The Angband Ladder: Gimli, Dwarf Paladin by <graybirchlee@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Gimli                                    Self  RB  CB  EB   Best
 Sex    Male              Age        37   STR! 18/100  +2  +3 +13 18/280
 Race   Dwarf             Height     44   INT! 18/100  -3  -3  +5  18/90
 Class  Paladin           Weight    150   WIS! 18/100  +2  +1 +12 18/250
 Title  ***WINNER***      Status     42   DEX! 18/100  -2  +0 +17 18/250
 HP     1114/1114         Maximize    Y   CON:  18/94  +2  +2  +7 18/204
 SP     394/394           Preserve    Y   CHR! 18/100  -3  +2 +14 18/230

 Level           50       Armor    [58,+140]     Saving Throw  Legendary
 Cur Exp    7018320       Fight    (+58,+51)     Stealth            Good
 Max Exp    7018320       Melee    (+80,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+78,+22)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold      11100993       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   334.4 lbs       Infra        70 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+++.. Blind:...+.+......+
 Elec:......+.++... Confu:...........+.
 Fire:..*.+.+..+... Sound:.............
 Cold:+..*..+..+... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:+.+.+....+... Nethr:..+........+.
 Lite:+............ Chaos:.....+.....+.
 Dark:......+.+.... Disen:.+....+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.+.....+.....
Feath:...+......... Sear.:.....+.......
PLite:+.......++... Infra:.....+.......
Regen:+.++......... Tunn.:.............
Telep:...+.+...+... Speed:+++++..+.....
Invis:+.++.+...+... Blows:.............
FrAct:+.++......++. Shots:.+...........
HLife:...+......... Might:.............


  [Last Messages]

> You have 5 Holy Books of Prayers [Ethereal Openings] (e).
> You have 5 Holy Books of Prayers [Godly Insights] (f).
> You have 6 Holy Books of Prayers [Purifications and Healing] (g).
> You drop a Holy Book of Prayers [Purifications and Healing] (g).
> You have 5 Holy Books of Prayers [Purifications and Healing] (g).
> You have 3 Holy Books of Prayers [Holy Infusions] (h).
> That command does not work in stores. <2x>
> You have The Amulet of Ingwe (+3) (n).
> You have The Necklace of the Dwarves (+3) (o).
> You drop The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) (r).
> You no longer have the Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) (r).
> You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(q).
> There is a wall in the way!
> You have The Arkenstone of Thrain (q).


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 5 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 5 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 5 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 3 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 3 Holy Books of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 13 Light Blue Mushrooms of Restoring
k) 5 Dark Blue Potions of Healing
l) 3 Green Potions of Restore Mana
m) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
n) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
o) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
q) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) a Dwarven Pick of Digging (1d4) (+14,+11) (+7)
   It increases your tunneling by 7.  It is branded with acid.  


  [Home Inventory]

a) 9 Holy Books of Prayers [Beginners Handbook]
b) 16 Holy Books of Prayers [Words of Wisdom]
c) 18 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 27 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 15 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 11 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Dark Blue Potions of Healing
i) 2 Green Potions of Restore Mana
j) 2 Scrolls titled "ipder kho" of Mass Banishment
k) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2006 06:06

Download this dump

5030. on the Ladder (of 19090)
1914. on the Angband Ladder (of 6561)
7. for this player (

Comments

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On 19.1.2006 17:25 HektorLorenzo@web.de wrote:
I presume you will also post Boromirs death here, too?! :°)

On 19.1.2006 20:33 mugsynj@optonline.net wrote:
Forgive me for being skeptical here...

This guy has never posted a character on the ladder before and in one shot posts SIX winners? Three of which found Ringil?? Hmmmm...

This is either a joke or you have way too much time on your hands..

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