The Angband Ladder: Tar Kaln, Dwarf Paladin by <atara@redowl.dot.ca>

  [Angband 3.0.6 Character Dump]

 Name   Tar Kaln                                 Self  RB  CB  EB   Best
 Sex    Male              Age        44   STR! 18/100  +2  +3 +10 18/250
 Race   Dwarf             Height     50   Int! 18/100  -3  -3  +9 18/130  18/35
 Class  Paladin           Weight    157   WIS! 18/100  +2  +1  +8 18/210
 Title  ***WINNER***      Status     46   DEX! 18/100  -2  +0 +11 18/190
 HP     1000/1105         Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     99/392            Preserve    Y   CHR! 18/100  -3  +2 +11 18/200

 Level           50       Armor    [42,+138]     Saving Throw     Heroic
 Cur Exp   13399217       Fight    (+71,+52)     Stealth       Very Good
 Max Exp   13399217       Melee    (+93,+77)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+81,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming     Excellent
 Gold       1724395       Shots       1/turn     Magic Device     Heroic
 Burden   139.3 lbs                              Perception         Fair
 Speed          +31       Infra        50 ft     Searching          Good

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+..+
 Elec:...*..+...... Confu:......+......
 Fire:.+*.+.++..... Sound:......+.++...
 Cold:+.....++.+... Shard:.........+...
 Pois:...++........ Nexus:......+......
 Fear:+.+.+...+.... Nethr:..+..........
 Lite:+....+...+... Chaos:........+....
 Dark:.....+...+... Disen:...+.........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.++......... Stea.:.......+...+.
Feath:...+......... Sear.:.........+...
PLite:+........+... Infra:.............
Regen:+.++......... Tunn.:.............
Telep:............. Speed:+++++..+.+...
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+++.. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+22] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+18] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+22] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stealth [3,+10] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings] {@m3}
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 12 Black Potions of Speed
j) 23 Violet Speckled Potions of Healing
k) 4 Green Potions of *Healing*
l) 3 Puce Potions of Life
m) 12 Hazy Potions of Restore Mana
n) 8 Scrolls titled "toxtab tabiv" of *Destruction*
o) a Scroll titled "fidu sunx" of Banishment
p) a Scroll titled "u ban plepo" of Mass Banishment
q) 4 Mithril-Plated Rods of Teleport Other
r) a Jade Ring of Speed (+14)
   It increases your speed by 14.  
s) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
t) 23 Seeker Bolts (4d5) (+8,+10)
u) 6 Mithril Bolts of Acid (3d5) (+19,+19)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Blue Potions of Self Knowledge
b) an Ivory Staff of Holiness (4 charges)
c) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+18] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
l) The Dagger 'Angrist' (2d4) (+9,+14) [+4] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
o) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
p) a Heavy Crossbow of Extra Shots (x4) (+14,+19) (+1)
   It increases your shooting speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.5.2007 08:52
Last updated on 27.5.2007 09:47

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3036. on the Ladder (of 19092)
751. on the Angband Ladder (of 6562)

Comments

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On 22.5.2007 08:52 atara@redowl.dot.ca wrote:
Just picked up the Cesti and Hammerhand from a nice vault. Part of me wants to wait to gain stats properly, but the other part is eager to dive ahead. Either way, I'm vaguely concerned about R.poison

On 22.5.2007 20:18 atara@redowl.dot.ca wrote:
Still looking for R.pois

On 22.5.2007 23:31 Nightmarjoo wrote:
Maybe wield Barukkeled for see_invis, drop your ring of see_invis, and buy from the black market a ring of res_pois? Scum the town/50ft. until the black market carries it :) I think you have enough to buy it outright...

On 23.5.2007 09:42 atara@redowl.dot.ca wrote:
Still looking for R.pois. I don't want to sit and scum for hours waiting for a ring that may never appear in the black market. I'm pretty happy with Angrist for the moment, also, because of the speed boost it gives, which has been keeping me alive by giving me time to react when a drolem pops up before it breathes on me.

On 23.5.2007 21:35 atara@redowl.dot.ca wrote:
I'm very amused that I'm around 3700', and Bullroarer is still alive, somewhere.

On 25.5.2007 03:37 atara@redowl.dot.ca wrote:
I desperately want some decent boots of speed so I can wear Nenya too.

On 25.5.2007 21:54 atara@redowl.dot.ca wrote:
Still looking for boots of speed, and trying to figure out my endgame kit and strategy. Still have maybe 10 or so uniques left to track down too, which is feeling kind of tedious.

On 27.5.2007 09:47 atara@redowl.dot.ca wrote:
My first winner!

On 27.5.2007 10:10 Nolendil wrote:
Congrats! :o)

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