) The Amulet of Hilion (+3) It increases your intelligence and constitution by 3. It sustains your strength. It provides resistance to electricity, fire, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. j) The Double Ring Mail 'Saedi' (-2 to accuracy) [15,+7] It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 33 of The Land Of Rhun. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Metal Brigandine Armour of Mindon (-3 to accuracy) [19,+10] It sustains your wisdom. It provides resistance to life draining, acid, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 41 of Moria. m) The Metal Lamellar Armour of Drosseari (-3 to accuracy) [23,+8] It provides resistance to cold, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 57 of Mordor. n) The Robe 'Liargolim' [2,+11] It sustains your constitution and charisma. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Padded Armour of Dalim [4,+3] It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Thunderlord Coat 'Endor' [9,+11] It provides resistance to life draining, acid, fire, cold, nether, nexus and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. v) The Fur Cloak of Glondain [3,+9] It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. w) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Golden Crown of Duingon [0,+13] It provides resistance to life draining, acid, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. a) The Golden Crown of Estarin [0,+11] It sustains your strength. It provides resistance to electricity, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 44 of Mordor. e) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. h) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 29 of The Land Of Rhun. j) The Pair of Hard Leather Boots 'Vandalcar' [3,+9] It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Pair of Metal Shod Boots 'Anyar' [6,+7] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Pair of Metal Shod Boots of Hirth [6,+9] It sustains your strength, wisdom and constitution. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Broad Axe of Naste (2d6) (+16,-3) (+2 attacks) It can be wielded two-handed. It increases your intelligence and attack speed by 2. It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Axe Smith. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Broad Axe of Avalad (2d6) (+12,+3) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and wisdom by 2. It does extra damage from acid and fire. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) a Dagger of Aman (1d4) (+6,+16) [+2] (+2 attacks) It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 30 of The Sandworm lair. s) The Dagger of Erith (1d4) (+22,+13) (+1) It increases your wisdom by 1. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Tulwar 'Nahim' (2d4) (+9,-3) (-8) It decreases your strength by 8. It is especially deadly against trolls. It strikes at undead with holy wrath. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 43 of Mordor. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Long Sword of Ledentin (2d5) (+7,+13) It does extra damage from electricity. It poisons your foes. It drains life from your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 40 of Moria. c) The Fauchard of Aryathros (1d10) (+27,+9) It can be wielded two-handed. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Lochaber Axe of Telegil (3d8) (+7,+10) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and charisma by 4. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Quarterstaff 'Athova' (1d9) (+19,+7) (+3 attacks) It can be wielded two-handed. It increases your intelligence and attack speed by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Archer on level 34 of Moria. h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 41 of Moria. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Moria. l) The Arrow 'Arnos' (1d4) (+17,+11) It does extra damage from electricity and fire. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 38 of Moria. n) The Small Metal Boomerang of Laqualan (3d4) (+13,+23) It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Mage Staff of Norocabin (1d4) (+1,+2) [+3] (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. p) The Mage Staff 'Turiadhwe' (1d4) (+0,+5) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Mage Staff 'Belch' (1d4) (+14,+6) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 3. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Mage Staff 'Luind' (1d4) (+5,+7) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 4. It sustains your wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Mage Staff of Elwarn (1d4) (+10,+11) [+1] (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 2. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. |
Posted on 26.5.2005 04:06
5881. on the Ladder (of 19090)
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