The Angband Ladder: Lemon XIX, Dwarf Paladin by <lemon@spam_me.more>
[Angband 3.0.5 Character Dump] Name Lemon XIX Self RB CB EB Best Sex Male Age 47 STR! 18/100 +2 +3 +7 18/220 Race Dwarf Height 49 INT! 18/100 -3 -3 +8 18/120 Class Paladin Weight 157 WIS! 18/100 +2 +1 +5 18/180 Title ***WINNER*** Status 12 DEX! 18/100 -2 +0 +13 18/210 HP 1033/1033 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 390/390 Preserve Y CHR! 18/100 -3 +2 +8 18/170 Level 50 Armor [48,+140] Saving Throw Heroic Cur Exp 25935782 Fight (+64,+44) Stealth Very Good Max Exp 25935782 Melee (+86,+69) Fighting Legendary Adv Exp ******** Shoot (+74,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 8298433 Shots 1/turn Magic Device Heroic Perception Excellent Burden 193.5 lbs Infra 80 ft Searching Excellent You are the only child of a Dwarven Thief. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:..+.........+ Elec:......+...... Confu:......+...... Fire:.+.*..++.+... Sound:......+.+.... Cold:+.*...++..... Shard:.........+... Pois:....+........ Nexus:....+.+...... Fear:+..+....+.... Nethr:...+......... Lite:+....+....... Chaos:........+.... Dark:.....+....... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:....+..+..... Feath:..+.......... Sear.:....+....+... PLite:+............ Infra:....+........ Regen:+.++......... Tunn.:............. Telep:..+.......... Speed:+++++..+...+. Invis:+.++.+....... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:..+..+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Golden Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+12] (+5) It increases your speed by 5. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 3 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) a Pungent Potion of Detonations k) 13 Tangerine Potions of Speed l) 8 Hazy Potions of Healing m) 8 Purple Potions of *Healing* n) 5 Purple Speckled Potions of Life o) 11 Brown Speckled Potions of Restore Mana p) 16 Scrolls titled "rhovjo bluala" of Teleportation q) a Lead Rod of Healing It cannot be harmed by electricity. r) a Silver-Plated Rod of Restoration It cannot be harmed by electricity. s) 2 Runed Rods of Speed It cannot be harmed by electricity. t) a Dwarven Shovel of Earthquakes (1d3) (+18,+17) (+8) It increases your strength by 8. It increases your tunneling by 8. It is branded with acid. It creates earthquakes on impact. u) 23 Bolts of Slay Evil (1d5) (+11,+15) It slays all evil creatures. [Home Inventory] a) 8 Scrolls titled "ther marag" of *Identify* b) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. c) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. d) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. e) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. i) a Shadow Cloak of Protection [6,+21] It provides resistance to shards. It cannot be harmed by the elements. j) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. o) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. s) The Glaive of Pain (9d6) (+9,+29) It provides resistance to fear. It cannot be harmed by the elements. t) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. w) a Light Crossbow of Extra Shots (x3) (+14,+20) (+1) It increases your shooting speed by 1. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 20.5.2005 02:50
1222. on the Ladder (of 19090)
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